Snap-to-Target (Aim Assist) on Consoles: Why Not Add an Option to Turn It Off?
#201
Posté 20 novembre 2012 - 01:32
#202
Posté 20 novembre 2012 - 01:32
#203
Posté 20 novembre 2012 - 07:21
doozerdude wrote...
Complaining about aimbots now?
*clicks profile*
*sees ME3 for PC*
Right, forgive us if we don't take your opinion seriously.
#204
Guest_N7 Krisixus_*
Posté 20 novembre 2012 - 07:31
Guest_N7 Krisixus_*
#205
Posté 20 novembre 2012 - 07:38
N7 Rixus wrote...
I don't really mind the aim assist I took advantage of it when I was using the harrier against the phantoms when they keep dodging, it was useful I saved a lot of PUGs from getting sync killed from phantoms.
Aim assist is usually beneficial whenever you don't aim in with a sniper. Even if it jumps to another target you can at least see around, unlike with a sniper's scope. The pain the aim assist brings sometimes is usually non-existent with automatic weapons anyway.
#206
Posté 20 novembre 2012 - 07:40
#207
Posté 20 novembre 2012 - 07:44
theillusiveman11 wrote...
Auto aim helps console scrubs snipe without skill and just press left trigger then right trigger all game to win.
*Sigh*
#208
Posté 20 novembre 2012 - 08:06
Knockingbr4in wrote...
N7 Rixus wrote...
I don't really mind the aim assist I took advantage of it when I was using the harrier against the phantoms when they keep dodging, it was useful I saved a lot of PUGs from getting sync killed from phantoms.
Aim assist is usually beneficial whenever you don't aim in with a sniper. Even if it jumps to another target you can at least see around, unlike with a sniper's scope. The pain the aim assist brings sometimes is usually non-existent with automatic weapons anyway.
OMG, you're a BSN poster? I just played with you today! I know I did (you're in my recent players), but I forgot which match we played. IIRC, we played Reaper/Jade/Gold. I died constantly as a G.I. Javelin for the first few waves due to snap zooming on everything that wasn't the Marauder shooting at me. It's actually funny that you'd post here.
Modifié par oO Stryfe Oo, 20 novembre 2012 - 08:07 .
#209
Posté 20 novembre 2012 - 08:12
oO Stryfe Oo wrote...
Knockingbr4in wrote...
N7 Rixus wrote...
I don't really mind the aim assist I took advantage of it when I was using the harrier against the phantoms when they keep dodging, it was useful I saved a lot of PUGs from getting sync killed from phantoms.
Aim assist is usually beneficial whenever you don't aim in with a sniper. Even if it jumps to another target you can at least see around, unlike with a sniper's scope. The pain the aim assist brings sometimes is usually non-existent with automatic weapons anyway.
OMG, you're a BSN poster? I just played with you today! I know I did (you're in my recent players), but I forgot which match we played. IIRC, we played Reaper/Jade/Gold. I died constantly as a G.I. Javelin for the first few waves due to snap zooming on everything that wasn't the Marauder shooting at me. It's actually funny that you'd post here.
I also remember you, although I don't remember the faction/map, the scoreboard, the other players or even what I played, eh. Why would you find it funny I'm posting here though?
#210
Posté 21 novembre 2012 - 12:33
#211
Posté 21 novembre 2012 - 12:37
#212
Posté 26 novembre 2012 - 09:33
#213
Posté 26 novembre 2012 - 09:35
#214
Posté 26 novembre 2012 - 09:50
#215
Posté 26 novembre 2012 - 09:53
#216
Posté 26 novembre 2012 - 11:53
Yajuu Omoi wrote...
Annomander wrote...
djspectre wrote...
Aiming with a mouse is easier, even with dual analog sticks, it's nearly impossible to aim properly without aim-assist.
This limitation is also why the rise of 'slow' FPS games such as call of duty (with the aim-down-the-barrel mechanic) became so popular: Consoles couldn't do what Quake 3 or Unreal Tournament 2004 needed in the way of fast run-and-gun.
With there being more console players than PC players (a guess), thus gave rise to aim-assist mechanic so that console games could be more fast paced and pc-like.
Woah. Yes, they "attempted" to make shooters faster paced. Yes, its pretty much impossible to aim without auto-assist on analogue sticks. But no.....
NO
NO
I will NOT have my beloved Unreal Tournament and my beloved Quake 3 Arena compared to those shoddy console-kiddy shooters. I will not stand for this!
There are only 2 REAL multiplayer FPS games, and those are UT and Quake. There are no other games that even come close to matching the speed, the ferocity, the intensity and the sheer ridiculousness of UT and Quake.
You forgot Halo, ya know, the most well known, and BEST FPS Multiplayer. Which was created by Bungie? (Which 343 is trying to ruin)
Please state your opinion as an opinion. Not a fact. 'Kay, thanks.
#217
Posté 27 novembre 2012 - 12:00
#218
Posté 27 novembre 2012 - 12:00
#219
Posté 27 novembre 2012 - 12:03
#220
Posté 27 novembre 2012 - 12:07
theillusiveman11 wrote...
Auto aim helps console scrubs snipe without skill and just press left trigger then right trigger all game to win.
Please defenestrate yourself.
#221
Posté 27 novembre 2012 - 12:13
theillusiveman11 wrote...
Auto aim helps console scrubs snipe without skill and just press left trigger then right trigger all game to win.
#222
Posté 27 novembre 2012 - 02:54
#223
Posté 27 novembre 2012 - 03:00
#224
Posté 27 novembre 2012 - 03:41
Doc-Jek wrote...
I remember trying to play Red Dead multiplayer in the areas with no aim assist at all. People would literally stand five feet from each other for ten minutes trying to hit each other with their rifles... A lot of people don't realize how difficult aiming with a thumbstick is without any aim assist. I agree that there should be an option to turn off the snap to target garbage that happens when you scope in, though.... Dem swarmers.
Aiming at people and aiming at the game's AI are two different things. An AI has predictable patterns. You can't say the same about people though.
#225
Posté 03 décembre 2012 - 02:23





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