nerf collectors
#26
Posté 17 octobre 2012 - 07:12
However, i feel that on silver (i mostly play gold and silver) they are a lot stronger than the other factions. For example, Scions spawn in a way similar to brutes, but Scion>Brute all day.
Silver needs to be tweaked a little by modifing spawns and number of possessed units.
#27
Posté 17 octobre 2012 - 07:24
#28
Posté 17 octobre 2012 - 07:27
The problem is that possessed scions have high HP and it's hard to concentrate your fire on them with the clusters coming in regularly. Keeping you cornered in a place, the grenades also make you very vulnerable to the attacks from smaller enemies like abominations and swarms. If you see clusters coming to you don't try to stay around and to take out the possessed scion from here. Just change your position or better, have at least one of your teammates try to take him from another position while you'll be playing the bait and not shooting too much.
The collectors are a hard faction for now but I think it has more to do with people not being used to their weak points and strenghts yet and maybe not prioritizing the right targets.
If I had to make a list of what to kill first in my opinion it would probably go like this from high threat to low threat :
- Swarms of all kind (can be put last if your class doesn't care about cooldowns)
- Possessed Abomination
- Possessed Scion
- Collector Captain (possessed or not, much lower if your class doesn't care about cooldowns)
- Abomination
- Praetorian (possessed or not)
- Scion
- Collector Trooper (possessed or not)
Just like the reapers were hard in the beginning because prioritizing marauders and ravagers over the fearsome banshees and brutes didn't really seem obvious at the beginning, the same process has to be done for the collectors. They are very challenging as a faction but all its units have weaknesses so I don't think they need nerfing for now.
Modifié par Dream-Maker, 17 octobre 2012 - 07:29 .
#29
Posté 17 octobre 2012 - 07:29
#30
Posté 17 octobre 2012 - 02:08
ParatrooperSean wrote...
Corgun wrote...
gold should not be harder than plat other classes.
now I know that some douchey people who will try and prove their epeen want to claim this and that, that i suck blah blah, but you all know its completely stupid now. Reapers should be tougher than damn collectors and gold should not be harder than plat.
You certainly hit the nail on the head.
Yea its the same with most threads.
I see 'Just fight them from afar' type crap. Well anyone notice that they all(aside their husks) can hit you very effectively from afar? You get sniped out from every spot and forced out of cover by Scions that have LoS on you?
Praetorians - hit through walls with their lasers. Move incredibly fast for bosses and chase you down with their shields up 50% of time.
Scions - Shoot their grenade cluster from across the map with perfect accuracy forcing you out of cover(grenades ALWAYS go behind your cover... I could see a case made for Geth with this accuracy but stumbling organics who cannot even walk?) followed by their blast cannons.
Troopers/Captains - very accurate from very far and spawning swarms which have health(and barriers depending on swarm) that are immune to Stasis. Yea that is right, they have no armor but are somehow immune to stasis. BS
Abominations - admittedly fun addition.
#31
Posté 17 octobre 2012 - 02:12
Taritu wrote...
They're fine. A little difficult, but not cheap the way that Geth are.
this exactly
#32
Posté 17 octobre 2012 - 02:16
#33
Posté 17 octobre 2012 - 02:21
I agree with this. Gold Collectors is harder than Plat others.Corgun wrote...
gold should not be harder than plat other classes.
now I know that some douchey people who will try and prove their epeen want to claim this and that, that i suck blah blah, but you all know its completely stupid now. Reapers should be tougher than damn collectors and gold should not be harder than plat.
One thing the individual enemies are powerful, another thing they all sync their attacks too well to kill you.
The game should be scaled better.
#34
Posté 17 octobre 2012 - 02:21
Drummernate wrote...
Collectors are so easy... you just can't let them get close to you.
Praetorians = Easy.
Scions = Less easy but still easy.
Troopers/Captains = Marauders with reskins.
Abominations = Easy if you run away before shooting them.
Praetorians = Incredible amount of armour, can become immune to almost all damage, can fly to whoever attacks them faster than any other boss class, and can spam hard to avoid laser eye beams 2-3 times without stopping (that also go through walls). Also can dive at enemies with a lunge and can sync kill from about 2 metres away.
Scions = Incredible amount of armour, most damaging basic attack in the entire game, incredibly powerful melee with a sync kill for good measure and when possessed can stop any opponent from using cover with an attack it spams as often as needed.
Troopers/Captains - Very accurate weapons, melee attack that can stunlock opponents, does huge damage and makes it nigh impossible to escape after a revive if more than 1 is around. Can spam bug swarms from anywhere on the map that have massive health and are difficult to shoot (when really they should be as delicate as the prime's drones), rendering all power classes easy meat and when possessed go nuclear and have their own goddamn barriers!
Abominations - Immune to all melee classes, render many powers in the game as nothing but suicide buttons, cause massive trolling from teammates and can wipe an entire team in one go.
#35
Posté 17 octobre 2012 - 02:25
#36
Posté 17 octobre 2012 - 02:29
#37
Posté 17 octobre 2012 - 02:30
Crimson Vanguard wrote...
They should nerf them in silver and bronze though. Gold is fine but Silver and Bronze they are definitely ridiculous
Yeah the spawn rate of the possession seems way too high for Silver. I admit I'm a little rusty having had a month break, but Silver Collectors and Silver Geth seem much harder than Gold Reapers. I think part of that is that is that there is more team synergy in Gold and people are more willing to use consumables.
Also the Collectors seem to insta stomp you. They rush to your position and put the boot in as fast as possible.
#38
Posté 17 octobre 2012 - 02:32
#39
Posté 17 octobre 2012 - 02:36
#40
Posté 17 octobre 2012 - 02:37
HLake wrote...
I'm against their nerf on gold: they don't feel harder than Reapers.
However, i feel that on silver (i mostly play gold and silver) they are a lot stronger than the other factions. For example, Scions spawn in a way similar to brutes, but Scion>Brute all day.
Silver needs to be tweaked a little by modifing spawns and number of possessed units.
I agree the Collectors are a fair bit out of line on the lower difficulties. My main issue with them is the Scion as well, they're way too damn good for how often the spawn.
They've got as much or more health than a brute, can stunlock you with their cannon, can 3 shot high durability characters on BRONZE, the cannon also hits in AoE often rendering "soft cover" useless, the cannon also applies a warp effect preventing you from regenerating for a solid 5-10 seconds, when possessed the grenade spam renders cover useless aginst them which is about the only defense you have in the first place against their cannon of doom, and to top it all off they have a sync kill and aren't afraid to use it rendering melee useless against them as well. And this is all on a unit that spawns as often as brutes.
#41
Posté 17 octobre 2012 - 02:43
#42
Guest_MastahDisastah_*
Posté 17 octobre 2012 - 02:43
Guest_MastahDisastah_*
Now I don't know the budget values of every collector unit, but if they're the same of their counterparts they're definitely harder.
Even if you snipe from 40m, if another shot is required is still harder because you need more time.
Modifié par MastahDisastah, 17 octobre 2012 - 02:44 .
#43
Posté 17 octobre 2012 - 02:53
MastahDisastah wrote...
well, if this is correct then they are certainly overhealthed (does this word exist? xD) compared to other factions. Seems kind of ridiculous to have 3 praetorians at the same time on gold when they have more armor than Atlases (on Bronze, Silver and Platinum), they're faster and their collision box is smaller than Atlases', not to mention that Scions have the same armour of Banshees and Primes...and this not the possessed ones...
Now I don't know the budget values of every collector unit, but if they're the same of their counterparts they're definitely harder.
Even if you snipe from 40m, if another shot is required is still harder because you need more time.
This. I've been saying since the start that the Praetorians and Scions have FAR to much HP.
#44
Posté 17 octobre 2012 - 02:56
#45
Posté 17 octobre 2012 - 03:11
Mezantine wrote...
I think breaking off into two teams helps a lot against them. I finished a gold game on FB Ghost hazard today where we were really struggling early on by being trapped in buildings together and getting pinned down and blown to hell. Half way through we got separated (one team krogan shaman + Fury other Turian Soldier + Volus adept) and we went down less and breezed through the rest of the game. Although everything went to hell during the extraction and only one person made it out alive.
Ah, while this does stop them from swarming you it makes it harder for people to come and revive, and they're all the fastest stompers in the game.
#46
Posté 17 octobre 2012 - 03:12
MastahDisastah wrote...
well, if this is correct then they are certainly overhealthed (does this word exist? xD) compared to other factions. Seems kind of ridiculous to have 3 praetorians at the same time on gold when they have more armor than Atlases (on Bronze, Silver and Platinum), they're faster and their collision box is smaller than Atlases', not to mention that Scions have the same armour of Banshees and Primes...and this not the possessed ones...
Now I don't know the budget values of every collector unit, but if they're the same of their counterparts they're definitely harder.
Even if you snipe from 40m, if another shot is required is still harder because you need more time.
Thank you. Hard data to which someone can't just reply, "Well to me and my friends the Collectors are easy and this one time at band camp...."
#47
Posté 17 octobre 2012 - 03:18
#48
Posté 17 octobre 2012 - 03:22
Even though in my past two game against them, I turn around to see a possessed Praetorian in my face. Sneaky buggers lol
#49
Posté 17 octobre 2012 - 03:30
Cheesylover wrote...
Mezantine wrote...
I think breaking off into two teams helps a lot against them. I finished a gold game on FB Ghost hazard today where we were really struggling early on by being trapped in buildings together and getting pinned down and blown to hell. Half way through we got separated (one team krogan shaman + Fury other Turian Soldier + Volus adept) and we went down less and breezed through the rest of the game. Although everything went to hell during the extraction and only one person made it out alive.
Ah, while this does stop them from swarming you it makes it harder for people to come and revive, and they're all the fastest stompers in the game.
The aggresive stomping is a problem, and It is also difficult to organize two teams with characters whose skills compliment each other in a public lobby which scews up my planning. Still the major difficulty i find with the collectors is how easily they can pin you down and then wipe out your entire team in various ways, which is why i like the idea of seperate teams. However, I really like the challenge the collectors pose and i would be annoyed if they were nerfed, just give it some time and i'm sure people on the forum will come up with good plans and builds to deal with them. There are still a fair few new characters to come out yet and maybe some of them will be able to trash collectors.
#50
Posté 17 octobre 2012 - 03:33





Retour en haut







