Current assumption is that the changes introduced to fix the Vanguard glitch (namely transfering more control over to the host of the game) have an impact on other things as well, introducing latency where there hasn't been any before.Ryan_H wrote...
Eric Fagnan wrote...
Being a client can lead to situations like in the original video this since there is a delay between getting up to date health information from the host. There could have been a delay between receiving a health bar update from the host that would have put you in your health gate, before the next update which killed you. In my opinion, it is not possible to conclusively say that the health or shield gates are not working on a client with a video since clients only see a simulation of the game. On Gold, there is only a 0.1 second gate, which is often shorter than the ping time between players. Even if the client doesn't "see" the gate, it is still happening on the host since the host has full authority on all damage systems.
If this is the case then why is this only now occurring after the release of Retaliation? I've been playing MP since 2 weeks after the game dropped and I'm very confident I would have encountered this numerous times prior to Retaliation as I play with teammates who are scattered around the world with crappy connections.
Also, there wouldn't be so many people claiming gates work fine if everytime they played with a low ping this occurred.
Someone also suggested the challenge system, as everything you basically do gets now sent to the server as well (instead of just the host). Now, one would assume this is implemented as an asynchronous process (as it isn't game relevant), but if it isn't, this would be a possible explanation as well.
Modifié par count_4, 16 octobre 2012 - 10:06 .





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