drayfish wrote...
You seem to have some curious (I would argue misguided) notion that once Shepard picks Refuse everyone just lays down their guns and waits for the reapin'.
Refuse is not the 'Oh well, lets just give up and get a snack...' option that people such as yourself seem to repeatedly categorise it being. (I'm not sure whether this is just a means of justifying your own choice, but it is extrememly unhelpful.)
Well yes, that's pretty obvious. I wasnt implying that everyone, nor even Shepard, gives up in Refuse.
The war still goes on. Doubtless it takes decades - and yes it ultimately fails - but arguing that Shepard should have definitely already known, and that moment, that there would never be any hope is metagaming.
Not really. This idiot's best plan before Liara found a gift bomb on Mars is "We fight, or we die."

. Not exactly a winning strategy. But that's just it. Without the Crucible, the guy who knows most about this threat has nothing.
I'll reiterate what I said in response to the other guy: using background knowledge from the story is not metagaming.
ME1 established quite clearly that the balance-of-power is lopsided in the Reapers' favor: they have superior numbers (Sovereign: "our numbers will darken the skies of every world") and they have superior strength (Sovereign's rampage through the Citadel fleets. Damn thing took out ships at a time before it finally died, and it sounds like there are more of them than us). Again, we have nothing. We were given nothing, clearly the ME team didn't know themselves since they established the Reapers outside the realm of conventional defeat.
So what did ME2 do toward tipping this balance in our favor, numbers or strength? Nothing. ME3? Without the Crucible as our ace-in-the-hole, again, nothing. It's very straightforward reasoning. No metagaming here.
What Refuse symbolises is that Shepard is unwilling to buy into what appears to be a trap - a gift too good to be true, being offered by the uber-enemy, who has a history of using this very deception on people to pull them into his thrall (I'm sure they whispered: 'You, unlike everyone else, could control us...' to the Illusive Man too), and who is telling Shepard that she has to take up his mission, using his tools of domination, to bring it about. Nothing in that mix predisposes me to trust.
There's another thing, I do not believe catalyst's control of the Reapers means he's micromanaging them. So, the Reapers lying to you is not the catalyst lying to you, IMO. And think about it: TIM can control you by the end of the game, but then, he's not aware that he himself is under control (until you make him realize it). If the Reapers have a higher-up, odds are they don't know it. Especially after Sovereign stated, wrongly, that they are each independent. I think he simply has the Reapers programmed to harvest, nothing more.
In contrast, Refuse symbolises that even with her back against the wall, even in the darkest hour, when all seems lost (add any number of other epic cliches into the narrative salad), Shepard will not abandon her faith in the fellowship she has gathered. She will not validate a fundamentally racist world view that is, at its heart, a form of nihilistic surrender. She will not inflict horror upon her own people - at the request of her enemy - just because its easier. She will not become an unstoppable totalitarian god (possibly losing all control of herself - as everyone who has ever tried that before has - and strengthening the Reapers by adding herself to the mix).
Well here's the thing, I *get* why Refuse is chosen over Destroy/Synthesis. You called them genocide/eugenics respectively. Therein, I get why people would see those options not being worth it. I don't agree, but I get it.
However, things fall apart for Refuse in my eyes when arguing against Control. If you're going to nix the whole mission with no backup plan of your own, with the lives of the whole galaxy at stake, it should be for a damn good reason. You can make a case for genocide and eugenics being that reason. But fear of power in Control doesn't cut it, because at worst, you're back to where you started (and where Refuse starts immediately) - a galaxy at war with the Reapers. And you write-off a very attractive best-case scenario that Refuse could never offer: ending the war with no further casualties, and the Reapers are not a threat afterwards.
How is that not worth trying over "we fight or we die!" - ?
Also, I'd say it's a bit late to take issue with holding power. You have ME1 making you a council agent who's above the law in just about every way. Part of an agency with a reputation for being corruptible, so....
Again: I'm not saying it's the right choice - every single one of these endings are disgusting - but you keep asking people to explain the 'state of mind' of the Refuser and then slapping them down with dissatisfaction when you get them,
I'm only dissatisified with responses insofar as my singular question remains insufficiently answered.
so maybe this will help you understand why some people choose it, and allow you to show respect enough to not belittle them,
Belittle? I don't see any of that in my post. I conceded that I get why they choose it over two of the options. The other? Not saying they're stupid, I simply stated that I myself don't get it. I've thought about this long and hard, but I've got nothing. So I was wondering if anyone else did. I doubted it, but thought it was worth a try.
or demand that they change their opinion because it does not match yours.
I'm not demanding anything. Simply looking at my sig should be enough to show Control is not even my choice.
At least, I hope you haven't taken my parody to mean anything.
Modifié par HYR 2.0, 20 octobre 2012 - 02:23 .