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ATTN: Bioware: Healthgate is NOT working fine. (Video proof again).


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#126
Zero132132

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Sirian, just how sure are you that there wasn't a trooper somewhere that had a line of sight on you? I watched through it a couple of times, and once, I thought it looked like something was shooting at you from the place down the stairs from that ammo box nearby. Jade is also open enough that something could have been shooting from the balcony.

Since it's so fast, I couldn't replicate the experience, so it might be bull****. The hunter is clearly what's in the killfeed, but I suspect that maybe shieldgate kicked in from one shot, your health fell rapidly, possibly due to a trooper off somewhere else, and then the hunter finished you off, since 0.1 secondsof invulnerability is too small to even see.

I still think the invulnerability time just used to be longer than 0.1 seconds, and it feels like it's gone because it's gone so quickly. My bronze solos and silver games both had more noticeable gating.

If there were definitely no troopers nearby, though, then yeah... definitely a bug.

Modifié par Zero132132, 16 octobre 2012 - 03:27 .


#127
Guest_Lord_Sirian_*

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Chris Schanche wrote...

We don't have anything additional to comment on this time that hasn't already been commented in the gate thread. Our response remains the same:

It is being investigated. Currently we have found no issues with the gates, and after heavy digging through the code, there is nothing that has been changed that would touch them, however we are not saying that there absolutely is no problem, just that we haven't located it at this time.

Our efforts have mostly shifted however to seeing what changes we'd like to make towards fixing the unintended spike in difficulty. After implementing some of those fixes we will see what effect that is having if any on this issue and then reassess.

 

Thanks for the response Chris. I understand that troubleshooting is difficult and requires a lot of time and effort. My worry was simply that the thread Eric posted still made the claim that the gates were working as intended.

Could I get your thoughts on this video in particular? You can see quite clearly that I go from 3 bars of health to dead in one hunter blast. There is no healthgate present. I understand there is a certain level of ambiguity (as there always will be in these situations) but I am 100% certain that the only thing that hit me at the time was the Hunter shot.

I guess what I would like to know is: does this video convince you that there is a problem with healthgates, even though the troubleshooting team has had no luck in finding anything wrong?

Thanks.

#128
78stonewobble

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I don't know quite whats true or not in this but...

Saying that shield and/healthgate works fine but not if there is an undefinable amount of lag...

Kinda like a car that runs but only in a straight line. Sorta useless right?

#129
The BLVD Knight

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300 plus hours on the sticks and I KNOW I'm not playing the same game. And no amount of political double talk will convince me of otherwise. Done with this game kids :o) let me know how it all goes.

#130
cronshaw

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Chris Schanche wrote..

Our efforts have mostly shifted however to seeing what changes we'd like to make towards fixing the unintended spike in difficulty.



may I suggest removing seeker swarms, or have them function more like swarmers, and have the scion's beam have an effect more like a banshee's warp. The amount of time players are rendered ineffective and vulnerable is unballanced in my opinion.

Also Sorry to hijack the thread

Modifié par modok8, 16 octobre 2012 - 03:58 .


#131
NM_Che56

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Chris Schanche wrote...

We don't have anything additional to comment on this time that hasn't already been commented in the gate thread. Our response remains the same:

It is being investigated. Currently we have found no issues with the gates, and after heavy digging through the code, there is nothing that has been changed that would touch them, however we are not saying that there absolutely is no problem, just that we haven't located it at this time.

Our efforts have mostly shifted however to seeing what changes we'd like to make towards fixing the unintended spike in difficulty. After implementing some of those fixes we will see what effect that is having if any on this issue and then reassess.


Oh please do this!  Forget everything else for now! Image IPB

#132
Guest_Lord_Sirian_*

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Zero132132 wrote...

Sirian, just how sure are you that there wasn't a trooper somewhere that had a line of sight on you? I watched through it a couple of times, and once, I thought it looked like something was shooting at you from the place down the stairs from that ammo box nearby. Jade is also open enough that something could have been shooting from the balcony.

Since it's so fast, I couldn't replicate the experience, so it might be bull****. The hunter is clearly what's in the killfeed, but I suspect that maybe shieldgate kicked in from one shot, your health fell rapidly, possibly due to a trooper off somewhere else, and then the hunter finished you off, since 0.1 secondsof invulnerability is too small to even see.

I still think the invulnerability time just used to be longer than 0.1 seconds, and it feels like it's gone because it's gone so quickly. My bronze solos and silver games both had more noticeable gating.

If there were definitely no troopers nearby, though, then yeah... definitely a bug.

 

This was wave 6. There are no troopers on wave 6 Gold Geth.

#133
DHKany

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Chris Schanche wrote...

We don't have anything additional to comment on this time that hasn't already been commented in the gate thread. Our response remains the same:

It is being investigated. Currently we have found no issues with the gates, and after heavy digging through the code, there is nothing that has been changed that would touch them, however we are not saying that there absolutely is no problem, just that we haven't located it at this time.

Our efforts have mostly shifted however to seeing what changes we'd like to make towards fixing the unintended spike in difficulty. After implementing some of those fixes we will see what effect that is having if any on this issue and then reassess.


Adjust the spawn budget more Chris (if posssible).
It seems as if the game is ONLY spawning the new units. Not to mention a gross overspawning of praetorians and scions (IMO). 
Then the game would be perfect. 

#134
TheGoda

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Chris Schanche wrote...

We don't have anything additional to comment on this time that hasn't already been commented in the gate thread. Our response remains the same:

It is being investigated. Currently we have found no issues with the gates, and after heavy digging through the code, there is nothing that has been changed that would touch them, however we are not saying that there absolutely is no problem, just that we haven't located it at this time.

Our efforts have mostly shifted however to seeing what changes we'd like to make towards fixing the unintended spike in difficulty. After implementing some of those fixes we will see what effect that is having if any on this issue and then reassess.


is there a chance that the problem doesn't persist in devkits(like your dev testing builds) and in the actual release? I know there have been games where they can't find the problem on the devkit but something goes wrong with release.

[edit] I mean have you tested it on the actual game while playing with some random community?

Modifié par TheGoda, 16 octobre 2012 - 03:37 .


#135
Jayhau

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Chris I believe that there is a somewhat spike in difficulty because it's taking people longer to level up their stuff.

Hear me out. For casual players (or bronze silver players) it now takes them at least twice as long to get their weapons and characters. This leaves them underpowered and while it was easier to make the leap from silver to gold before, now you need some decent load outs.

No one is really going to give that guy a shot using a human sentinel with a phaseton VI and when they do, he probably doesn't have the gear or load out to carry himself.

So I believe difficulty is twofold. First that the addition of new enemies can be tough, second that it's harder and harder to compete with level I - V weapons and lower end gear.

Killing two birds with 1 stone: shift gear, weapons, and characters down the food chain to give casuals more power/hope to beat a silver (or even bronze). When enemies get new stuff casuals (or even random pugs) should get the means to handle it.

What do you think?

#136
Lucius Aelius

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Sounds all very reasonable to me (i.e. Bioware's response), if the difficulty spike is psychological I'd almost question my sanity given the clear-cut increase in my being dropped constantly like never before. It's nice to see you guys taking this issue so seriously, and it's very much appreciated, I can assure you.

#137
Bayonet Hipshot

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I have been playing a long time & yes the difficulty level is drastically up.

#138
Necrotron

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Great demonstration.

#139
Zero132132

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Lord_Sirian wrote...

Zero132132 wrote...

Sirian, just how sure are you that there wasn't a trooper somewhere that had a line of sight on you? I watched through it a couple of times, and once, I thought it looked like something was shooting at you from the place down the stairs from that ammo box nearby. Jade is also open enough that something could have been shooting from the balcony.

Since it's so fast, I couldn't replicate the experience, so it might be bull****. The hunter is clearly what's in the killfeed, but I suspect that maybe shieldgate kicked in from one shot, your health fell rapidly, possibly due to a trooper off somewhere else, and then the hunter finished you off, since 0.1 secondsof invulnerability is too small to even see.

I still think the invulnerability time just used to be longer than 0.1 seconds, and it feels like it's gone because it's gone so quickly. My bronze solos and silver games both had more noticeable gating.

If there were definitely no troopers nearby, though, then yeah... definitely a bug.

 

This was wave 6. There are no troopers on wave 6 Gold Geth.

Damn. And a rocket trooper or another hunter would be pretty damned noticeable. It looks like the 0.1 seconds of invulnerability either didn't trigger, or part of his blast took out health and another bit of the GPS shot hit 0.1 seconds later. I kind of doubt it, though.

Yes... looks like it absolutely glitched. It's really weird that it worked earlier in the match, and failed there.

#140
manurangi

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Thanks for looking into this!

#141
ryanshowseason3

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Lord_Sirian wrote...

Chris Schanche wrote...

We don't have anything additional to comment on this time that hasn't already been commented in the gate thread. Our response remains the same:

It is being investigated. Currently we have found no issues with the gates, and after heavy digging through the code, there is nothing that has been changed that would touch them, however we are not saying that there absolutely is no problem, just that we haven't located it at this time.

Our efforts have mostly shifted however to seeing what changes we'd like to make towards fixing the unintended spike in difficulty. After implementing some of those fixes we will see what effect that is having if any on this issue and then reassess.

 

Thanks for the response Chris. I understand that troubleshooting is difficult and requires a lot of time and effort. My worry was simply that the thread Eric posted still made the claim that the gates were working as intended.

Could I get your thoughts on this video in particular? You can see quite clearly that I go from 3 bars of health to dead in one hunter blast. There is no healthgate present. I understand there is a certain level of ambiguity (as there always will be in these situations) but I am 100% certain that the only thing that hit me at the time was the Hunter shot.

I guess what I would like to know is: does this video convince you that there is a problem with healthgates, even though the troubleshooting team has had no luck in finding anything wrong?

Thanks.


How can you be 100% certain without omnipotence? Not saying you're a bad player but you can't see everywhere at all times.

#142
Kristen Schanche

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I don't want to derail this thread too much into talking about difficulty, Lord_Sirian created it primarily to talk about the health gates so lets try to keep it on topic.

For quick difficulty answers, our initial changes will probably target bronze and silver, from testing at work, playing at home, and assessing the information we've gotten back, it's pretty clear we've harmed the experience of the players who prefer to play on those difficulties, particularly with Cerberus.

We are all mostly happy with how gold is playing, and most of us play gold at home on our retail normal accounts, but are keeping an eye on things and haven't decided yet what if anything we are going to do there.

We have been looking out for this health/shield gate issue while playing live at home, we don't use special copies of the game, I play on 360 with a normal collectors edition on my normal cable internet connection. I havn't seen this issue happen yet and I'm playing a few hours every night right now. But again, there could still be something there, and when and if we find it, we'll report further.

We know this is a pretty big community concern right now so we're trying to stay very vocal about what the state of things is.

#143
JaimasOfRaxis

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I've had it out with our local monacle'd Krogan many times in the past, but I'll say this straight away: The man's being completely up-front and honest, and there is no smoke or mirrors involved in his findings. This is a man who deeply analyzes absolutely everything and does not post until he has a solid grasp of what's going down.

You can trust Lord Sirian's findings. Bank on it.

#144
KiraTsukasa

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Jayhau wrote...

Chris I believe that there is a somewhat spike in difficulty because it's taking people longer to level up their stuff.

Hear me out. For casual players (or bronze silver players) it now takes them at least twice as long to get their weapons and characters. This leaves them underpowered and while it was easier to make the leap from silver to gold before, now you need some decent load outs.

No one is really going to give that guy a shot using a human sentinel with a phaseton VI and when they do, he probably doesn't have the gear or load out to carry himself.

So I believe difficulty is twofold. First that the addition of new enemies can be tough, second that it's harder and harder to compete with level I - V weapons and lower end gear.

Killing two birds with 1 stone: shift gear, weapons, and characters down the food chain to give casuals more power/hope to beat a silver (or even bronze). When enemies get new stuff casuals (or even random pugs) should get the means to handle it.

What do you think?


That sort of spike in difficulty does not explain the sudden difficulty felt by players using the same gear now as they did a month ago.

EDIT: Not saying it's a bad idea. In fact, I agree that the rarity distribution is off by a lot, but it doesn't explain what we've been seeing of late.

Modifié par KiraTsukasa, 16 octobre 2012 - 03:51 .


#145
Guest_Lord_Sirian_*

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JaimasOfRaxis wrote...

I've had it out with our local monacle'd Krogan many times in the past, but I'll say this straight away: The man's being completely up-front and honest, and there is no smoke or mirrors involved in his findings. This is a man who deeply analyzes absolutely everything and does not post until he has a solid grasp of what's going down.

You can trust Lord Sirian's findings. Bank on it.

 

Awww thank you. :wub: I feel loved.

#146
count_4

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KiraTsukasa wrote...
That has nothing to do with shield/health gate and everything to do with the host controlling when off host players can use biotic charge.

It's amusing to see you take things out of context to try to make someone wrong.

I didn't take it out of context. If the Vanguard fix involved transferring more control over the game to the host (which it did), then you naturally have a higher response time after the DLC/patch in certain situations and I don't think BioWare stated anywhere that this control migration was limited to Biotic Charge.

Might as well have changed some netcode in general which could then lead to latencies where there haven't been any before. 
Which would also fit perfectly with what I have experienced during playing. Never any health gate issues when solo'ing (and I did quite a lot of that for the challenges and testing in general). Quite a few of them when connected to a far away host. This behavior even changed mid-game when the host left and I became the new host.

And since BioWare hasn't changed anything else (which they apparently went out of their way to confirm), lag introduced with the DLC is the most likely solution.

Modifié par count_4, 16 octobre 2012 - 03:52 .


#147
Guest_Lord_Sirian_*

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Chris Schanche wrote...

I don't want to derail this thread too much into talking about difficulty, Lord_Sirian created it primarily to talk about the health gates so lets try to keep it on topic.

For quick difficulty answers, our initial changes will probably target bronze and silver, from testing at work, playing at home, and assessing the information we've gotten back, it's pretty clear we've harmed the experience of the players who prefer to play on those difficulties, particularly with Cerberus.

We are all mostly happy with how gold is playing, and most of us play gold at home on our retail normal accounts, but are keeping an eye on things and haven't decided yet what if anything we are going to do there.

We have been looking out for this health/shield gate issue while playing live at home, we don't use special copies of the game, I play on 360 with a normal collectors edition on my normal cable internet connection. I havn't seen this issue happen yet and I'm playing a few hours every night right now. But again, there could still be something there, and when and if we find it, we'll report further.

We know this is a pretty big community concern right now so we're trying to stay very vocal about what the state of things is.

 

Perhaps a sticky letting people know you are investigating might be a good idea. ;)

#148
Guest_Lord_Sirian_*

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ryanshowseason3 wrote...

Lord_Sirian wrote...

Chris Schanche wrote...

We don't have anything additional to comment on this time that hasn't already been commented in the gate thread. Our response remains the same:

It is being investigated. Currently we have found no issues with the gates, and after heavy digging through the code, there is nothing that has been changed that would touch them, however we are not saying that there absolutely is no problem, just that we haven't located it at this time.

Our efforts have mostly shifted however to seeing what changes we'd like to make towards fixing the unintended spike in difficulty. After implementing some of those fixes we will see what effect that is having if any on this issue and then reassess.

 

Thanks for the response Chris. I understand that troubleshooting is difficult and requires a lot of time and effort. My worry was simply that the thread Eric posted still made the claim that the gates were working as intended.

Could I get your thoughts on this video in particular? You can see quite clearly that I go from 3 bars of health to dead in one hunter blast. There is no healthgate present. I understand there is a certain level of ambiguity (as there always will be in these situations) but I am 100% certain that the only thing that hit me at the time was the Hunter shot.

I guess what I would like to know is: does this video convince you that there is a problem with healthgates, even though the troubleshooting team has had no luck in finding anything wrong?

Thanks.


How can you be 100% certain without omnipotence? Not saying you're a bad player but you can't see everywhere at all times.


Deduction and reasoning. There were no enemies who could kill me without me noticing. A hunter or rocket trooper would be very noticeable, there was no turret within range and there were no pyros in range either. The Prime couldn't hit me and there are no troopers past wave 5.

#149
Schneidend

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I did feel as though my Brotarian Brofister was going down too easily on Silver. No change in playstyle, but an increase in death certainly.

#150
ryanshowseason3

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Lord_Sirian wrote...

Zero132132 wrote...

Sirian, just how sure are you that there wasn't a trooper somewhere that had a line of sight on you? I watched through it a couple of times, and once, I thought it looked like something was shooting at you from the place down the stairs from that ammo box nearby. Jade is also open enough that something could have been shooting from the balcony.

Since it's so fast, I couldn't replicate the experience, so it might be bull****. The hunter is clearly what's in the killfeed, but I suspect that maybe shieldgate kicked in from one shot, your health fell rapidly, possibly due to a trooper off somewhere else, and then the hunter finished you off, since 0.1 secondsof invulnerability is too small to even see.

I still think the invulnerability time just used to be longer than 0.1 seconds, and it feels like it's gone because it's gone so quickly. My bronze solos and silver games both had more noticeable gating.

If there were definitely no troopers nearby, though, then yeah... definitely a bug.

 

This was wave 6. There are no troopers on wave 6 Gold Geth.


Yes but if there are primes then there are prime turrets. Whose automatic fire is known to be stupid deadly.