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Snap-to-Target (Aim Assist) on Consoles: Why Not Add an Option to Turn It Off?


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#1
GeneralElectric

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I'm curious to know why the developers added snap-to-target (aim assist, auto-targeting, auto-aim), to multiplayer on the console versions of ME3. It is seriously plaguing my experience as a sniper on XBox. Quick scoping is a nightmare and landing headshots is far tougher than it should be. Too often I aim my reticle at an enemy's head, scope, and discover that I'm focusing on the enemy's torso or a completely different enemy! Are there any plans to add a toggle for this horrid feature? If not, can you tell me why it has to be there?

I was expecting something a bit more... substantial with the recent sniper updates, and the option to toggle snap-to-target on or off is one feature I'd really like to see implemented.

Modifié par GeneralElectric, 24 octobre 2012 - 01:32 .


#2
Skullheart

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Maybe because you don't use a mouse to play

#3
JaimasOfRaxis

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Skullheart wrote...

Maybe because you don't use a mouse to play

\\

That doesn't mean we need it. Aim assistance in ME3 comes in two flavors.

1. Does not work 90% of the time

2. Causes you to turn 180 and auto-target a swarmer behind you when you're trying to line up a Claymore blast on the Banshee coming to make you its ****.

It's more than annoying: it's an active hindrance.

#4
The Turtle Boat

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Agreed. I've had occasions when I quickly ADS to find my scope pointed at the (empty) space between two soldiers. Like, really? I'm also pretty sure I've been auto-aimed to an enemy behind a wall. This is a terrible annoyance in a regular game, and a death sentence in a solo match.

This needs to be fixed. It couldn't be that difficult to fix, could it?

Modifié par The Turtle Boat, 17 octobre 2012 - 03:26 .


#5
djspectre

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Aiming with a mouse is easier, even with dual analog sticks, it's nearly impossible to aim properly without aim-assist.

This limitation is also why the rise of 'slow' FPS games such as call of duty (with the aim-down-the-barrel mechanic) became so popular: Consoles couldn't do what Quake 3 or Unreal Tournament 2004 needed in the way of fast run-and-gun.

With there being more console players than PC players (a guess), thus gave rise to aim-assist mechanic so that console games could be more fast paced and pc-like.

#6
Rip504

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Auto-Aim is one of the worse features in gaming. Not only ME3.
A lot of Auto-... are bad features IMO.

#7
Rib0flavin

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Never understood why there isn't an option to turn it off. I hate it when it aims at the swarmer instead of the ravager I had lined up.

#8
Tallgeese_VII

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Remove it?
How am I suppose to kill Swarmer without it?

#9
Emerald_Phoenix

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I am also not a fan. Wish this was a toggle option in a menu at the least.

#10
BridgeBurner

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djspectre wrote...

Aiming with a mouse is easier, even with dual analog sticks, it's nearly impossible to aim properly without aim-assist.

This limitation is also why the rise of 'slow' FPS games such as call of duty (with the aim-down-the-barrel mechanic) became so popular: Consoles couldn't do what Quake 3 or Unreal Tournament 2004 needed in the way of fast run-and-gun.

With there being more console players than PC players (a guess), thus gave rise to aim-assist mechanic so that console games could be more fast paced and pc-like.



Woah. Yes, they "attempted" to make shooters faster paced. Yes, its pretty much impossible to aim without auto-assist on analogue sticks. But no.....

NO

NO

I will NOT have my beloved Unreal Tournament and my beloved Quake 3 Arena compared to those shoddy console-kiddy shooters. I will not stand for this!

There are only 2 REAL multiplayer FPS games, and those are UT and Quake. There are no other games that even come close to matching the speed, the ferocity, the intensity and the sheer ridiculousness of UT and Quake.

#11
tMc Tallgeese

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Djspectre is right about the mouse being more acurate and allowing a greater level of response. PC games offer better aim controls while console games offer better movement controls. This has been my experience thus far.

#12
oO Stryfe Oo

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Emerald_Phoenix wrote...

I am also not a fan. Wish this was a toggle option in a menu at the least.


Took the words right out of my mouth. I can understand if others like it, but at least give us an option to remove it.

#13
CptSketch13

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auto aiming with a sniper is horrible

#14
Guest_Jiovanie-_*

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I do hate this. When I have the aiming crosshair(Whatever that blue thing is called), I go for a scope(Since one of my guns usually has a scope), and I'm aiming at the enemies crotch. I was aiming at his head, nut/vag/quadshots do no critical damage(Oddly enough).

Also, If I'm going for a scope where that little light blue circle that is where my guns usually fire, I'd appreciate it if when I go for a scope that it is on the enemy I was going for. l literally have to aim in another direction to go where I want for quickdraw scope shots.

#15
GeneralElectric

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djspectre wrote...

Aiming with a mouse is easier, even with dual analog sticks, it's nearly impossible to aim properly without aim-assist.

This limitation is also why the rise of 'slow' FPS games such as call of duty (with the aim-down-the-barrel mechanic) became so popular: Consoles couldn't do what Quake 3 or Unreal Tournament 2004 needed in the way of fast run-and-gun.

With there being more console players than PC players (a guess), thus gave rise to aim-assist mechanic so that console games could be more fast paced and pc-like.


This makes sense, I'm just surprised that you can't turn the feature off. Mass Effect is a clunky/slowish game for a shooter, so aim assist adds very little to the experience. In fact, it detracts from it.

Modifié par GeneralElectric, 17 octobre 2012 - 03:46 .


#16
Yajuu Omoi

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Annomander wrote...

djspectre wrote...

Aiming with a mouse is easier, even with dual analog sticks, it's nearly impossible to aim properly without aim-assist.

This limitation is also why the rise of 'slow' FPS games such as call of duty (with the aim-down-the-barrel mechanic) became so popular: Consoles couldn't do what Quake 3 or Unreal Tournament 2004 needed in the way of fast run-and-gun.

With there being more console players than PC players (a guess), thus gave rise to aim-assist mechanic so that console games could be more fast paced and pc-like.



Woah. Yes, they "attempted" to make shooters faster paced. Yes, its pretty much impossible to aim without auto-assist on analogue sticks. But no.....

NO

NO

I will NOT have my beloved Unreal Tournament and my beloved Quake 3 Arena compared to those shoddy console-kiddy shooters. I will not stand for this!

There are only 2 REAL multiplayer FPS games, and those are UT and Quake. There are no other games that even come close to matching the speed, the ferocity, the intensity and the sheer ridiculousness of UT and Quake.


You forgot Halo, ya know, the most well known, and BEST FPS Multiplayer. Which was created by Bungie? (Which 343 is trying to ruin)

Modifié par Yajuu Omoi, 17 octobre 2012 - 03:50 .


#17
BACON4BREAKFAST

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I usually play pc but i bought me3 on xbox because more of my friends play it on the box.

The auto aim is garbage and the fact the game wont let you turn the camera with the right stick while running (the way I hold the controller allows me to do both) so anytime I need to do sharp turns I'm running blind for a few seconds.

I would buy it on PC, but I have waaay to much time invested already...

#18
JaimasOfRaxis

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djspectre wrote...

Aiming with a mouse is easier, even with dual analog sticks, it's nearly impossible to aim properly without aim-assist.

This limitation is also why the rise of 'slow' FPS games such as call of duty (with the aim-down-the-barrel mechanic) became so popular: Consoles couldn't do what Quake 3 or Unreal Tournament 2004 needed in the way of fast run-and-gun.

With there being more console players than PC players (a guess), thus gave rise to aim-assist mechanic so that console games could be more fast paced and pc-like.


Speak for yourself, brah. I know some frankly terrifyingly good shots in several games.

#19
ShwdGanon

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Would Love to toggle that crap Aim Assist off

#20
Guest_lightsnow13_*

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Has anyone felt like it's gotten worse since the patch/DLC?

#21
Knockingbr4in

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Need an OFFICIAL petition to have the option to turn it on/off.

#22
Trae ThaThruth

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Can't say I have the same issue as others here with the auto-aim sure once or twice a game I will auto to sumthing I don't want but I zoom out and rezoom quickly and can normally find my target then. Also since I've already finished the 1k HS challenge can't say I have a hard time finding that headpop.

On a side note mouse does allow for quicker response when enemys are closing in from different sides,letting u move around 360 way faster then console buttt ill stay with console fps a lot less auto-aim bots/chams on console

#23
D Wrecks

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Agreed. I don't understand why developers don't understand that aim assist is always more annoying than helpful (protip: it's never helpful) and no one likes it.

#24
Riot Inducer

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The real issue is how the auto aim affects zooming in, (much more noticeable with scoped weapons but it happens unscoped too). Far to often the auto aim will jump you to another random target or halfway between your original target and the one auto aim decided you should be aiming at instead. Really all they need to do is remove aim assist while making the transition from unzoomed to zoomed as it is the only reason the thing is any issue at all.

Also while we're at it we really need higher sensitivity settings, it's a bit absurd that I can't move my scope fast enough to lead a casually jogging trooper.

#25
darkpassenger2342

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+10000