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Snap-to-Target (Aim Assist) on Consoles: Why Not Add an Option to Turn It Off?


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#126
Daiye

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This doesnt satisfy those of you who demand an answer as to why its not abled to toggled on and off but in the ask derek thread he responded to a quesiton about autoaim.

GeneralElectric wrote...

Hi Derek,

I was wondering if you can comment on the use of aim assist/snap-to-target on consoles. Why was this implemented and is there a way to remove it or tone it down? It's extremely frustrating to play as a sniper and constantly be directed to an enemy that you weren't originally pointing at when you scope, and it makes headshots with heavy weapons unbearable if you try to redirect your aim while under cloak (since your cooldown time will be high).


And Derek responded:

This was a debate issue during development and it was finally decided to keep it since MP does not have a time slow feature during sniping (we did try that too). In order to make sniping more viable we had to keep a snap-to-target feature. This was to help the majority of players. The few really good snipers kind of had to bite the bullet on that one. No pun intended.

#127
Wildfire00000

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Bump.

#128
Epique Phael767

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JaimasOfRaxis wrote...

Skullheart wrote...

Maybe because you don't use a mouse to play


That doesn't mean we need it. Aim assistance in ME3 comes in two flavors.

1. Does not work 90% of the time

2. Causes you to turn 180 and auto-target a swarmer behind you when you're trying to line up a Claymore blast on the Banshee coming to make you its ****.

It's more than annoying: it's an active hindrance.

This.


/signed

#129
GordianKnot42

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GeneralElectric wrote...

GordianKnot42 wrote...

Because without it I would be able to hit a darn thing. :-)


Even Swarmers?


Oops.  I meant to type I *wouldn't* be able to hit a darn thing.  Especially Swarmers.  :-)

I never even noticed we had snap-to-target until recently.  Is it new?  Personally I appreciate having it, but I think having an option to turn it on or off is a great idea.

#130
GeneralElectric

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It's not new. Some people think it got worse when Retaliation was released, though, which is not my experience. It's bad, but not necessarily worse.

Modifié par GeneralElectric, 24 octobre 2012 - 03:09 .


#131
GeneralElectric

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BellHanger wrote...

I agree, consoles need better sensitivity options and the ability to toggle the auto-aim feature in this game. I don't know about you guys but I think theres a problem when hipfiring a sniper rifle is more accurate than fighting with the game's auto aim.


That second point's a good one. Sniper rifles are supposed to be inaccurate when hip-fired; they shouldn't deal less damage. Sniping in this game is full of issues.

Modifié par GeneralElectric, 24 octobre 2012 - 01:11 .


#132
Kyukitsune

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I play on 360, and while I agree it should be an option to turn auto-aim(or snap-to-targeting or whatever) on/off, Ive never really noticed or had a problem with it. My aiming doesnt magicly zoom somewhere else to something I wasnt pointing my gun at already. I will admit I dont do much sniping, but only occasionally will the zoom not be on the target (and even then its maybe a little to the side. Nothing I cant fix.) Maybe its just me, but... eh.

#133
THE MAD BLASTER

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Yajuu Omoi wrote...

Annomander wrote...

djspectre wrote...

Aiming with a mouse is easier, even with dual analog sticks, it's nearly impossible to aim properly without aim-assist.

This limitation is also why the rise of 'slow' FPS games such as call of duty (with the aim-down-the-barrel mechanic) became so popular: Consoles couldn't do what Quake 3 or Unreal Tournament 2004 needed in the way of fast run-and-gun.

With there being more console players than PC players (a guess), thus gave rise to aim-assist mechanic so that console games could be more fast paced and pc-like.



Woah. Yes, they "attempted" to make shooters faster paced. Yes, its pretty much impossible to aim without auto-assist on analogue sticks. But no.....

NO

NO

I will NOT have my beloved Unreal Tournament and my beloved Quake 3 Arena compared to those shoddy console-kiddy shooters. I will not stand for this!

There are only 2 REAL multiplayer FPS games, and those are UT and Quake. There are no other games that even come close to matching the speed, the ferocity, the intensity and the sheer ridiculousness of UT and Quake.


You forgot Halo, ya know, the most well known, and BEST FPS Multiplayer. Which was created by Bungie? (Which 343 is trying to ruin)


not this again......i swear are there halo 4 complainers on ever damn board these days, wait untill you actually play the FULL game and then decide if its ruined. <_< i swear, kids these days.

Modifié par THE MAD BLASTER, 24 octobre 2012 - 01:38 .


#134
GeneralElectric

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Epique Phael767 wrote...
This.


/signed


Anyone else? :P

#135
Tom1029

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I will sign if people admit it is possible to aim fine using analogue sticks. Not as well as a mouse but that is due to mice being superior.

#136
Maker MEDA

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It's a BABY training wheels!

Someone TURN IT OFF!!

#137
KableLudbolt

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I play on PC, and while used to it, I found console controllers work fine. Especially for something like this, enemies aren't fast(generally) and auto-aim should never be forced in any shooter. ever. Some people like to learn how to fine aim with a controller(totally possible).

Modifié par KableLudbolt, 24 octobre 2012 - 10:57 .


#138
Korruptor

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Auto Aim is whack.
Needs a toggle. Now.

#139
GeneralElectric

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KableLudbolt wrote...

I play on PC, and while used to it, I found console controllers work fine. Especially for something like this, enemies aren't fast(generally) and auto-aim should never be forced in any shooter. ever. Some people like to learn how to fine aim with a controller(totally possible).


That's my thought about this game. The enemies move fairly slowly so would disabling auto aim screw people up that much? Apparently the devs think so, but I wonder if they considered a toggle or if they could eventually implement that with a patch.

#140
Wildfire00000

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Turn off auto-aim/snap-to-target/whatever the name for the feature is! Please, I beg of you. I'll do anything...and I do mean anything. ;)

#141
Jackums

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Yes, please.

#142
GeneralElectric

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Wildfire00000 wrote...

Turn off auto-aim/snap-to-target/whatever the name for the feature is! Please, I beg of you. I'll do anything...and I do mean anything. ;)


I... better leave this comment alone ;P But seriously, was a toggle option ever in consideration?

Modifié par GeneralElectric, 25 octobre 2012 - 05:23 .


#143
GeneralElectric

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Bryan Johnson wrote...

darkpassenger2342 wrote...

bryan, will they ever try to remove auto-aim from consoles?

also, do you eat that gravy with french fries stuff too? ( poutine? looked really gross)


I am not sure what the future will hold, it is a design decision

Yes I absolutely enjoy poutine.


I'm glad to see more people questioning this issue!

#144
Wildfire00000

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Bump. Gotta keep this topic alive!

#145
NavySEALCommand

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Annomander wrote...

djspectre wrote...

Aiming with a mouse is easier, even with dual analog sticks, it's nearly impossible to aim properly without aim-assist.

This limitation is also why the rise of 'slow' FPS games such as call of duty (with the aim-down-the-barrel mechanic) became so popular: Consoles couldn't do what Quake 3 or Unreal Tournament 2004 needed in the way of fast run-and-gun.

With there being more console players than PC players (a guess), thus gave rise to aim-assist mechanic so that console games could be more fast paced and pc-like.



Woah. Yes, they "attempted" to make shooters faster paced. Yes, its pretty much impossible to aim without auto-assist on analogue sticks. But no.....

NO

NO

I will NOT have my beloved Unreal Tournament and my beloved Quake 3 Arena compared to those shoddy console-kiddy shooters. I will not stand for this!

There are only 2 REAL multiplayer FPS games, and those are UT and Quake. There are no other games that even come close to matching the speed, the ferocity, the intensity and the sheer ridiculousness of UT and Quake.


THIS. Nothing has ever matched, currently matches, or will ever match the intensity of a godlike free-for-all in UT2004 while you play as Bugs Bunny. 

#146
Cundu_Ertur

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ME2 had a toggle for this. Why did ME3 get a DOWNGRADE from ME2?
It isn't like this is something completely new that the user base is pulling out of their collective nether orifice, games have had this for generations. Millennia. AEONS. Before the first stars coalesced from the primaeval choas of the big bang, there was aim assist toggle for shooters.

#147
BetrayerOfNihil

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I ain't some crouch-jumping, 360-quick-scoping punkass, I don't want or need aim assist. The option to turn it off should have always been there.

#148
GeneralElectric

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Cundu_Ertur wrote...

ME2 had a toggle for this. Why did ME3 get a DOWNGRADE from ME2?


Did ME2? I don't remember... But I'm sure it has to do with the multiplayer that's in ME3. I still don't understand why it's not a toggle, though, considering that enemies move fairly slowly and other games have gotten away with it just fine. AND, as I've mentioned before, I heard it wasn't in the multiplayer demo, and people did well enough then.

Modifié par GeneralElectric, 29 octobre 2012 - 06:11 .


#149
GeneralElectric

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Wildfire00000 wrote...

Bump. Gotta keep this topic alive!



#150
GeneralElectric

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Or not :(