Sloth Of Doom wrote...
If this had been 4th edition D&D it really would be WoW.
A 100% accurate description of 4th edition D&D.
MerinTB wrote...
Merlik wrote...
Sloth Of Doom wrote...
I am glomy about 4e. I suppose it would make a good anime-based game and I am sure it will translate to the computer seamlessly, but as a tabletop RPG I find it decidedly lacking in flavour. After about 15 sessions our group universally decided to shelf 4e and move on to games whee characters actually have...character.
I do agree that 4e tends to make you focus more on the rules and less on character.
More so than 3.5? Really? Or 2nd Edition? Or 1st?
Compare the PHB and DMG of each edition, and you'll find remarkably little in ANY of those books about "acting in character", "developing a good backstory for your character", "personality quirks for your NPCs" or the like. The point of those RULE books are to give you the RULES for the game.
Honestly, 4E simplifies character creation, make combat easier to understand and the game as a whole more accessible to new players and new dungeon masters.
All editions of D&D put out later books (whether DMG2's or Campaign Sourcebooks or World Books (FR, Eberron, etc.)) that would delve more into the game world, fleshing out PCs and NPCs, tips on how to run a game, on how to role-play, etc.
The lack of character comes only from the group of players and the DM, not from the books. It is up to the gamers, not the game's rule books, to add all the acting and personality and story to your sessions.
Why not just say what you really mean. They made the game easy enough for people with the IQ of a turnip to understand it now. It's a total hack and slash fest with no story or emphasis on skills. However since that is the type of gamers the new generation are now. I can understand them doing what they did.
Modifié par Sylixe, 31 décembre 2009 - 08:09 .





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