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ATTN: Bioware: Healthgate is NOT working fine. (Video proof again).


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#201
Guest_Lord_Sirian_*

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count_4 wrote...

Eric Fagnan wrote...

Being a client can lead to situations like in the original video this since there is a delay between getting up to date health information from the host. There could have been a delay between receiving a health bar update from the host that would have put you in your health gate, before the next update which killed you. In my opinion, it is not possible to conclusively say that the health or shield gates are not working on a client with a video since clients only see a simulation of the game. On Gold, there is only a 0.1 second gate, which is often shorter than the ping time between players. Even if the client doesn't "see" the gate, it is still happening on the host since the host has full authority on all damage systems.

Strange, when I said the exact same thing to OP, I got shouted at (as did others). Guess it has its benefits to have a BioWare sign below the avatar (apart from working at BioWare of course :D)...

Anyway, thanks for the post. Much appreciated.

 

You did NOT say the exact same thing. And the way you said what you said was far less diplomatic. 

And yes, having the Bioware sign under your avatar has its perks. I don't give a toss about your opinion. I do care about theirs. 

FYI if you read my responses carefully you will see I am still not buying the 'it's lag and the GUI just doesn't show you getting healthgate' excuse. 

#202
PendantTurnips

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Chris Schanche wrote...

We don't have anything additional to comment on this time that hasn't already been commented in the gate thread. Our response remains the same:

It is being investigated. Currently we have found no issues with the gates, and after heavy digging through the code, there is nothing that has been changed that would touch them, however we are not saying that there absolutely is no problem, just that we haven't located it at this time.

Our efforts have mostly shifted however to seeing what changes we'd like to make towards fixing the unintended spike in difficulty. After implementing some of those fixes we will see what effect that is having if any on this issue and then reassess.


thank you very much chris for adressing the difficulty Chris, me3 would be a lot more enjoyable for most of us if you guys found the glitch causing the spike in the difficulty :)

#203
john-in-france

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Whatever the problem is, it has been worse today.

I was taken down playing an AV with full shields and health by...a bloody swarmer. A Turian Havoc was also taken down the same way in the same game (nice swear words were uttered by him), and a Krogan Sentinel specced for full health and shields on tech armour...was going down every few minutes.

Something is seriously wrong.

#204
count_4

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Lord_Sirian wrote...

count_4 wrote...

Eric Fagnan wrote...

Being a client can lead to situations like in the original video this since there is a delay between getting up to date health information from the host. There could have been a delay between receiving a health bar update from the host that would have put you in your health gate, before the next update which killed you. In my opinion, it is not possible to conclusively say that the health or shield gates are not working on a client with a video since clients only see a simulation of the game. On Gold, there is only a 0.1 second gate, which is often shorter than the ping time between players. Even if the client doesn't "see" the gate, it is still happening on the host since the host has full authority on all damage systems.

Strange, when I said the exact same thing to OP, I got shouted at (as did others). Guess it has its benefits to have a BioWare sign below the avatar (apart from working at BioWare of course :D)...

Anyway, thanks for the post. Much appreciated.

 

You did NOT say the exact same thing. And the way you said what you said was far less diplomatic. 


Well, let's see:

count_4 wrote...
The Geth Hunter should not be able to bypass the gates unless on Platinum, due to the invulnerability frames.

As for the video: Were you the host? If not, it might have been lag. BioWare is probably testing in-house without lag. Therefore they might not get these results.
Are you sure the Hunter didn't shoot you twice and actually killed you with the melee in the end (migh tbe obscrued by lag on top of that)?

Cause if you go frame by frame, you can see the healthgate activating.


count_4 wrote...
Well, you posted the video as proof, now accept what it shows. The Hunter melee'd, you can see it in the video.

Also, here's your healthgate: i.imgur.com/xMxO4.jpg

Keep in mind the health rundown animation takes time. So by the time this animation reaches and shows the healthgate, the invulnerability frames are over, so it seems like you go directly into death when the healthgate was just not shown. 


Sorry, can't see anything to be offended by. Still you started shouting from that point on. Guess that's your way of a mature discussion then.

Lord_Sirian wrote...
And yes, having the Bioware sign under your avatar has its perks. I don't give a toss about your opinion. I do care about theirs.

Kinda makes me wonder, what you're doing in a discussion forum. Obviously not here for the discussion. So desperate for attention?

Lord_Sirian wrote...
FYI if you read my responses carefully you will see I am still not buying the 'it's lag and the GUI just doesn't show you getting healthgate' excuse. 

Yes, you shared enough insults all around to make that clear. ;)

Modifié par count_4, 16 octobre 2012 - 08:16 .


#205
sh4d0w_d4nc3r

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Lord_Sirian wrote...
And yes, having the Bioware sign under your avatar has its perks. I don't give a toss about your opinion. I do care about theirs.

Kinda makes me wonder, what you're doing in a discussion forum. Obviously not here for the discussion. So desperate for attention?



I think that if you read OP's initial post, it becomes quite clear that he did in fact NOT come here for a discussion with you but rather to elicit a response from the devs. Which he achieved. So imo...

OP 1, Trolls 0

Modifié par sh4d0w_d4nc3r, 16 octobre 2012 - 08:25 .


#206
count_4

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sh4d0w_d4nc3r wrote...

Lord_Sirian wrote...
And yes, having the Bioware sign under your avatar has its perks. I don't give a toss about your opinion. I do care about theirs.

Kinda makes me wonder, what you're doing in a discussion forum. Obviously not here for the discussion. So desperate for attention?


I think that if you read OP's initial post, it becomes quite clear that he did in fact NOT come here for a discussion with you but rather to elicit a response from the devs. Which he achieved. So imo...

OP 1, Trolls 0

So I'm a troll now for trying to find a probable cause for the healthgate glitches? :blink:
Still a valid point though (the rest) - guess he was fishing for attention because one thread with about 10 or so dev responses apparently wasn't enough.

Modifié par count_4, 16 octobre 2012 - 08:29 .


#207
Anagorrax

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sh4d0w_d4nc3r wrote...

Lord_Sirian wrote...
And yes, having the Bioware sign under your avatar has its perks. I don't give a toss about your opinion. I do care about theirs.

Kinda makes me wonder, what you're doing in a discussion forum. Obviously not here for the discussion. So desperate for attention?


I think that if you read OP's initial post, it becomes quite clear that he did in fact NOT come here for a discussion with you but rather to elicit a response from the devs. Which he achieved. So imo...

OP 1, Trolls 0


Then he should have messaged the devs privately rather than posting on an open forum. Or he could have looked through the 20+ page thread (here) that was discussing this very issue over the weekend and had already reached the conclusion that the shield and health gates weren't the problem. He also could have listened politely to other players who have been trying to figure this out as well but apparently the word of anyone else isn't good enough.


Then again all some people want is a pat on the head.

Modifié par Anagorrax, 16 octobre 2012 - 08:32 .


#208
Rem_NL

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I just did a solo collector platinum, In the picture folowing this link: Image IPB
photo sharing u can see the healt and the shield-gate being triggered simultaneously

#209
Anagorrax

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Rem_NL wrote...

I just did a solo collector platinum, In the picture folowing this link: Image IPB
photo sharing u can see the healt and the shield-gate being triggered simultaneously



The gate time for platinum is 0.01 seconds. Also as Eric Fagnan stated earlier: 

Eric Fagnan wrote...

Being a client can lead to situations like in the original video this since there is a delay between getting up to date health information from the host. There could have been a delay between receiving a health bar update from the host that would have put you in your health gate, before the next update which killed you. In my opinion, it is not possible to conclusively say that the health or shield gates are not working on a client with a video since clients only see a simulation of the game. On Gold, there is only a 0.1 second gate, which is often shorter than the ping time between players. Even if the client doesn't "see" the gate, it is still happening on the host since the host has full authority on all damage systems.


So the gates are NOT broken in the way people keep saying they are.

#210
Wynne

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I've had very sporadic problems. Sometimes everything seems to work fine. Other times, I have full shields, and suddenly I'm dead without even hearing the shield gate sound. I've gone from full health to dying without hearing shots, and no blood appears on the screen. Sometimes after I'm rezzed, I still have blood everywhere that won't go away until I'm again dying. These things very rarely happen, but when they do, they're incredibly frustrating.

There are some weird occasional bugs. Sync-kills happen less cheaply on average, but I've been grabbed from across the LZ by a Banshee, and saw a friend get grabbed by a Praetorian through a thick wall. I've had numerous bugs on Rio; enemies not being able to see me, me not being able to shoot or use powers, and just today I couldn't move the camera at all. It just got stuck. I've had a black screen except for the health bars when playing my Fury on Hydra... there are all kinds of odd things happening and I can't begin to say why. 

#211
Rem_NL

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Anagorrax wrote...

Rem_NL wrote...

I just did a solo collector platinum, In the picture folowing this link: Image IPB
photo sharing u can see the healt and the shield-gate being triggered simultaneously



The gate time for platinum is 0.01 seconds. Also as Eric Fagnan stated earlier: 

Eric Fagnan wrote...

Being a client can lead to situations like in the original video this since there is a delay between getting up to date health information from the host. There could have been a delay between receiving a health bar update from the host that would have put you in your health gate, before the next update which killed you. In my opinion, it is not possible to conclusively say that the health or shield gates are not working on a client with a video since clients only see a simulation of the game. On Gold, there is only a 0.1 second gate, which is often shorter than the ping time between players. Even if the client doesn't "see" the gate, it is still happening on the host since the host has full authority on all damage systems.


So the gates are NOT broken in the way people keep saying they are.


I was HOSTING... SOLO  platinum

#212
mrcanada

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My recommendation? Increase health gate mechanics on gold platinum by the few milliseconds so we aren't having this big of a discrepancy off client. 0.1 is not enough to simulate equal experience between players, that much is obvious. Leave bronze and silver and increase gold and platinums accordingly.

Thumbs up to the Bioware staff addressing this issue btw.

#213
whateverman7

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the more threads like this pop up, the more i think that yall werent as good as yall thought at this game....before the patch/dlc, yall were always bragging about what yall did on the game...the speed runs, the weird builds, playing certain difficulties just to bs/level up cause they were a 'joke', etc.....now yall acting like the game is unplayable, which is not the case...the only thing the patch/dlc did was make the game fight back...that's it....before that, besides the reapers, phantoms, and some of the geth, the game didnt really fight back...bw just made them all more aggressive....

...and i'm not trying to be a ****** nor act like i'm the greatest at the game, but yall are killing me with all this 'the game is too hard now/something must be wrong' talk...naw, that's not it, yall just werent as great as yall thought...

#214
whateverman7

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just to clarify about not being a ******/elitist: i'm a random, cause i mainly play public games on all difficulites....

#215
Rem_NL

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Here's a slomotion of the shield/health gate on Platinum while hosting a game.
www.youtube.com/watch

Modifié par Rem_NL, 16 octobre 2012 - 09:00 .


#216
count_4

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Rem_NL wrote...

I just did a solo collector platinum, In the picture folowing this link: Image IPB
photo sharing u can see the healt and the shield-gate being triggered simultaneously


Eric Fagnan wrote...
The shield GUI is deceiving. We saw this ourselves when we began investigating. The damage gate begins before the shield bar is completely gone (you can hear the shield breaking before the blue bar is gone). But after debugging the code everything was working correctly.

Italic is the important part. It's the UI being too slow/faulty, not the mechanic itself in this case.

Modifié par count_4, 16 octobre 2012 - 09:12 .


#217
Gamemako

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//EDIT: Nevermind.

//EDIT 2: In the video, the shield breaks, next shot healthgates (you must be running the same 6/6/6/6/0 build as me), next shot kills.

Modifié par Gamemako, 16 octobre 2012 - 09:14 .


#218
Anagorrax

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Ninja'd by Count_4 and Gamemako but yeah what they said.

@ Gamemako you were right too about the beam being multiple hits.

Modifié par Anagorrax, 16 octobre 2012 - 09:15 .


#219
Gamemako

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Anagorrax wrote...

@ Gamemako you were right too about the beam being multiple hits.


Yeah, but I was retarded and didn't look at the video, which isn't a beam at all -- it's the homing rockets that deal like 800 damage per shot.

#220
ss9876

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regack wrote...

So we can boil this down to mean that unless you're the host, you might be at a severe disadvantage for actually knowing the state of your health/shields, as the GUI is the only representation we have, and our client may not even have the most up-to-date game data.  

I think the problem here is that people are percieving it as a 'Gate' problem, when, as it was described before, it really is lag related, causing the GUI (our only point of reference) to display misleading information.   The actual gate mechanics may not have changed, but if the host is now the de facto decision maker, then lag will play an even greater role in what the clients will perceive.  This would explain the inconsistencies as well as why it feels harder... you're playing without the latest information, making choices based on bad data.  


This sounds plausible from my own personal experience. I normally play off-host and am often connected to a host on a different continent.

I agree with your comment that this would seem to be a significant disadvantage for people playing off-host, particularly if your latency is high enough that you can't react when your shield gate is triggered.

#221
Anagorrax

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Gamemako wrote...

Anagorrax wrote...

@ Gamemako you were right too about the beam being multiple hits.


Yeah, but I was retarded and didn't look at the video, which isn't a beam at all -- it's the homing rockets that deal like 800 damage per shot.


LOL, to be fair to yourself it was still multiple hits though :)

#222
Ryan_H

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Beginning to think gates are working in bronze and silver but not in gold/platinum due to all the posts by people claiming they are working normal.

I practice for Gold solos by first soloing silver and have never had problems with gate mechanics in silver but have had countless problems with it in Gold/Platinum.

Something with gates has changed since Retaliation. This video adds to the mounting evidence of a gate bug.

I just wish BW would acknowledge the complaints of so many players.  Especially, players of Lord Sirian's calibur.  By continuing to deny the possibility of a problem they make both those that are reporting the problem and themselves look like donkey rear-ends.

Modifié par Ryan_H, 16 octobre 2012 - 09:25 .


#223
Ryan_H

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Eric Fagnan wrote...

Being a client can lead to situations like in the original video this since there is a delay between getting up to date health information from the host. There could have been a delay between receiving a health bar update from the host that would have put you in your health gate, before the next update which killed you. In my opinion, it is not possible to conclusively say that the health or shield gates are not working on a client with a video since clients only see a simulation of the game. On Gold, there is only a 0.1 second gate, which is often shorter than the ping time between players. Even if the client doesn't "see" the gate, it is still happening on the host since the host has full authority on all damage systems.


If this is the case then why is this only now occurring after the release of Retaliation?  I've been playing MP since 2 weeks after the game dropped and I'm very confident I would have encountered this numerous times prior to Retaliation as I play with teammates who are scattered around the world with crappy connections.

Also, there wouldn't be so many people claiming gates work fine if everytime they played with a low ping this occurred.

Modifié par Ryan_H, 16 octobre 2012 - 09:31 .


#224
cronshaw

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count_4 wrote...
Keep in mind the health rundown animation takes time. So by the time this animation reaches and shows the healthgate, the invulnerability frames are over, so it seems like you go directly into death when the healthgate was just not shown. 


If this is the case then healthgate is useless and should be removed as a feature. Feedback is vital and if the healthbar and animations aren't showing me accurate information then they are usless as well. Coming up for reasons why this stuff is happening is irrelevant to me as a player. I want healthgate to perform its function (a final: "hey dude stop getting shot at") fairlly reliably or to be removed altogether as a feature so I can plan on not having it. Whether it is code, lag, animation delay or minature giant space hamster infestation, I don't care. 

#225
llandwynwyn

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Rem_NL wrote...

Here's a slomotion of the shield/health gate on Platinum while hosting a game.
www.youtube.com/watch


We know it works sometimes, the problem is when it doesn't. And it had failed me many times, including when I was hosting.