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ATTN: Bioware: Healthgate is NOT working fine. (Video proof again).


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#226
count_4

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Ryan_H wrote...

Eric Fagnan wrote...

Being a client can lead to situations like in the original video this since there is a delay between getting up to date health information from the host. There could have been a delay between receiving a health bar update from the host that would have put you in your health gate, before the next update which killed you. In my opinion, it is not possible to conclusively say that the health or shield gates are not working on a client with a video since clients only see a simulation of the game. On Gold, there is only a 0.1 second gate, which is often shorter than the ping time between players. Even if the client doesn't "see" the gate, it is still happening on the host since the host has full authority on all damage systems.


If this is the case then why is this only now occurring after the release of Retaliation?  I've been playing MP since 2 weeks after the game dropped and I'm very confident I would have encountered this numerous times prior to Retaliation as I play with teammates who are scattered around the world with crappy connections.

Also, there wouldn't be so many people claiming gates work fine if everytime they played with a low ping this occurred.

Current assumption is that the changes introduced to fix the Vanguard glitch (namely transfering more control over to the host of the game) have an impact on other things as well, introducing latency where there hasn't been any before.

Someone also suggested the challenge system, as everything you basically do gets now sent to the server as well (instead of just the host). Now, one would assume this is implemented as an asynchronous process (as it isn't game relevant), but if it isn't, this would be a possible explanation as well.

Modifié par count_4, 16 octobre 2012 - 10:06 .


#227
Jay_Hoxtatron

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count_4 wrote...

Ryan_H wrote...

Eric Fagnan wrote...

Being a client can lead to situations like in the original video this since there is a delay between getting up to date health information from the host. There could have been a delay between receiving a health bar update from the host that would have put you in your health gate, before the next update which killed you. In my opinion, it is not possible to conclusively say that the health or shield gates are not working on a client with a video since clients only see a simulation of the game. On Gold, there is only a 0.1 second gate, which is often shorter than the ping time between players. Even if the client doesn't "see" the gate, it is still happening on the host since the host has full authority on all damage systems.


If this is the case then why is this only now occurring after the release of Retaliation?  I've been playing MP since 2 weeks after the game dropped and I'm very confident I would have encountered this numerous times prior to Retaliation as I play with teammates who are scattered around the world with crappy connections.

Also, there wouldn't be so many people claiming gates work fine if everytime they played with a low ping this occurred.

Current assumption is that the changes introduced to fix the Vanguard glitch (namely transfering more control over to the host of the game) have an impact on other things as well, introducing latency where there hasn't been any before.

Someone also suggested the challenge system, as everything you basically do gets now sent to the server as well (instead of just the host). Now, one would assume this is implemented as an asynchronous process (as it isn't game relevant), but if it isn't, this would be a possible explanation as well.


So basically, we lag more than before because of the new chars? That's just great. <_<

#228
Anagorrax

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Jay_Hoxtatron wrote...

So basically, we lag more than before because of the new chars? That's just great. <_<


No we don't lag More, we just experience the effects of bad lag cases more. Its due to a lot of processes being transferred to the host player with the last patch to try try and fix the vanguard glitch. Nothing to do with the new chars.

#229
Guest_Lord_Sirian_*

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Jay_Hoxtatron wrote...

count_4 wrote...

Ryan_H wrote...

Eric Fagnan wrote...

Being a client can lead to situations like in the original video this since there is a delay between getting up to date health information from the host. There could have been a delay between receiving a health bar update from the host that would have put you in your health gate, before the next update which killed you. In my opinion, it is not possible to conclusively say that the health or shield gates are not working on a client with a video since clients only see a simulation of the game. On Gold, there is only a 0.1 second gate, which is often shorter than the ping time between players. Even if the client doesn't "see" the gate, it is still happening on the host since the host has full authority on all damage systems.


If this is the case then why is this only now occurring after the release of Retaliation?  I've been playing MP since 2 weeks after the game dropped and I'm very confident I would have encountered this numerous times prior to Retaliation as I play with teammates who are scattered around the world with crappy connections.

Also, there wouldn't be so many people claiming gates work fine if everytime they played with a low ping this occurred.

Current assumption is that the changes introduced to fix the Vanguard glitch (namely transfering more control over to the host of the game) have an impact on other things as well, introducing latency where there hasn't been any before.

Someone also suggested the challenge system, as everything you basically do gets now sent to the server as well (instead of just the host). Now, one would assume this is implemented as an asynchronous process (as it isn't game relevant), but if it isn't, this would be a possible explanation as well.


So basically, we lag more than before because of the new chars? That's just great. <_<

 
 
I'm not buying it, Jay. You can see clearly in the video I got shot twice. Bam bam dead. Even if it IS lag, those two shots should NOT have killed me if healthgate was working properly.

It is not an isolated case, I have been one shotted from health by a single Atlas when nothing else was alive on the wave, same thing with Phantoms, Dragoons etc.

#230
Guest_Lord_Sirian_*

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Anagorrax wrote...

Jay_Hoxtatron wrote...

So basically, we lag more than before because of the new chars? That's just great. <_<


No we don't lag More, we just experience the effects of bad lag cases more. Its due to a lot of processes being transferred to the host player with the last patch to try try and fix the vanguard glitch. Nothing to do with the new chars.

 

How do you explain getting killed in 2 shots when 3 shots are required to kill someone from full health and shields if the shield and healthgate mechanics are working properly.

#231
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count_4 wrote...

sh4d0w_d4nc3r wrote...

Lord_Sirian wrote...
And yes, having the Bioware sign under your avatar has its perks. I don't give a toss about your opinion. I do care about theirs.

Kinda makes me wonder, what you're doing in a discussion forum. Obviously not here for the discussion. So desperate for attention?


I think that if you read OP's initial post, it becomes quite clear that he did in fact NOT come here for a discussion with you but rather to elicit a response from the devs. Which he achieved. So imo...

OP 1, Trolls 0

So I'm a troll now for trying to find a probable cause for the healthgate glitches? :blink:
Still a valid point though (the rest) - guess he was fishing for attention because one thread with about 10 or so dev responses apparently wasn't enough.

 

You're a troll for acting like a smug jerk, while arguing for an explanation which makes NO sense. 

I'm not going to justify the rest of your responses with a reply. The accusations of fishing for attention are rather amusing though.

#232
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whateverman7 wrote...

the more threads like this pop up, the more i think that yall werent as good as yall thought at this game....before the patch/dlc, yall were always bragging about what yall did on the game...the speed runs, the weird builds, playing certain difficulties just to bs/level up cause they were a 'joke', etc.....now yall acting like the game is unplayable, which is not the case...the only thing the patch/dlc did was make the game fight back...that's it....before that, besides the reapers, phantoms, and some of the geth, the game didnt really fight back...bw just made them all more aggressive....

...and i'm not trying to be a ****** nor act like i'm the greatest at the game, but yall are killing me with all this 'the game is too hard now/something must be wrong' talk...naw, that's not it, yall just werent as great as yall thought...

 

Not once have I said the game was unplayable. I'm not the greatest player in the entire world but I can guarantee you the average Joe is going to struggle a great deal more than I do.

#233
Jay_Hoxtatron

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Lord_Sirian wrote...

whateverman7 wrote...

the more threads like this pop up, the more i think that yall werent as good as yall thought at this game....before the patch/dlc, yall were always bragging about what yall did on the game...the speed runs, the weird builds, playing certain difficulties just to bs/level up cause they were a 'joke', etc.....now yall acting like the game is unplayable, which is not the case...the only thing the patch/dlc did was make the game fight back...that's it....before that, besides the reapers, phantoms, and some of the geth, the game didnt really fight back...bw just made them all more aggressive....

...and i'm not trying to be a ****** nor act like i'm the greatest at the game, but yall are killing me with all this 'the game is too hard now/something must be wrong' talk...naw, that's not it, yall just werent as great as yall thought...

 

Not once have I said the game was unplayable. I'm not the greatest player in the entire world but I can guarantee you the average Joe is going to struggle a great deal more than I do.


You're a scrub, Sirian. Everyone knows that. :lol:

#234
Guest_Lord_Sirian_*

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Jay_Hoxtatron wrote...

Lord_Sirian wrote...

whateverman7 wrote...

the more threads like this pop up, the more i think that yall werent as good as yall thought at this game....before the patch/dlc, yall were always bragging about what yall did on the game...the speed runs, the weird builds, playing certain difficulties just to bs/level up cause they were a 'joke', etc.....now yall acting like the game is unplayable, which is not the case...the only thing the patch/dlc did was make the game fight back...that's it....before that, besides the reapers, phantoms, and some of the geth, the game didnt really fight back...bw just made them all more aggressive....

...and i'm not trying to be a ****** nor act like i'm the greatest at the game, but yall are killing me with all this 'the game is too hard now/something must be wrong' talk...naw, that's not it, yall just werent as great as yall thought...

 

Not once have I said the game was unplayable. I'm not the greatest player in the entire world but I can guarantee you the average Joe is going to struggle a great deal more than I do.


You're a scrub, Sirian. Everyone knows that. :lol:

 

:crying: We can't all be godly headshot masters now can we? :D 

#235
count_4

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Lord_Sirian wrote...

count_4 wrote...

sh4d0w_d4nc3r wrote...

Lord_Sirian wrote...
And yes, having the Bioware sign under your avatar has its perks. I don't give a toss about your opinion. I do care about theirs.

Kinda makes me wonder, what you're doing in a discussion forum. Obviously not here for the discussion. So desperate for attention?


I think that if you read OP's initial post, it becomes quite clear that he did in fact NOT come here for a discussion with you but rather to elicit a response from the devs. Which he achieved. So imo...

OP 1, Trolls 0

So I'm a troll now for trying to find a probable cause for the healthgate glitches? :blink:
Still a valid point though (the rest) - guess he was fishing for attention because one thread with about 10 or so dev responses apparently wasn't enough.

 

You're a troll for acting like a smug jerk, while arguing for an explanation which makes NO sense. 

I'm not going to justify the rest of your responses with a reply. The accusations of fishing for attention are rather amusing though.

You were the one who brought the smug attitude to the table as I have shown in an earlier post which you happily ingored, because it indicated that I certainly wasn't the one with the lack of diplomacy. ;)

As for the rest: If not fishing for attention, why haven't you posted the video in the healthgate/shieldgate thread that was opened by a dev for exactly this reason - to gather information about the issue?

Modifié par count_4, 17 octobre 2012 - 07:36 .


#236
ss9876

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Lord_Sirian wrote...
I'm not buying it, Jay. You can see clearly in the video I got shot twice. Bam bam dead. Even if it IS lag, those two shots should NOT have killed me if healthgate was working properly.

It is not an isolated case, I have been one shotted from health by a single Atlas when nothing else was alive on the wave, same thing with Phantoms, Dragoons etc.


It's also possible that there may be more than one problem.

i.e. even if the 'lag' effect is responsible for some of the reported issues, it's possible that a different problem could be affecting other people (e.g. hosts).

#237
Guest_Lord_Sirian_*

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count_4 wrote...

Lord_Sirian wrote...

count_4 wrote...

sh4d0w_d4nc3r wrote...

Lord_Sirian wrote...
And yes, having the Bioware sign under your avatar has its perks. I don't give a toss about your opinion. I do care about theirs.

Kinda makes me wonder, what you're doing in a discussion forum. Obviously not here for the discussion. So desperate for attention?


I think that if you read OP's initial post, it becomes quite clear that he did in fact NOT come here for a discussion with you but rather to elicit a response from the devs. Which he achieved. So imo...

OP 1, Trolls 0

So I'm a troll now for trying to find a probable cause for the healthgate glitches? :blink:
Still a valid point though (the rest) - guess he was fishing for attention because one thread with about 10 or so dev responses apparently wasn't enough.

 

You're a troll for acting like a smug jerk, while arguing for an explanation which makes NO sense. 

I'm not going to justify the rest of your responses with a reply. The accusations of fishing for attention are rather amusing though.

You were the one who brought the smug attitude to the table as I have shown in an earlier post which you happily ingored, because it indicated that I certainly wasn't the one with the lack of diplomacy. ;)

As for the rest: If not fishing for attention, why haven't you posted the video in the healthgate/shieldgate thread that was opened by a dev for exactly this reason - to gather information about the issue?

 

Because the thread was dead and many pages long and no longer stickied. Would you expect a response to your post if you posted amongst the HUNDREDS of others in that thread? No. It would be good luck rather than good management if you received one.

#238
count_4

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Lord_Sirian wrote...
[pyramid snip]

Because the thread was dead and many pages long and no longer stickied. Would you expect a response to your post if you posted amongst the HUNDREDS of others in that thread? No. It would be good luck rather than good management if you received one.

Seeing as the devs have been very active in there and have specifically opened it to gather information from players - yes, you probably would have gotten a reply. And even if not, the video would have found its way to the devs this way cause, again, that's what the thread was meant for. 

And the reason it was unstickied (and died down) was because a consensus was reached. There are glitches of some kind, they are investigating, it might be lag, further testing will commence. Which is, as you might have noticed, the exact same thing you got as a reply in here.

#239
Chaoswind

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Stop fighting!!!! Think about the poor children

#240
JonasPeti

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Sorry for stupid questions and for bad english, but...

Is it possible you got 3 shots but your game rendered only 2 because of lag? (I mean messages from host arrived like ["shot"... some break ... "shot","healthgate","shot","die" very closely in time]). Maybe it is possible the graphic renderer skips some effects/animations if they are coming too fast (like when a teammate has lag and she/he is "teleporting" instead of walking faster or slower).

Is it possible the shot of hunter's gun (GPS) counts as 3 different shots? (As the player's GPS works).

#241
Nissun

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Lord_Sirian wrote...

[...]

Feel free to post your thoughts/discuss/get outraged/run in a circle/whatever.


Don't mind if I do!

Image IPB

#242
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Nissun wrote...

Lord_Sirian wrote...

[...]

Feel free to post your thoughts/discuss/get outraged/run in a circle/whatever.


Don't mind if I do!

*snip*

 

:lol: 

@Jonas, I have covered both those points. The GPS doesn't, or isn't supposed to bypass healthgate/shieldgate. And while the lag is a very slim possibility, I know what lag deaths feel and look like. This wasn't one.

#243
CmnDwnWrkn

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Eric Fagnan wrote...

Being a client can lead to situations like in the original video this since there is a delay between getting up to date health information from the host. There could have been a delay between receiving a health bar update from the host that would have put you in your health gate, before the next update which killed you. In my opinion, it is not possible to conclusively say that the health or shield gates are not working on a client with a video since clients only see a simulation of the game. On Gold, there is only a 0.1 second gate, which is often shorter than the ping time between players. Even if the client doesn't "see" the gate, it is still happening on the host since the host has full authority on all damage systems.


Eric, I never experienced what was shown in the video prior to the patch.  I know there are issues introduced by lag, but this is an entirely new issue that simply wasn't present before.

JonasPeti wrote...

Sorry for stupid questions and for bad english, but...

Is
it possible you got 3 shots but your game rendered only 2 because of
lag? (I mean messages from host arrived like ["shot"... some break ...
"shot","healthgate","shot","die" very closely in time]). Maybe it is
possible the graphic renderer skips some effects/animations if they are
coming too fast (like when a teammate has lag and she/he is
"teleporting" instead of walking faster or slower).

Is it possible the shot of hunter's gun (GPS) counts as 3 different shots? (As the player's GPS works).


No, this happens in a wide-variety of situations, including when a group of enemies is rapid-firing at you, where it becomes very difficult to count shots.   A fundamental mechanics change has been introducted; whether intentional or not - it's there.

Modifié par CmnDwnWrkn, 17 octobre 2012 - 04:17 .


#244
Destructo-Bot

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The gate should definitely be upped to .5 second on all difficulties, simply to account for lag and the fact that we can't actually FEEL the impact of weapons or even hear them at times.

#245
whateverman7

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Lord_Sirian wrote...

Not once have I said the game was unplayable. I'm not the greatest player in the entire world but I can guarantee you the average Joe is going to struggle a great deal more than I do.


my post wasnt directed at you, it was a response in genera to all the threads that have been popping up lately...it just happen to be in your thread cause that was the one i was reading at the time....and there ware posts in here and all across the bsn making it seem like bronze/silver are on the unplayable verge, when that isnt true...

i dont know your skills on the sticks, never played with you

#246
Lexa_D

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Here's an example similar to Sirian - http://www.youtube.c...kPINous#t=1000s
(16:40)
Perhaps Hunter shotgun does function like a shotgun, so if you're hit by several pellets, you die instantly. Wonder how that works with invincibilit 0.01sec.

#247
Loscakes

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Lexa_D wrote...

Here's an example similar to Sirian - http://www.youtube.c...kPINous#t=1000s
(16:40)
Perhaps Hunter shotgun does function like a shotgun, so if you're hit by several pellets, you die instantly. Wonder how that works with invincibilit 0.01sec.


Okay, this is the one right here.  He is hosting, there is enough time before to know the gate is not on cooldown and he was only under fire from one enemy.  This leaves us with 2 collectively exhastive truths:  either Bioware is wrong about Hunters ignoring gates, or Bioware is wrong about the gates functioning correctly.  If someone sees another option, please tell me because this seems irrefutable. 

Edit: Inb4 space magic.

Modifié par Loscakes, 18 octobre 2012 - 02:19 .


#248
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Like I said, I didn't and have NEVER bought the 'it's lag' excuse. (Thanks Lexa) It simply does not cut it. I know what lag deaths feel like and this wasn't one.

Bioware, you have some explaining to do. >_>

#249
Loscakes

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I've been playing tonight and I'm kissing the floor like never before. I don't get it. Sometimes it's not a big deal and other times I just can't stay alive.

#250
bluebeam

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I was hosting as AV last night, on silver, and a couple weird things happened: I charged an Atlas and died the moment I landed, no delay. Another time I charged a turret and died as soon as I reached it. So much for invincibility frames.