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Snap-to-Target (Aim Assist) on Consoles: Why Not Add an Option to Turn It Off?


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#76
GeneralElectric

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The other thing that's bothering me is that in this thread, a number of people talk about the demo not having a snap-to-target or autotargeting system. Why was that changed? Why isn't there an option to turn this feature on/off?

Modifié par GeneralElectric, 19 octobre 2012 - 08:49 .


#77
Arppis

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Skullheart wrote...

Maybe because you don't use a mouse to play


Don't need it. It's like the one in call of duty, your aim "pops" in the closest target near center screen. You can play fine without it. It's annoying at times, targeting some swarmers.

#78
Rib0flavin

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Lord_Sirian wrote...

Because it would be much harder to aim if you didn't have it.

......


All I got to say to this little bit is,

Not a single consule player who is experienced with any kind of shooter would struggle with aim without it. If you are, then shooters aren't for you. The massive problem with this games "Auto aim" is it re-targets something else for you. I have one enemy's head lined up, I aim down the scope and now I am aiming at something completley different.

#79
GeneralElectric

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From Derek:

Derek Hollan wrote...

GeneralElectric wrote...

Hi Derek,

I was wondering if you can comment on the use of aim assist/snap-to-target on consoles. Why was this implemented and is there a way to remove it or tone it down? It's extremely frustrating to play as a sniper and constantly be directed to an enemy that you weren't originally pointing at when you scope, and it makes headshots with heavy weapons unbearable if you try to redirect your aim while under cloak (since your cooldown time will be high).


This was a debate issue during development and it was finally decided to keep it since MP does not have a time slow feature during sniping (we did try that too). In order to make sniping more viable we had to keep a snap-to-target feature. This was to help the majority of players. The few really good snipers kind of had to bite the bullet on that one. No pun intended.


I appreciate finally receiving a response, so thank you, Derek. But now I'm curious; did you consider adding snap-to-target as a toggled option? Would it ruin sniping somehow even for the decent snipers if they could turn it off?

#80
Tom1029

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Contrary to popular opinion, it is far from impossible to aim correctly without auto-aim when using analogue sticks. The difficulty comes from switching between gams that do use AA and games that don't.
PC master race still has an easier time aiming though.

#81
GeneralElectric

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Tom1029 wrote...

PC master race still has an easier time aiming though.


I certainly won't debate that, but I'd like to understand why we weren't given the option to turn snap-to-target off...

#82
Tom1029

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GeneralElectric wrote...

Tom1029 wrote...

PC master race still has an easier time aiming though.


I certainly won't debate that, but I'd like to understand why we weren't given the option to turn snap-to-target off...

Artistic Integrity?

Operation Flashpoint had this option, it was awesome but made switching back to Halo a pain in the arse.

#83
GeneralElectric

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Tom1029 wrote...

Operation Flashpoint had this option, it was awesome but made switching back to Halo a pain in the arse.


Did Halo feel clunky after?

#84
calavash

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Yes please please please give use this option

#85
Cundu_Ertur

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djspectre wrote...

Aiming with a mouse is easier, even with dual analog sticks, it's nearly impossible to aim properly without aim-assist.

This limitation is also why the rise of 'slow' FPS games such as call of duty (with the aim-down-the-barrel mechanic) became so popular: Consoles couldn't do what Quake 3 or Unreal Tournament 2004 needed in the way of fast run-and-gun.

With there being more console players than PC players (a guess), thus gave rise to aim-assist mechanic so that console games could be more fast paced and pc-like.

Wrong. There is nothing inherently impossible with aiming with a controller.

When I have the reticle directly over the target's head, I've already done the aiming part. What 'aim assist' does is it moves where I am already focused to somewhere else. Either a swarmer, or something behind cover, or a threatening part of the empty sky. It is not in any way a help, or an aid, or a benefit.

Zoom where I am pointing. I am pointing at the thing I want to zoom on. Do not zoom where I am not pointing.

#86
GeneralElectric

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Cundu_Ertur wrote...

Zoom where I am pointing. I am pointing at the thing I want to zoom on. Do not zoom where I am not pointing.


Exactly. Does anyone know why this wasn't added as a console game option rather than as a permanently detracting game feature?

Modifié par GeneralElectric, 20 octobre 2012 - 01:23 .


#87
Wildfire00000

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Bump, need to keep this near the top.

#88
GeneralElectric

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Any other thoughts?

#89
Tom1029

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GeneralElectric wrote...

Tom1029 wrote...

Operation Flashpoint had this option, it was awesome but made switching back to Halo a pain in the arse.


Did Halo feel clunky after?


It made it impossible to aim, not so much clunky as trying to drag a screaming child through a shop.

#90
Installation17

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I beileve there is an auto-aim switch in the options menu.
If I'm mistaken, then, too bad.
Aim assit was better in ME1, where it simply expanded the hitbox of enemies.

Modifié par Installation17, 20 octobre 2012 - 07:29 .


#91
BlackbirdSR-71C

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Ever noticed how all the best players are from the Xbox community? Yeah... ;)

#92
Guglio08

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Annomander wrote...

There are only 2 REAL multiplayer FPS games, and those are UT and Quake. There are no other games that even come close to matching the speed, the ferocity, the intensity and the sheer ridiculousness of UT and Quake.

MAG. That is all.

#93
GeneralElectric

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Installation17 wrote...

I beileve there is an auto-aim switch in the options menu.
If I'm mistaken, then, too bad.


You are definitely mistaken, but there should be.

#94
Arppis

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And then we only need to remap the "activate" button to same button with reload and we are golden.

#95
An English Gamer

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Pity they couldn't have just introduced a mouse and keyboard controller scheme for consoles... :|

Also to those of you calling for no aim assist on consoles: Go onto Halo and try and shoot your team-mates. Now try shooting enemies. Notice the difference?

#96
GeneralElectric

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An English Gamer wrote...

Pity they couldn't have just introduced a mouse and keyboard controller scheme for consoles... :|

Also to those of you calling for no aim assist on consoles: Go onto Halo and try and shoot your team-mates. Now try shooting enemies. Notice the difference?


I'm calling for an option to turn off snap-to-target. "Aim assist" seems so vague, even though that's what I was originally calling the issue. What kinds of aim assist are there? Derek mentioned a time slow feature when sniping, and there's the annoying snap-to-target. He admits that good snipers had to "bite the bullet" on that feature, which implies that players can get good without the snap-to-target type of aim assist. Why was it made a feature, then, rather than an option?

Modifié par GeneralElectric, 20 octobre 2012 - 08:40 .


#97
Starquake

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I really dislike the aim assist. They had the option to turn it off in the previous Mass Effect games and they should have included that feature in the third. It always seems to turn me around and point at the smallest concern-like a Swarmer-instead of taking the kill shot on the Banshee that is charging at me. Also, when trying to track a target, the scope moves slower and have difficulty lining up a head shot while the lowly Cannibal jogs circles around us, and then the aim will overshoot and fly far off target.

I could add my dislike for the Magic A-Button, when I desperately need to run away, I'm snapping to ever single piece of cover instead of bolting down the wide open hallway.

#98
ollpet

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just droped in to say, i agree Bioware make it happend.

#99
TG XTerminatorX

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 Without a mouse, we need aim assist, but that doesn't necessarily mean snap-to-target. It should give us a little extra as far as hit boxes, which every game does to some degree, and let us do the actual aim.

#100
Tom1029

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We don't need aim assist.