Petition for less husk points on Reapers.
#26
Posté 16 octobre 2012 - 10:55
#27
Posté 16 octobre 2012 - 10:55
Seriously, it will almost certainly get tweaked. Several challenges, like melee damage in combat mastery, really need some adjusting. Most of these challenges were clearly meant to require a LOT of time to complete, as in months and months, even with overlap between challenges.
#28
Posté 16 octobre 2012 - 10:55
Where am I going to find two thousand husks?
#29
Posté 16 octobre 2012 - 10:55
or we could get husk mode !!
i was surprised with how few guardian there are around these days too
Modifié par cgj, 16 octobre 2012 - 10:56 .
#30
Posté 16 octobre 2012 - 10:56
born2beagator wrote...
So what would be the fastest way to get it?
I have a sinking feeling bioware is not going to change the point requirement
At this moment? Gold soloing.
And even that only makes a small dent in the astronomical points count expected.
#31
Posté 16 octobre 2012 - 10:57
#32
Posté 16 octobre 2012 - 10:57
cgj wrote...
/signed most definitely
or we could get husk mode !!
i was surprised with how few guardian there are around these days too
Indeed. Cerberus must have melted down their shields to use in the Dragoon's armor. Poor guys probably have to schlep into battle with regular trooper armor now. Sad times.
Modifié par Gylukios, 16 octobre 2012 - 11:03 .
#33
Posté 16 octobre 2012 - 10:57
Modifié par OblivionDawn, 16 octobre 2012 - 10:57 .
#34
Posté 16 octobre 2012 - 11:01
#35
Posté 16 octobre 2012 - 11:02
Ace-Hood wrote...
As we saw you must now do every challenge to master the Reapers and not enough husks spawn on any difficulty.
(Already got my Reaper Mastery)
Now we need them to see that these husk points are insane nobody in the right mind would get 450,000 husk points.
Anyone who supports write /signed
To show how we want to do the Reaper Mastery but not have it take forever
Edit: Now only for Reapers.
Also noted: it seems guardians are now harder to find since the addition of dragoons I propose the guardians get less points aswell OR their numbers are increased and the dragoons are decreased.
Seriously? Damn it. I was at 75% completion I just had to get a few more level 3 kills and I would have had it. <_<
#36
Posté 16 octobre 2012 - 11:02
#37
Posté 16 octobre 2012 - 11:03
They be trollin.
#38
Posté 16 octobre 2012 - 11:05
#39
Posté 16 octobre 2012 - 11:05
It's way too many to find without farming for it.
#40
Posté 16 octobre 2012 - 11:06
/signed
#41
Posté 16 octobre 2012 - 11:07
#42
Posté 16 octobre 2012 - 11:08
#43
Posté 16 octobre 2012 - 11:08
#44
Posté 16 octobre 2012 - 11:09
#45
Posté 16 octobre 2012 - 11:10
Modifié par ripper000, 16 octobre 2012 - 11:10 .
#46
Posté 16 octobre 2012 - 11:11
Chris Schanche wrote...
This change was made to fix a bug that was worse. We also cannot lower the value of a challenge because it would cause the same bug. It's unfortunate but this was a requirement to avoid a worse issue. We were aware when doing it however that husks would be a problem and have been discussing our plans for that. When we have something solid we'll let you know.
what bug?
#47
Posté 16 octobre 2012 - 11:12
Chris Schanche wrote...
This change was made to fix a bug that was worse. We also cannot lower the value of a challenge because it would cause the same bug. It's unfortunate but this was a requirement to avoid a worse issue. We were aware when doing it however that husks would be a problem and have been discussing our plans for that. When we have something solid we'll let you know.
I thought that'd be the problem with lowering the points. People currently over the completion value for a challenge would be unable to complete it. Nice to hear that you were aware of what the changes would do though.
#48
Posté 16 octobre 2012 - 11:12
#49
Posté 16 octobre 2012 - 11:13
xxNoxMercyxx wrote...
/Signed.
Didn't you guys want to avoid having people grind for challenges?
/Signed
Also nomercy what they SAY and what they DO typically are the opposite of each other.
First it was farming was bad, then now it's camping, but they designed classes which are supposed to camp, albeit temporarily, and then designed units to flush them out, thus negating their design (ever seen a demo run out of 10 grenades due to being unable to acutally stay at the pylon long enough to get refilled/use the shield/weapon evolution?).
#50
Posté 16 octobre 2012 - 11:13
Ageed





Retour en haut






