Do you like the Cerberus Dragoon & Geth Bomber?
#51
Posté 17 octobre 2012 - 02:39
Dragoons are fine too. Their speed is only noticeable on large maps, where they'll get to you far before the rest of Cerberus. Again, they have a similar role: Drive the player from cover. While they're a bit hardier, they stand still when doing their lengthy melee attacks, which is often the best time to kill them.
#52
Posté 17 octobre 2012 - 02:40
#53
Posté 17 octobre 2012 - 02:42
#54
Posté 17 octobre 2012 - 02:44
#55
Posté 17 octobre 2012 - 02:46
Geth bombers: Stun close attack, stun grenades. Sure, BW are listening to Geth faction complains...
Modifié par Tal_Elmar, 17 octobre 2012 - 02:47 .
#56
Posté 17 octobre 2012 - 02:49
The Dragoons are fine, but they spawn way too much and move way too quickly for an armored infantry unit. But overall there are ways to deal with them with pratically any kit, so no problem. (I miss the Guardians, though).
Modifié par Dbohr, 17 octobre 2012 - 02:49 .
#57
Posté 17 octobre 2012 - 02:50
#58
Posté 17 octobre 2012 - 03:00
The Dragoons are aggressive, CQC units, just like the Phantoms. And that's what they do. Just without sync-kill. From what I've noticed, they even run in the same mob as the Phantoms. What makes that characteristic break from how the Cerberus faction used to operate?
Modifié par tetsutsuru, 17 octobre 2012 - 03:01 .
#59
Posté 17 octobre 2012 - 03:01
Dragoon:
Movement speed is outlandish. The warp speed trio basically always eat up the entire wave budget for the waves they are in. Otherwise, it is sort of a neat enemy. I would rather there be only 2 at a time on Gold, slightly slower movement speed, but give them shields on top of the armor. Or make them take cover every now and then.
Geth Bomber;
Geth actually needed something like this. At least the idea of it. But the electric attack just adds to the stun, which is what people hate about playing Geth in the first place. I don't get the point of it considering the bomber has to get in melee range to drop the bomblets anyway. Or rather, I know why they did it, but am not sure it is necessary considering how many other units could already stun you.
#60
Posté 17 octobre 2012 - 03:08
#61
Posté 17 octobre 2012 - 03:16
The Dragoon is garbage and annoying.
#62
Posté 17 octobre 2012 - 03:19
And did Geth really need yet another unit that stuns you?
#63
Posté 17 octobre 2012 - 03:20
capn233 wrote...
I like the general idea behind both, but do not care for some of the execution.
Dragoon:
Movement speed is outlandish. The warp speed trio basically always eat up the entire wave budget for the waves they are in. Otherwise, it is sort of a neat enemy. I would rather there be only 2 at a time on Gold, slightly slower movement speed, but give them shields on top of the armor. Or make them take cover every now and then.
Geth Bomber;
Geth actually needed something like this. At least the idea of it. But the electric attack just adds to the stun, which is what people hate about playing Geth in the first place. I don't get the point of it considering the bomber has to get in melee range to drop the bomblets anyway. Or rather, I know why they did it, but am not sure it is necessary considering how many other units could already stun you.
By "movement speed", are you referring to how fast they move across the map, or their lunge with the Smash? Or both?
Modifié par tetsutsuru, 17 octobre 2012 - 03:20 .
#64
Guest_Jiovanie-_*
Posté 17 octobre 2012 - 03:23
Guest_Jiovanie-_*
Geth Bombers: I enjoy breaking them...They are an annoyance, limited utility. Joke aside, they truly are an annoyance. They come from nowhere and taze you like it's no one's business. They can spam that crap quickly too. They can also do it from nearly a 2 feet away. (Impressive) The Bombs aren't truly that annoying. I'd prefer if they shot cluster fcking bombs like the Possed Scion. They're surprisingly durable....A Rocket Trooper can't take a cloaked SS but a GB can? They're....tough bastards. Well an Acolyte shot + the QFE's Inc is enough to do them in on Silver.
#65
Posté 17 octobre 2012 - 03:23
Bomber: take away their shock and/or shields and/or dodge.
#66
Posté 17 octobre 2012 - 03:24
Both the dragoon and bomber are fine in small numbers or until they get too close but if you are stuck between them and another unit, the game goes to hell.
Modifié par vkt62, 17 octobre 2012 - 03:32 .
#67
Posté 17 octobre 2012 - 03:30
#68
Posté 17 octobre 2012 - 03:35
But all right.
The bomber - fills the much needed void for the Geth, they didn't have anything that could drive you out of cover. Now they do
#69
Posté 17 octobre 2012 - 03:36
I don't think Dragoons need to be necessarily nerfed or taken out or anything, I'd simply prefer their numbers and absurd aggression to be toned down. As a new unit, I think they add some flavor and depth to the Cerberus faction so if they could be tweaked and fixed a bit that would be good.
As for the Geth bombers, well I don't really know why they're in the game to begin with, they are an annoyance but unless your getting swarmed it's not all that hard to run away and shoot them. I guess I'm ambivalent there - if they do make them a bit less robust health wise I wont complain. Anyway just wanted to put in my two cents.
#70
Posté 17 octobre 2012 - 03:37
#71
Posté 17 octobre 2012 - 03:39
Dragoons are okay, their appearance just doesn't match their speed and moves. They should have also given them the jetpacks they gave the new turians. Instead of bolting across the map, they'd be jumping. Moving just as fast, in a more plausible manner. With the side benefit of giving players visual and auditory markers and a chance at shots to them as they jumped out of and over cover. The whip attack being jet assisted would have been an improvement over their current dancer's leap in armor. Same AI, same attacks, but a better look and I think and improved feel.
#72
Posté 17 octobre 2012 - 03:39
Geth bombers I like even though I don't play Geth, but who the hell thought the Geth needed more ways to stunlock?
#73
Posté 17 octobre 2012 - 03:42
#74
Posté 17 octobre 2012 - 03:46
I like the concept, but think the Dragoon could be tweaked though, it's so aggressive, and respawns too quickly after being killed. Coupled with speed, it feels like there is a constant stream of them. Make it less mindless rush, and more move from cover to cover, with a short dash to slam, or a counter attack unit.
Bombers are such a bad mash-up of ideas: far better themed, if BW wanted a cover flushing unit, would be to have a Geth Grenadier unit. i.e.: an infantry walker, like a rocker trooper or pyro, but had a multi-grenade launcher.
* the stupidness of their aggression and speed: i was a kroguard, charge a trooper a good bit away from spawning serbs on Ghost. My shields keep going down, but i'm running full speed, and there should be no-one nearby? I run about multiple corners - shields still dropping - can't see anyone as i turn corners.
When i stop to have a look - SLAM - and dead. There was a Dragoon the whole way right (like up my arse tight) pew-pewing my with his Hornet... he must been following every turn as i was sprinting.
Modifié par Stinja, 17 octobre 2012 - 03:48 .
#75
Posté 17 octobre 2012 - 03:51
Their actual movement speed in open spaces, not the smash animation.tetsutsuru wrote...
By "movement speed", are you referring to how fast they move across the map, or their lunge with the Smash? Or both?
Smash is actually very easy to sidestep if you actually see them start it. The issue for many people is not knowing that a Dragoon has showed up behind them. Which is partly a question of situational awareness.
The issue I have with them is that if I see three, kill three, there are another three on top of you in less than 20s practically. You can attempt to move around the map, but they will still be the first unit to get to you because they are so much faster than other Cerberus units.





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