nerf collectors
#76
Posté 18 octobre 2012 - 03:30
With collectors you finaly get that feeling if someone is realy swarming the place and you have to fight them back.
#77
Posté 18 octobre 2012 - 12:54
Scions: once you pop the giant zits on their back they're staggered and take considerably more damage and they move slow enough that you can usually take cover before being shot at. However, massive shield-gate smashing damage, biotic shield restore prevention, AND AoE on each hit seems excessive. One of these has got to go.
The other units seem fine as it is, even the Praetorian with it's admittedly annoying bubble-shield which really ought to hamper it's movement speed.
#78
Posté 18 octobre 2012 - 12:57
#79
Posté 18 octobre 2012 - 12:59
Collectors are them most difficult faction, but also the most callenging, more fun to play!!!
#80
Posté 18 octobre 2012 - 12:59
N7 destroyer max health 1650 shields one shot takes off the shields on gold.
Ravengers shoot my character twice and still hit the shield gate.
#81
Posté 18 octobre 2012 - 01:03
#82
Posté 18 octobre 2012 - 01:05
#83
Posté 18 octobre 2012 - 01:10
Gamemako wrote...
It is not.
Collector Gold is still hard, but I can do Plat Reapers solo on pretty much any map.
Collectors are just nuts. They do absurd damage, move like greased lightning, have two units with sync kills, stop your regen with those ****ing swarms that have 6000 ****ing health, and generally are a pain in the ass. Praetorians are the size of a house, have a near-instant long-range melee (which, if it hits you, is a death sentence 100% of the time since he'll either sync kill or staggerlock you), block powers while attacking normally (thanks for the power nerf again, BioWare, we really needed more reason to stop using everyone not named xxxx Infiltrator), slide across huge distances, move faster than any other boss, have tons of armor, and can kill damn near anyone from full health with its rape-beam in a split-second. Scions rip the shield off of a Krogan Vanguard in 2 shots, have an evil 3-hit stagger combo, sync kill, and toss 6 grenades at you at a time when possessed; Abominations are the throwaway class, but they can wipe out an entire team in one fell swoop.
Collectors are so vastly, vastly, vastly more powerful than everyone else it's not funny. Collector Platinum is easier than Collector Gold because you get the reprieve of having non-collectors to crush en masse.
This sums it up. The Collectors are OP and need to be brought in line.
#84
Posté 18 octobre 2012 - 01:13
They probably aren't relatively as tough as people think at the minute either, we've been fighting other factions for hours upon hours; it is going to take a while to adjust.
#85
Posté 18 octobre 2012 - 01:16
Well if the Collectors are going to be harder than the other 3 deliberately, I want a bigger reward for the chore of fighting them. 10% increased Credits minimum. I'll not get a headache from Scion teamwipes for no extra reward.ste_mc_efc wrote...
I do find them a lot tougher than the other factions but i enjoy that fact. They shouldn't all be equivalent in difficulty, it'd get pretty dull if you extracted the same % each game type.
They probably aren't relatively as tough as people think at the minute either, we've been fighting other factions for hours upon hours; it is going to take a while to adjust.
#86
Guest_MastahDisastah_*
Posté 18 octobre 2012 - 01:20
Guest_MastahDisastah_*
MacGarrus wrote...
Well if the Collectors are going to be harder than the other 3 deliberately, I want a bigger reward for the chore of fighting them. 10% increased Credits minimum. I'll not get a headache from Scion teamwipes for no extra reward.
This one.
I don't care about the actual difficulty.
I care about balance, and giving the same amount of credits of a cerberus/reaper match is completely unbalanced. Why should I risk more for the same amount of credits? There's no logic in that.
#87
Posté 18 octobre 2012 - 01:21
#88
Posté 18 octobre 2012 - 01:25
I find incinerate and cyro + acolyte their worst enemies. Snipers own scions even if they do have range. You pop their sacks and shoot them in the damn face, even easier if you can debuff them.
#89
Posté 18 octobre 2012 - 01:48
An Atlas, Prime and Ravager can't do that. Why can the Scion?
That is NOT RIGHT. See, I even caps lock'd the important bits so you don't miss anything. Did I mention this was Silver?
Modifié par MacGarrus, 18 octobre 2012 - 01:49 .
#90
Posté 18 octobre 2012 - 01:58
Scion should do only 2 barrages.
#91
Posté 18 octobre 2012 - 01:59
MacGarrus wrote...
Oh and if anyone was in doubt that COLLECTORS ARE OVERPOWERED: A Krogan Adept with 2050 Shields (1850+(20% of 1000 which equals 200 bonus shields from Stronghold Package 5)) and 40% Damge Reduction had ALL THAT REMOVED IN ONE SHOT FROM A SCION and was left with one bar of health for what felt like 10 seconds while the Scion's warp effect kept my shields from recharging.
An Atlas, Prime and Ravager can't do that. Why can the Scion?
That is NOT RIGHT. See, I even caps lock'd the important bits so you don't miss anything. Did I mention this was Silver?
Yet another good example of the Collector's massive OP.
#92
Posté 18 octobre 2012 - 02:33
It should have his barrier regeneration skill, its area melee (the attack before he regenerates barrier), the constant particle ray attacking you.
And it should die with dignity, not like a crab loosing balance.
#93
Posté 18 octobre 2012 - 02:35
but they aren't broken they are amazingly fun to fight and generally a laugh.
+ that Possesed abom sound when they die....god like
#94
Posté 18 octobre 2012 - 03:16
but that said, I do like playing them. At least they are fun to play, unlike the geth.
Modifié par OuterRim, 18 octobre 2012 - 03:17 .
#95
Posté 18 octobre 2012 - 03:17
Mumba1511 wrote...
They're fine as they are. Get some skill.
#96
Guest_phoenixorion44_*
Posté 18 octobre 2012 - 05:24
Guest_phoenixorion44_*
darkchief10 wrote...
i like tough enemies though...
tough is one thing, silver should be like plat in any sense, i love a good challenge against the collectors or anything, instead all we get is no cover, and every enemy takes away our shileds in one or 2 hits, so something like a scion or ravenger, needs to be fixed, or for all that is good and great in this world, how bout more shields on some of the characters...
Edit---it is funny as all hell watching the collector swarms climb ladders, I seen that, I died not quite from the laughter, but the rape beam of a praetorian luls
Modifié par phoenixorion44, 18 octobre 2012 - 05:43 .
#97
Posté 19 octobre 2012 - 01:00
And the possessed scions seems to have unlimited multi-frags. It becomes impossible to get away if more then one happens to be behind you while you are dealing with something else and it hits you with the stun + grenades. You basically are going to be deadlocked there and if anyone wants to res you will have a hell of a hard time getting you. I normally just let them die and just solo it. lol
#98
Posté 19 octobre 2012 - 01:05
No, they're fine, the only thing that needs fixing is the health gates.
#99
Posté 19 octobre 2012 - 01:12
There's nothing wrong with Abominations or Praetorians.
But there are too many Seeker Swarms spawn and shut a class down for too long. It's too powerful against class based characters, while being useless against weapon ones. I'd love to see them have a 50:50 chance of forcing a short cooldown or emptying the targeted player's clip, forcing a reload.
Anyway, the real problem are the Scions. If you don't know the numbers, the 4 boss enemies have different amounts of armour and shields.
Atlas > Praetorian > Prime > Banshee (same armour as the Prime, but less barrier).
The Scion has the same amount of armour as a Prime, a similar attack, and can instant kill. When possessed it has MORE armour, some barrier and the ability to shoot grenades forcing players out of cover.
Shields and barriers are less relavent than armour, and looking at the numbers one must conclude that the Scion should be considered a boss enemy with the other 4. However its spawning values don't reflect this.
On Gold you vary rarely get more than 2 bosses in the field at any one time. I have seen 3 Primes/Atlases before, but it doesn't happen all the time. On Silver, you never get more than 2, and only get two on Wave 10.
Praetorians have the same limit of 2, but they can ALSO spawn up to 3 Scions. That's 5 bosses. ON SILVER.
Yeah, the Collectors are just a bit ridiculous at this point.
Scions need to be brought down to line up a little more with the Ravager, which fills a similar role to it, after all.
Modifié par IndigoVitare, 19 octobre 2012 - 01:12 .
#100
Posté 19 octobre 2012 - 06:53
IndigoVitare wrote...
Didn't want to get into this until I'd played the Collectors a bit. I have now so...
There's nothing wrong with Abominations or Praetorians.
But there are too many Seeker Swarms spawn and shut a class down for too long. It's too powerful against class based characters, while being useless against weapon ones. I'd love to see them have a 50:50 chance of forcing a short cooldown or emptying the targeted player's clip, forcing a reload.
Anyway, the real problem are the Scions. If you don't know the numbers, the 4 boss enemies have different amounts of armour and shields.
Atlas > Praetorian > Prime > Banshee (same armour as the Prime, but less barrier).
The Scion has the same amount of armour as a Prime, a similar attack, and can instant kill. When possessed it has MORE armour, some barrier and the ability to shoot grenades forcing players out of cover.
Shields and barriers are less relavent than armour, and looking at the numbers one must conclude that the Scion should be considered a boss enemy with the other 4. However its spawning values don't reflect this.
On Gold you vary rarely get more than 2 bosses in the field at any one time. I have seen 3 Primes/Atlases before, but it doesn't happen all the time. On Silver, you never get more than 2, and only get two on Wave 10.
Praetorians have the same limit of 2, but they can ALSO spawn up to 3 Scions. That's 5 bosses. ON SILVER.
Yeah, the Collectors are just a bit ridiculous at this point.
Scions need to be brought down to line up a little more with the Ravager, which fills a similar role to it, after all.
Shooting the scion's back(sack) lowers their armor and damage by a lot. Which makes up for any buff they received being possessed or not. They aren't like the primes or banshees who do not get weaker. Scions are at first strong as hell and then become average in terms of Armor and dmg once sack is broke. It doesn't take much either to break it. People are too lazy and just fire away at them and wonder why they are so tough.
Nerfing scions' armor and shield is wrong. Do not reward lazy play. What makes them difficult is the no cooldown multi grenade spam the possessed scions have.





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