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Unintended spike in difficulty: Bioware is working on it.


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#1
NM_Che56

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http://social.biowar...527105#14529186
I would like to say, "THANK YOU" for this. 

Chris Schanche wrote...

....

Our efforts have mostly shifted however to seeing what changes we'd like to make towards fixing the unintended spike in difficulty. After implementing some of those fixes we will see what effect that is having if any on this issue and then reassess.


Modifié par Master Che, 16 octobre 2012 - 03:37 .


#2
NM_Che56

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REJOICE!

#3
IronRush

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Difficulty is ok right now... omg...

#4
THE Terry

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The difficulty is fine, Gold+ is supposed to be difficult

#5
C0MB0

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I have mentioned the "new difficulties" before, without calling it healthgate or anything. The game is harder. Repeating myself ,but that is why I retreated back to silver to do my challenges.

#6
Suirieko

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Quite honestly, ever since the last DLC, the game did feel way harder than before.

#7
NM_Che56

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If the difficulty was "fine" then Bioware wouldn't be addressing it. Either they recognize an unintended side effect or they recognize that the majority of players do not like the spike.  If you don't agree, then by definition you'd be in the minority.

Modifié par Master Che, 16 octobre 2012 - 03:45 .


#8
Gylukios

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I'm glad to see that there indeed was an unintended spike in difficulty (regardless of your feelings on it), and that we're not all going insane.

#9
a load of stanton

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difficulty is a little bit to hard at the moment

but then again there's Gordon Brown

#10
Tom1029

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Just because you don't mind the difficulty doesn't mean that the difficulty is what Bioware want it to be.

#11
NM_Che56

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Suirieko wrote...

Quite honestly, ever since the last DLC, the game did feel way harder than before.


I noticed it immediately when I played as an adept and when I played smaller maps.  The number of bosses spawning on Gold seems to have exploded!  In one match I was seeing Banshees coming into the room on Dagger 2X2 one right after the other with Brutes coming up the other side.  It was ridiculous!

#12
King Ptolemy IV

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Good. Difficultly has no doubt increased as evidenced by my getting downed in bronze for the first time since may. Had a full fitness turian go down which shocked me, not only that but the randoms nearly wiped on wave 6. Now I have little faith in randoms, but 3 going down on bronze, something happened.

#13
ndw542

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I haven't noticed any difficulty spike; the new units introduced a wrinkle that requires adjustments against Cerb/Geth, but I assumed that was intended.

That's not me being elitist; I just honestly haven't noticed a problem I assume BW must have noticed an increased rate of mission failures though if they're acknowledging it as a problem.

#14
Happy Shepard

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I'm pretty sure it's more about removing cheap difficulty than making the game easier. So relax, people. You'll still be able to carry all those n00bz and make posts about it to stroke your e-peen.

Modifié par Happy Shepard, 16 octobre 2012 - 03:53 .


#15
Sierra163

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THE Terry wrote...

The difficulty is fine, Gold+ is supposed to be difficult


In the thread, Chris is specificly talking about bronze/silver. He agrees that gold+ is fine atm.

#16
Nelzeben

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Hm. That's nice to read, but I'll only start thanking them once they've made those changes and they helped.

For now, I just stick to the Kroguard/infiltrators for Gold and Platinum. Can't really trust PUGs to pick up any slack right now. (Although my experiences in the last few days have been much better than right after the DLC came out, so that's something.)

Edit:

Sierra163 wrote...

THE Terry wrote...

The difficulty is fine, Gold+ is supposed to be difficult


In the thread, Chris is specificly talking about bronze/silver. He agrees that gold+ is fine atm.


Ah. Well, I better get used to the difficulty, then. I really don't see anything wrong with Bronze or Silver, though, they seem as they've always been.

Modifié par Nelzeben, 16 octobre 2012 - 03:56 .


#17
N7 Whiskey

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I think what they mean is there are some weapons /powers that are so powerful at this time that it appears the health/shield gates are not working properly.

For instance, last night with a Krogan Sentinel versus Silver Collectors, there was only one enemy left at the end of a wave, a non-possessed Scion. I had full health and shields and had to run across the map to reach him so there was defintely no gate cooldown active. One shot from his cannon thing took me down to two bars of health and the second shot killed me. Based on BioWare's explanation of the gate mechanics, the first shot should have hit the shield gate, the secod shot break the gate and bleed into health and the 3rd shot hit the health gate.

Now, since their internal testing hasn't turned up any changes in the gates and they are shifting focus to unintentional difficulty spikes, one can assume that the above situation with two shots putting down a Krogan that there may be times that the enemy deals so much damage that the gates simply don't matter.

#18
NM_Che56

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ndw542 wrote...

I haven't noticed any difficulty spike; the new units introduced a wrinkle that requires adjustments against Cerb/Geth, but I assumed that was intended.

That's not me being elitist; I just honestly haven't noticed a problem I assume BW must have noticed an increased rate of mission failures though if they're acknowledging it as a problem.


I didn't notice it at first.  I played Dagger w/ Hazard.  Also, my first game tends to be me getting adjusted.

But with a clear view and different characters, it became apparent that there were a lot of boss characters; more than normal.

Some other things you may want to watch for:

1) The "mob" effect.  Hackzones get overrun faster now. 
2) You get "jumped out/in" L.A. gang style by multiple enemies.  Used to be that upon rezzing, you could make a mad dash out of the beat down circle.  Now, you get stun locked and beat like Rodney King at an LAPD picnic.
3) The incredible accuracy of enemies.  I seem to get taken down by standard trooper units quicker now.

#19
Deucetipher

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 There was a second comment as well

Chris Schanche wrote...

I don't want to derail this thread too much into talking about difficulty, Lord_Sirian created it primarily to talk about the health gates so lets try to keep it on topic.

For quick difficulty answers, our initial changes will probably target bronze and silver, from testing at work, playing at home, and assessing the information we've gotten back, it's pretty clear we've harmed the experience of the players who prefer to play on those difficulties, particularly with Cerberus.

We are all mostly happy with how gold is playing, and most of us play gold at home on our retail normal accounts, but are keeping an eye on things and haven't decided yet what if anything we are going to do there.

We have been looking out for this health/shield gate issue while playing live at home, we don't use special copies of the game, I play on 360 with a normal collectors edition on my normal cable internet connection. I havn't seen this issue happen yet and I'm playing a few hours every night right now. But again, there could still be something there, and when and if we find it, we'll report further.

We know this is a pretty big community concern right now so we're trying to stay very vocal about what the state of things is.



So gold will likely stay about the same. Bronze/silver will be tweaked

Modifié par Deucetipher, 16 octobre 2012 - 03:57 .


#20
upinya slayin

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Other then the collectors being the most brutal faction, I didn't notice any change in the other 3?
What do they mean by spike in difficulty?

#21
Jayhau

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I'm gonna repost this:

I believe that there is a somewhat spike in difficulty because it's taking people longer to level up their stuff.

Hear me out. For casual players (or bronze silver players) it now takes them at least twice as long to get their weapons and characters. This leaves them underpowered and while it was easier to make the leap from silver to gold before, now you need some decent load outs because of the addition of new elements.

No one is really going to give that guy a shot in gold using a human sentinel with a phaseton VI and when they do, he probably doesn't have the gear or load out to carry himself.

So I believe difficulty is twofold. First that the addition of new enemies can be tough, second that it's harder and harder to compete with level I - V weapons and lower end gear.

Killing two birds with 1 stone: shift gear, weapons, and characters down the food chain to give casuals more power/hope to beat a silver (or even bronze). When enemies get new stuff, casuals (or even random pugs) should get the means to handle it.

What do you think?

#22
Miclotov

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You forget to mention the spawn behaviour with the only intention to trap you. :>

#23
KiraTsukasa

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Jayhau wrote...

I'm gonna repost this:

I believe that there is a somewhat spike in difficulty because it's taking people longer to level up their stuff.

Hear me out. For casual players (or bronze silver players) it now takes them at least twice as long to get their weapons and characters. This leaves them underpowered and while it was easier to make the leap from silver to gold before, now you need some decent load outs because of the addition of new elements.

No one is really going to give that guy a shot in gold using a human sentinel with a phaseton VI and when they do, he probably doesn't have the gear or load out to carry himself.

So I believe difficulty is twofold. First that the addition of new enemies can be tough, second that it's harder and harder to compete with level I - V weapons and lower end gear.

Killing two birds with 1 stone: shift gear, weapons, and characters down the food chain to give casuals more power/hope to beat a silver (or even bronze). When enemies get new stuff, casuals (or even random pugs) should get the means to handle it.

What do you think?


Then I'll repost this:

That sort of spike in difficulty does not explain the sudden difficulty
felt by players using the same gear now as they did a month ago.

Not saying it's a bad idea. In fact, I agree that the rarity
distribution is off by a lot, but it doesn't explain what we've been
seeing of late.

#24
Guest_Lord_Sirian_*

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upinya slayin wrote...

Other then the collectors being the most brutal faction, I didn't notice any change in the other 3?
What do they mean by spike in difficulty?

 

Shut it you elitst DB. ;) 

They are definitely harder. Platinum in particular but also Cerberus/Gold. Dragoons can be a nightmare even for excellent players.

#25
Deucetipher

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upinya slayin wrote...

Other then the collectors being the most brutal faction, I didn't notice any change in the other 3?
What do they mean by spike in difficulty?


You probably wouldn't have noticed upinya, since I imagine you rarely play anything below gold.  Apparently, bronze/silver players have gotten the difficulty spike