Do you like the Cerberus Dragoon & Geth Bomber?
#126
Posté 18 octobre 2012 - 12:17
Dragoons are BEAST!!!! They have a truckload of HP, run like an olympic sprinter and can gun you down like a phantom with an automatic javelin....and somewhere around six of them can spawn at a time. I would like to see them a touch less resilient or a touch slower, but they were a good edition.
#127
Posté 18 octobre 2012 - 12:19
Saans Shadow wrote...
Dragoons are what happens when crack addicts join Cerberus. Both are annoying and I agree the dragoon should be slowed down a little bit. The dragoons kinda remind me of the soldier necromorphs from dead space when they are coming to get you. The Bombers are a priority on my list of things to kill first lol
You just made me think... what if there was a Dead Space multiplayer like ME3? Shooting down hordes of necromorphs for 10 waves.
All of my money.
#128
Posté 18 octobre 2012 - 12:21
Geth --> Cheap
Dragoons -->Cheap
Geth Bombers--> Cheap
Bronze Cerberus Troopers immune to fire dance while executing reload animation--> Cheap
Krogan without Regen --> Cheap
Geth with Krogan and Vorcha powers --> Cheap
Vorcha with Batarain powers---> Cheap
Are we seeing the pattern here? This game's design is CHEAP.
Modifié par nicethugbert, 18 octobre 2012 - 12:22 .
#129
Posté 18 octobre 2012 - 12:22
#130
Posté 18 octobre 2012 - 12:24
#131
Posté 18 octobre 2012 - 12:24
Otherwise i think they fill a nice role, they are difficult and annoying but in a good way.
Cerberus was way to easy, slow and predictable, with Dragoons you have to play them a lot differently.
Still needs some tweaking though, but still.
#132
Posté 18 octobre 2012 - 12:29
nicethugbert wrote...
/signed
Geth --> Cheap
Dragoons -->Cheap
Geth Bombers--> Cheap
Bronze Cerberus Troopers immune to fire dance while executing reload animation--> Cheap
Krogan without Regen --> Cheap
Geth with Krogan and Vorcha powers --> Cheap
Vorcha with Batarain powers---> Cheap
Are we seeing the pattern here? This game's design is CHEAP.
#133
Posté 18 octobre 2012 - 12:35
Both of them punish playesr if you aren't carring at least one anti armor weapon, or if you can't do enough DPS with you current load out.
The Dragoon is what you get when you cross the phantom and the brute, with a centurion spawnrate. Handling one is okay but handling three is a nightmare. You can't even run away from the easily telegraphed melee because they will shot you fast and accurately.
And then the Bombers. Similarly to the scion, the bombs are spread out and detonate so fast some characters can't react properly/ the fact that such nuisances have armor is dumb, since they fill the role of Husks and grenadiers, should be able to be dispatched easily once spotted. The stunlock taser is just icing in the cake.
Modifié par The Wayward Vagabond, 18 octobre 2012 - 12:35 .
#134
Posté 18 octobre 2012 - 12:36
#135
Posté 18 octobre 2012 - 12:36
sclera wrote...
Saans Shadow wrote...
Dragoons are what happens when crack addicts join Cerberus. Both are annoying and I agree the dragoon should be slowed down a little bit. The dragoons kinda remind me of the soldier necromorphs from dead space when they are coming to get you. The Bombers are a priority on my list of things to kill first lol
You just made me think... what if there was a Dead Space multiplayer like ME3? Shooting down hordes of necromorphs for 10 waves.
All of my money.
Maybe if it was MUCH better than 2's multiplayer.
On topic: They'll nerf the Dragoons speed after they nerf the Drell + Adrenalin Module III combo.
Edit: I also always manage to walk into bombs a Geth Bomber ejaculated all over my team-mate. My squishys are not amused.
Modifié par silencekills, 18 octobre 2012 - 12:38 .
#136
Posté 18 octobre 2012 - 12:45
Bomber: *tink tink tink tink*
Me: Uh oh. DODGE!
#137
Posté 18 octobre 2012 - 01:07
In fact, when I see Dragoons I see (and hear) this:
www.youtube.com/watch
Modifié par Najarati, 18 octobre 2012 - 01:09 .
#138
Posté 18 octobre 2012 - 01:19
robarcool wrote...
nicethugbert wrote...
/signed
Geth --> Cheap
Dragoons -->Cheap
Geth Bombers--> Cheap
Bronze Cerberus Troopers immune to fire dance while executing reload animation--> Cheap
Krogan without Regen --> Cheap
Geth with Krogan and Vorcha powers --> Cheap
Vorcha with Batarain powers---> Cheap
Are we seeing the pattern here? This game's design is CHEAP.
I also thought
Then I thought
As for topic, I hate Geth Bombers, too many, too dodgy, too Geth.
Dragoons don't bother me much at all, the characters I've been playing mostly with since the dlc deal with them very comfortably (Vorcha, Fury, Slayer, Drell Adept, Bat Sent).
#139
Posté 18 octobre 2012 - 01:23
Dragoons, however, they CAUSE the worst of times.
#140
Posté 18 octobre 2012 - 01:26
Cool with Geth Bombers though.
#141
Posté 18 octobre 2012 - 01:32
#142
Posté 18 octobre 2012 - 01:50
As for Dragoons, I can't help but get the feeling that they were rushed in order to make it in time to be included in the DLC. If you don't believe me then look at one trying to climb a ladder. Sometimes they can't! Combined with their simplistic AI, super-fast yet silent movement, and no cooldown smash ability and it just makes you wonder what the hell the developers were thinking.
Modifié par SeasonedTurtle, 22 octobre 2012 - 02:29 .
#143
Posté 18 octobre 2012 - 01:55
#144
Posté 18 octobre 2012 - 01:56
The dragoon is only annoying if you don't see him coming and don't check your flanks at all. Apart from that, his attacks take a lot of time to come out and are easy to avoid. For an armored unit he's pretty easy to stagger. He's not a problem to kill unless you brought nothing against armor.
The bomber is even easier to deal with IMO. I think people are just mad that they provided him another stunning attack. Yes this may be annoying if you're surrounded by bombers and other geths pounding you forever but you really shouldn't put youreself in this situation in the first place. They are slow, their bomb attack is very telegraphed and easy to avoid. At a distance they are totally harmless and can be downed quickly. I usually just kill them as soon as I see them and I have no problems.
Modifié par Dream-Maker, 18 octobre 2012 - 02:01 .
#145
Posté 18 octobre 2012 - 02:10
-less speed
-AI revamp so that it takes cover and charges only when the player is vulnerable, like the Phantom but more aggressive.
-Spawn less in the waves that they are in, but spawn in more waves (seriously, there's either none of them or they make up half the wave by themselves)
-Grabable maybe?
-Probably too late at this point, but while taking cover it would be cool if they launched a nered version of Warp that increases damage taken by the player it hits. Would make them synergize well with Cerberus as a whole.
The Bomber is also interesting, but as you said it's even more damn stagger. This needs to go.
#146
Posté 18 octobre 2012 - 02:12
the bombers though are soo annoying.
they can dodge, are fairly resilient if you dont use the right weapons/mods ad most of all... their damn little zap attack... not only does it STUN you but they can spam it every 2 seconds....
combine that with other general Geth cheapness and its just not all that fun...
I find it amusing that I find Reapers now the easiest faction to fight... I remember when it was the opposite
#147
Posté 18 octobre 2012 - 02:13
sclera wrote...
Saans Shadow wrote...
Dragoons are what happens when crack addicts join Cerberus. Both are annoying and I agree the dragoon should be slowed down a little bit. The dragoons kinda remind me of the soldier necromorphs from dead space when they are coming to get you. The Bombers are a priority on my list of things to kill first lol
You just made me think... what if there was a Dead Space multiplayer like ME3? Shooting down hordes of necromorphs for 10 waves.
All of my money.
They do have a multiplayer on Dead Space 2. It's similar to ME3 but less refined in my opinion. Players can play both sides though which is cool. I didn enjoy playing as a Lurker climbing on walls. I would bet good money Dead Space 3 MP is going to be 10x better.
Edit: Don't forget, EA owns the Dead Space franchise too
Modifié par Saans Shadow, 18 octobre 2012 - 02:15 .
#148
Posté 18 octobre 2012 - 02:29
#149
Posté 18 octobre 2012 - 03:13
the dragoons are just too fast when thay charge at you in a un-realistic way..i like them but they shouldn't be jumping 50 yards across the map to attack me, Just tone that down a tad too, because i like these enemies as well.
#150
Posté 18 octobre 2012 - 03:29
Bombers need a health/shield nerf and should be more audible when they approach. They should be the unit that can screw you over if you're not paying attention. Not the unit that *will* screw you over because your powers miss and they zip around while taking ten seconds to kill as you're under fire from a prime, two pyros, two rocketeers, a stunning drone, etc etc.





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