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Getting wary of "Lone Wolves"


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#101
Od3at

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If there was a way to discern the bronze/silver/gold lone wolves from the platinum wolves, I'd think there might be a difference. Gold Geth with a Kroguard isn't quite as difficult as it is on platinum.

I'm sorry to hear about all these scrub-a-dub rambos flooding your lobby. TI's unbelievably good. Its a shame to see some players too selfish to spread that goodness around as a team player :/

#102
heybigmoney

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Its the only banner I have currently. I might be a little more fortunate than others in that no one has ever tried to kick me out of a lobby simply based on my banner.

I like the dynamic it creates. Maybe I'm just seeing too much into things but it seems more ppl bring their A game and are less stingy with consumables. Everyone desperately wants to outscore the "jerk with a lone wolf banner" for some reason.

#103
ryoldschool

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Three of my friends have this banner and they are great team players. If I see somebody in a pug withthis banner I'm not going to worry about that guy that is for sure. To those who can get the banner I think its a good thing to display as it communicates a lot. Btw, I don't have any banners, I'm just playing the game. If I start getting kicked from pug because I don't then I will probably get one, lol.

#104
SlayerGP

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If nothing else, at least it shows that somebody is capable of playing Gold, and they're not just a Bronze player who decided to try their luck at Gold.

#105
robarcool

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Kuriiiiiii wrote...

I think the worst thing was seeing a level 20 Turian infiltrator with Cerb Harrier at X just darting around a silver game killing EVERYTHING and then not expecting everyone in the game to get pissed off.

Don't understand people like that as I've told my friends soon as I get the Turian ghost I'm solo'ing gold non-stop

I have him. What's so great about him? Haven't tried him once.

#106
upinya slayin

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Ashen Earth wrote...

I like using the banner because it sends a very clear message that I'm not going to babysit other players.

I actually wish I had run into more people with the banner, as it's a basic sign of competency. (the other being high level weapons/gear which is reliable)


lol read my post on page 4. it dind't stop a guy who needs to camp and apparently i found out later said he can't solo a bronze form trying to tell me how to play a gold game on reactor lol

#107
heybigmoney

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robarcool wrote...

Kuriiiiiii wrote...

I think the worst thing was seeing a level 20 Turian infiltrator with Cerb Harrier at X just darting around a silver game killing EVERYTHING and then not expecting everyone in the game to get pissed off.

Don't understand people like that as I've told my friends soon as I get the Turian ghost I'm solo'ing gold non-stop

I have him. What's so great about him? Haven't tried him once.


With a harrier he's probably the first class that arguably dethrones the geth infiltrator.

#108
DVS27t

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Chealec wrote...

I've only been in games with a handful of people with the Lone Wolf banner... but good grief.

First time I thought, "Ah hah, Lone Wolf, someone who knows what they're doing - good oh" ... now I'm beginning to suspect Lone Wolf means "I am going to Rambo it, fall over and get stomped on before the team can get to me and then, when I fail to top the scoreboard, quit as soon as the match is over".

Recently I've pretty much just been playing Krogan - I'll admit it, running around going MMMWWRRAAAWWWWWW is probably my favourite thing in the game at the moment. So I'm in a U/U/G lobby as a Kroldier and a Lone Wolf joins playing as a GI, turns out to be Cerberus/Jade ... and I can't remember the last time I've had to pick someone up so many times.

He wasn't bad at outputting damage and clocking up points (he was a GI after all) but he just sat on "Suicide Bridge" and kept getting killed... he did get a decent level of points to be fair, about 80k, second on the scoreboard.

Next game he stuck with it, I switched to Krentinel, he switched to Turian Ghost... Vancouver/Reapers; I swear he only made it to the end of about 2 rounds without getting either synch-killed or stomped on by a Marauder... he finished third on the scoreboard. As soon as we complete the mission, he quits.

Am I just having bad luck with "Lone Wolves" or is it really a "Warning: suicidal Rambo" flag?


People don't understand that there is an aspect to solo'ing which makes it significantly easier.  That is spawn control.  When you solo, enemies come from 1 spawn typically and just funnel to you. So long as you have a tanky high DPS build, you can knock them down before they swarm you while moving around enough to stay alive.  When you have randoms running and and spawn wrecking, it adds an element of surprise you don't get when solo'ing.  At this point, I only solo to get challenges like turrets done that way I can force my turrets to kill things and others won't take the kills before my weak a55 turrets can finish the job.

#109
Aetika

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robarcool wrote...

Kuriiiiiii wrote...

I think the worst thing was seeing a level 20 Turian infiltrator with Cerb Harrier at X just darting around a silver game killing EVERYTHING and then not expecting everyone in the game to get pissed off.

Don't understand people like that as I've told my friends soon as I get the Turian ghost I'm solo'ing gold non-stop

I have him. What's so great about him? Haven't tried him once.


He has great survivability thanks to tactical cloak(not that usefull in solo game though) and stim pack. And he has jetpack so he can flyyyy. :wizard:
Equip Harrier with incendiary ammo and you can melt thing left and right with frequent help of fire explosions.
For gold he´s very very reliable character.

#110
Schneidend

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KalilKareem wrote...

I honestly thought this thread was about me. Right after equipping my lone wolf banner last night I proceeded to do the 3-4 worst games of my life :) I think the banner is cursed.


Same thing happened to me after I got my first banner, Dog of War. Went into a lobby, the only one with a banner, and then died every wave like a chump. T_T

#111
Ashen One

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upinya slayin wrote...

Ashen Earth wrote...

I like using the banner because it sends a very clear message that I'm not going to babysit other players.

I actually wish I had run into more people with the banner, as it's a basic sign of competency. (the other being high level weapons/gear which is reliable)


lol read my post on page 4. it dind't stop a guy who needs to camp and apparently i found out later said he can't solo a bronze form trying to tell me how to play a gold game on reactor lol


That is the exception rather than the rule.

#112
oXTheReverendXo

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Got my Lone Wolf banner the same time as my Mathemagician. I decided to use Mathemagician to avoid the PUG "Oh, this guy's got it, I don't need to gel" mentality. Besides, I like the Mathemagician banner better.

#113
fulcrum290

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banner has become the new N7 score.

What ? decent kit ? DON'T HAVE BANNER kick TAH NOOB

#114
PhilBad4Me

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Lone wolf was the first banner I got. When I was using it, it bugged the hell out of me when people assumed I kroguarded gold when in fact I used a slayer and HE so now I use my cyber warrior banner. I don't think I have seen another. People just don't like to fight geth I suppose

#115
tMc Tallgeese

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Banners indicate nothing of note. In the end, one can have attempted solo play a 1000 times and come away with just a single banner; does not indicate skill.

#116
AmicusHumaniGeneris

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To solo, you need patience, some skill and control of the enemies at all time. This is very different from team-play. For one, other team-members tend to mess up your "perfect system" therefore leaving you vulnerable in a way you never were during soloing. And the patience - perhaps many lone-wolves want to wind off by going ape**** crazy and therefore take more risks. Or they could just be trying out new playstyles/characters/weapons thus being more likely to get killed? That said, on average, those with any banners, high challenge rating, N7, etc. I've met are much more reliable in PUGs than those who don't have those. There are many outliers though, and confirmation bias could very well make it seem like they perform badly as a whole.

#117
thatdude90210

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oXTheReverendXo wrote...
Got my Lone Wolf banner the same time as my Mathemagician. I decided to use Mathemagician to avoid the PUG "Oh, this guy's got it, I don't need to gel" mentality. Besides, I like the Mathemagician banner better.

Similar to why I chose to use the Street sweeper banner over Lone Wolf, besides the fact that I love the Claymore, I didn't want anyone going "so you can solo gold, what are you doing in silver" kind of stuff.

#118
ParatrooperSean

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DVS27t wrote...

People don't understand that there is an aspect to solo'ing which makes it significantly easier.  That is spawn control.  When you solo, enemies come from 1 spawn typically and just funnel to you. So long as you have a tanky high DPS build, you can knock them down before they swarm you while moving around enough to stay alive.  When you have randoms running and and spawn wrecking, it adds an element of surprise you don't get when solo'ing.  At this point, I only solo to get challenges like turrets done that way I can force my turrets to kill things and others won't take the kills before my weak a55 turrets can finish the job.


If there is an aspect that's easier it's so negligible that it's not even worth mentioning. In totality soloing is substantially more difficult than playing on a team. There are tons of solid Gold team players who can't even solo Silver, or even Bronze. 

In my opinion all players should practice soloing because it will help them become stronger team members. The Lone Wolf banner kicked me in the butt to finally learning to solo. I've already started noticing an improvement in my team play. Keep in mind, a player still must *choose* to play as a team.

#119
Chealec

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Aetika wrote...

robarcool wrote...

Kuriiiiiii wrote...

I think the worst thing was seeing a level 20 Turian infiltrator with Cerb Harrier at X just darting around a silver game killing EVERYTHING and then not expecting everyone in the game to get pissed off.

Don't understand people like that as I've told my friends soon as I get the Turian ghost I'm solo'ing gold non-stop

I have him. What's so great about him? Haven't tried him once.


He has great survivability thanks to tactical cloak(not that usefull in solo game though) and stim pack. And he has jetpack so he can flyyyy. :wizard:
Equip Harrier with incendiary ammo and you can melt thing left and right with frequent help of fire explosions.
For gold he´s very very reliable character.


Not to mention that the tier 6 TC bonus for the Ghost is 20% AR damage for 10 seconds rather than the 40% ~2s window you get with Sniper Rifles normally.

#120
upinya slayin

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AmicusHumaniGeneris wrote...

To solo, you need patience, some skill and control of the enemies at all time. This is very different from team-play. For one, other team-members tend to mess up your "perfect system" therefore leaving you vulnerable in a way you never were during soloing. And the patience - perhaps many lone-wolves want to wind off by going ape**** crazy and therefore take more risks. Or they could just be trying out new playstyles/characters/weapons thus being more likely to get killed? That said, on average, those with any banners, high challenge rating, N7, etc. I've met are much more reliable in PUGs than those who don't have those. There are many outliers though, and confirmation bias could very well make it seem like they perform badly as a whole.


correct.

see someone who is great at soloing (take redjohn for example) can carry a team of downed players and solo out waves with ease. but ont a team with 3 other good players everyone is competing for kills and he might wind up last in score even ebign the bets player on the team.

When you play with a team of good players the common playstyle is more aggresive becuase if you aren't agressive there iwll be nothing to kill. there is also room for error cause a OHK doen't end the game, if you die you can be revived you arne't limited to only 6 deaths like you are in a solo.

its 2 different play styles.

#121
DarthVarner

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Bottom line is this: If you are a solo player, you know where every enemy is. You know when every enemy dies. You know they are respawning somewhere away from where you are at present.

A solo game is about tactics and control - and you have ALL of the information.

That's a completely different scenario and mindset than playing with other people, particularly if everyone isn't moving as a group. Now you DON'T know where everything is. By virtue of other players being in the game, the enemy AI acts and paths differently. That clear retreat position you were counting on might be full of spawns in 2 seconds because your buddies just nuked or sniped a spawn halfway across the map, while a Novaguard blocked the only other spawn available.  In this situation, the best soloer in the world could end up flanked and dead.  Team play is completely different from solo play.

Also, I imagine a lot of people with Lone Wolf got to know ONE enemy on ONE map.

Some soloers are very good at team gameplay as well, but there are reasons this might not be the case.

Modifié par DarthVarner, 17 octobre 2012 - 06:07 .


#122
Mindlog

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My Lone Wolf banner has attracted leeches.
If someone has zero points after a wave I'm going to run out and hug a Praetorian during the objective wave.

Modifié par Mindlog, 17 octobre 2012 - 06:12 .


#123
ParatrooperSean

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tMc Tallgeese wrote...

Banners indicate nothing of note. In the end, one can have attempted solo play a 1000 times and come away with just a single banner; does not indicate skill.


Someone who didn't get better after 1000 run throughs would be a very rare exception.

#124
RequiemPrime

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ParatrooperSean wrote...

masleslie wrote...

Angelwave wrote...

Sihmm wrote...

I have the banner because it was the easiest one to get. I'm not really sure it sends the right message to a lobby, though. I'm absolutely a team player and would be horrified if people assumed that "Lone Wolf" meant I was going to charge off and get killed all game.

Actually most of my deaths in public games are a direct result of reviving other players who ran off and got killed.


Adn this right here, is what I think is the biggest "offense" to certain players of this banner.  That it is sending a wrong message in a MP game that is supposed to be cooperative.   And with reasons you stated, along with some others who have posted, it really seems to put that player with the banner in a negative light to quite few.


Spot on!

The reason the challenge is the quickest/easiest to do (assuming you can solo gold a couple of times - which many of us can't) is because it's kind of contrary to the whole idea of the game. It's just there as a little added extra because the devs know some people do it. OK, you got lone wolf. Big wow. It's not going to convince anyone you're automatically going to be good on their squad.
:?


In my opinion it's spot off.

You guys read way, way too much into the banners. I'm not literally a Mathemagician or a Death Guard. You should see my banners and think nothing more than, "This guy spammed lots of Engineer powers and killed lots of Reapers to get those."

Almost all players know that some people will do solo runs to challenge themselves, or to try to improve their skills. The only message the banner sends is that the player did a certain amount of solo runs on various difficulties to get the banner. Whether or not that player plays nice with others is completely unrelated.


Oh trust it, I do not read ANYTHING into those banners. 

As I stated before, I have no problem with it at all, because I know of those here who do solo.  Hell even, before I went into public matches, I trained myself in solo runs on Gold and Silver.  More to do with the fact that I jumped on the MP side of things a month or so afterwards, and didn't want to feel like a complete noob while playing with other people.

What I didn't understand, until this thread, as to why players would kick or leave the Lobby if they saw someone with the Lone Wolf banner.  And, due to this thread, I'm gaining some insight on why they are.

#125
Zero132132

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DarthVarner wrote...

Bottom line is this: If you are a solo player, you know where every enemy is. You know when every enemy dies. You know they are respawning somewhere away from where you are at present.

A solo game is about tactics and control - and you have ALL of the information.

That's a completely different scenario and mindset than playing with other people, particularly if everyone isn't moving as a group. Now you DON'T know where everything is. By virtue of other players being in the game, the enemy AI acts and paths differently. That clear retreat position you were counting on might be full of spawns in 2 seconds because your buddies just nuked or sniped a spawn halfway across the map, while a Novaguard blocked the only other spawn available.  In this situation, the best soloer in the world could end up flanked and dead.  Team play is completely different from solo play.

Also, I imagine a lot of people with Lone Wolf got to know ONE enemy on ONE map.

Some soloers are very good at team gameplay as well, but there are reasons this might not be the case.

I kind of agree, but solo play still gives you some skills useful for team play. During certain objectives, if you know how to kite enemies, it can be greatly beneficial. If everyone else dies (it happens), knowing how to finish out a wave alone can save the entire match.

It is a completely different style of play, but I wouldn't call soloing easier by any stretch of the imagination. Any mistakes can lead to the whole team (IE you) wiping immediately. You have more control, but you absolutely need it. And gods help you if you get that 1-2-3-4 divices ****, especially against Cerberus. You may kite the rest of the way to the opposite side of the map and double back, but part of the way through, you'll see a dragoon coming around a corner, and he can rush and melee you VERY quickly. Getting all 4 done is such a pain in the ass.

The point is this, though; it may require a slightly different set of skills, but within that framework, you still need situational awareness, an understanding of spawn locations, knowledge of how to kite enemies, tactics for generally not dying, even when situations get dicey, and the ability to finish a wave alone if necessary.  Even if you did it the easy way (Kroguard/Geth), you need some sense of these things. At any rate, it's a bit helpful.