Do you like the Cerberus Dragoon & Geth Bomber?
#1
Posté 16 octobre 2012 - 11:17
But do you like them?
My opinion, of course, follows. Yours could too, if you press that "Reply" button!
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I don't like them, actually.
Cerberus Dragoon:
Serious reason for serious people: he looks really, exceptionally silly. I don't know if it's the ludicrous speed, engage! travel mode, or the funtime-with-whips leaping attack he does (that looked so much more badass in the trailer), or the way he holds his tiny little gun while he scoots around the map. Actually it's probably all of those things.
Also I really don't like playing against him. Any round with Dragoons spawning is "fight 50 dragoons, then whatever else is left still trying to catch up after they're gone". They totally spoil the flow of Cerberus games.
If I had a suggestion, it would be to reduce their speed and reduce how many spawn so that we can actually fight the other Cerberus units every now and then. Perhaps give it more Phantom-like AI so that it actually takes cover and advances more intelligently rather than straight-up-bumrush-to-the-grave.
Geth Bomber:
Bioware HQ, interior, day. A date several months ago. A planning meeting is taking place.
Dev #1: Hey, the players want new units. We should totally add new units!
Dev #2: Yeah that'd be great, and I am feeling particularly creative today!
Dev #1: So what about the Geth, they could use some more unit variety. Ideas?
Dev #2: Well, what about a cool flying guy that drops bombs where players are standing so they have to avoid them? It'd make gameplay more dynamic and help discourage camping too!
Dev #1: That's cool, but it's not really Geth-like.
Dev #2: Well um, the bombs could, I dunno, stagger players too?
Dev #1: [is not fully convinced]
Dev #2: And um, they could also spam an attack that staggers players?
Dev #1: Hm, OK, that is more Geth-like. But make sure the two attacks have really short cooldowns and can be chained together as much as possible. And make sure it's really fast and quiet so that it can really spam those staggering abilities. Remember the mantra.
Dev #2: "If it isn't annoying, it isn't Geth."
Suggestions? Lose the stagger. From somewhere. Geth have way, way too much of it and it boggles my mind that we got a new unit which adds even more stagger. Technically two new units, seeing as the Combat Drone got "fixed" at roughly the same time and now spams ... a stagger. Whut. Geth aren't even fun as a Krogan Vanguard anymore. I spend half my time listening to his mellifluous grunting as he gets repeatedly staggered.
So yeah I'm pleased we got new units, but honestly I sort of would rather we didn't have them in their present state. Because they aren't fun - they're irritating, and the best thing I can bring myself to say about them (other than that the concepts were admittedly cool) is that at least they eat up wave budget for more dangerous units.
Also they do kind of seem to be extra super ultra transparently and specifically anti-camping units, which sits sort of awkwardly with me. It'd be an understatement to say I'm not a huge fan of a campy playstyle, but do players really need to be punished so excessively for it now? Feels somehow ... wrong.
In conclusion, change is bad.
#2
Guest_Air Quotes_*
Posté 16 octobre 2012 - 11:21
Guest_Air Quotes_*
Both Dragoons and Bombers are cheap and overused.
Cerberus might as well be renamed to Dragoons and CO.
Anti-camping measures are good, but they went too extreme on this one.
Modifié par Air Quotes, 16 octobre 2012 - 11:23 .
#3
Posté 16 octobre 2012 - 11:22
There need to be less of both, they went a little overboard on units that are supposed to be support. Also, the Bombers need to be much weaker. A Krogan Soldier spec'd for full melee can't heavy melee one in one hit. Neither can a Geth Infiltrator with a Widow spec'd for full weapon damage.
#4
Posté 16 octobre 2012 - 11:22
#5
Posté 16 octobre 2012 - 11:23
#6
Posté 16 octobre 2012 - 11:25
Dragoons I'm fine with. Maybe just slow them down a little and stop them disregarding tactical cloak
#7
Posté 16 octobre 2012 - 11:26
As for the Dragoons. yea, they are hell lol But I actually think they add a much needed challenge to cerberus as well. They were severely easy. ( semi oxy moron ) They one thing I don't like is they travel is droves and they can all get on you and it's tough to deal with. But same thing a clip into the head with Geth Smg ( I love that gun btw ) and they are gone. Maybe a clip and a half
They both add a challenge that no unit from either army gave. Difficult, yes... but I like them. I hate camping and always run the map with characters. Unless we have a good spot and are holding it but even then, I'm usually at the front of the group taking them head on. I don't really see why all the complaining, ( not talking about you ) but it seems like a lot of people on here just love to complain and want it easy. I was glad they made the game harder. seems like a challenge now. When my friends and I were beating Plat in 22 minutes or so well... things needed a difficulty spike.
#8
Posté 16 octobre 2012 - 11:26
BleedingUranium wrote...
I disagree, for the most part. I think the unit concepts are good, they just need slight tweeking.
There need to be less of both, they went a little overboard on units that are supposed to be support. Also, the Bombers need to be much weaker. A Krogan Soldier spec'd for full melee can't heavy melee one in one hit. Neither can a Geth Infiltrator with a Widow spec'd for full weapon damage.
If I might be so bold, I think you agree for the most part - I also like the concepts, but I think the execution is a little off for precisely the reasons you gave. I also sort of feel the bombers are too tough health-wise, but I feel most geth units are too tough and that part of the reason they are is because they have so many ways to take control away from the player - thus essentially inflating their effective hitpoints because it takes the player longer to kill them (because they spend a significant portion of any engagement stunned).
The Bomber specifically though is actually not bad for what could so easily be another annoying flying unit in a genre full of really annoying flying units. It's the staggers which really break it for me, and perhaps the speed/number issue - being swarmed by them constantly is not fun.
#9
Posté 16 octobre 2012 - 11:26
It appears that it cut into the phantom budget.
And it's got retarded AI. Charges straight ahead.
All in all, made the game easier by reducing palm-cannon cheese.
Bomber - no.
Too small for something with armor.
Squirly, more annoying to kill than other units.
Not particularly deadly, so what-evz.
-scheherazade
#10
Posté 16 octobre 2012 - 11:27
#11
Posté 16 octobre 2012 - 11:27
#12
Posté 16 octobre 2012 - 11:28
lold hard at the convo between the devs, i do agree as well that both of these enemies are complete bs, especially the bomber, most annoying thing by FAR
#13
Posté 16 octobre 2012 - 11:29
#14
Posté 16 octobre 2012 - 11:29
#15
Posté 16 octobre 2012 - 11:29
but I like the changes they made. Annoying, yea, but nothing bad.
#16
Posté 16 octobre 2012 - 11:30
#17
Posté 16 octobre 2012 - 11:31
#18
Posté 16 octobre 2012 - 11:32
#19
Posté 16 octobre 2012 - 11:32
Dragoons are too fast, i agree.
#20
Posté 16 octobre 2012 - 11:41
Happy Shepard wrote...
Geth Bomber is not the problem. All the other Geth are.
Heh yep, I suppose that's one way of looking at it. Sad there are still no Geth changes. Surprised they're still not sure how they want to change them. Maybe someone at Bioware really, really loves getting stunned.
sizzlinpapaya wrote...
They both add a challenge that no unit from either army gave. Difficult, yes... but I like them.
Interesting. I don't really feel they add much challenge. I mean, I'd rather have a couple of Geth Bombers than a single Geth Prime, for example. And Dragoons are far easier than the Phantoms they seem to replace on most waves.
Cerberus could probably use another linebreaker, but the current form Dragoon isn't really it. It can be a bit tough when you turn around and three of them have silently run up behind you, but in general I find they're one of the easier units to deal with.
#21
Posté 16 octobre 2012 - 11:41
#22
Posté 16 octobre 2012 - 11:52
#23
Posté 16 octobre 2012 - 11:57
#24
Posté 17 octobre 2012 - 01:22
12323432543 wrote...
I don't see a point with the bomber. They annoy the hell out of me. Oh and overload sometimes don't work on them.
Both the Bomber and the Dragoon seem to respond inconsistently to stagger/disable abilities.
It's REALLY annoying that the Dragoon isn't staggered by Sabotage
#25
Posté 17 octobre 2012 - 01:29
Bombers are incredibly stupid and whoever came up with the idea needs to be fired. Preferably from a cannon. Geth don't need more stagger attacks.





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