Arppis wrote...
Ronnie Blastoff wrote...
I think there was just a "ninja enemy buff" to how they're weapons work because they "weren't" working correctly before the patch/dlc. You still have health/shield gate. As said before multiple hits will always "look" like your shield doesn't work. The GPS situation makes sense. GPS shoots 3 rounds. You can actually be hit by 0~3 of them depending on how your moving. If 2 of them bring your down to your gates, they will activate, while the 3rd impacting will "look" like the gate isn't working at all. Same goes for burst fire enemies, multiple bullets are hitting you, your going down without the "look" of a gate.
Same goes for Brutes and Phantoms (which are now shooting faster btw, before patch/dlc seemed like they fired 0.75s, now its 0.5) which when they melee you, they hit you multiple times in a single melee.
No, all the damage should stop at the last bar of health.
The 3 shots hits together.
This was the case before patch/dlc, and I can remember on several occasions where I've been shot when I have just a sliver of health left and survived. Obviously there is a big difference now, but at the same time I know that bioware is trying to prevent people from gaining easy credits. People could hop from bronze~platinum and camp farm maps for credits they couldn't earn otherwise if they weren't "over" exploiting the AI.
The gates imo were "fixed" (which is why bioware says they are working properly, even though we thought they were before.) Multiple hits now deal damage even though your at that last sliver of shield/health, your no longer invincible for as long a duration.
To test this out, and everyone can do this, solo/friend your way through a ceberus G+ game until you end up with 1 nemesis remaining. Have her shoot you and notice ----- you get gated. I tested it out myself because instead of claiming they weren't working, I used what I know about the game and tryed things out. Same would apply with a rocket trooper as long as your hit with a single rocket and not the 2~3 hit combo.
What players are experiencing are a combanation of, as players said in other post,
-Gates being activated, then regained, then before the "4 second limit" shot again and not getting gates.
-Gates actually activating, but being useless because they are being hit by multiple enemies- multiple "bullets"
-Lag...
-Players simply not paying attention. ( I even still have my moments, especially with dragoons.)
Either way, I have learned that, hey, this game wont change from complaining overnight. What I choose to do is ADAPT. The game is still not hard, you just have to take the enemies more seriously now. I learned to actually play the game from playing as level 1 characters all the time in gold. Playing as a level 20 definetly makes people more "careless" than they need to be, and now bioware is punishing that due to credit farming.
I accept the new challenge. Btw... All 3 shots DO NOT always hit at once..





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