Davik Kang wrote...
Sure, but your argument as starting to resemble somehting along the lines of:
"Whoa, I just found this picked up the M-920 Cain. It seems pretty powerful, but what if I use it and me and all my squadmates die? Or become warped by some kind of eezo radiation poisoning?"
It's taking the point outside the whole universe. I know you're not trying to metagame, but pointing to consequences from the Destroy ending to make your point is pretty similar to meatgaming, bearing in mind we are talking about your decision at the time.
I've stated several times now that low EMS destroy is only an
example, I don't know how else I should point it out for you to realize
I'm not metagaming but just try to visualize something for you. I also gave other examples in my last post.
You have to go on the information you have at the time. The information is, the Crucible will kill the Reapers. If it's badly damaged, then the devastation will be vast. The galaxy won't be the same. But it will still be better than a galaxy with Reapers. If the Crucible isn't badly damaged, then all information says the Reapers will be destroyed at a relatively reduced cost.
At the time when you sit down with anderson and look at earth your information about the crucible is "attach it to the citadel, then it destroys the reapers". Then in the catalyst chamber, you get new information, not only what holokid tells you but also what you can see for yourself. The reaper overlord is here. He changed the citadel which leads to 3 choices. He even tells you that the crucible is not much more than a power source. So basically, the reapers decide how the energy of the crucible will be released. Even if I assume he tells the truth there is still the possibility he made a mistake (now I see dreman coming again to tell me the catalyst can not fail

)
About your "cain" metaphor - No I probably would not use a weapon with a radioactive warning symbol on it if I don't know **** about it. In ME2 it's not that you find it lying around under a stone, you do resarch to unlock it, so shepard can assume that the weapon was tested to not explode in his hands.
I'd rather say we as players go through the game and pick up and use every weapon because we are metagaming and assume bioware doesn't put weapons in the ground that explode in our hands. (and probably because there is no "send weapon to test facility" feature)