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#76
Liens

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NO.
With collectors you finaly get that feeling if someone is realy swarming the place and you have to fight them back.

#77
Chi_Mangetsu

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Seeker swarms: attacks with a wider point of impact do significantly less damage than pin-point shots. This makes no sense. It's a swarm, a collection of tiny or smaller creatures gathered in a small area to do as a group what they couldn't do as a single entity. You don't kill flies with a fork, you use a swatter or a rolled newspaper or some other bludgeoning device. Warp/Throw/Incinerate/etc. should be more effective than a sniper rifle or a pistol. (Maybe this is a lag or bad host thing, but it's been common enough to leave me scratching my head in confusion.)

Scions: once you pop the giant zits on their back they're staggered and take considerably more damage and they move slow enough that you can usually take cover before being shot at. However, massive shield-gate smashing damage, biotic shield restore prevention, AND AoE on each hit seems excessive. One of these has got to go.

The other units seem fine as it is, even the Praetorian with it's admittedly annoying bubble-shield which really ought to hamper it's movement speed.

#78
Flambirex

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Scions hit a bit too hard, Praetorians move a bit too fast and Seeker Swarms are WAY too overpowered.

#79
Schnuez1

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I prefer them over the geth!

Collectors are them most difficult faction, but also the most callenging, more fun to play!!!

#80
ZoM_Head

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Scions will remove shields with one shot.

N7 destroyer max health 1650 shields one shot takes off the shields on gold.

Ravengers shoot my character twice and still hit the shield gate.

#81
ryoldschool

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Well what that one guy said on page one - just keep your distance, lol. I play the shadow all the time and its great against Cerberus and Reapers ( as long as you don't SS a ravager ), but I got into a UUG game last night against Collectors - shadow was pretty weak. Shadow Striking almost anything will get you killed. I SS a Praetorian ( I have fire one power under cloak ) and it turned around after the strike and bit my head off. You can SS a swarm, and some lower level enemies, but anything possessed and you are probably going to get killed. They are much better with a ranged character, but I really was not too much help in that match against the Collectors as a shadow.

#82
Ajax 013

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Collectors are something new and interesting to fight. The Abominations and seeker swarms represent a new hazard thats pretty gfun to play agains, and also allows to me to invent a new Krogan game of 'how many abominations can I punt at team mates'. I have to say though, Scion's main attack is WAY over powered, even when you've blown up its sacks, and the Praetorian is synch-kill happy, more than a lot of other enemies. I love the Possessed Scion's grenade attack though, it requires you to think on your feet, and adapt your tactics.

#83
DNC Protoman

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Gamemako wrote...

It is not.
Collector Gold is still hard, but I can do Plat Reapers solo on pretty much any map.

Collectors are just nuts. They do absurd damage, move like greased lightning, have two units with sync kills, stop your regen with those ****ing swarms that have 6000 ****ing health, and generally are a pain in the ass. Praetorians are the size of a house, have a near-instant long-range melee (which, if it hits you, is a death sentence 100% of the time since he'll either sync kill or staggerlock you), block powers while attacking normally (thanks for the power nerf again, BioWare, we really needed more reason to stop using everyone not named xxxx Infiltrator), slide across huge distances, move faster than any other boss, have tons of armor, and can kill damn near anyone from full health with its rape-beam in a split-second. Scions rip the shield off of a Krogan Vanguard in 2 shots, have an evil 3-hit stagger combo, sync kill, and toss 6 grenades at you at a time when possessed;  Abominations are the throwaway class, but they can wipe out an entire team in one fell swoop.

Collectors are so vastly, vastly, vastly more powerful than everyone else it's not funny. Collector Platinum is easier than Collector Gold because you get the reprieve of having non-collectors to crush en masse.


This sums it up.  The Collectors are OP and need to be brought in line.

#84
ste_mc_efc

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I do find them a lot tougher than the other factions but i enjoy that fact. They shouldn't all be equivalent in difficulty, it'd get pretty dull if you extracted the same % each game type.

They probably aren't relatively as tough as people think at the minute either, we've been fighting other factions for hours upon hours; it is going to take a while to adjust.

#85
MacGarrus

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ste_mc_efc wrote...

I do find them a lot tougher than the other factions but i enjoy that fact. They shouldn't all be equivalent in difficulty, it'd get pretty dull if you extracted the same % each game type.

They probably aren't relatively as tough as people think at the minute either, we've been fighting other factions for hours upon hours; it is going to take a while to adjust.

Well if the Collectors are going to be harder than the other 3 deliberately, I want a bigger reward for the chore of fighting them. 10% increased Credits minimum. I'll not get a headache from Scion teamwipes for no extra reward.

#86
Guest_MastahDisastah_*

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MacGarrus wrote...
Well if the Collectors are going to be harder than the other 3 deliberately, I want a bigger reward for the chore of fighting them. 10% increased Credits minimum. I'll not get a headache from Scion teamwipes for no extra reward.


This one.
I don't care about the actual difficulty.
I care about balance, and giving the same amount of credits of a cerberus/reaper match is completely unbalanced. Why should I risk more for the same amount of credits? There's no logic in that.

#87
NuclearTech76

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Eh, they are getting to be much easier for me as I get familiar with their tactics. The swarms are the biggest pain for me. I always get "bugged" while my attention is diverted to more direct threats. The scions are a pain but without them the Collectors really aren't that deadly at all. I would say they are the most difficult faction that is fun to play right now. The geth are just a cheap garbage faction that should be avoided until Bioware decides to actually get their act together and fix them.

#88
riotlord

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When I do hacks vs collectors I tell one person to leave or maybe 2 and kite the pretorians around. Either that or at least 2 of us have to rock acolytes to strip their barrier. And cry/incin rounds to drop their armor. That normally cleans them up. If not Kiting them away from hacks and 1234s is the best way. Having all 4 people at a hack zone vs 4 pretoreans and a few possessed scions = cobra missile launcher spam heaven. lol I am almost done with collector general challenge. I love playing vs them. Takes a while to fill a room though.

I find incinerate and cyro + acolyte their worst enemies. Snipers own scions even if they do have range. You pop their sacks and shoot them in the damn face, even easier if you can debuff them.

#89
MacGarrus

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Oh and if anyone was in doubt that COLLECTORS ARE OVERPOWERED: A Krogan Adept with 2050 Shields (1850+(20% of 1000 which equals 200 bonus shields from Stronghold Package 5)) and 40% Damge Reduction had ALL THAT REMOVED IN ONE SHOT FROM A SCION and was left with one bar of health for what felt like 10 seconds while the Scion's warp effect kept my shields from recharging.

An Atlas, Prime and Ravager can't do that. Why can the Scion?

That is NOT RIGHT. See, I even caps lock'd the important bits so you don't miss anything. Did I mention this was Silver?

Modifié par MacGarrus, 18 octobre 2012 - 01:49 .


#90
kr3g

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Only swarmers should be nerfed. They have too much health.

Scion should do only 2 barrages.

#91
DNC Protoman

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MacGarrus wrote...

Oh and if anyone was in doubt that COLLECTORS ARE OVERPOWERED: A Krogan Adept with 2050 Shields (1850+(20% of 1000 which equals 200 bonus shields from Stronghold Package 5)) and 40% Damge Reduction had ALL THAT REMOVED IN ONE SHOT FROM A SCION and was left with one bar of health for what felt like 10 seconds while the Scion's warp effect kept my shields from recharging.

An Atlas, Prime and Ravager can't do that. Why can the Scion?

That is NOT RIGHT. See, I even caps lock'd the important bits so you don't miss anything. Did I mention this was Silver?



Yet another good example of the Collector's massive OP.

#92
Skullheart

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The preatorian needs to be buffed. It isn't the monster I remember from ME2.

It should have his barrier regeneration skill, its area melee (the attack before he regenerates barrier), the constant particle ray attacking you.

And it should die with dignity, not like a crab loosing balance.

#93
Kuriiiiiii

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I'd say they are the hardest faction.

but they aren't broken they are amazingly fun to fight and generally a laugh.

+ that Possesed abom sound when they die....god like

#94
OuterRim

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Collectors are over powered in 2 ways: The Scion is a ridiculous unit, especially being classes as a melee unit so it can ignore drones, decoys, etc, but also the damage they can do is ridiculous. And secondly their speed is what really gives them their power. They are on you so quickly as a unit.

but that said, I do like playing them. At least they are fun to play, unlike the geth.

Modifié par OuterRim, 18 octobre 2012 - 03:17 .


#95
Seifer006

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Mumba1511 wrote...

They're fine as they are. Get some skill.



#96
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darkchief10 wrote...

i like tough enemies though...


tough is one thing, silver should be like plat in any sense, i love a good challenge against the collectors or anything, instead all we get is no cover, and every enemy takes away our shileds in one or 2 hits, so something like a scion or ravenger, needs to be fixed, or for all that is good and great in this world, how bout more shields on some of the characters...


Edit---it is funny as all hell watching the collector swarms climb ladders, I seen that, I died not quite from the laughter, but the rape beam of a praetorian luls

Modifié par phoenixorion44, 18 octobre 2012 - 05:43 .


#97
riotlord

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If anything Pretorian and possessed scions need a cooldown on their abilities.. Pretorian lasers should come out 3 at a time so fast. It's a little excessive, you can deal with it, but it seems pretty crazy lol.
And the possessed scions seems to have unlimited multi-frags. It becomes impossible to get away if more then one happens to be behind you while you are dealing with something else and it hits you with the stun + grenades. You basically are going to be deadlocked there and if anyone wants to res you will have a hell of a hard time getting you. I normally just let them die and just solo it. lol

#98
-Tentei-

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@ OPs first post

No, they're fine, the only thing that needs fixing is the health gates.

#99
IndigoVitare

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Didn't want to get into this until I'd played the Collectors a bit. I have now so...

There's nothing wrong with Abominations or Praetorians.

But there are too many Seeker Swarms spawn and shut a class down for too long. It's too powerful against class based characters, while being useless against weapon ones. I'd love to see them have a 50:50 chance of forcing a short cooldown or emptying the targeted player's clip, forcing a reload.

Anyway, the real problem are the Scions. If you don't know the numbers, the 4 boss enemies have different amounts of armour and shields.

Atlas > Praetorian > Prime > Banshee (same armour as the Prime, but less barrier).

The Scion has the same amount of armour as a Prime, a similar attack, and can instant kill. When possessed it has MORE armour, some barrier and the ability to shoot grenades forcing players out of cover.

Shields and barriers are less relavent than armour, and looking at the numbers one must conclude that the Scion should be considered a boss enemy with the other 4. However its spawning values don't reflect this.

On Gold you vary rarely get more than 2 bosses in the field at any one time. I have seen 3 Primes/Atlases before, but it doesn't happen all the time. On Silver, you never get more than 2, and only get two on Wave 10.

Praetorians have the same limit of 2, but they can ALSO spawn up to 3 Scions. That's 5 bosses. ON SILVER.

Yeah, the Collectors are just a bit ridiculous at this point.

Scions need to be brought down to line up a little more with the Ravager, which fills a similar role to it, after all.

Modifié par IndigoVitare, 19 octobre 2012 - 01:12 .


#100
riotlord

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IndigoVitare wrote...

Didn't want to get into this until I'd played the Collectors a bit. I have now so...

There's nothing wrong with Abominations or Praetorians.

But there are too many Seeker Swarms spawn and shut a class down for too long. It's too powerful against class based characters, while being useless against weapon ones. I'd love to see them have a 50:50 chance of forcing a short cooldown or emptying the targeted player's clip, forcing a reload.

Anyway, the real problem are the Scions. If you don't know the numbers, the 4 boss enemies have different amounts of armour and shields.

Atlas > Praetorian > Prime > Banshee (same armour as the Prime, but less barrier).

The Scion has the same amount of armour as a Prime, a similar attack, and can instant kill. When possessed it has MORE armour, some barrier and the ability to shoot grenades forcing players out of cover.

Shields and barriers are less relavent than armour, and looking at the numbers one must conclude that the Scion should be considered a boss enemy with the other 4. However its spawning values don't reflect this.

On Gold you vary rarely get more than 2 bosses in the field at any one time. I have seen 3 Primes/Atlases before, but it doesn't happen all the time. On Silver, you never get more than 2, and only get two on Wave 10.

Praetorians have the same limit of 2, but they can ALSO spawn up to 3 Scions. That's 5 bosses. ON SILVER.

Yeah, the Collectors are just a bit ridiculous at this point.

Scions need to be brought down to line up a little more with the Ravager, which fills a similar role to it, after all.


Shooting the scion's back(sack) lowers their armor and damage by a lot. Which makes up for any buff they received being possessed or not. They aren't like the primes or banshees who do not get weaker. Scions are at first strong as hell and then become average in terms of Armor and dmg once sack is broke. It doesn't take much either to break it. People are too lazy and just fire away at them and wonder why they are so tough. 

Nerfing scions' armor and shield is wrong. Do not reward lazy play. What makes them difficult is the no cooldown multi grenade spam the possessed scions have.