nerf collectors
#1
Posté 17 octobre 2012 - 05:48
now I know that some douchey people who will try and prove their epeen want to claim this and that, that i suck blah blah, but you all know its completely stupid now. Reapers should be tougher than damn collectors and gold should not be harder than plat.
#2
Posté 17 octobre 2012 - 05:50
Praetorians = Easy.
Scions = Less easy but still easy.
Troopers/Captains = Marauders with reskins.
Abominations = Easy if you run away before shooting them.
#3
Posté 17 octobre 2012 - 05:52
#4
Posté 17 octobre 2012 - 05:53
#5
Posté 17 octobre 2012 - 05:54
#6
Posté 17 octobre 2012 - 05:55
Modifié par darkpassenger2342, 17 octobre 2012 - 05:55 .
#7
Posté 17 octobre 2012 - 05:56
Modifié par Eterna5, 17 octobre 2012 - 05:56 .
#8
Posté 17 octobre 2012 - 06:00
#9
Posté 17 octobre 2012 - 06:06
Drummernate wrote...
Collectors are so easy... you just can't let them get close to you.
Praetorians = Easy.
Scions = Less easy but still easy.
Troopers/Captains = Marauders with reskins.
Abominations = Easy if you run away before shooting them.
Literally every one of my Origin friends remark about how ridiculously tough the Collectors are, and many of them are very good players. When you get away from all the epeens on BSN that's where reality resides.
#10
Posté 17 octobre 2012 - 06:12
ParatrooperSean wrote...
Drummernate wrote...
Collectors are so easy... you just can't let them get close to you.
Praetorians = Easy.
Scions = Less easy but still easy.
Troopers/Captains = Marauders with reskins.
Abominations = Easy if you run away before shooting them.
Literally every one of my Origin friends remark about how ridiculously tough the Collectors are, and many of them are very good players. When you get away from all the epeens on BSN that's where reality resides.
funny, my friends list has a general consensus that they really arent that hard
#11
Posté 17 octobre 2012 - 06:13
Titus Thongger wrote...
ParatrooperSean wrote...
Drummernate wrote...
Collectors are so easy... you just can't let them get close to you.
Praetorians = Easy.
Scions = Less easy but still easy.
Troopers/Captains = Marauders with reskins.
Abominations = Easy if you run away before shooting them.
Literally every one of my Origin friends remark about how ridiculously tough the Collectors are, and many of them are very good players. When you get away from all the epeens on BSN that's where reality resides.
funny, my friends list has a general consensus that they really arent that hard
Yep. Uhuh.
#12
Guest_N7-Link_*
Posté 17 octobre 2012 - 06:15
Guest_N7-Link_*
Modifié par N7-Link, 17 octobre 2012 - 06:15 .
#13
Posté 17 octobre 2012 - 06:16
#14
Posté 17 octobre 2012 - 06:18
Titus Thongger wrote...
ParatrooperSean wrote...
Drummernate wrote...
Collectors are so easy... you just can't let them get close to you.
Praetorians = Easy.
Scions = Less easy but still easy.
Troopers/Captains = Marauders with reskins.
Abominations = Easy if you run away before shooting them.
Literally every one of my Origin friends remark about how ridiculously tough the Collectors are, and many of them are very good players. When you get away from all the epeens on BSN that's where reality resides.
funny, my friends list has a general consensus that they really arent that hard
This.
#15
Posté 17 octobre 2012 - 06:22
Corgun wrote...
gold should not be harder than plat other classes.
now I know that some douchey people who will try and prove their epeen want to claim this and that, that i suck blah blah, but you all know its completely stupid now. Reapers should be tougher than damn collectors and gold should not be harder than plat.
You certainly hit the nail on the head.
#16
Posté 17 octobre 2012 - 06:27
But yea, some need less time to learn to play them and some need more time.
And all the stunlockwhining. You should have ur eyes more on the battlefield and move more, than you don't get surprised from behind.
The main problem of the complains is, the gameplay of the players.
If I have an eye on my m8s in the very most public matches, the biggest problem is, people look for a good place, fire and look just mainly in 1 direction, barley look back, left or right. It feels like, that ME3-MP is for many their first online fps like game.
If you come from Battlefield-Series, like me, u r used to have the whole battlefield (map) observed, I can't get surprised by enemys, and I also don't rund blindly arround corners, and I also don't play underequipped. Depending on difficutly I play a relating char which I can handle good enough to don't bring my m8s permanently into trouble.
Look, I love the asari-adept, but I can't handle her good enough to make fast enough the necassary damage on gold. For gold I use the Paladin, the kroguard, the slayer, the ghost, the tur soldier, the female technican or the salarian inf, since I can handle them relativily perfect. I dont play on gold all adepts, just for example.
On gold I also think about to chose a fitting weapon for my char and map-design. Geth on white i love to play with paladin, talon, techammo, on rio i like it more with the salarian inf with kollector-sniper X (the most powerfull weapon in the whole game with this char).
Etc.
So, if u r still not used to think about ur setup before u hit the ready button, than please, get finally used to it.
#17
Posté 17 octobre 2012 - 06:27
Crimson Vanguard wrote...
They should nerf them in silver and bronze though. Gold is fine but Silver and Bronze they are definitely ridiculous
This.
It's strange how hard they seem in silver, when you go in with sub-optimal classes and equipment, or when you are testing a build. I've never used so many consumables on silver then i have against collectors.
The possessed Scion grenade spam attack needs to be nerfed a little. As it is, it's ridiculous.
#18
Posté 17 octobre 2012 - 06:34
HLake wrote...
Crimson Vanguard wrote...
They should nerf them in silver and bronze though. Gold is fine but Silver and Bronze they are definitely ridiculous
This.
It's strange how hard they seem in silver, when you go in with sub-optimal classes and equipment, or when you are testing a build. I've never used so many consumables on silver then i have against collectors.
The possessed Scion grenade spam attack needs to be nerfed a little. As it is, it's ridiculous.
Yep, it gets ridiculous at wave 9-11, in a cover-mechanic based game (granted that Mass Effect 3 is still the most maneuver - action orientated than the previous titles) they swarm you so quickly that getting your butt up to change position is basically a death warrant. Generally, the amount of boss units in the extract wave through all the factions has increased, so is their desire to blitz in all at once, DPS won't cut it since they just spawn instantly near the closest cover.
#19
Posté 17 octobre 2012 - 06:39
#20
Posté 17 octobre 2012 - 06:47
Corgun wrote...
gold should not be harder than plat other classes
It is not.
Anyone who claims that it is doesn't play platinum, that's just the simple fact of it all. The collectors aren't that hard, you're just not used to their tactics, strengths, weaknesses etc yet. How about, instead of calling people who play both gold and platinum "douchey", trying to get more experience against collectors yourself? If you're worried about getting wiped out (which, IMO, should be a concern on gold), play with a better team. Don't make the game easier for the rest of us just because you find it harder than we do.
As for silver and bronze, by all means, nerf away as best you like.
Modifié par -JP-, 17 octobre 2012 - 06:49 .
#21
Posté 17 octobre 2012 - 06:54
HLake wrote...
Crimson Vanguard wrote...
They should nerf them in silver and bronze though. Gold is fine but Silver and Bronze they are definitely ridiculous
This.
It's strange how hard they seem in silver, when you go in with sub-optimal classes and equipment, or when you are testing a build. I've never used so many consumables on silver then i have against collectors.
The possessed Scion grenade spam attack needs to be nerfed a little. As it is, it's ridiculous.
Yes, they are overpowered compared to the other factions, at least in bronze and silver. Use cover? Useless, yesterday a scion shot me right through solid cover (boxes on hydra). Scions are the main problem imo, they sure are overpored in the lower difficulties.
Another problem is the lack of teamplay in the lower diff., it would have worked if we would look out for each other, backing up and if they listened to me as I asked them to move away from the lc at the beginning of wave 11. I have yet to see a full extraction on silver versus the collectors (sigh)
#22
Posté 17 octobre 2012 - 07:03
Scions have a high rate of fire, which will get you down to a single bar of HP if you don't see them first. However, they are fairly vulnerable. But compared to a Brute, Ravager, or an Atlas, Scions are substantially harder.
Praetorians are absolutely beastly up close. Cover is unreliable, and they can just destroy you if you're on a wall. But running can often be dangerous. They are comparable to Banshees except cover can save you from the homing attack. And Phantoms are just easy. If you can keep a good distance, these guys are easy. But keeping that distance is... difficult.
What I'm saying is that overall The Collectors are much harder than the other species. Heck, even the Abominations have substantially more health/defense than its counterpart - the Husk. But I guess the question is whether or not it's game-breaking.
I'd say no. But if they want a balance between all species, either Collectors need a nerf or the other species need a buff. (Edit: This is primarily an observation from Silver Rank)
Modifié par Sterio, 17 octobre 2012 - 07:06 .
#23
Posté 17 octobre 2012 - 07:06
#24
Posté 17 octobre 2012 - 07:07
#25
Posté 17 octobre 2012 - 07:10
Crimson Vanguard wrote...
They should nerf them in silver and bronze though. Gold is fine but Silver and Bronze they are definitely ridiculous
I agree with this, they are a hell of a lot harder to fight than any of the other enemies and even wave 1 in slver can be hard against Collectors. Possesions are far too high in the first round, seeker swarms are really hard to hit with a lot of attacks and exploding abominations so often take out 2 people at a time even in early waves. No other faction hits as hard and fast as they do so early on.





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