Confirmed that there'll be no Collectors in Single player
#51
Posté 16 octobre 2012 - 06:24
#52
Posté 16 octobre 2012 - 06:24
I'm pretty bummed by this news. I was hoping with the release of the Collectors in multiplayer we would get to see them in single player at some point... where it actually matters.
Modifié par Tank207, 16 octobre 2012 - 06:25 .
#53
Posté 16 octobre 2012 - 06:24
"Right now, the short answer is no." sounds like the answer might change if there's enough demand for it...Walters: Right now, the short answer is no.
#54
Posté 16 octobre 2012 - 06:25
#55
Posté 16 octobre 2012 - 06:25
Bioware needs less skooma and more hp potions in there breakfast
#56
Posté 16 octobre 2012 - 06:26
#57
Posté 16 octobre 2012 - 06:26
But if it turns out to be more-or-less just shooing Cerberus off Omega, then it's a big goddamn issue because they wasted a pretty obvious opportunity to do something cool.
#58
Posté 16 octobre 2012 - 06:27
Chaotic-Fusion wrote...
Bah, first the 15$ price tag, now this. Keep up the good work Bioware. And apparently it'll be more Cerberus then, just what ME3 needed, more of them. The true antagonists of the game, really.
At least the Collectors are fun in multi. The MP team is strangely overshadowing the main one in quality.
Goes to show you where their priorities lie these days.
#59
Posté 16 octobre 2012 - 06:28
Maybe they thought "people may complain that we reused Collectors in SP DLC..."???But no one complained, on the contrary, everyone was excited about the prospect of Collectors in both SP and MP DLCkratos0294 wrote...
Yea it doesn't make much sense.IsaacShep wrote...
Lul what? But that's just waste of resources. Why develop new enemy faction just for MP when it can be used in both MP and SP to good effect? Really puzzling to me
They know people really want it.
They already made them
........but no.
I just don't.......
Modifié par IsaacShep, 16 octobre 2012 - 06:28 .
#60
Posté 16 octobre 2012 - 06:28
Newnation wrote...
....Why is this even a issue? This is starting to seem like reaching for something to complain about now.
Umm no, when the MP team spend months coding in a new enemy faction, you would assume they make an appearance in the SP
#61
Posté 16 octobre 2012 - 06:30
#62
Posté 16 octobre 2012 - 06:31
Taboo-XX wrote...
Greylycantrope wrote...
Indeed, though if Petrovsky get's the same narrative treatment the rest of Cerberus did I will be disappoint.Taboo-XX wrote...
I fail to see how this is an issue.
It's about the war. Whoever gives the better deal gets Omega if that's the case. If not I'm shooting Petrovsky in the face just for the lulz it will create here.
You might want to be careful, because THAT, my friend, might immediately vault you to the Refuse ending
#63
Posté 16 octobre 2012 - 06:31
As of now, we don't know what's on Omega. Leviathan turned out to be quite important; I imagine Omega, and stopping Cerberus' plan on it, could be too. And you could gain some decent information from it.jtav wrote...
All I want at this point is a Charm check to turn Petrovsky. I don't care about Aria. I don't need her or her help. Saving Omega doesn't get me an epilogue card. I've accomplished nothing but re-establishing a crime lord.
#64
Posté 16 octobre 2012 - 06:35
#65
Posté 16 octobre 2012 - 06:36
Well they probably had more than one ship, Vega supposedly destroys one in his film. I suspect there weren't many cruiser though, might have a few smaller ships, but we've only ever seen the one heavy cruiser, it's the same ship that Shepard keeps running into. Given the collector's obsession with capturing Shep and harvesting humans, you'd figure they would have deployed more than one ship if they were able. Also given how reclusive the collector have been know to be it wouldn't surprise me if that was their only base. After all the Omega 4 Relay's been impenetrable for far longer than 50K years, they had good reason to consider that base secure. That Normandy even finding a Reaper IFF was a stroke of luck, without it the trip would have been impossible.AresKeith wrote...
I actually could see how the Collectors could still be around, because it would be retarded for every Collector to be on that base AND to have only one ship after 50K years
Plus the little information about Collector swarms on Palaven
If they were around in greater number we should have gotten more info about their constant attacks with Reaper forces aside form one reference in a codex entry. Th Reapers are here, them holding the Collectors back as some sort of secret weapon doesn't make much sense to me to be honest.
#66
Posté 16 octobre 2012 - 06:37
#67
Posté 16 octobre 2012 - 06:37
#68
Posté 16 octobre 2012 - 06:38
IsaacShep wrote...
Lul what? But that's just waste of resources. Why develop new enemy faction just for MP when it can be used in both MP and SP to good effect? Really puzzling to me
They apparently love to waste time. Especially when they heavily included new Harbinger material in the MP trailer. Seems like such a waste of time for a one-and-done trailer. This is not an entitlement issue. It just honestly feels like they either have no idea what they're doing or love to bring players some hope only so they can fall harder.
Bill Casey wrote...
Walters: Right now, the short answer is no.
"Right now, the short answer is no." sounds like the answer might change if there's enough demand for it...
He seemed to qualify that by elaborating that there'll be a backstory on the blog. According to him, they have no other real reason to be around.
A blog post? Another "transmission of Hackett"? Yippie. <_<kratos0294 wrote...
http://www.newsarama.com/comics/nycc-2012-dark-horse-videogame-comics-live.html
- Q:Will the Collectors return to the ME universe in any way besides the multiplayer DLC?Walters: Right now, the short answer is no. There'll be a little backstory on the blog but no other real reason.
Modifié par LazyTechGuy, 16 octobre 2012 - 06:39 .
#69
Guest_A Bethesda Fan_*
Posté 16 octobre 2012 - 06:38
Guest_A Bethesda Fan_*
MegaSovereign wrote...
Price increase was strike one.
This is strike 2.
I have a different system, they're already out.
Have been since I finished ME3.
#70
Posté 16 octobre 2012 - 06:38
what a waste
#71
Posté 16 octobre 2012 - 06:39
A Bethesda Fan wrote...
MegaSovereign wrote...
Price increase was strike one.
This is strike 2.
I have a different system, they're already out.
Have been since I finished ME3.
Wow, aren't you cool.
#72
Posté 16 octobre 2012 - 06:40
I'm just hoping Petrosky remains a mostly competent adversary instead of an indoctrinated mustache twirling looney.Taboo-XX wrote...
Greylycantrope wrote...
Indeed, though if Petrovsky get's the same narrative treatment the rest of Cerberus did I will be disappoint.Taboo-XX wrote...
I fail to see how this is an issue.
It's about the war. Whoever gives the better deal gets Omega if that's the case. If not I'm shooting Petrovsky in the face just for the lulz it will create here.
#73
Posté 16 octobre 2012 - 06:41
#74
Posté 16 octobre 2012 - 06:42
C9316 wrote...
Yay, I'm glad this'll just be another chance to hear 'Taking casualties'
Ok, that made me laugh!
I needed that:wizard:
#75
Posté 16 octobre 2012 - 06:42
C9316 wrote...
Yay, I'm glad this'll just be another chance to hear 'Taking casualties'
DAMN!





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