Area Incinerate + chain overload = 3 Fire explosion?
#1
Posté 17 octobre 2012 - 05:05
And I find out:
If my area incinerate hit more than one mob, the chain overload can actually trigle more than one fire explosion.
If the overload can effect 3 mobs, the fireexplosion will be 3. And I am not sure whether the fire explosion will trigle tech brust, it seems yes.
So, basiclly, now engineer can clean up a group of mob without any difficult. and the bigger the group is, the better effect will be.
Anyone else also notice this?
#2
Posté 17 octobre 2012 - 05:06
#3
Posté 17 octobre 2012 - 05:08
They new FE/TB/IE seems overruled BE
#4
Posté 17 octobre 2012 - 05:09
#5
Posté 17 octobre 2012 - 05:10
It's still there.luciox wrote...
So what happened to our great BE?
They new FE/TB/IE seems overruled BE
FE/TB/CE are just the new kid in town.
After all these months.
#6
Posté 17 octobre 2012 - 05:10
#7
Posté 17 octobre 2012 - 05:10
INC hit 3 mobs, overload jump 3 times and 3 FE.
#8
Posté 17 octobre 2012 - 05:31
I've had overload's chain jumps impact incinerated targets many times, nothing happens outside of little damage and electric stun. Only the original overload impact triggers detonation and tech burst can be detonated by another power such as incinerate.
If you use an area effect power such as energy drain, then you can detonate all primed targets with different powers. One power can only detonate one target at any time even if detonator is also area effect power, like incinerate.
#9
Posté 17 octobre 2012 - 05:36
#10
Posté 17 octobre 2012 - 05:42
#11
Posté 17 octobre 2012 - 01:25
#12
Posté 20 juin 2015 - 10:05
Haven't gotten 3 (I almost always spec for shield/barrier damage). But I can confirm that you can detonate multiple FEs with chain overload.
is "Neural Shock" (incapacitate organics) of Overload needed for that on Humanaoids?
(because only then you do actual damage to organics)
#13
Posté 20 juin 2015 - 10:27
Neural Shock gives you dmg bonus to human enemies.
#14
Posté 20 juin 2015 - 10:39
Neural Shock gives you dmg bonus to human enemies.
Humanoid enemies. I think it doubles the damage, but causes enemies to flinch and stagger and that may screw up easy headshots.
#15
Posté 20 juin 2015 - 10:40
^ So you saying Geth Troopers get the bonus too?
#16
Posté 20 juin 2015 - 10:46
^ So you saying Geth Troopers get the bonus too?
By human you would probably mean Cerberus. But it also works vs Collectors and some Rippaz. And knowing how insanely buggy this game is I wouldn't be surprised that it also deal double damage vs Geth.
- Terminator Force aime ceci
#17
Posté 20 juin 2015 - 11:11
It has occurred, several times in the past, that my HEng would Incinerate a target and then accidentally Overload an adjacent target instead of the original primed enemy. However the Overload would chain to the primed target and detonate a fire explosion. So while there may be a limit on detonations per cast (not sure about that), the chained overloads can indeed detonate.
#18
Posté 20 juin 2015 - 11:54
is "Neural Shock" (incapacitate organics) of Overload needed for that on Humanaoids?
(because only then you do actual damage to organics)
Lol, nice necro, I almost fell for it.
Anyway, look here: http://forum.bioware...ome/?p=12288238
This can be interesting too: http://forum.bioware...ith-each-chain/
- Terminator Force aime ceci
#19
Posté 21 juin 2015 - 12:17
#20
Posté 21 juin 2015 - 12:25
By human you would probably mean Cerberus. But it also works vs Collectors and some Rippaz. And knowing how insanely buggy this game is I wouldn't be surprised that it also deal double damage vs Geth.
Oh, ok. I get you now.
#21
Posté 21 juin 2015 - 12:27
Lol, nice necro, I almost fell for it.
Anyway, look here: http://forum.bioware...ome/?p=12288238
This can be interesting too: http://forum.bioware...ith-each-chain/
Ok, so going for neural and shield evolutions, it's x6 VS machines, and x8 VS humanoids.





Retour en haut






