Do you like the Cerberus Dragoon & Geth Bomber?
#26
Posté 17 octobre 2012 - 01:31
Seriously, cerberus? I never thought you could fail THIS badly.
#27
Posté 17 octobre 2012 - 01:33
#28
Posté 17 octobre 2012 - 01:34
#29
Posté 17 octobre 2012 - 01:35
#30
Posté 17 octobre 2012 - 01:40
#31
Posté 17 octobre 2012 - 01:41
Those GD bombers are a PITA, my god they can be hard to hit, they either stay still or they are all over the place, I try to stick close to someone with a power that can deal with them but I am staying away from Geth gold for the time being, the others I can handle/get through.
#32
Posté 17 octobre 2012 - 01:42
As for the Dragoons, I hate them. Again, concept is fine. However, in practice it's complete bull****. Extraction/Uploads are insanely difficult on Cerberus now, particularly on the later waves, where you'll be swamped by dragoons and their stunwhips, opening the way for a couple of phantoms to sync-kill everyone. Tone down the whip spam, make them take cover, Lower the amount of them at once. I'm sick of killing three with a BE or TB, only to have 4 more sprint around the corner and violate my team.
#33
Posté 17 octobre 2012 - 01:51
joker_jack wrote...
I still say EA had a hand in these "new" units.
What he said but hate them both.
#34
Posté 17 octobre 2012 - 01:57
#35
Posté 17 octobre 2012 - 01:57
#36
Guest_Air Quotes_*
Posté 17 octobre 2012 - 01:58
Guest_Air Quotes_*
tntk252 wrote...
I understand that they want to show off their new units, but damn it, be a little conservative with them. If they weren't so Numerous and annoying, I'd probably like them. Bombers are a good concept, a small enemy that is anti-camping, so you have to keep a good eye out. however, they're more difficult to take down than Pyros. Hell, Drop the grenades to 2 or 3, lower their health. They'd be fine then.
As for the Dragoons, I hate them. Again, concept is fine. However, in practice it's complete bull****. Extraction/Uploads are insanely difficult on Cerberus now, particularly on the later waves, where you'll be swamped by dragoons and their stunwhips, opening the way for a couple of phantoms to sync-kill everyone. Tone down the whip spam, make them take cover, Lower the amount of them at once. I'm sick of killing three with a BE or TB, only to have 4 more sprint around the corner and violate my team.
THIS!
#37
Posté 17 octobre 2012 - 02:01
Sihmm wrote...
New units! People have been asking for new units for ages! Now we got some!
But do you like them?

The concept was good... the final product is bad... Especially the Dragoon, he feels more like a husk who can shoot a gun...
#38
Posté 17 octobre 2012 - 02:04
The Geth Bomber on the other hand just makes an un-fun faction even less enjoyable. Ugh. I hate the Geth. They're not fun to play.
#39
Posté 17 octobre 2012 - 02:05
#40
Posté 17 octobre 2012 - 02:05
Vic7im wrote...
Love both of them.
#41
Posté 17 octobre 2012 - 02:06
As far as the Bombers, they irritate me because they don't seem to be impacted by Throw (and trigger a Biotic Explosion) when they temporarilly hover higher than normal (not sure if this is a dodge or what) but when they're flying higher, they don't BE. Either that, or when they're higher, even if they're still well within the Annihilation Field, they aren't primed. Which is annoying.
Still playtesting this occurrence when I feel like grinding against the Geth.
#42
Posté 17 octobre 2012 - 02:10
sizzlinpapaya wrote...
Geth Hoppers! YES. I loved those and was sad they weren't in here. I liked the Destroyer but that's just a tiny prime lol
Destroyer had a tendency to charge you in the face too.
#43
Posté 17 octobre 2012 - 02:11
#44
Posté 17 octobre 2012 - 02:16
#45
Posté 17 octobre 2012 - 02:16
#46
Posté 17 octobre 2012 - 02:22
Sihmm wrote...
Also I really don't like playing against him. Any round with Dragoons spawning is "fight 50 dragoons, then whatever else is left still trying to catch up after they're gone". They totally spoil the flow of Cerberus games.
+1000
I think my record is killing 12 dragoons before the rest of the enemies even showed up. Some waves it feels like almost the entire spawn budget is used up fighting Dragoons, which gets boring after a while.
Their pathetic excuse for AI can be summed up as "Attack Attack Attack", and it really needs an overhaul. Personally, I think they should advance with the rest of Cerberus while firing their Hornet, and only do the "Ludicrous Speed, engage!" bit when they enter a certain range of the player. And if you make them advance more slowly, I think they could stand to get some shields/barriers, since they're not particularly durable for an armored unti, the only thing that makes them hard to kill is their speed.
#47
Posté 17 octobre 2012 - 02:22
#48
Posté 17 octobre 2012 - 02:30
The Gethbombers are a little overdosed with their closerange stun, I guess, it would be enough to have them drop cluster grenades every 5 seconds.
#49
Posté 17 octobre 2012 - 02:30
#50
Posté 17 octobre 2012 - 02:34
On the other hand, I actually really like the Dragoons.





Retour en haut







