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Do you like the Cerberus Dragoon & Geth Bomber?


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176 réponses à ce sujet

#51
Apl_Juice

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Bombers are a great unit, it's just Geth as a whole that make them annoying. They're squishy and meant to drive you from cover which they do very well.

Dragoons are fine too. Their speed is only noticeable on large maps, where they'll get to you far before the rest of Cerberus. Again, they have a similar role: Drive the player from cover. While they're a bit hardier, they stand still when doing their lengthy melee attacks, which is often the best time to kill them.

#52
N7 Spectre525

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The Geth Bombers make my lil Asari Adept want to cry. Forget trying to get into cover to replenish her already low shields...uh uh cant have that...bombs away. If Bioware hates cover so much in a COVER BASED SHOOTER, then give us back Mass Effect 1 level shields so I can "run and gun" to my hearts content. Every time I get staggered nonstop by these little demons all I think is "fuq you Bioware". Sorry but thats how I feel.

#53
Lucrece

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Dragoons are fine. Geth Bombers are ridiculous.

#54
Cake Tasty

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I like them not.

#55
Tal_Elmar

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Dragoons are ok. Their tactics are a bit ridiculous, but I have no problems with them.

Geth bombers: Stun close attack, stun grenades. Sure, BW are listening to Geth faction complains...

Modifié par Tal_Elmar, 17 octobre 2012 - 02:47 .


#56
Dbohr

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Geth Bombers... as if the Geth needed even more staggerific powers of stunlocking. I even like their concept, but the faction as a whole need a serious toning down on staggering effects, beggining with the Hunters.

The Dragoons are fine, but they spawn way too much and move way too quickly for an armored infantry unit. But overall there are ways to deal with them with pratically any kit, so no problem. (I miss the Guardians, though).

Modifié par Dbohr, 17 octobre 2012 - 02:49 .


#57
jarrattgray

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Dragoons suck because Smash is lame in the firt place. They aren't too bad to take down but they do that jump and you lose your targeting. They have a gun which is pretty annoying. It would be cooler if they went for more synergy with their allies and busted cover so Troopers could shoot, nt so they can shoot you non-stop on the way in. Cerberes was the most rounded faction. Yeah they mght have been the easiest but they fit together. The Dragoons don't fit that well. I agree with the OP that they ruin the flow of a Cerberes game, but I kind of hate all the enemies that just charge you. ME is supposed to be a cover shooter, that applies for both allies and enemies. MP has just completely lost this element. Camping has been completely discouraged in favour of speed, mobility and DPS. Cerberus used to be interesting to fight, now not so much.

#58
tetsutsuru

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I'm trying to understand your perspective to get a better picture.

The Dragoons are aggressive, CQC units, just like the Phantoms. And that's what they do. Just without sync-kill.  From what I've noticed, they even run in the same mob as the Phantoms. What makes that characteristic break from how the Cerberus faction used to operate?

Modifié par tetsutsuru, 17 octobre 2012 - 03:01 .


#59
capn233

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I like the general idea behind both, but do not care for some of the execution.

Dragoon:

Movement speed is outlandish. The warp speed trio basically always eat up the entire wave budget for the waves they are in. Otherwise, it is sort of a neat enemy. I would rather there be only 2 at a time on Gold, slightly slower movement speed, but give them shields on top of the armor. Or make them take cover every now and then.

Geth Bomber;

Geth actually needed something like this. At least the idea of it. But the electric attack just adds to the stun, which is what people hate about playing Geth in the first place. I don't get the point of it considering the bomber has to get in melee range to drop the bomblets anyway. Or rather, I know why they did it, but am not sure it is necessary considering how many other units could already stun you.

#60
Dracian

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Do I like these ? No, but since my opinion will never be taken in consideration, I shut my mouth, and avoid Geth and Cerberus games.

#61
Scam_poo

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I like the Bomber, gives us less Pyro and Hunter bull**** and isn't all that annoying.

The Dragoon is garbage and annoying.

#62
Dokteur Kill

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Yes, but I think they spawn in too large numbers.

And did Geth really need yet another unit that stuns you?

#63
tetsutsuru

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capn233 wrote...

I like the general idea behind both, but do not care for some of the execution.

Dragoon:

Movement speed is outlandish. The warp speed trio basically always eat up the entire wave budget for the waves they are in. Otherwise, it is sort of a neat enemy. I would rather there be only 2 at a time on Gold, slightly slower movement speed, but give them shields on top of the armor. Or make them take cover every now and then.

Geth Bomber;

Geth actually needed something like this. At least the idea of it. But the electric attack just adds to the stun, which is what people hate about playing Geth in the first place. I don't get the point of it considering the bomber has to get in melee range to drop the bomblets anyway. Or rather, I know why they did it, but am not sure it is necessary considering how many other units could already stun you.


By "movement speed", are you referring to how fast they move across the map, or their lunge with the Smash?  Or both?

Modifié par tetsutsuru, 17 octobre 2012 - 03:20 .


#64
Guest_Jiovanie-_*

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Dragoons: I love them. They are just so in your face and downright manly. I like straightforward men; they obviously know how to get the point across that they're trying to end your pathetic existence. Unfortunately for the majority of the Dragoons that come my way, they often end up dead. Now I will say that before I saw no issue, but I do think there is one. I have no issue with getting away from them, but I've watched my squadmates get downed repeatedly even after I've revived them. The Dragoon doesn't just use Smash, he also uses heavy melee. If you don't see him coming(Not always your fault), he will stagger you, take you to shield gate and that's all he needs to do. Considering it's never just one Dragoon, you may die in that instance. They might want to make them more.....vocally noticeable. The Phantom and Nemesis are easy; they're women with two distinct screams.

Geth Bombers: I enjoy breaking them...They are an annoyance, limited utility. Joke aside, they truly are an annoyance. They come from nowhere and taze you like it's no one's business. They can spam that crap quickly too. They can also do it from nearly a 2 feet away. (Impressive) The Bombs aren't truly that annoying. I'd prefer if they shot cluster fcking bombs like the Possed Scion. They're surprisingly durable....A Rocket Trooper can't take a cloaked SS but a GB can? They're....tough bastards. Well an Acolyte shot + the QFE's Inc is enough to do them in on Silver.

#65
Yate

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Dragoon: tweak the AI a bit so they're not as aggressive and don't spam their whips as much.

Bomber: take away their shock and/or shields and/or dodge.

#66
vkt62

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They could have given grenades to the normal geth units and it would have been enough. Bomber just make the gameplay a nightmare.
Both the dragoon and bomber are fine in small numbers or until they get too close but if you are stuck between them and another unit, the game goes to hell.

Modifié par vkt62, 17 octobre 2012 - 03:32 .


#67
mpompeo27

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I like the Dragoons, but I detest the Geth Bomber. First off, dropping like 5 grenades at once is excessive. It's just wrong that a single Bomber can flush a whole team out of the exteaction zone, potentially at the last moment causing no extraction. Second, the Geth did not need another stunlocking unit! Third, they have wayyy too much armor for quick, little, floating drones. Hell they're harder to kill than Pyros. That is all.

#68
GriM_AoD

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The Dragoons are another shock troop for Cerb, seem quite good. Their stun resistance can be annoying because of their speed, and that they shoot you whilst they stunn you and having not finished the whip animation. And they have almost completely replaced Guardians it seems.
But all right.
The bomber - fills the much needed void for the Geth, they didn't have anything that could drive you out of cover. Now they do

#69
CmdrStJean

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Main problem I have with the Dragoons is the fact that they can kill my Turian Sentinel with Tech Armor in two hits, they travel in packs and typically I don't have the chance to respond before I'm dead. Though I'm able to top 100K points on Silver using that character and my Tempest X, the gun simply doesn't do enough damage to Dragoons fast enough, and I often find myself swarmed by them two or three at a time - typically in the later rounds with multiple phantoms closing in and sniping from a distance. I know some of you are ace and can get out of that situation with a drunk Volus, but I'm not and it does diminish things for me.

I don't think Dragoons need to be necessarily nerfed or taken out or anything, I'd simply prefer their numbers and absurd aggression to be toned down. As a new unit, I think they add some flavor and depth to the Cerberus faction so if they could be tweaked and fixed a bit that would be good.

As for the Geth bombers, well I don't really know why they're in the game to begin with, they are an annoyance but unless your getting swarmed it's not all that hard to run away and shoot them. I guess I'm ambivalent there - if they do make them a bit less robust health wise I wont complain. Anyway just wanted to put in my two cents.

#70
jakal66

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I have less problems dealing with bombers than with dragoons...I'd say change their speed which is ludicrous and have them spawn in a lesser number and they'd be more balanced while still being a challenge.I have 0 problems with bombers while I admit they are annoying

#71
Agueybana

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Bombers could use to loose their muffler and make some noise. Also; a critical look at a spread of 4 grenades that ignore shield gate and can be fired so quickly from a unit so evasive and with such a small profile may be warranted. A move to stronger shields and no armor could also improve game play, but I'm of the beleif that geth troopers should have no health and be all shields

Dragoons are okay, their appearance just doesn't match their speed and moves. They should have also given them the jetpacks they gave the new turians. Instead of bolting across the map, they'd be jumping. Moving just as fast, in a more plausible manner. With the side benefit of giving players visual and auditory markers and a chance at shots to them as they jumped out of and over cover. The whip attack being jet assisted would have been an improvement over their current dancer's leap in armor. Same AI, same attacks, but a better look and I think and improved feel.

#72
Blind2Society

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I can see the potential of the Dragoons but as of right now, in combination with the pure overpower of phantoms, they are just ridiculous.

Geth bombers I like even though I don't play Geth, but who the hell thought the Geth needed more ways to stunlock?

#73
AresKeith

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I like the Dragoon, but I wish the Geth Bomber was an actual unit instead of a drone

#74
Stinja

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Dragoon is ok*, Bomber is dire.

I like the concept, but think the Dragoon could be tweaked though, it's so aggressive, and respawns too quickly after being killed. Coupled with speed, it feels like there is a constant stream of them.   Make it less mindless rush, and more move from cover to cover, with a short dash to slam, or a counter attack unit.

Bombers are such a bad mash-up of ideas: far better themed, if BW wanted a cover flushing unit, would be to have a Geth Grenadier unit. i.e.: an infantry walker, like a rocker trooper or pyro, but had a multi-grenade launcher.


* the stupidness of their aggression and speed: i was a kroguard, charge a trooper a good bit away from spawning serbs on Ghost. My shields keep going down, but i'm running full speed, and there should be no-one nearby? I run about multiple corners - shields still dropping - can't see anyone as i turn corners.
When i stop to have a look - SLAM - and dead. There was a Dragoon the whole way right (like up my arse tight) pew-pewing my with his Hornet... he must been following every turn as i was sprinting.

Modifié par Stinja, 17 octobre 2012 - 03:48 .


#75
capn233

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tetsutsuru wrote...

By "movement speed", are you referring to how fast they move across the map, or their lunge with the Smash?  Or both?

Their actual movement speed in open spaces, not the smash animation.

Smash is actually very easy to sidestep if you actually see them start it.  The issue for many people is not knowing that a Dragoon has showed up behind them.  Which is partly a question of situational awareness.

The issue I have with them is that if I see three, kill three, there are another three on top of you in less than 20s practically.  You can attempt to move around the map, but they will still be the first unit to get to you because they are so much faster than other Cerberus units.