i need helping finishing the quest i have done all the areas except Templar's nightmare - nightmare on left and raw fade. can anyone help? i have all forms
Stuck in Fade
Débuté par
Twinkie Mojo
, déc. 30 2009 08:46
#1
Posté 30 décembre 2009 - 08:46
#2
Posté 30 décembre 2009 - 08:54
I posted a guide to the Fade just last night. Here is the link:
social.bioware.com/forum/1/topic/66/index/517400
It was late, I was tired, and I messed up the formatting. But you should be able to follow it anyway.
social.bioware.com/forum/1/topic/66/index/517400
It was late, I was tired, and I messed up the formatting. But you should be able to follow it anyway.
#3
Posté 30 décembre 2009 - 09:02
I don't understand? You state you need help finishing, but you haven't finished the Templar's nightmare or a couple others? Is it that you're having trouble with those particular spots? Quick hint: finish those areas...
#4
Posté 30 décembre 2009 - 09:40
****some specific spoilers****
To be able to finish all areas of the Fade you need to get to the 4 dreamers that allow you to take other forms- mouse, burning man, golem, and spirit form. You get mouse form in the raw fade, burning man in 1st area going clockwise, golem in 2nd area clockwise, then go back to darkspawn invasion to get spirit form. After obtaining all 4 forms you can finish each area and defeat the individual demons guarding Sloth (and get some extra attribute points). You need to finish the 2 areas adjoining each nightmare to be able to enter them and rescue your companions.
To be able to finish all areas of the Fade you need to get to the 4 dreamers that allow you to take other forms- mouse, burning man, golem, and spirit form. You get mouse form in the raw fade, burning man in 1st area going clockwise, golem in 2nd area clockwise, then go back to darkspawn invasion to get spirit form. After obtaining all 4 forms you can finish each area and defeat the individual demons guarding Sloth (and get some extra attribute points). You need to finish the 2 areas adjoining each nightmare to be able to enter them and rescue your companions.





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