ndw542 wrote...
I haven't noticed any difficulty spike; the new units introduced a wrinkle that requires adjustments against Cerb/Geth, but I assumed that was intended.
That's not me being elitist; I just honestly haven't noticed a problem I assume BW must have noticed an increased rate of mission failures though if they're acknowledging it as a problem.
I didn't notice it at first. I played Dagger w/ Hazard. Also, my first game tends to be me getting adjusted.
But with a clear view and different characters, it became apparent that there were a lot of boss characters; more than normal.
Some other things you may want to watch for:
1) The "mob" effect. Hackzones get overrun faster now.
2) You get "jumped out/in" L.A. gang style by multiple enemies. Used to be that upon rezzing, you could make a mad dash out of the beat down circle. Now, you get stun locked and beat like Rodney King at an LAPD picnic.
3) The incredible accuracy of enemies. I seem to get taken down by standard trooper units quicker now.