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Grief on party limitation


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BBhanhan

BBhanhan
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I know it might be beating a dead horse or simply just been discussed countless time, but I just need to vent this one out off.

Bioware is great in loading in incredible amount of contents to infuse life and realism into its game far more than any other RPG makers out there. There's the incredible amount of conversations,  side-quests,  trinkets, lores, background stories, legends, and many more. All this in the goal of setting up a universe and purpose  that is both sensible and logical such that the player will be totally immersed in it. Great stuff.

Here's one thing that always break the immersion: limited number of people in a party. No explaination why, no reasoning how, just so and that's it. We all know the -real- reason why it is only limited to 4, but honestly I wish there's some reasoning that make it also acceptable and logical within the game universe itself.  So many RPG keep on doing this from the 80s until now, it just irks me. Why go all out on so many trivialities while keeping this one blatantly off the setup?

For example, I's in Olzamarr, readying to venture forward to Deep Road, one NPC jumped in and suddenly I am forced to kick one of my guy so he can fit in and make the story better. WIth no apparent reason on why I need to keep it 4. I dont even know where the guy I kicked end up at. I guess he went to the camp by himself? There's a blight coming, Ferelden demise is imminent, time is of the essence, the camp always chokeful of all my buddies..... and I have to choose only 4 of us at once to safe the world? What are the other bunches doing in the camp?

Here's some interesting ideas:

1. NPC -led party
Make all those in camp able to form another party, doing their own hunting / quests all around Ferelden. Or maybe even completing some side quests while at it. Making them suddenly level up just sounds too cheap and weird.

2. A more flexible party slots that is member-dependant
If Morrigan hates Leliana, they should be less cooperative when venturing in the same party. If one party member like another, he or she should be more willing on assisting him/her. If we got a pet in, he shouldnt be taking up an entire slot. He's a pet.

3. Good reasoning that do not breaks the realm of disbelief
Maybe.... there's something that really limiting a party to be of 4 ? Such as rations, mage healing capability, a Grey Warden code of arms maybe?  I know it sounds silly, but it is just neater that way.

So there.

Han