Bioware can you explain to us why you....
#26
Posté 17 octobre 2012 - 03:48
#27
Posté 17 octobre 2012 - 03:51
Dimlor wrote...
Where dafuq do you guys see them new classes yet to be released?...
Bioware accidentally revealed all of the characters on the select screen the first day Retaliation was out. There are some vids on YouTube, if you want to see them and their assigned powers.
#28
Posté 17 octobre 2012 - 04:12
Chris Schanche wrote...
We've discussed slam a few times. But for it to become useful and viable in MP we would need to look at changing its functionality quite a bit. Since we cannot allow ragdoll effects on enemies with armor, this power would really only be useful for killing baseline troops.
As it is right now Slam wouldn't be much more, if any more, useful then pull, and we've decided not to redesign and implement this power right now.
I understand why slam can't be implemented. However, it could be like lash in that it recieves the ability to act through shields/barriers. Also, instead of slamming an armored unit, it could instead just inflict heavy damage/chance to stagger, since ragdolling an armored enemy isn't possible.
I notice you didn't mention anything about Defense matrix...I'm on to you...
Modifié par oO Stryfe Oo, 17 octobre 2012 - 04:13 .
#29
Posté 17 octobre 2012 - 04:14
Chris Schanche wrote...
We've discussed slam a few times. But for it to become useful and viable in MP we would need to look at changing its functionality quite a bit. Since we cannot allow ragdoll effects on enemies with armor, this power would really only be useful for killing baseline troops.
As it is right now Slam wouldn't be much more, if any more, useful then pull, and we've decided not to redesign and implement this power right now.
Perhaps just have it work like Throw vs armour?
#30
Posté 17 octobre 2012 - 04:17
If used on armor, you could hand wave it as extreme forces exerted on the armor, doing aoe damage. Perhaps even detonating multiple primed targets? Same way throw works, rag doll mooks, applys it's damage to armor.
#31
Posté 17 octobre 2012 - 04:18
Chris Schanche wrote...
We've discussed slam a few times. But for it to become useful and viable in MP we would need to look at changing its functionality quite a bit. Since we cannot allow ragdoll effects on enemies with armor, this power would really only be useful for killing baseline troops.
As it is right now Slam wouldn't be much more, if any more, useful then pull, and we've decided not to redesign and implement this power right now.
I actually like pull, well, not the usability but the effect. Pull is a clear case of fun over functionality for me, it's awesome to send units flying all over the map. And insanely fun when you fish out a posessed abomination from the pack and everyone goes 'oh sh*t, you idiot'
Against collectors at least, I would dare say slam would be usable, can you imagine what would happen if you slam that one abomination in the spawn pack... Or maybe you should go for weight rather than armor/hp bar - I find it stupid that you couldn't slam a turret or a dragoon.
#32
Posté 17 octobre 2012 - 04:18
#33
Posté 17 octobre 2012 - 04:22
Dimlor wrote...
Where dafuq do you guys see them new classes yet to be released?...
I have special eyes.
#34
Posté 17 octobre 2012 - 04:34
On topic, I feel like the Krodept is underperforming right now and it's all thanks to Shockwave being unreliable. Shockwave, even with the Radius evo, misses far too often because it doesn't travel quickly enough at all, often it's guess work and hope which makes it hit moving targets. When it does hit, sometimes it doesn't detonate the biotic explosion or WORSE STILL, detonates it but the target takes no damage.
#35
Posté 17 octobre 2012 - 05:59
ParanoidDrone wrote...
That still leaves Defense Matrix and Defense Drone unaccounted for. Defense Matrix in particular would work well on the upcoming Geth Trooper (didn't it have Fortification?) but IDK where Defense Drone could fit in.
Defense Drone seems like the perfect power for a CQC focused engineer something like Defense Drone, Snap Freeze, and something else.
#36
Posté 17 octobre 2012 - 09:09
I have a thread up about how defense drone could be optimized for multiplayer.Riot Inducer wrote...
ParanoidDrone wrote...
That still leaves Defense Matrix and Defense Drone unaccounted for. Defense Matrix in particular would work well on the upcoming Geth Trooper (didn't it have Fortification?) but IDK where Defense Drone could fit in.
Defense Drone seems like the perfect power for a CQC focused engineer something like Defense Drone, Snap Freeze, and something else.
http://social.biowar.../index/13940781
#37
Posté 17 octobre 2012 - 09:11
Chris Schanche wrote...
We've discussed slam a few times. But for it to become useful and viable in MP we would need to look at changing its functionality quite a bit. Since we cannot allow ragdoll effects on enemies with armor, this power would really only be useful for killing baseline troops.
As it is right now Slam wouldn't be much more, if any more, useful then pull, and we've decided not to redesign and implement this power right now.
Why not have it create a warp effect on armor'd targets? I figure that could possibly work.
#38
Posté 17 octobre 2012 - 09:18
Defensive Matrix would be nice though, I use it on my SP infiltrator.
#39
Posté 17 octobre 2012 - 09:18
#40
Posté 17 octobre 2012 - 09:23
#41
Posté 17 octobre 2012 - 09:24
#42
Posté 17 octobre 2012 - 09:25
#43
Posté 17 octobre 2012 - 11:51
Chris Schanche wrote...
As it is right now Slam wouldn't be much more, if any more, useful then pull, and we've decided not to redesign and implement this power right now.
Would is be possible to inflict a warp effect over time on shielded/armored opponents? Similar to the fire damage upgrade that Incinerate gets? That way you could give it to an adept/vanguard to prime BE, futhering it's use.
#44
Posté 18 octobre 2012 - 12:15
#45
Posté 18 octobre 2012 - 12:19
wantsumcandii wrote...
Is there any way we could get Dominate in the future for MP? Could really help against the collectors....just sayin.
this
#46
Posté 18 octobre 2012 - 12:21
Defense Matrix, on the other hand, is something i've wanted for a while.
#47
Posté 18 octobre 2012 - 12:23
Why not just give it like a damage multiplier against armor and make it detonate BE's on armor?Chris Schanche wrote...
We've discussed slam a few times. But for it to become useful and viable in MP we would need to look at changing its functionality quite a bit. Since we cannot allow ragdoll effects on enemies with armor, this power would really only be useful for killing baseline troops.
As it is right now Slam wouldn't be much more, if any more, useful then pull, and we've decided not to redesign and implement this power right now.
I can't say I'm really familiar with slam though, so I probably don't know what I'm talking about.
#48
Posté 18 octobre 2012 - 01:13
#49
Posté 18 octobre 2012 - 01:20
#50
Posté 18 octobre 2012 - 01:21
Even without those, you can do stuff like this:





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