for Bronze I would suggest:
Dragoons max hp or damage lowered by around 10% (or even both) max of 1 for any waves they show up.
collectors HP decrease of 10%
Scions damage decrease 30%
Pretorians max 1 per wave. kill it no more spawn. all waves, even wave 11
speed decrease of possesed abominations of 10%
Atlas missile Damage over time decreased. speed decreased, hp kept the same or lowered by 5%
Prime's combat drone HP decreased, damage decreased, fire rate decreased... all by varing amounts from 10% to 50% range
Geth bomber speed decrease, Hp decrease. (less bombs deployed ??)
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Silver:
Decreased Hp for a bunch of Collector Units
Scions Damage cap put in place and max damage decreased 25%
shield regen delay time decreased for there attacks also. max of one for extraction wave.
Pretorians max of 1 at a time for extraction and wave 6.
possed # of troops at a time is maxed out at 1.
Pretorians can only be possed on either wave 9 or ten no other waves.
max scions at once 2... can not spawn in same spot as the other one though.
Possed troops limited to 1 (yes I said this twice)
Dragoons: Hp decreased 10% rate of fire decreased 15% speed decreased 5% limit of 1 on all waves not 9 or 10. wave 9/10 maxed out at 2 extraction maxed out a 1.
replaced by Centurians or troopers
Nemisis max # at a time is 2... 3 takes way too long to kill. it draws the game out to long trying to find them while they hide off in some corner of the map.
Phantom DR reduction of their dodge/acrobatics
% of power Damage mitigated by their anti power bubble lowered
Now with the Pathing of the Banshees fixed
Insta gib chance lowered.
HP of their armor decreased by 200-300 hit points.
Avenger buffed damage, spare ammo, amount in clip,
Katana buffed damage spare ammo, fire rate
Scimitar amount in clip, accuarcy, 5 damage boost,
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NONE difficutly changes
Base HP of all humans increased by 10% ( 2% for health and 8% for shields)
Base health increased by 75 for Vorcha. shields stay same
Krogan health increased by 100 points (non Krogard)(have not played with the Shaman as of this posting)
base Turians max weapon damage boost in their passive tree arc is now 35% up from 30%
All vanguards given health increases of 100 hp (except Krogard)
Melee damage all kits increased by 25-200 points of damage
Batarians: Blade armor: Damage returned base is 300 with the actual damage returned added on after that. max returned damage now 3000 was 2000
tech armor explosion damage increased by 100 points
Barrier explosion/expel damage increased by 100
Singualrity base duration now 15-30sec base radius increase of 0.5-2 meters ( I would so love a radius of 4 meters)
human soldier and BF3 HP increase to shields of 100
AR rush rank 6 evo? shield increase of 100% now 150%
Reactor map replaced by the better hazzard variant. enemies get stuck way less when spawning in the rafters and certain ammo boxes actually work.
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Gold Wave 7: Wave Data for Collectors totally redone: "it's too easy"(personal opinion)
Rio: Platinum no words need to be said.
Modifié par comrade8472, 17 octobre 2012 - 12:26 .