Upsettingshorts wrote...
I would not expect it to return in the same way. The encounter design seemed rushed.Nizaris1 wrote...
Not only waves of paratrooper enemies, but also teleport mages, those are annoying, we click on them to attack, then they just spoof, appear elsewhere then nuke us...
That I would expect back. As well as extremely dangerous backstabbing rogues.
Those were actually challenging to deal with due to their mechanics and not simply having more of them materialize from a different direction, or have a lot of health points.
I'm ok with them coming back. They just need to balance them better. Most notable, stop making the darn Rogues disappear every two seconds. To make matters worse, it seems like you can't knock them out of stealth no matter how much you AOE. That simple mechanic right there pissed me off to no end because I play on nightmare. It was an immediate one-shot to my weakest party member when they came out of stealth. I didn't have craploads of CC, they were hard to kill fast because of them constantly dipping back into stealth. It made nightmare feel artificially difficult and cheap to me. You shouldn't have to battle poor mechanics when you're looking for a challenge.
Now, Legacy, that's an entirely different beast. I LOVED that DLC. If Bioware designed all of DA2 like that DLC, I don't think you'd see half as many complaints about the game. Just the amount of tactical gameplay by itself was entirely different from the rest of DA2. You could use traps, chokepoints, and EVERY encounter was different. They had so much enemy variety and they mixed them up very well. It made every encounter feel unique and you had to plan for it. Wave combat was almost practically gone. I loved it. If Bioware stays in that direction in DA3, I can't wait to see what they do...
Modifié par deuce985, 19 octobre 2012 - 05:37 .





Retour en haut






