What Dragon Age 3 needs to learn from Mass Effect 3's reception.
#126
Posté 28 décembre 2012 - 02:13
#127
Posté 28 décembre 2012 - 04:48
Mind you TOR could've been the straw that broke the camels back. Also how can Hudson and co expect no backlash when he wrote the ending segment without the writing team's input? Plus i wouldn't call it excellent as it needed a dlc to expand on what the Catalyst is, further explain it's fubar logic, and iirc which even the defenders of the original ending praised it as a needed addition.Ponendus wrote...
The Hierophant wrote...
Most of it wasn't herd mentality as alot of it was passionate fanboys who felt like they were taken in by inaccurate statements, felt like the writing was inconsistant, or a drop in quality for the series overall. Plus it seems pretentious to think that the posters of the BSN which are only a minority of the company's customers alone hold enough influence as to send Muzyka and Zeschuk running for the hills.
I would normally agree, but I am led to believe that the reaction to ME3's ending was one of the major catalysts for their decision to depart. From memory, this was quite widely reported. I don't see why it's difficult to believe either. Can you imagine something you are so invested in and passionate about getting the complete overreaction that got? If it were me I'd throw up my hands and give up too, these people are artists working in an industry driven by fandom and to get that childish reception to something they were so certain was excellent (and it was) would have been shattering. You may like to think of them as hard-headed businessmen, but they are still human.
Back on topic - All the Da team needs to do now is look at what was well received or derided in the previous installments and work from there.
Modifié par The Hierophant, 28 décembre 2012 - 04:49 .
#128
Posté 28 décembre 2012 - 05:18
Persephone wrote...
Plaintiff wrote...
It's a good thing you're here to speak for all of the Bioware fans. I don't know how they'd ever articulate their opinions without you.
Notice I do not include myself. For I disagree with everything you've said and thus am no true fan of Bioware. You've exposed my deception and foiled my evil plot once and for all. Bravo, sir. Bravo.
Where did the OP say he was speaking for everyone?
#129
Posté 28 décembre 2012 - 07:20
true, no more retcons and lore inconsistencies.Costin_Razvan wrote...
What Dragon Age needs to learn from Mass Effect is that you don't throw away lore into the garbage for dramatic effect.
#130
Posté 28 décembre 2012 - 07:34
Rawgrim wrote...
Where did I say DA:O was a very tactical game, exactly? The only difference i see, tactically, between those games was when I had to position my characters about in DA:O to avoid friendly fire. And make sure I equipped my companions in good armour.
Unless you played on nightmare in both games. In which case, IMO, DA2 was much harder and required far more planning and forethought that DA:O. Sure, most of it is cheap/fake difficult. But it's there.
AOE in DA:O is irrelevant - I can use group heal and physical resistance to make it so that my PCs are unkillable (not even counting bumping up fire resistance or cheesing everything by using force field). In DA:O, FF was a 1-hit KO. Before the patch nerfed it, there was also warriror AOE which meant often that a 2H warrior had to be paired up with an archer rogue and mages to avoid havok.
Then magic was nerfed in DA2 and enemies had frustrating abilities that had to be countered (like assasin stealth).
All of this was very game-y and compared to other tactical games not very tactical... but it was more tactical than what DA:O offered on nigthmare.
#131
Posté 28 décembre 2012 - 07:39
#132
Guest_krul2k_*
Posté 28 décembre 2012 - 07:44
Guest_krul2k_*
#133
Posté 28 décembre 2012 - 08:25
Ukki wrote...
How about not going ME route and back to Origins style?
It seems that Bioware is going more in the ME route for the next game and have no intention of going back to the Origins direction.
#134
Posté 28 décembre 2012 - 08:37
ianvillan wrote...
Ukki wrote...
How about not going ME route and back to Origins style?
It seems that Bioware is going more in the ME route for the next game and have no intention of going back to the Origins direction.
They did promise alot more customization, though.
#135
Posté 28 décembre 2012 - 10:36
AdmiralDavidAnderson wrote...
The factors that made Mass Effect 3 not as good as it could have been could certainly carry over to Dragon Age 3. The Dragon Age team should try their hardest to make sure Inquisition doesn't end up the same way.
They should look at the bad parts of Mass Effect 3 for 'How not to do their game'
Ending (Original) - The most disapointing thing about Mass 3 was the ending. It is the opposite of what ANY bioware fan wants from an Ending - Similar to that of Dragon Age 2's. It had NO closure, No explanation and choices did not make a damn difference. The Dragon Age 3 ending needs to have closure, explanation and most importantly a dramatic impact depending on our choices.
A more enjoyable multiplayer - Mass Effect 3's multiplayer got old, fast. I would say that they should not use multiplayer all together for Inquisiton but it is inevitable. Dragon Age 3 needs to have a multi-player that we will enjoy for months and always want to go back to.
No auto-dialogue
Greater Character Development
Take time on the game, don't rush it out the door.
Don't dumb the game down loads for casual players.
Lean more towards RPG... Not action.
Honestly I couldn't have said it better myself. For the love of the Maker NO autodialogue or dumb-downed casual multiplayer play.
#136
Posté 28 décembre 2012 - 11:05
Rawgrim wrote...
ianvillan wrote...
Ukki wrote...
How about not going ME route and back to Origins style?
It seems that Bioware is going more in the ME route for the next game and have no intention of going back to the Origins direction.
They did promise alot more customization, though.
Huh. Good thing I can still choose where I put my money though.
#137
Posté 29 décembre 2012 - 06:21
#138
Posté 29 décembre 2012 - 06:41
Modifié par AlienWolf728, 29 décembre 2012 - 06:45 .
#139
Posté 29 décembre 2012 - 07:00
Only right at the beginning of his post.Fisto The Sexbot wrote...
Persephone wrote...
Plaintiff wrote...
It's a good thing you're here to speak for all of the Bioware fans. I don't know how they'd ever articulate their opinions without you.
Notice I do not include myself. For I disagree with everything you've said and thus am no true fan of Bioware. You've exposed my deception and foiled my evil plot once and for all. Bravo, sir. Bravo.
Where did the OP say he was speaking for everyone?
AdmiralDavidAnderson wrote...
The most disapointing thing about Mass 3 was the ending. It is the opposite of what ANY bioware fan wants from an Ending
#140
Posté 29 décembre 2012 - 11:01
AdmiralDavidAnderson wrote...
The factors that made Mass Effect 3 not as good as it could have been could certainly carry over to Dragon Age 3. The Dragon Age team should try their hardest to make sure Inquisition doesn't end up the same way.
They should look at the bad parts of Mass Effect 3 for 'How not to do their game'
Ending (Original) - The most disapointing thing about Mass 3 was the ending. It is the opposite of what ANY bioware fan wants from an Ending - Similar to that of Dragon Age 2's. It had NO closure, No explanation and choices did not make a damn difference. The Dragon Age 3 ending needs to have closure, explanation and most importantly a dramatic impact depending on our choices.
A more enjoyable multiplayer - Mass Effect 3's multiplayer got old, fast. I would say that they should not use multiplayer all together for Inquisiton but it is inevitable. Dragon Age 3 needs to have a multi-player that we will enjoy for months and always want to go back to.
No auto-dialogue
Greater Character Development
Take time on the game, don't rush it out the door.
Don't dumb the game down loads for casual players.
Lean more towards RPG... Not action.
I think you are being unfair to the casual gamers, why not give them a sperate option in the game, so everyone can be happy, I liked in me3 we could choose story mode, rpg, and so forth maybe Dragon age team can do somthing like this for DA3
#141
Posté 29 décembre 2012 - 08:11
Conduit0 wrote...
If Bioware needs to learn anything from ME3 its that they need to just ignore the so called "fans" because they're a bunch of ungrateful twits that will whine endlessly no matter what you do.
I really don't like it when people tell me I'm hating on something just for my personal fun when I'm critical about it. I never wanted to not like DA2 or ME3, and I think very few people did. I don't usually preorder games I expect not to like, cause that'd be pretty damn stupid and I don't really have the money for such things.
I never felt the need to visit any forum to talk about DA:O, because I was completely enjoying myself playing it and discussing it with my friends who also played it. Was it perfect? No, but what I liked outweighed what I did not like by far. It was the same with ME, and even ME2.
It wasn't like this with DA2 and ME3. There were things and changes I didn't appreciate and the need for which and thought behind I did not understand. Besides that, all of my friends were kinda cautious about what they saw and heard of the games before release, and after each respective demo decided not to get the game. To this day I'm the only one of them who played the games.
I think it's the natural thing to do for someone who started to love games and the universes they are set in to go to the official forums and follow the development of the sequel and talk about it with other fans. And it's also natural after experiencing certain disappointments to want to talk to other people to see how they felt about it. Yes, the negativity was pretty strong, but it's mostly because the appreciation of the games and settings was equally strong.
#142
Posté 29 décembre 2012 - 08:53
AdmiralDavidAnderson wrote...
A more enjoyable multiplayer - Mass Effect 3's multiplayer got old, fast. I would say that they should not use multiplayer all together for Inquisiton but it is inevitable. Dragon Age 3 needs to have a multi-player that we will enjoy for months and always want to go back to.
[
The thousands of people still playing and enjoying the multiplayer would highly disagree with you (myself included).
The gameplay makes the SP feel like a joke.
#143
Posté 29 décembre 2012 - 09:08
Dragon Age is not a casual game. If you're a casual gamer, play casual games. But don't advocate dumbing down the experience just to appease the CoD players who refuse to play anything that requires some thought.Tali-vas-normandy wrote...
AdmiralDavidAnderson wrote...
The factors that made Mass Effect 3 not as good as it could have been could certainly carry over to Dragon Age 3. The Dragon Age team should try their hardest to make sure Inquisition doesn't end up the same way.
They should look at the bad parts of Mass Effect 3 for 'How not to do their game'
Ending (Original) - The most disapointing thing about Mass 3 was the ending. It is the opposite of what ANY bioware fan wants from an Ending - Similar to that of Dragon Age 2's. It had NO closure, No explanation and choices did not make a damn difference. The Dragon Age 3 ending needs to have closure, explanation and most importantly a dramatic impact depending on our choices.
A more enjoyable multiplayer - Mass Effect 3's multiplayer got old, fast. I would say that they should not use multiplayer all together for Inquisiton but it is inevitable. Dragon Age 3 needs to have a multi-player that we will enjoy for months and always want to go back to.
No auto-dialogue
Greater Character Development
Take time on the game, don't rush it out the door.
Don't dumb the game down loads for casual players.
Lean more towards RPG... Not action.
I think you are being unfair to the casual gamers, why not give them a sperate option in the game, so everyone can be happy, I liked in me3 we could choose story mode, rpg, and so forth maybe Dragon age team can do somthing like this for DA3
Modifié par EpicBoot2daFace, 29 décembre 2012 - 09:08 .
#144
Posté 29 décembre 2012 - 09:32
schebobo wrote...
AdmiralDavidAnderson wrote...
A more enjoyable multiplayer - Mass Effect 3's multiplayer got old, fast. I would say that they should not use multiplayer all together for Inquisiton but it is inevitable. Dragon Age 3 needs to have a multi-player that we will enjoy for months and always want to go back to.
[
The thousands of people still playing and enjoying the multiplayer would highly disagree with you (myself included).
The gameplay makes the SP feel like a joke.
Yep. There are still people playing the multiplayer (including me).
But, they can enhance the multiplayer for DAI to be even better than ME3. They can make a full-fledged character customization sector in it to customize in the same way you could customise the Inquisitor. Oh, and customize outfits and armor. Yes! Maybe give the players a chance to design their own tattoos.
But, this may not be happening after all...
#145
Posté 29 décembre 2012 - 10:00
The way auto-dialogue was used in Mass Effect 3 was horrible though. After two games of the player defining Commander Shepard's character they yanked all the options away and pretty much rewrote the character to suit the game's plot. Worse still there were a lot of points in the game where your dialogue choice didn't matter, you'd end up saying the same thing except paragon Shepard would sound polite and renegade Shepard would sound mildly annoyed. And neutral/approaching-the-subject-from-a-different-angle Shepard was just plain gone.
Edit: Basicly I think there's nothing wrong with auto-dialogue in a game with a voiced protragonist until it starts making decisions and characterization for the player.
Modifié par Twisted Path, 29 décembre 2012 - 10:28 .
#146
Posté 30 décembre 2012 - 12:47
Dragon Age is not a casual game. If you're a casual gamer, play casual games. But don't advocate dumbing down the experience just to appease the CoD players who refuse to play anything that requires some thought.[/quote]
[/quote]
I hate posts like this. An option to play casual is not the same like dumbing down the whole game.
#147
Posté 30 décembre 2012 - 01:38
#148
Posté 30 décembre 2012 - 02:42
Atakuma wrote...
So you wanted a mosquito in your soup instead?
hillarious - but stupid and insulting at the same time.
you are rubbing salt (and other things that hurt) into a wound and make fun of us who feel insulted and betrayed...how nice a chap you are pall *shakes his head and sighs*
and yes: the lied to us, you can't say they didn't (telling us no ABC-Ending, choices that mattered (none really did), many (was it really 16?) endings etc.) and they damaged the series (so much i am thinking of not buying the next game if there is one, when i would have shelled out the money for the next 5 games if they had told me they would make 5 more) and took any replay-value away from us (i tried playing ME1 yesterday and i could not get into it - when i could do that just fine many times before ME3 came out!)
so yes, they should learn (they can be happy that the dissapointed masses didn't really band together and say founded an organisation that would pillory them and probably give them something like the golden raspberry (the thing you get for worst film of the year) just for games or brought a lawsuit against them (which would have been justified IMHO)) from what the Mass Effect Team (if they are as seperate as they say they are) did wrong and not repeat it (because many of us felt punched in the gut by those lies - think about what might be our reaction if they did it again?)
greetings LAX
#149
Posté 30 décembre 2012 - 02:45
[quote]EpicBoot2daFace wrote...
Dragon Age is not a casual game. If you're a casual gamer, play casual games. But don't advocate dumbing down the experience just to appease the CoD players who refuse to play anything that requires some thought.[/quote]
[/quote]
I hate posts like this. An option to play casual is not the same like dumbing down the whole game.
[/quote]
i agree - to both - dumbing down is in no way acceptable (they tried that and it was a huge ****-sandwich and they are still trying to eat it and can't) but making it impossible to enjoy the story if you are not the perfect hardcore gamer is not the way either (one skillpoint used wrongly and BAM! you loose is not something i would enjoy!)
greetings LAX
ps: sorry for double posting (i just had to answer that one and didn't want to try my luck at editing it into my last posting)
#150
Posté 30 décembre 2012 - 03:01
DarkKnightHolmes wrote...
AdmiralDavidAnderson wrote...
Excellent post.





Retour en haut






