I really don't get it. Vorcha have which batarian powers?Kogia wrote...
robarcool wrote...
nicethugbert wrote...
/signed
Geth --> Cheap
Dragoons -->Cheap
Geth Bombers--> Cheap
Bronze Cerberus Troopers immune to fire dance while executing reload animation--> Cheap
Krogan without Regen --> Cheap
Geth with Krogan and Vorcha powers --> Cheap
Vorcha with Batarain powers---> Cheap
Are we seeing the pattern here? This game's design is CHEAP.
I also thought
Then I thought
As for topic, I hate Geth Bombers, too many, too dodgy, too Geth.
Dragoons don't bother me much at all, the characters I've been playing mostly with since the dlc deal with them very comfortably (Vorcha, Fury, Slayer, Drell Adept, Bat Sent).
Do you like the Cerberus Dragoon & Geth Bomber?
#151
Posté 18 octobre 2012 - 03:34
#152
Posté 18 octobre 2012 - 03:36
#153
Posté 18 octobre 2012 - 06:42
robarcool wrote...
I really don't get it. Vorcha have which batarian powers?
Vorcha Engineer will have Submission Net. It's cheap.
#154
Posté 18 octobre 2012 - 07:01
Dragoon is another story.I don´t see how he fits in general Cerberus strategy.I mean,they had slow,tactical aproach to player and Dragoon rushes like mindless berserker.When 3 of them ambush you on Platinum,you can only pray you or your teammates have rockets.
How I see it,he is added only to prevent camping and not to add some challenge,but maybe I´m wrong.
#155
Posté 18 octobre 2012 - 08:21
I think they were created by the same guy who made The Ending. They are cheap & annoying.
1) Remove them.
2) Fix them : - 30 % speed , +100/200 % cooldown on smash (by now it's just ridiculous) , - 50 % armor but give'em Phantoms health (c'mon they are just guys, not reaper machines).
Sihmm wrote...
Remember the mantra.
Dev #2: "If it isn't annoying, it isn't Geth."
10/10 LOL
Modifié par HusarX, 18 octobre 2012 - 08:25 .
#156
Posté 18 octobre 2012 - 08:42
Bombers, however, are a fracking atrocity. "Geth are hideously unbalanced and rage inducing troll lords of game breaking omnipotence? Allrighty then folks, we'll but them again!" the grenade drop isn't so bad, but the stun melée is just stupid. Blindingly, tragically, and hopelessly stupid. Whatsmore, overload doesn't work on them about half the time. And seeing as overload is kind of a staple for any squad looking to fight geth, I'm gonna go ahead and call bull$h!/ on the bomber
#157
Posté 18 octobre 2012 - 09:05
I enjoy a good zerg rush, dodge eighty billion grenades type game once in awhile, but I really miss being able to just cover and shoot too.
#158
Posté 18 octobre 2012 - 09:53
#159
Posté 18 octobre 2012 - 03:27
nicethugbert wrote...
robarcool wrote...
I really don't get it. Vorcha have which batarian powers?
Vorcha Engineer will have Submission Net. It's cheap.
Why is it cheap? Only 1 class has it at the moment and I don't see anyone complaining OverLoad, Energy Drain or Warp are "cheap" because more than 1 class uses them...
#160
Posté 18 octobre 2012 - 10:56
Najarati wrote...
I wouldn't mind Dragoons as much if they didn't look -so- goofy when approaching you with that twitchy, legs-moving-too-fast stride they have.
In fact, when I see Dragoons I see (and hear) this:
www.youtube.com/watch
This is what I hear when I see approaching Dragoons (or when a Nemesis starts getting too mobile for her own good):
#161
Posté 19 octobre 2012 - 12:14
Once Dragoons commit you just side step and continue unloading.
Bombers are stupid. They hardly chase you and again just stay out of range and roll or sprint when they wizz by and drop bombs.
Pyro's and Phantoms are still more annoying.
#162
Posté 19 octobre 2012 - 12:36
Chi_Mangetsu wrote...
Najarati wrote...
I wouldn't mind Dragoons as much if they didn't look -so- goofy when approaching you with that twitchy, legs-moving-too-fast stride they have.
In fact, when I see Dragoons I see (and hear) this:
www.youtube.com/watch
This is what I hear when I see approaching Dragoons (or when a Nemesis starts getting too mobile for her own good):
This is what I hear when I see the 4-man Dragoon bum-rush approaching:
www.youtube.com/watch
Modifié par Jslk, 19 octobre 2012 - 12:37 .
#163
Posté 19 octobre 2012 - 06:17
Ahnicethugbert wrote...
robarcool wrote...
I really don't get it. Vorcha have which batarian powers?
Vorcha Engineer will have Submission Net. It's cheap.
#164
Posté 19 octobre 2012 - 06:28
#165
Posté 19 octobre 2012 - 07:17
Giantdeathrobot wrote...
I don't hate the Dregoon that much. He needs tweaks however;
-less speed
-AI revamp so that it takes cover and charges only when the player is vulnerable, like the Phantom but more aggressive.
-Spawn less in the waves that they are in, but spawn in more waves (seriously, there's either none of them or they make up half the wave by themselves)
-Grabable maybe?
-Probably too late at this point, but while taking cover it would be cool if they launched a nered version of Warp that increases damage taken by the player it hits. Would make them synergize well with Cerberus as a whole.
The Bomber is also interesting, but as you said it's even more damn stagger. This needs to go.
I agree with everything but the Grab-able part. As an armored unit, he should not be able to be grabbed. The Warp thing would be amazing to have on him as well. If BW implemented everything but that Grab-able bit, he'd be an amazing addition to Cerberus. Now, I'd still like to see a Cerb unit with the Harrier, but maybe that's asking too much.
#166
Posté 19 octobre 2012 - 08:03
Jay Leon Hart wrote...
nicethugbert wrote...
robarcool wrote...
I really don't get it. Vorcha have which batarian powers?
Vorcha Engineer will have Submission Net. It's cheap.
Why is it cheap? Only 1 class has it at the moment and I don't see anyone complaining OverLoad, Energy Drain or Warp are "cheap" because more than 1 class uses them...
Overload and Warp have been basic powers since ME1. ED should have remained a salarian power. And yes it is cheap to give species powers to other species instead of making up new ones. It makes eveything the same and gives us less content.
#167
Posté 19 octobre 2012 - 09:22
The bomber's staggering is annoying and should be removed.
Other than that bombers are fine.
And it is plain absurd how a bunch of Dragoons runs up to you at light velocity, mindlessly dances around you in circles while shooting at you with their silly guns, and how they never take cover.
Really, absurd. I don't even want to think about how to improve them because they just annoy me.
Modifié par 1Magnolie, 19 octobre 2012 - 09:23 .
#168
Posté 21 octobre 2012 - 01:50
Bombers have too small of a profile and require more effort to take down than they should from weapon users - this should probably be a glass cannon-type of unit. And I still believe it drops way too many grenades. The stun is also a big problem.
Dragoons just seem to spawn in unusual numbers and then jump-swarm the nearest person. I just don't think the idea was to have 4 Dragoons at a time having an S&M party with characters. If 1/3 or even 1/2 as many Dragoons showed up during a given wave then it might not seem as ridiculous.
There's plenty of other problems with the DLC but you only asked about these, so I'll limit my response to these.
#169
Posté 21 octobre 2012 - 02:07
I actually like Dragoons because it adds something into the Cerberus mix that isn't slow - even Phantoms aren't "slow" moving but they take forever to dance across the maps.
#170
Posté 21 octobre 2012 - 02:13
#171
Posté 21 octobre 2012 - 02:18
Dragoon? Yes. Makes cerberus a bit more challenging. Now it's not just Phantoms you have to watch out for.
#172
Posté 21 octobre 2012 - 02:32
If they sprinted from cover to cover in their approach, or took cover when under fire, not only would that slow their effective rate of speed (by making them zig-zag), but by paying attention to them you'd be able to slow them more and seek cover. The whole 'direct sprint while out of cover' should be when you aren't paying attention to you... such as in a pincer attack you didn't catch, or when you focus on other baddies. But when you do fire, they could sprint to cover like the Assault Troopers do now, only more aggressively. (As in: wait in cover two-to-five seconds, then they advance to the next piece.)
This idea of slowing them down by paying attention comes at the tradeoff, of course, that as you suppress a Dragoon you're leaving the other baddies free to move.
And, as a general principle, I think the jetpack idea would be friggen sweet.
#173
Posté 21 octobre 2012 - 02:35
#174
Posté 21 octobre 2012 - 02:46
Honestly, I think that's the problem I have with the new units. The Dragoon and Bomber feel out of place. They feel less like an expansion on the faction they're a part of, and more an answer to the question "How can we make Cerberus and Geth better at killing players who camp?"sizzlinpapaya wrote...
They both add a challenge that no unit from either army gave.
#175
Posté 21 octobre 2012 - 02:51
Dragoons need some minor changes too, Dean had some excellent ideas for them.





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