I was expecting something a bit more... substantial with the recent sniper updates, and the option to toggle snap-to-target on or off is one feature I'd really like to see implemented.
Modifié par GeneralElectric, 24 octobre 2012 - 01:32 .
Modifié par GeneralElectric, 24 octobre 2012 - 01:32 .
\\Skullheart wrote...
Maybe because you don't use a mouse to play
Modifié par The Turtle Boat, 17 octobre 2012 - 03:26 .
djspectre wrote...
Aiming with a mouse is easier, even with dual analog sticks, it's nearly impossible to aim properly without aim-assist.
This limitation is also why the rise of 'slow' FPS games such as call of duty (with the aim-down-the-barrel mechanic) became so popular: Consoles couldn't do what Quake 3 or Unreal Tournament 2004 needed in the way of fast run-and-gun.
With there being more console players than PC players (a guess), thus gave rise to aim-assist mechanic so that console games could be more fast paced and pc-like.
Emerald_Phoenix wrote...
I am also not a fan. Wish this was a toggle option in a menu at the least.
Guest_Jiovanie-_*
djspectre wrote...
Aiming with a mouse is easier, even with dual analog sticks, it's nearly impossible to aim properly without aim-assist.
This limitation is also why the rise of 'slow' FPS games such as call of duty (with the aim-down-the-barrel mechanic) became so popular: Consoles couldn't do what Quake 3 or Unreal Tournament 2004 needed in the way of fast run-and-gun.
With there being more console players than PC players (a guess), thus gave rise to aim-assist mechanic so that console games could be more fast paced and pc-like.
Modifié par GeneralElectric, 17 octobre 2012 - 03:46 .
Annomander wrote...
djspectre wrote...
Aiming with a mouse is easier, even with dual analog sticks, it's nearly impossible to aim properly without aim-assist.
This limitation is also why the rise of 'slow' FPS games such as call of duty (with the aim-down-the-barrel mechanic) became so popular: Consoles couldn't do what Quake 3 or Unreal Tournament 2004 needed in the way of fast run-and-gun.
With there being more console players than PC players (a guess), thus gave rise to aim-assist mechanic so that console games could be more fast paced and pc-like.
Woah. Yes, they "attempted" to make shooters faster paced. Yes, its pretty much impossible to aim without auto-assist on analogue sticks. But no.....
NO
NO
I will NOT have my beloved Unreal Tournament and my beloved Quake 3 Arena compared to those shoddy console-kiddy shooters. I will not stand for this!
There are only 2 REAL multiplayer FPS games, and those are UT and Quake. There are no other games that even come close to matching the speed, the ferocity, the intensity and the sheer ridiculousness of UT and Quake.
Modifié par Yajuu Omoi, 17 octobre 2012 - 03:50 .
djspectre wrote...
Aiming with a mouse is easier, even with dual analog sticks, it's nearly impossible to aim properly without aim-assist.
This limitation is also why the rise of 'slow' FPS games such as call of duty (with the aim-down-the-barrel mechanic) became so popular: Consoles couldn't do what Quake 3 or Unreal Tournament 2004 needed in the way of fast run-and-gun.
With there being more console players than PC players (a guess), thus gave rise to aim-assist mechanic so that console games could be more fast paced and pc-like.
Guest_lightsnow13_*