Aller au contenu

Photo

Telepaths


  • Veuillez vous connecter pour répondre
45 réponses à ce sujet

#1
ImperatorMortis

ImperatorMortis
  • Members
  • 2 571 messages
 Since we're most likely/are going to be an Inquisitor I think it would make sense for a Mage PC to be able to learn a specialization that  revolves around Telepathy. 

I mean we've got Blood, Healing, Shapeshifting(Which needs to come back imo), Telekinesis(Force Mage), etc. 

Since Inquisitors are investigators it would make a lot of sense to let a Mage PC Mind Screw, or steal secrets from peoples minds. Especially if there was an option during conversation. 

It obviously wouldn't work on everyone in Dialogue like people with high willpower, or tranquils. But I think it could be pretty fun. 

Modifié par ImperatorMortis, 17 octobre 2012 - 03:30 .


#2
Rawgrim

Rawgrim
  • Members
  • 11 534 messages
If the magic in Thedas makes it possible for Telephaty, sure.

#3
Josh3598

Josh3598
  • Members
  • 381 messages
Blood Magic is used for mind control, to an extent.

#4
Rawgrim

Rawgrim
  • Members
  • 11 534 messages

Josh3598 wrote...

Blood Magic is used for mind control, to an extent.


This is true. Maybe that area of magic simply falls under Blood Magic alltogether.

#5
Blessed Silence

Blessed Silence
  • Members
  • 1 381 messages
Hm.

Telepathy would be used more for communicating between people .. that's what the meaning is, right? If you want to use it for forcing people to confess etc, I think that would fall under Blood Magic, yeah.

I wouldn't mind Telekenesis though. Move objects around .. but I've been playing alot of ME2 lately, heh. Good suggestion though!

#6
ImperatorMortis

ImperatorMortis
  • Members
  • 2 571 messages

Josh3598 wrote...

Blood Magic is used for mind control, to an extent.


I'm not just talking about Mind Control though, I'm talking about stuff like reading their thoughts, or damaging their very psyche. 

Rawgrim wrote...

If the magic in Thedas makes it possible for Telephaty, sure.


Don't see why not. Considering all the schools of Magic, and specialzation there are I don't think it would be too far fetched for there to be Telepaths running about. Besides isn't the Terror/Horror entropy spell kind of like Telepathy? 

Modifié par ImperatorMortis, 17 octobre 2012 - 01:30 .


#7
Josh3598

Josh3598
  • Members
  • 381 messages

Rawgrim wrote...

Josh3598 wrote...

Blood Magic is used for mind control, to an extent.


This is true. Maybe that area of magic simply falls under Blood Magic alltogether.


Bioware has said that they're thinking about having you choose one single specialisation instead of two, but it affects the story in a way. So if they do run with this idea, it's entirely possible that we'll see at least one dialogue option using Blood Magic to mind control.

#8
hexaligned

hexaligned
  • Members
  • 3 166 messages
I like my Psionicist, so sure. Although I would agree with any new classes really, within reason.

#9
Josh3598

Josh3598
  • Members
  • 381 messages

ImperatorMortis wrote...

Josh3598 wrote...

Blood Magic is used for mind control, to an extent.


I'm not just talking about Mind Control though, I'm talking about stuff like reading their thoughts, or damaging their very psyche. 

Rawgrim wrote...

If the magic in Thedas makes it possible for Telephaty, sure.


Don't see why not. Considering all the schools of Magic, and specialzation there are I don't think it would be too far fetched for there to be Telepaths running about. Besides isn't the Terror/Horror entropy spell kind of like Telepathy? 


I don't know about reading thoughts, but I'm pretty sure controling someone's mind would allow you to damage their psyche. Mind control doesn't necessarily amount to making them do whatever you want them to.

#10
maslove23

maslove23
  • Members
  • 9 messages
I would like to see a "Dragon Slayer" mage specialization

#11
Rawgrim

Rawgrim
  • Members
  • 11 534 messages
One specialization might mess up the companions quite abit. Customization-wise. I`d hate to be forced to use "Aveline" constantly again, simply because nobody else can physically hold a shield.

#12
ImperatorMortis

ImperatorMortis
  • Members
  • 2 571 messages

Blessed Silence wrote...

Telepathy would be used more for communicating between people .. that's what the meaning is, right? If you want to use it for forcing people to confess etc, I think that would fall under Blood Magic, yeah.


Well yeah, but in many works of fiction Telepathy isn't just limited to that. Though that would be pretty awesome to communicate with your party covertly. Like during a conversation you and ask a party member a question without the other person knowing. Or you can use Telepathy to track someone/predict ambushes. 

Blood Magic control is a little different I think. It focuses more on the physical(blood), while Telepathy would focus more on the mental. 

Blessed Silence wrote...
I wouldn't mind Telekenesis though. Move objects around .. but I've been playing alot of ME2 lately, heh. Good suggestion though!


We already have Telekinetics. Force Mage. Its a really powerful specialization. 

#13
ImperatorMortis

ImperatorMortis
  • Members
  • 2 571 messages

Josh3598 wrote...

Rawgrim wrote...

Josh3598 wrote...

Blood Magic is used for mind control, to an extent.


This is true. Maybe that area of magic simply falls under Blood Magic alltogether.


Bioware has said that they're thinking about having you choose one single specialisation instead of two, but it affects the story in a way. So if they do run with this idea, it's entirely possible that we'll see at least one dialogue option using Blood Magic to mind control.


I think one specialization is pretty much confirmed. Partly to help add depth to your choice. I assume.. 

Rawgrim wrote...

One specialization might mess up the companions quite abit. Customization-wise. I`d hate to be forced to use "Aveline" constantly again, simply because nobody else can physically hold a shield.


Yeah I kind of hope they don't do that.again either. 

#14
Rawgrim

Rawgrim
  • Members
  • 11 534 messages

ImperatorMortis wrote...

Blessed Silence wrote...

Telepathy would be used more for communicating between people .. that's what the meaning is, right? If you want to use it for forcing people to confess etc, I think that would fall under Blood Magic, yeah.


Well yeah, but in many works of fiction Telepathy isn't just limited to that. Though that would be pretty awesome to communicate with your party covertly. Like during a conversation you and ask a party member a question without the other person knowing. Or you can use Telepathy to track someone/predict ambushes. 

Blood Magic control is a little different I think. It focuses more on the physical(blood), while Telepathy would focus more on the mental. 

Blessed Silence wrote...
I wouldn't mind Telekenesis though. Move objects around .. but I've been playing alot of ME2 lately, heh. Good suggestion though!


We already have Telekinetics. Force Mage. Its a really powerful specialization. 


That would be abit cool. You could give your female kossith muscle chic an order to garotte someone in the middle of the conversation. More fun than the murder knife.

#15
ImperatorMortis

ImperatorMortis
  • Members
  • 2 571 messages

Rawgrim wrote...

ImperatorMortis wrote...

Blessed Silence wrote...

Telepathy would be used more for communicating between people .. that's what the meaning is, right? If you want to use it for forcing people to confess etc, I think that would fall under Blood Magic, yeah.


Well yeah, but in many works of fiction Telepathy isn't just limited to that. Though that would be pretty awesome to communicate with your party covertly. Like during a conversation you and ask a party member a question without the other person knowing. Or you can use Telepathy to track someone/predict ambushes. 

Blood Magic control is a little different I think. It focuses more on the physical(blood), while Telepathy would focus more on the mental. 

Blessed Silence wrote...
I wouldn't mind Telekenesis though. Move objects around .. but I've been playing alot of ME2 lately, heh. Good suggestion though!


We already have Telekinetics. Force Mage. Its a really powerful specialization. 


That would be abit cool. You could give your female kossith muscle chic an order to garotte someone in the middle of the conversation. More fun than the murder knife.


Exactly! It would probably be easier to get in the mind of someone who's willing, but if someone is lying to your or trying to keep a secret it might be harder. Maybe it could rely on the Willpower stat? 

Just like Rogues need cunning to open locks, and in DA:O you needed strength to intimidate?

Modifié par ImperatorMortis, 17 octobre 2012 - 01:41 .


#16
Rawgrim

Rawgrim
  • Members
  • 11 534 messages

ImperatorMortis wrote...

Josh3598 wrote...

Rawgrim wrote...

Josh3598 wrote...

Blood Magic is used for mind control, to an extent.


This is true. Maybe that area of magic simply falls under Blood Magic alltogether.


Bioware has said that they're thinking about having you choose one single specialisation instead of two, but it affects the story in a way. So if they do run with this idea, it's entirely possible that we'll see at least one dialogue option using Blood Magic to mind control.


I think one specialization is pretty much confirmed. Partly to help add depth to your choice. I assume.. 

Rawgrim wrote...

One specialization might mess up the companions quite abit. Customization-wise. I`d hate to be forced to use "Aveline" constantly again, simply because nobody else can physically hold a shield.


Yeah I kind of hope they don't do that.again either. 


It wasn`t that i had anything against Aveline. But it felt abit wrong when my rogue was forced to work with the captain of the guard constantly. + she allways took up a spot, and that left it trickier to try out all of the other companions. Another thing was the deep road expedition. Varric is forced into the party. If you want Bethany along, and want her to end up as a warden, you have to have Anders as well. Now if your PC is an archer, you have 2 mages and 2 archers. Good luck with that one. All the problems like these would have been solved if they had just used the system they used in the first game. I had Oghren use an axe and a shield loads of time. And my rogues used bows and melee weapons. Gave the game some great replay value.

#17
ImperatorMortis

ImperatorMortis
  • Members
  • 2 571 messages

Rawgrim wrote...

ImperatorMortis wrote...

Josh3598 wrote...

Rawgrim wrote...

Josh3598 wrote...

Blood Magic is used for mind control, to an extent.


This is true. Maybe that area of magic simply falls under Blood Magic alltogether.


Bioware has said that they're thinking about having you choose one single specialisation instead of two, but it affects the story in a way. So if they do run with this idea, it's entirely possible that we'll see at least one dialogue option using Blood Magic to mind control.


I think one specialization is pretty much confirmed. Partly to help add depth to your choice. I assume.. 

Rawgrim wrote...

One specialization might mess up the companions quite abit. Customization-wise. I`d hate to be forced to use "Aveline" constantly again, simply because nobody else can physically hold a shield.


Yeah I kind of hope they don't do that.again either. 


It wasn`t that i had anything against Aveline. But it felt abit wrong when my rogue was forced to work with the captain of the guard constantly. + she allways took up a spot, and that left it trickier to try out all of the other companions. Another thing was the deep road expedition. Varric is forced into the party. If you want Bethany along, and want her to end up as a warden, you have to have Anders as well. Now if your PC is an archer, you have 2 mages and 2 archers. Good luck with that one. All the problems like these would have been solved if they had just used the system they used in the first game. I had Oghren use an axe and a shield loads of time. And my rogues used bows and melee weapons. Gave the game some great replay value.


I understand, though I'm of the opinion that Fenris makes a better Tank anyway(especially with a Mod that allows him to use a Sword, and Board).

#18
Rawgrim

Rawgrim
  • Members
  • 11 534 messages

ImperatorMortis wrote...

Rawgrim wrote...

ImperatorMortis wrote...

Blessed Silence wrote...

Telepathy would be used more for communicating between people .. that's what the meaning is, right? If you want to use it for forcing people to confess etc, I think that would fall under Blood Magic, yeah.


Well yeah, but in many works of fiction Telepathy isn't just limited to that. Though that would be pretty awesome to communicate with your party covertly. Like during a conversation you and ask a party member a question without the other person knowing. Or you can use Telepathy to track someone/predict ambushes. 

Blood Magic control is a little different I think. It focuses more on the physical(blood), while Telepathy would focus more on the mental. 

Blessed Silence wrote...
I wouldn't mind Telekenesis though. Move objects around .. but I've been playing alot of ME2 lately, heh. Good suggestion though!


We already have Telekinetics. Force Mage. Its a really powerful specialization. 


That would be abit cool. You could give your female kossith muscle chic an order to garotte someone in the middle of the conversation. More fun than the murder knife.


Exactly! It would probably be easier to get in the mind of someone who's willing, but if someone is lying to your or trying to keep a secret it might be harder. Maybe it could rely on the Willpower stat? 

Just like Rogues need cunning to open locks, and in DA:O you needed strength to intimidate?


Willpower sounds like the best stat for it. But i am worried that it would get overpowered. I`d end up asking myself "why can`t i just make every enemy kill himself?". I think it might be better if its more of a perk, tied to another magic skill. Meaning you can just use it to comuicate with someone willing. And maybe a different perk to use in conversations. Giving you a chance to spot lies and such.

#19
Rawgrim

Rawgrim
  • Members
  • 11 534 messages

ImperatorMortis wrote...

Rawgrim wrote...

ImperatorMortis wrote...

Josh3598 wrote...

Rawgrim wrote...

Josh3598 wrote...

Blood Magic is used for mind control, to an extent.


This is true. Maybe that area of magic simply falls under Blood Magic alltogether.


Bioware has said that they're thinking about having you choose one single specialisation instead of two, but it affects the story in a way. So if they do run with this idea, it's entirely possible that we'll see at least one dialogue option using Blood Magic to mind control.


I think one specialization is pretty much confirmed. Partly to help add depth to your choice. I assume.. 

Rawgrim wrote...

One specialization might mess up the companions quite abit. Customization-wise. I`d hate to be forced to use "Aveline" constantly again, simply because nobody else can physically hold a shield.


Yeah I kind of hope they don't do that.again either. 


It wasn`t that i had anything against Aveline. But it felt abit wrong when my rogue was forced to work with the captain of the guard constantly. + she allways took up a spot, and that left it trickier to try out all of the other companions. Another thing was the deep road expedition. Varric is forced into the party. If you want Bethany along, and want her to end up as a warden, you have to have Anders as well. Now if your PC is an archer, you have 2 mages and 2 archers. Good luck with that one. All the problems like these would have been solved if they had just used the system they used in the first game. I had Oghren use an axe and a shield loads of time. And my rogues used bows and melee weapons. Gave the game some great replay value.


I understand, though I'm of the opinion that Fenris makes a better Tank anyway(especially with a Mod that allows him to use a Sword, and Board).


I couldn`t bring myself to use that creature. He looked like he was copied and pasted into the game from some jrpg. He looked so out of place. I belive I sold him to a slaver, hehe.

#20
ImperatorMortis

ImperatorMortis
  • Members
  • 2 571 messages

Josh3598 wrote...

I don't know about reading thoughts, but I'm pretty sure controling someone's mind would allow you to damage their psyche. Mind control doesn't necessarily amount to making them do whatever you want them to.


Maybe. It could probably be more subtle like Jedi mind trick, or just knowing that the NPC is lying about something. 

If they did add mind control it probably wouldn't be as "brute force" as Blood Magic. 

Rawgrim wrote...

Willpower sounds like the best stat for it. But i am worried that it would get overpowered. I`d end up asking myself "why can`t i just make every enemy kill himself?". I think it might be better if its more of a perk, tied to another magic skill. Meaning you can just use it to comuicate with someone willing. And maybe a different perk to use in conversations. Giving you a chance to spot lies and such.


Well it would have to be balanced. Like I said Telepathy mind control probably wouldn't be as direct as Blood control. 

I'd like it to be stuff like. Sensing things(Spider Sense!), making someone "accidently" spill some valuable information, the option of knowing if someone is lying to you. And maybe if you over do it, it could have some consequences.

Like after a while a specific NPC who you have been repeatedly mind screwing without consent might just catch on, and become hostile? Especially if you've been delving into your LI's mind without permission. 

Modifié par ImperatorMortis, 17 octobre 2012 - 01:51 .


#21
Rawgrim

Rawgrim
  • Members
  • 11 534 messages
Here is an idea. Maybe a companion has that ability. Very rare ability. A Tevinter Magister, maybe. Uses it to give advice and whatsnot during conversations. BUT he could be lying. Manipulating you to make bad choices to serve his own ends. Might spice the game up too?

#22
ImperatorMortis

ImperatorMortis
  • Members
  • 2 571 messages

Rawgrim wrote...

Here is an idea. Maybe a companion has that ability. Very rare ability. A Tevinter Magister, maybe. Uses it to give advice and whatsnot during conversations. BUT he could be lying. Manipulating you to make bad choices to serve his own ends. Might spice the game up too?


Well yeah that would be cool. Though I would feel hella jealous that, that NPC got the power, and not me. :(

Though I like the idea of some telepathic/blood mage NPC's being able to mentally manipulate you(unless you have high or decent willpower or something). 

#23
Rawgrim

Rawgrim
  • Members
  • 11 534 messages

ImperatorMortis wrote...

Rawgrim wrote...

Here is an idea. Maybe a companion has that ability. Very rare ability. A Tevinter Magister, maybe. Uses it to give advice and whatsnot during conversations. BUT he could be lying. Manipulating you to make bad choices to serve his own ends. Might spice the game up too?


Well yeah that would be cool. Though I would feel hella jealous that, that NPC got the power, and not me. :(

Though I like the idea of some telepathic/blood mage NPC's being able to mentally manipulate you(unless you have high or decent willpower or something). 


You could get it. Just need to get enough influence over the fellow, so he can teach you the spec. Same as how you got the shapeshifter spec from Morrigan in the first game.

#24
Vandicus

Vandicus
  • Members
  • 2 426 messages

maslove23 wrote...

I would like to see a "Dragon Slayer" mage specialization


Wouldn't that see really limited use? A "mabari slayer" or "tal vashoth slayer" specialization would've gotten more use in DA2.

#25
Wifflebottom

Wifflebottom
  • Members
  • 381 messages
I wouldn't mind at all if they just completely stole the Mesmer concept from Guild Wars. I freaking love purple...