Snap-to-Target (Aim Assist) on Consoles: Why Not Add an Option to Turn It Off?
#126
Posté 22 octobre 2012 - 08:29
GeneralElectric wrote...
Hi Derek,
I was wondering if you can comment on the use of aim assist/snap-to-target on consoles. Why was this implemented and is there a way to remove it or tone it down? It's extremely frustrating to play as a sniper and constantly be directed to an enemy that you weren't originally pointing at when you scope, and it makes headshots with heavy weapons unbearable if you try to redirect your aim while under cloak (since your cooldown time will be high).
And Derek responded:
This was a debate issue during development and it was finally decided to keep it since MP does not have a time slow feature during sniping (we did try that too). In order to make sniping more viable we had to keep a snap-to-target feature. This was to help the majority of players. The few really good snipers kind of had to bite the bullet on that one. No pun intended.
#127
Posté 23 octobre 2012 - 03:14
#128
Posté 23 octobre 2012 - 03:15
This.JaimasOfRaxis wrote...
Skullheart wrote...
Maybe because you don't use a mouse to play
That doesn't mean we need it. Aim assistance in ME3 comes in two flavors.
1. Does not work 90% of the time
2. Causes you to turn 180 and auto-target a swarmer behind you when you're trying to line up a Claymore blast on the Banshee coming to make you its ****.
It's more than annoying: it's an active hindrance.
/signed
#129
Posté 23 octobre 2012 - 01:34
GeneralElectric wrote...
GordianKnot42 wrote...
Because without it I would be able to hit a darn thing. :-)
Even Swarmers?
Oops. I meant to type I *wouldn't* be able to hit a darn thing. Especially Swarmers. :-)
I never even noticed we had snap-to-target until recently. Is it new? Personally I appreciate having it, but I think having an option to turn it on or off is a great idea.
#130
Posté 24 octobre 2012 - 02:59
Modifié par GeneralElectric, 24 octobre 2012 - 03:09 .
#131
Posté 24 octobre 2012 - 01:10
BellHanger wrote...
I agree, consoles need better sensitivity options and the ability to toggle the auto-aim feature in this game. I don't know about you guys but I think theres a problem when hipfiring a sniper rifle is more accurate than fighting with the game's auto aim.
That second point's a good one. Sniper rifles are supposed to be inaccurate when hip-fired; they shouldn't deal less damage. Sniping in this game is full of issues.
Modifié par GeneralElectric, 24 octobre 2012 - 01:11 .
#132
Posté 24 octobre 2012 - 01:35
#133
Posté 24 octobre 2012 - 01:37
Yajuu Omoi wrote...
Annomander wrote...
djspectre wrote...
Aiming with a mouse is easier, even with dual analog sticks, it's nearly impossible to aim properly without aim-assist.
This limitation is also why the rise of 'slow' FPS games such as call of duty (with the aim-down-the-barrel mechanic) became so popular: Consoles couldn't do what Quake 3 or Unreal Tournament 2004 needed in the way of fast run-and-gun.
With there being more console players than PC players (a guess), thus gave rise to aim-assist mechanic so that console games could be more fast paced and pc-like.
Woah. Yes, they "attempted" to make shooters faster paced. Yes, its pretty much impossible to aim without auto-assist on analogue sticks. But no.....
NO
NO
I will NOT have my beloved Unreal Tournament and my beloved Quake 3 Arena compared to those shoddy console-kiddy shooters. I will not stand for this!
There are only 2 REAL multiplayer FPS games, and those are UT and Quake. There are no other games that even come close to matching the speed, the ferocity, the intensity and the sheer ridiculousness of UT and Quake.
You forgot Halo, ya know, the most well known, and BEST FPS Multiplayer. Which was created by Bungie? (Which 343 is trying to ruin)
not this again......i swear are there halo 4 complainers on ever damn board these days, wait untill you actually play the FULL game and then decide if its ruined. <_< i swear, kids these days.
Modifié par THE MAD BLASTER, 24 octobre 2012 - 01:38 .
#134
Posté 24 octobre 2012 - 10:18
Epique Phael767 wrote...
This.
/signed
Anyone else?
#135
Posté 24 octobre 2012 - 10:23
#136
Posté 24 octobre 2012 - 10:41
Someone TURN IT OFF!!
#137
Posté 24 octobre 2012 - 10:57
Modifié par KableLudbolt, 24 octobre 2012 - 10:57 .
#138
Posté 25 octobre 2012 - 12:09
Needs a toggle. Now.
#139
Posté 25 octobre 2012 - 02:39
KableLudbolt wrote...
I play on PC, and while used to it, I found console controllers work fine. Especially for something like this, enemies aren't fast(generally) and auto-aim should never be forced in any shooter. ever. Some people like to learn how to fine aim with a controller(totally possible).
That's my thought about this game. The enemies move fairly slowly so would disabling auto aim screw people up that much? Apparently the devs think so, but I wonder if they considered a toggle or if they could eventually implement that with a patch.
#140
Posté 25 octobre 2012 - 01:07
#141
Posté 25 octobre 2012 - 01:11
#142
Posté 25 octobre 2012 - 05:22
Wildfire00000 wrote...
Turn off auto-aim/snap-to-target/whatever the name for the feature is! Please, I beg of you. I'll do anything...and I do mean anything.
I... better leave this comment alone ;P But seriously, was a toggle option ever in consideration?
Modifié par GeneralElectric, 25 octobre 2012 - 05:23 .
#143
Posté 26 octobre 2012 - 05:41
Bryan Johnson wrote...
darkpassenger2342 wrote...
bryan, will they ever try to remove auto-aim from consoles?
also, do you eat that gravy with french fries stuff too? ( poutine? looked really gross)
I am not sure what the future will hold, it is a design decision
Yes I absolutely enjoy poutine.
I'm glad to see more people questioning this issue!
#144
Posté 27 octobre 2012 - 04:02
#145
Posté 27 octobre 2012 - 04:04
Annomander wrote...
djspectre wrote...
Aiming with a mouse is easier, even with dual analog sticks, it's nearly impossible to aim properly without aim-assist.
This limitation is also why the rise of 'slow' FPS games such as call of duty (with the aim-down-the-barrel mechanic) became so popular: Consoles couldn't do what Quake 3 or Unreal Tournament 2004 needed in the way of fast run-and-gun.
With there being more console players than PC players (a guess), thus gave rise to aim-assist mechanic so that console games could be more fast paced and pc-like.
Woah. Yes, they "attempted" to make shooters faster paced. Yes, its pretty much impossible to aim without auto-assist on analogue sticks. But no.....
NO
NO
I will NOT have my beloved Unreal Tournament and my beloved Quake 3 Arena compared to those shoddy console-kiddy shooters. I will not stand for this!
There are only 2 REAL multiplayer FPS games, and those are UT and Quake. There are no other games that even come close to matching the speed, the ferocity, the intensity and the sheer ridiculousness of UT and Quake.
THIS. Nothing has ever matched, currently matches, or will ever match the intensity of a godlike free-for-all in UT2004 while you play as Bugs Bunny.
#146
Posté 27 octobre 2012 - 04:20
It isn't like this is something completely new that the user base is pulling out of their collective nether orifice, games have had this for generations. Millennia. AEONS. Before the first stars coalesced from the primaeval choas of the big bang, there was aim assist toggle for shooters.
#147
Posté 27 octobre 2012 - 04:27
#148
Posté 29 octobre 2012 - 06:11
Cundu_Ertur wrote...
ME2 had a toggle for this. Why did ME3 get a DOWNGRADE from ME2?
Did ME2? I don't remember... But I'm sure it has to do with the multiplayer that's in ME3. I still don't understand why it's not a toggle, though, considering that enemies move fairly slowly and other games have gotten away with it just fine. AND, as I've mentioned before, I heard it wasn't in the multiplayer demo, and people did well enough then.
Modifié par GeneralElectric, 29 octobre 2012 - 06:11 .
#149
Posté 30 octobre 2012 - 06:44
Wildfire00000 wrote...
Bump. Gotta keep this topic alive!
#150
Posté 30 octobre 2012 - 10:53





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