October 16 Multiplayer Balance Changes
#176
Posté 17 octobre 2012 - 02:37
#177
Posté 17 octobre 2012 - 02:39
protognosis wrote...
Weekly.
There are 11 more kits.
Are u sure? I don't know if Bioware could drag this DLC out for 3 months and still keep players coming back. Seems unrealistic.
#178
Posté 17 octobre 2012 - 02:42
#179
Guest_phoenixorion44_*
Posté 17 octobre 2012 - 02:43
Guest_phoenixorion44_*
#180
Posté 17 octobre 2012 - 02:46
#181
Posté 17 octobre 2012 - 02:49
Bolt-Action Sniper Rifles buff - Hell yeah!
#182
Posté 17 octobre 2012 - 02:52
- The changes below were put in place to fix a bug where some players could no longer progress after unlocking a Gold challenge:
- Combat Mastery goal changed from 9 to 12
- Cerberus Mastery goal changed from 17 to 21
- Reaper Mastery goal changed from 15 to 18
- Geth Mastery goal changed from 12 to 18
- Collector Mastery goal changed from 12 to 15
Argh, I missed a day playing and the banners I've been gunning for are now harder to get
Kill 5000000000 husks via melee???
Modifié par soulstriker09, 17 octobre 2012 - 02:52 .
#183
Posté 17 octobre 2012 - 03:00
#184
Posté 17 octobre 2012 - 03:01
#185
Posté 17 octobre 2012 - 03:02
soulstriker09 wrote...
- The changes below were put in place to fix a bug where some players could no longer progress after unlocking a Gold challenge:
- Combat Mastery goal changed from 9 to 12
- Cerberus Mastery goal changed from 17 to 21
- Reaper Mastery goal changed from 15 to 18
- Geth Mastery goal changed from 12 to 18
- Collector Mastery goal changed from 12 to 15
Argh, I missed a day playing and the banners I've been gunning for are now harder to get
Kill 5000000000 husks via melee???
Please fix this the right way and put the challenge requirements back the way they were. I'd like to get a banner by 2013 without having to quit my job.
#186
Posté 17 octobre 2012 - 03:08
#187
Posté 17 octobre 2012 - 03:10
Well, better find a fun way to grab things...
#188
Guest_Jiovanie-_*
Posté 17 octobre 2012 - 03:27
Guest_Jiovanie-_*
#189
Posté 17 octobre 2012 - 03:39
and the sniper changes are huge too...honestly i,ve felt recently
#190
Posté 17 octobre 2012 - 03:40
#191
Posté 17 octobre 2012 - 04:04
#192
Posté 17 octobre 2012 - 04:16
#193
Posté 17 octobre 2012 - 04:26
Firouz222 wrote...
Yet the sun still rises in the morning...
So much drama.
Yes. I noticed an increase. So much drama in the LBC today.
#194
Posté 17 octobre 2012 - 05:32
#195
Posté 17 octobre 2012 - 05:38
Acolyte change i hate btw. ***Begin rant***I loved the old charge mechanic. It was hands down my favorite heavy pistol, was equipped all my builds and the charging to shoot thing allowed you to do so much more with it than than stupid missile glitching, now it's just like any other gun in terms of how you interact with it. No more simultaneous krogan heavy melee and acolyte shot, or paladin shield bash and acolyte, and most important, no more shooting it while stunned!!! This make phantoms and geth hunters a ton more dangerous now. Also no more releasing the shot while doing anything else. It's boring now. What's next, take the charge mechanic away from the graal and the Geth shotty? Dumb all the weapons down to stop missile glitchers instead of fixing the glitch in the first place???!!!***end rant***
jav buff..awesome!
What happened to hazard reactor and dagger?
Krogan shaman is an interesting concept. An easy backbone for an all biotic squad.
Modifié par Wingheaven7, 17 octobre 2012 - 05:39 .
#196
Posté 17 octobre 2012 - 05:41
Yesterday I had 99% on Reaper Mastery, but now I have to kill 2000 husk for 450k points. /(.. )
#197
Posté 17 octobre 2012 - 06:01
#198
Posté 17 octobre 2012 - 06:10
#199
Posté 17 octobre 2012 - 06:10
#200
Posté 17 octobre 2012 - 06:20
Did charging acolyte make it do more damage before which is also lost now?





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