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What Dragon Age 3 needs to learn from Mass Effect 3's reception.


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#26
Todd23

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Give DA3 a synthesis ending option!

#27
Terrorize69

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Todd23 wrote...

Give DA3 a synthesis ending option!

Templars and Mages merging into one faction?... that sounds.... possiable... dammit!

#28
Bfler

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Todd23 wrote...

Give DA3 a synthesis ending option!


Support the Architect, then you have your synthesis.

#29
test for echo

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Well, I agree with the auto-dialogue thing.
I don't mind little generic comments from the PC every now and then, but hopefully it's not done to the same extent as ME3.

However, it was mentioned earlier, and I'm inclined to agree, that DA was never meant to be a trilogy. The ME franchise was. There won't be a definitive ending like there was in ME3.

Also, ME was a story about a particular individual (i.e. Shepard). DA's story is about the world, and highlights a number of individuals (i.e. the Warden, Hawke, and, I'm assuming, the Inquisitor). Depending on your choices, we do have a definitive ending in the case of the Warden. He or she can be dead. And according to Cassandra at the end of DA2 Hawke and a living Warden have mysteriously disappeared. So whatever is going on with that was meant to be left open-ended. That seems to me like a segue into a larger plot point. So... I feel like there won't be any closure in the way you seem to want, considering it's an ongoing story.

#30
ImperatorMortis

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deuce985 wrote...

http://cloud.steampo...9C436ABA82A2EF/


Hopefully the Zombie paw disease will be cured by then. 

They need to bring back Shapeshifter.. And make it awesome. 

Terrorize69 wrote...

Todd23 wrote...

Give DA3 a synthesis ending option!

Templars and Mages merging into one faction?... that sounds.... possiable... dammit!


Wow.. That actually sounds really reasonable. Especially since the Mage Inquisitor works for the church. 

I'm not gonna lie, I would actually start supporting the Chantry if this happened(I assume this would include giving mages more freedom).

Modifié par ImperatorMortis, 16 octobre 2012 - 09:41 .


#31
Sable Rhapsody

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mmarty wrote...

Hard to argue with any of those points, especially on multiplayer. I enjoyed it for a couple of hours and got fed up. I think co-op would be a better way for DA3.


I thoroughly enjoyed ME3's MP for this reason: I liked the gameplay but got to a point where the SP was difficult to enjoy.  MP by and large has been fun, free of crappy plot, and in a wacky move for EA, generally ethical in its money dealings.  How weird is that?

I don't think MP fits well into Dragon Age, but if it does, I hope the devs don't take the 100-odd hours I logged in ME3's MP as an endorsement.  I WOULD have logged all those hours in the SP if it hadn't been excruciating after a certain point ><

#32
Ozida

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Terrorize69 wrote...

Todd23 wrote...

Give DA3 a synthesis ending option!

Templars and Mages merging into one faction?... that sounds.... possiable... dammit!

Damn you people, giving BioWare "smart" ideas :D Please, BW, it was a joke. A joke!

#33
deuce985

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I was showing a facepalm because this thread made me do that. Hard to ignore Bethany's Slender Man fingers...

Posted Image

#34
AppealToReason

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motomotogirl wrote...

That you just can't win with this crowd?



#35
Kail Ashton

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Things bioware needs to fix; THOSE GODAWFUL NIGHTMARE FUEL HANDS *shudders* geez bioware should just submit those character models to visceral games to use in dead space...so creepy....

#36
Hexley UK

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Good post OP but that fact that this needs to be explained to Bioware is unbelievable if you think about it.

ME3 was messed up so bad I can't honestly believe professional games makers/writers created it.

Oh and before you DA guys read this and feel you can go pick on the ME team now....don't DA2 was only slightly less awful.

Modifié par Hexley UK, 17 octobre 2012 - 12:26 .


#37
Vicious

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A more enjoyable multiplayer - Mass Effect 3's multiplayer got old, fast


Sure, that's why ME3's multiplayer is one of it's most popular features and has survived the release of games like Borderlands 2.

I agree with everything else you wrote. But multiplayer is not inherently bad as some loudmouthed malcontents like to rave.

#38
Hexley UK

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Vicious wrote...

A more enjoyable multiplayer - Mass Effect 3's multiplayer got old, fast


Sure, that's why ME3's multiplayer is one of it's most popular features and has survived the release of games like Borderlands 2.

I agree with everything else you wrote. But multiplayer is not inherently bad as some loudmouthed malcontents like to rave.


No it's not bad...but it's at least partly why the single player game was rushed and pathetic.

Tends to make people look unkindly upon it.

Oh and stating it's one of the most popular features of ME3 isn't saying much, herpes is more popular than most of ME3.

#39
Conduit0

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If Bioware needs to learn anything from ME3 its that they need to just ignore the so called "fans" because they're a bunch of ungrateful twits that will whine endlessly no matter what you do.

#40
Hexley UK

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Conduit0 wrote...

If Bioware needs to learn anything from ME3 its that they need to just ignore the so called "fans" because they're a bunch of ungrateful twits that will whine endlessly no matter what you do.


Yes ignore your fans...you will sell lots more that way.....

#41
ThePhoenixKing

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If there's any single thing I would recommend to the developers, it's that "dark" does NOT automatically equate to "deep", "meaningful", "multilayered" or "mature." Between DA2 and ME3, Bioware's stuff has really taken a turn for the grimdark lately, and it'd be nice if I could actually achieve a meaningful, out-and-out victory in DA3.

If I have to play through 30-50 hours of sullen, depressing, morose drivel with aggravating characters and a mean-spirited plot, only to discover that the resolution essentially equates to a decision between being punched in the face or kicked in the crotch, I will be most upset. There is a considerable range of nuance between grimdark and saccharine, and I do hope they recognize that.

#42
Burnouts3s3

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I agree with a majority of the posts except for one point: the multiplayer.

If given the option, I'd rather cut it out altogether.

#43
Rawgrim

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Conduit0 wrote...

If Bioware needs to learn anything from ME3 its that they need to just ignore the so called "fans" because they're a bunch of ungrateful twits that will whine endlessly no matter what you do.


If you pay for a product, you have the right to complain. Or do you just ignore it if you find a fly in your soup?

#44
Wifflebottom

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AdmiralDavidAnderson wrote...

The factors that made Mass Effect 3 not as good as it could have been could certainly carry over to Dragon Age 3. The Dragon Age team should try their hardest to make sure Inquisition doesn't end up the same way.

They should look at the bad parts of Mass Effect 3 for 'How not to do their game'

Ending (Original) - The most disapointing thing about Mass 3 was the ending. It is the opposite of what ANY bioware fan wants from an Ending - Similar to that of Dragon Age 2's. It had NO closure, No explanation and choices did not make a damn difference. The Dragon Age 3 ending needs to have closure, explanation and most importantly a dramatic impact depending on our choices.

A more enjoyable multiplayer - Mass Effect 3's multiplayer got old, fast. I would say that they should not use multiplayer all together for Inquisiton but it is inevitable. Dragon Age 3 needs to have a multi-player that we will enjoy for months and always want to go back to.

No auto-dialogue


Greater Character Development

Take time on the game, don't rush it out the door.


Don't dumb the game down loads for casual players.


Lean more towards RPG... Not action.

After the shatstorm that was the ME3 ending controversy I doubt they'll attempt to pull something like that again.

I think the multiplayer is pretty fun and they're supporting it with free DLC so I wouldn't be upset if they add something like that in DA3. Multiplayer certainly wasn't one of the worst things about ME3

I agree completely, no autodialogue. I want my Inquisitor to be seem mentally deficient until I make the dialogue choice :P

Characters in ME3 were great but I agree but many of them didn't really evolve over the course of the game. (However they did over the course of the trilogy)

It won't be rushed, they're working very hard on it.

No "action mode" that results in more auto-dialogue in the so-called "rpg mode" but I liked the inventory of ME3, the original Mass Effect had an awful inventory system.

ME2 was very action-ey but it was still a great RPG and is probably my favorite out of the Mass Effect trilogy. I didn't mind DA2s combat, I'd be happy with a refined version of that.

#45
deuce985

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If ME3 was such a disaster, then why was it Bioware's biggest commercial success? They did something right to garner big commercial numbers. Obviously a lot of people enjoyed the game.

Modifié par deuce985, 17 octobre 2012 - 01:33 .


#46
Rawgrim

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The auto dialogue annoyed me in ME3 too. Shep kept saying loads of stuff i would never had picked. Add the failure to import my Shep`s face into the 3rd game, and I was left feeling that this wasn`t my character at all. Felt more like watching cutscenes from Arkham Asylum or something like that.

#47
Mark of the Dragon

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JWvonGoethe wrote...

I'll edit my post to be less dismissive now that you have fixed your original post.

I agree with improving the endings. DA2 seemed liked it was intended to have two different endings, with two distinct end bosses being fought depending on your decisions made during the game. But then they just seemed to have thrown both endings in, which seemed rushed. I prefered DA:O's system, where there was a single end boss for all players, with the variety coming from all the different decisions made surrounding the Archdemon fight (dark ritual, who to place on the throne, Loghain/Alistair, and boons.)

Multiplayer is boring to me.

I don't mind autodialogue if used sparingly and appropriately. DA2's system of fitting autodialogue to Hawke's character based on your previous dialogue choices was a good idea. The dialogue tree wasn't great though.

I can't really respond to any of your other points without you elaborating more on them.


I agree with this.

First off I think it is important for the game to have some big bad guy or big evil for the protagonist to defeat. DA2 made attempts at making a game that avoided this antagonist but I think it failed and made the game less interesting overall. I could never tell what Hawke was fighting for.
With that being said having one big evil (aka DAO the Archdemon) is what I believe is the best move. I liked having that one bad guy you knew you would have to fight and having variations come from the choices. \\
I think it is important to note that its ok  the ending after that fight being dramrically different as far as the heros fate is concerned. Again DAO is a good example. The overall outcome for the world changed based on your choices while the Wardens could have one of two fates. Thats what I loved about Origins. It had a happy and sad ending and the endings were quite different.

#48
Maverick827

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Rawgrim wrote...

If you pay for a product, you have the right to complain. Or do you just ignore it if you find a fly in your soup?

A fly is not supposed to be in soup (unless you order Fly Soup, or something).  This is an objective fact of the customer/soup transaction process.

A story is subjective.  Another analogy on the internet fails.  Shocking, I know.

As a paying customer, you have the right to complain.  That doesn't mean you won't look like a child in doing so, however.

#49
Blessed Silence

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I greatly agree about the ending.  Though I haven't played it yet, I've watched a large amount of videos between the two different endings (mainly as me and some friends had a few hour discussion on it) and while I don't fully understand some things, they did - the original- feel very open to interpretation.  But even the special cut ending didn't seem any better.  Kinda like in KoToR2 ... after the ship crashed ... how the heck did they all survive and act like nothing ever happened?

Multiplayer .. needs to be a separate beast in itself.  No making things JUST for the sake of MP that not all people might play.  Having the Illusive Man with an entire army of Cerberus just out of no where ... unless they all were sleepers or sponge people you grew in water, they're just padding game fodder for the MP.  Meh.

If you mean auto-dialogue ... like where my Shepard would just say things scriped to a subject or something happening without my interaction?  Yeah not a fan of that, though I also wasn't a fan how they offed the Illusive Man either ...

Taking the time for the game is a definate plus to do.  Not sure what you mean about teh casual playerbase though.  Did they do that for ME3?

And yes, more RPG, less twitchy!

#50
Rawgrim

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Maverick827 wrote...

Rawgrim wrote...

If you pay for a product, you have the right to complain. Or do you just ignore it if you find a fly in your soup?

A fly is not supposed to be in soup (unless you order Fly Soup, or something).  This is an objective fact of the customer/soup transaction process.

A story is subjective.  Another analogy on the internet fails.  Shocking, I know.

As a paying customer, you have the right to complain.  That doesn't mean you won't look like a child in doing so, however.


They did say multiplayer wouldn`t affect the singple player. It did. They said you could import your Shepard from ME1 and 2. And yet I couldn`t import my characters face. They said the game would have 16 endings. it had 3. That means you paid for something you didn`t get. Hence the fly in the soup.