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ATTN: Bioware: Healthgate is NOT working fine. (Video proof again).


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#1
Guest_Lord_Sirian_*

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Quod erat demonstrandum.

A few things to keep in mind:

1. I *DID* wonder whether the geth hunter's GPS bypasses shield/healthgate like ours does. This argument fails on several counts though:

- My QMI has more shields than health, if the GPS bypasses shieldgate/healthgate then why does shieldgate work properly in this video but not healthgate?
- This happens with many other units (Phantoms etc.) 
- There is a demonstration in the video of the hunter's GPS clearly NOT bypassing shieldgate/healthgate.

2. Many of the best players rely heavily on the shield and healthgate mechanics in order to survive while dealing damage. Those who use them will know what I mean. Whatever you may think of these tactics, you should surely agree that the gates SHOULD work as described. They clearly do not.

3. Bioware has stated that they believe the gates to be working fine. This is clearly not the case. The incident in the video is NOT an isolated case, it happens several times a game usually, and certainly far too often to just be considered an outlier.

4. I would like a response from a dev on this topic. But I am not holding my breath. 

5. I had NOT had a shield or healthgate in the last 30 seconds, much less the last 4.


Feel free to post your thoughts/discuss/get outraged/run in a circle/whatever.

Modifié par Lord_Sirian, 16 octobre 2012 - 12:24 .


#2
ZiRK

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Yea, it surprised me when it started happening thats for sure lol, especially cause I never play off host.

#3
N7Kopper

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"Stop denying the existence"
Their tests turned up nothing.
Clearly, yours did. It doesn't mean they're taking lying paste through an emergency induction port.

#4
llandwynwyn

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Thank you for posting your video, if it that's how health gate always worked...I guess I was playing a different game.

#5
Guest_Lord_Sirian_*

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If I can experience this glitch several times per game, their tests cannot possibly have been very rigourous. And I am NOT accusing them of lying, but they are denying the existence of the glitch. They state that the gates are working as intended and there is nothing wrong with them.

#6
Dracian

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I think I have understood the problem. In theory, once you hit shield/health gate, you get invulnerability frames depending on the difficulty and a "disruption" of the gates : for 4 seconds, you are no more protected by the gates.

And this is the problem : if you hit the shield gate and then, during these 4 seconds you are hit again by a massive damage-dealing unit (here, geth hunter), then health gate does not protect you. In my memories, this problem has only occurred since the patch (maybe a side effect of the Vorcha Invulnerability glitch correction ?).

Modifié par Dracian, 16 octobre 2012 - 11:30 .


#7
Le Pwn

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Tip for Customer Service:

"Its working properly" is not a good response, even if the error isn't in the gating there is something wrong with survivability in general. The game went from enjoyable to a chore.

PUGs are way less succesful and it isnt due to a lack of camping, skilled randoms could usually breeze through silver, not so much anymore.

#8
N7Kopper

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Lord_Sirian wrote...

If I can experience this glitch several times per game, their tests cannot possibly have been very rigourous. And I am NOT accusing them of lying, but they are denying the existence of the glitch. They state that the gates are working as intended and there is nothing wrong with them.

Rarely, yet surprisingly often, the very nature of debugging software can change the game rules in very discrete manners.
This seems like something that will only show up in gameplay. It's not denial, it's just that no devs found it.

#9
UnknownMercenary

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Mr SeVerS wrote...

Yea, it surprised me when it started happening thats for sure lol, especially cause I never play off host.


I don't normally host but I noticed nothing wrong when soloing. Maybe having laggy people in the lobby has more of a negative effect now...

#10
MaxShine

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It is sometimes hard to know from exactly how many sources you got hit which is important to determine whether the health gate is working or not. Also videos are misleading, maybe the health gate was working properly, but the corresponding frame showing the critical health gate was skipped/dropped...

Personally, I did not observe a change in health/shield gate behaviour. Ok, sometimes I just go down on, but this is mostly related to lag and I do not see the health/shield gate...

#11
noeschi

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thx for the vid, it was obvious that so many people can't be wrong about that

Modifié par noeschi, 16 octobre 2012 - 11:33 .


#12
Omega2079

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I've gone a few weeks without trouble with health/shield gates. I'm not surprised they haven't found it yet.

#13
Guest_Lord_Sirian_*

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N7Kopper wrote...

Lord_Sirian wrote...

If I can experience this glitch several times per game, their tests cannot possibly have been very rigourous. And I am NOT accusing them of lying, but they are denying the existence of the glitch. They state that the gates are working as intended and there is nothing wrong with them.

Rarely, yet surprisingly often, the very nature of debugging software can change the game rules in very discrete manners.
This seems like something that will only show up in gameplay. It's not denial, it's just that no devs found it.

 

Well I'm not here to argue over semantics, so I will concede that maybe I could've worded it better. Unfortunately I'm not perfect.

My main intention with this video is simply to bring the issue to Bioware's attention in such a manner that they cannot NOT believe it is a legitimate issue.

#14
JestersShade

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Something is missing in your video to clearly say that healthgate is broken.
As stated by a Bioware dev (http://social.biowar.../index/14478691), once it's been "used", you have a 4 seconds "cooldown".
Your video would prove it to be broken if you could be a 100% sure that before the final shot, you had not been in danger for at least 4 seconds.
I'm not saying you're wrong, I'm just saying that your video isn't complete and, as is, doesn't prove that healthgate/shieldgate are broken.

#15
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JestersShade wrote...

Something is missing in your video to clearly say that healthgate is broken.
As stated by a Bioware dev (http://social.biowar.../index/14478691), once it's been "used", you have a 4 seconds "cooldown".
Your video would prove it to be broken if you could be a 100% sure that before the final shot, you had not been in danger for at least 4 seconds.
I'm not saying you're wrong, I'm just saying that your video isn't complete and, as is, doesn't prove that healthgate/shieldgate are broken.

 

Healthgate has a SHORTER cooldown than shieldgate. This makes it literally IMPOSSIBLE for shieldgate to work (which it did in the video) and healthgate not to.

^_^ Savvy?

Modifié par Lord_Sirian, 16 octobre 2012 - 11:44 .


#16
C0MB0

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I have been playing for a while and you can feel the difference. I am having to adjust my game to this. The new (not happening) (not) working shieldgate/healthgate has changed the difficulties up. That and the addition of the new enemies to shove you out of cover pushed me out of platinum.
Just for sanitys sake. It's not good to scream at your TV. It doesn't care when you call it a cheater.

And yes. I am looking at you Rocket Trooper.Cheating cheater of cheats.

#17
count_4

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Lord_Sirian wrote...

Quod erat demonstrandum.

A few things to keep in mind:

1. I *DID* wonder whether the geth hunter's GPS bypasses shield/healthgate like ours does. This argument fails on several counts though:

- My QMI has more shields than health, if the GPS bypasses shieldgate/healthgate then why does shieldgate work properly in this video but not healthgate?
- This happens with many other units (Phantoms etc.) 
- There is a demonstration in the video of the hunter's GPS clearly NOT bypassing shieldgate/healthgate.

2. Many of the best players rely heavily on the shield and healthgate mechanics in order to survive while dealing damage. Those who use them will know what I mean. Whatever you may think of these tactics, you should surely agree that the gates SHOULD work as described. They clearly do not.

3. Bioware has stated that they believe the gates to be working fine. This is clearly not the case. The incident in the video is NOT an isolated case, it happens several times a game usually, and certainly far too often to just be considered an outlier.

4. I would like a response from a dev on this topic. But I am not holding my breath.


Feel free to post your thoughts/discuss/get outraged/run in a circle/whatever.

The Geth Hunter should not be able to bypass the gates unless on Platinum, due to the invulnerability frames.

As for the video: Were you the host? If not, it might have been lag. BioWare is probably testing in-house without lag. Therefore they might not get these results.
Are you sure the Hunter didn't shoot you twice and actually killed you with the melee in the end (migh tbe obscrued by lag on top of that)?

Cause if you go frame by frame, you can see the healthgate activating.

Modifié par count_4, 16 octobre 2012 - 11:45 .


#18
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count_4 wrote...

Lord_Sirian wrote...

Quod erat demonstrandum.

A few things to keep in mind:

1. I *DID* wonder whether the geth hunter's GPS bypasses shield/healthgate like ours does. This argument fails on several counts though:

- My QMI has more shields than health, if the GPS bypasses shieldgate/healthgate then why does shieldgate work properly in this video but not healthgate?
- This happens with many other units (Phantoms etc.) 
- There is a demonstration in the video of the hunter's GPS clearly NOT bypassing shieldgate/healthgate.

2. Many of the best players rely heavily on the shield and healthgate mechanics in order to survive while dealing damage. Those who use them will know what I mean. Whatever you may think of these tactics, you should surely agree that the gates SHOULD work as described. They clearly do not.

3. Bioware has stated that they believe the gates to be working fine. This is clearly not the case. The incident in the video is NOT an isolated case, it happens several times a game usually, and certainly far too often to just be considered an outlier.

4. I would like a response from a dev on this topic. But I am not holding my breath.


Feel free to post your thoughts/discuss/get outraged/run in a circle/whatever.

The Geth Hunter should not be able to bypass the gates unless on Platinum, due to the invulnerability frames.

As for the video: Were you the host? If not, it might have been lag. BioWare is probably testing in-house without lag. Therefore they might not get these results.
Are you sure the Hunter didn't shoot you twice and actually killed you with the melee in the end (migh tbe obscrued by lag on top of that)?

Cause if you go frame by frame, you can see the healthgate activating.

 

It was 1 shot - shields down, next shot, dead.

There was no people's elbow. I would know. I was playing.

#19
Anagorrax

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Ok, what level were you playing on? Were you hosting? Did you use any shield boosting gear? What spec did you have? Were both examples filmed in the same game?
I've watched the video and it looks like you had the off host lag problem.

#20
Baine10

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There was no people's elbow. I saw it happen!

#21
Guest_Lord_Sirian_*

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Anagorrax wrote...

Ok, what level were you playing on? Were you hosting? Did you use any shield boosting gear? What spec did you have? Were both examples filmed in the same game?
 I've watched the video and it looks like you had the off host lag problem.

 

Gold
No I wasn't hosting
No I had a power amp on.
Full fitness in shields
Yes both examples were in the same game

Whether the problem is lag-related or not it does not change the fact that healthgate simply DID NOT WORK in the second example. The fact that it doesn't happen on-host or whatever is as irrelevant as the fact that the vanguard glitch did not happen on-host.

#22
RNG God

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Evidence enough for me.

#23
count_4

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Lord_Sirian wrote...

count_4 wrote...

Lord_Sirian wrote...

Quod erat demonstrandum.

A few things to keep in mind:

1. I *DID* wonder whether the geth hunter's GPS bypasses shield/healthgate like ours does. This argument fails on several counts though:

- My QMI has more shields than health, if the GPS bypasses shieldgate/healthgate then why does shieldgate work properly in this video but not healthgate?
- This happens with many other units (Phantoms etc.) 
- There is a demonstration in the video of the hunter's GPS clearly NOT bypassing shieldgate/healthgate.

2. Many of the best players rely heavily on the shield and healthgate mechanics in order to survive while dealing damage. Those who use them will know what I mean. Whatever you may think of these tactics, you should surely agree that the gates SHOULD work as described. They clearly do not.

3. Bioware has stated that they believe the gates to be working fine. This is clearly not the case. The incident in the video is NOT an isolated case, it happens several times a game usually, and certainly far too often to just be considered an outlier.

4. I would like a response from a dev on this topic. But I am not holding my breath.


Feel free to post your thoughts/discuss/get outraged/run in a circle/whatever.

The Geth Hunter should not be able to bypass the gates unless on Platinum, due to the invulnerability frames.

As for the video: Were you the host? If not, it might have been lag. BioWare is probably testing in-house without lag. Therefore they might not get these results.
Are you sure the Hunter didn't shoot you twice and actually killed you with the melee in the end (migh tbe obscrued by lag on top of that)?

Cause if you go frame by frame, you can see the healthgate activating.

 

It was 1 shot - shields down, next shot, dead.

There was no people's elbow. I would know. I was playing.

Well, you posted the video as proof, now accept what it shows. The Hunter melee'd, you can see it in the video.

Also, here's your healthgate: i.imgur.com/xMxO4.jpg

Keep in mind the health rundown animation takes time. So by the time this animation reaches and shows the healthgate, the invulnerability frames are over, so it seems like you go directly into death when the healthgate was just not shown. 

Modifié par count_4, 16 octobre 2012 - 11:55 .


#24
Guest_Lord_Sirian_*

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count_4 wrote...

Lord_Sirian wrote...

count_4 wrote...

Lord_Sirian wrote...

Quod erat demonstrandum.

A few things to keep in mind:

1. I *DID* wonder whether the geth hunter's GPS bypasses shield/healthgate like ours does. This argument fails on several counts though:

- My QMI has more shields than health, if the GPS bypasses shieldgate/healthgate then why does shieldgate work properly in this video but not healthgate?
- This happens with many other units (Phantoms etc.) 
- There is a demonstration in the video of the hunter's GPS clearly NOT bypassing shieldgate/healthgate.

2. Many of the best players rely heavily on the shield and healthgate mechanics in order to survive while dealing damage. Those who use them will know what I mean. Whatever you may think of these tactics, you should surely agree that the gates SHOULD work as described. They clearly do not.

3. Bioware has stated that they believe the gates to be working fine. This is clearly not the case. The incident in the video is NOT an isolated case, it happens several times a game usually, and certainly far too often to just be considered an outlier.

4. I would like a response from a dev on this topic. But I am not holding my breath.


Feel free to post your thoughts/discuss/get outraged/run in a circle/whatever.

The Geth Hunter should not be able to bypass the gates unless on Platinum, due to the invulnerability frames.

As for the video: Were you the host? If not, it might have been lag. BioWare is probably testing in-house without lag. Therefore they might not get these results.
Are you sure the Hunter didn't shoot you twice and actually killed you with the melee in the end (migh tbe obscrued by lag on top of that)?

Cause if you go frame by frame, you can see the healthgate activating.

 

It was 1 shot - shields down, next shot, dead.

There was no people's elbow. I would know. I was playing.

Well, you posted the video as proof, now accept what it shows. The Hunter melee'd, you can see it in the video.

Also, here's your healthgate: i.imgur.com/xMxO4.jpg

Keep in mind the health rundown animation takes time. So by the time this animation reaches and shows the shieldgate, the invulnerability frames are over, so it seems like you go directly into death when the healthgate was just not shown.

 

Do not condescend me please sir. I edited and uploaded this video. Do you REALLY think I didn't take the time to go through it frame by frame?

THAT IS THE WHOLE POINT. THE HEALTHGATE IS THERE AND SIMPLY DOESN'T WORK. I go to the minimum health and INSTANTLY DIE. The hunter shot twice, it didn't melee. I wasn't in melee range. 

I apologise for the rant but I do not appreciate being treated like some fool with no idea how the gate mechanics work.

#25
RNG God

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count_4 wrote...

Well, you posted the video as proof, now accept what it shows. The Hunter melee'd, you can see it in the video.

Also, here's your healthgate: i.imgur.com/xMxO4.jpg

Keep in mind the health rundown animation takes time. So by the time this animation reaches and shows the shieldgate, the invulnerability frames are over, so it seems like you go directly into death when the healthgate was just not shown. 

That isn't the healthgate.
Healthgate leaves you with half a bar of health.

That shows up occasionally when you're already dead but the data's being transmitted to the host.