Do you like the Cerberus Dragoon & Geth Bomber?
#76
Posté 17 octobre 2012 - 03:52
I agree the Bomber needs to lose the stun. Sure, grenades work for flushing you out of cover and that's a decent change, but a single Bomber's grenade spam + stagger gets me more often that a Pyro + Hunter duo atm.
#77
Posté 17 octobre 2012 - 03:54
#78
Posté 17 octobre 2012 - 04:09
Anyway, I like the concepts of both characters. The Dragoon could've been way more badass. For one, slow him down! He looks really silly zooming across the map at such a high speed. If not that, at the very least tweak his A.I., so he doesn't suicide charge all the time. I thought he'd work in conjunction with other units, flushing players out after an engineer places a turret or when an Atlas spawns, providing backup for a phantom (like an entourage), or maybe even charging players through Centurion smoke. There's so many better things BW could have done with him. If any of the above strategies were implemented, it'd be awesome if he were equipped with a Harrier instead of the Hornet. I mean, why does no Cerberus unit use this awesome weapon?
The Geth Bomber, while it sounds cool on paper, is kind of annoying to play against. Although I guess the same could be said of the entire faction. Anyway, it staggers constantly, is difficult to hit at close ranges, and sometimes shield stripping/staggering powers like overload have absolutely no effect on it. Especially overload. I don't know why, but nearly 50% of the time I use this power against it, it takes no damage at all.
#79
Posté 17 octobre 2012 - 04:18
Modifié par Morugatu, 17 octobre 2012 - 04:19 .
#80
Posté 17 octobre 2012 - 04:26
#81
Posté 17 octobre 2012 - 04:30
I got used to the Bombers as well, the only thing I'd really change is for them to lose the ability to stagger as well as drop tons of bombs on you. Dropping bombs on you seems to be enough.
#82
Posté 17 octobre 2012 - 04:34
Geth bombers = "MOARSTUNLOCK!!!11!" Seriously. It's getting old. I'm actually starting to want the geth removed from MP until bioware can think of a way to make them not completely broken and cheap.
#83
Posté 17 octobre 2012 - 04:36
For example try Firebase Vancouver, and camp inside to the ladder upstairs (between the two ramps) - Upper Rooftops I think? Whatever, I just sat there with a freaking disciple and killed 9 dragoons one by one without moving my gun the least bit - they jump down the exact same location one by one, you kill them, reload, rinse and repeat ad infinitum.
Difficulty should come from the AI not from the sheer number of troops, their speed and them breaking game rules we players must abide to.
#84
Posté 17 octobre 2012 - 05:58
Bombers are ridiculous and I refuse to play geth. Yeah they die easily, its not the bomber itself thats a pain its that geth are stunmongers and the only real reprieve was good cover. Bomber is a stunmongering cover flusher.
#85
Posté 17 octobre 2012 - 06:04
Hidden dragoon and crouching phamtom not so bad.
#86
Posté 17 octobre 2012 - 06:07
Pugz82 wrote...
It's a cover based game...neither of them should been added. Would you of liked them raining hell bombs on you during your insanity run while two primes are shooting at you. It is silly and was only added thanks to camping FBW. ME3 is no longer a cover based game.
Part of the skillset and strategy of cover-based games is getting from one coverpoint to another efficiently and at the right time. ME3 has never promised to allow you to camp. The fact that husks jump right over cover, Phantoms try their best to flank, and that cannibals and Cerberus throw grenades proves the idea of bunker buster enemies was intended from inception. Period.
As for the enemies in question, I like them, but that isn't to say they're perfect. For one thing, Dragoons seem to have weird hitboxes. I've shot them point-blank with a Katana and managed to not actually land a hit. This isn't a lag issue, I'm usually hosting and the Katana is a hit-scan weapon. Another issue is that their newness makes players act foolishly. Obviously, something that can be on top of you in groups of three or more in seconds, or can hover amongst you happily dropping bombs, should be a priority target. PUGs don't seem to agree. This happens a lot with Possessed Scions, as well, pretty much the most dangerous of all Collector units, and people ignore them for some reason.
#87
Posté 17 octobre 2012 - 08:43
tetsutsuru wrote...
I'm trying to understand your perspective to get a better picture.
The Dragoons are aggressive, CQC units, just like the Phantoms. And that's what they do. Just without sync-kill. From what I've noticed, they even run in the same mob as the Phantoms. What makes that characteristic break from how the Cerberus faction used to operate?
Mainly it's the reaper-like mindless aggression that's causes them to run straight at you no matter what. If you watch a phantom rush, they'll often run from side to side, getting near cover and ducking into it at times, or attempting to flank the player. Dragoons just come straight at you then spam an easily avoidable melee attack until they're dead, no matter what you do to them. I don't hate the concept, but in practice it feels really off.
I was once playing Glacier/Gold/Cerberus as a human soldier when two of my teammates disconnected, so it was just me and a friend. We got to one of the late Dragoon spawning waves and I went to the LZ to get some ammo, when a Dragoon came around the corner. I shot him in the head, but his friend was right behind, so I shot him too. Then immediately another one, and another one, and another one. By the time I finished headshotting Dragoons coming around the corner the rest of the wave had stopped spawning, and all I'd seen was Dragoons.
Phantoms are sometimes like that but even they're not so fast or aggressive, and it's possible to actually run away from them and thus encounter the rest of the Cerberus pincer movement.
oO Stryfe Oo wrote...
Anyway, I like the concepts of both characters. The Dragoon could've been way more badass. For one, slow him down! He looks really silly zooming across the map at such a high speed. If not that, at the very least tweak his A.I., so he doesn't suicide charge all the time. I thought he'd work in conjunction with other units, flushing players out after an engineer places a turret or when an Atlas spawns, providing backup for a phantom (like an entourage), or maybe even charging players through Centurion smoke. There's so many better things BW could have done with him.
Yeah, I agree, that's a nice concept but for some reason that just isn't how it works out in-game.
Modifié par Sihmm, 17 octobre 2012 - 08:47 .
#88
Posté 17 octobre 2012 - 08:56
I don't call Geth 'Geth' anymore, I call them Staggerers. Staggery bast**ds
#89
Posté 17 octobre 2012 - 09:00
With pyros being immune to grabs they already serve the close range cover buster role along with the INVISIBLE STAGGER RESISTANT HUNTERS THAT WILL SHOOT THROUGH EVERYTHING. I don't even want to talk about primes and they're stupid stun drones....
#90
Posté 17 octobre 2012 - 09:03
Bomber on the other hand are relatively weak and easily predictable. You get warnings for the bombs just like you do for grenades and as long as you have some form of attention span they are easy to keep track of. Their one track mind of dropping bombs in a row is easy to avoid by side stepping/dodging.
#91
Posté 17 octobre 2012 - 09:07
You can only recognize a Dragoon when it's virtually on top of you.
The Dragoons could do with standing out from the crowd, and the Geth Bombers just make the unplayable Geth - more unplayable.
#92
Posté 17 octobre 2012 - 09:10
#93
Posté 17 octobre 2012 - 09:13
#94
Posté 17 octobre 2012 - 09:20
Geth Bomber: I'd be fine with them if Geth weren't stagger-spam. In my personal opinion, only melee attacks and Drone fireballs should stagger; melee because, every other faction has staggering melee, and Drone fireballs because they don't do that much damage anyway, and it would make them a bit more unique. The Bomber, without stagger, would be fine. It's the annoyingness of the Geth in general that makes me hate this enemy type.
EDIT: Less of them need to spawn per wave, as Cerberus and Geth are oversaturated with them at the moment.
Modifié par DullahansXMark, 17 octobre 2012 - 09:21 .
#95
Posté 17 octobre 2012 - 09:21
Still love the game, but I really don't think it's what it used to be at all-and for me that's not a good thing. I feel sorry for any people that are coming into the game now or later on. The learning curve will be rather hellish.
#96
Posté 17 octobre 2012 - 09:23
#97
Posté 17 octobre 2012 - 09:25
#98
Posté 17 octobre 2012 - 09:37
For me to shoot on!
But in all seriousness, both new units are far too quiet and the Dragoon's absurd speed and complete disregard for Tactical Cloak make Soloing Cerberus nothing short of a pain in the ass.
Modifié par Chi_Mangetsu, 17 octobre 2012 - 09:55 .
#99
Posté 17 octobre 2012 - 09:40
Air Quotes wrote...
+1 on everything you said.
Both Dragoons and Bombers are cheap and overused.
Cerberus might as well be renamed to Dragoons and CO.
Anti-camping measures are good, but they went too extreme on this one.
#100
Posté 17 octobre 2012 - 09:47





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