Bryan Johnson wrote...
Yes we are investigating, and should have some changes for the next balance pass (for silver+bronze)
Nothing is set in stone yet
{{{ EDIT: This Topic was Made AFTER I had learned of Bioware's intention to Investigate Bronze and Silver.
I made it so that poeple could know, that they were going to do so, and suggest what changes you would like to see/propose}}}
(*all of these are in no particular order)
Silver:
I would like to suggest taking a look at "Wave Data". (what the game decides to spawn for a wave)
wave 11: is the one of the leading contributers to the large spike in difficulty
other waves... I'll leave up to Bioware to look at and decide how best to handle. (you may still suggest stuff though)
Dragoons: thier Hit points reduced or # per wave reduced
Atlas speed, Damage, # at a time looked at.
Nemisis: limit of 2 at a time. (this is to speed up the time it takes to finish a wave. 3 tends to drag out the time it takes to finish a wave, by having to look for them. especially if there are 2-3 left at the end of a wave. they like to hide out in some corner on the bigger maps when they are the last one's left sometimes.)
the scions damage looked at. (please, remember this is for silver I'm talking about)
Possed units limited to 1 at a time (with no limit to # of times). (Boss lvl enemies limited to 1 a wave though)
Xp increased by 5%
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BRONZE:
Wave Data looked at also.
Atlas: it's damage and speed looked at. (it's misslie Damage over time especially)
Dragoons: HP, speed, ranged damage, melee damage lowered
# per wave limited.
The Avenger, Katana: all buffed. amount of damage and "ammo" increased LVL X damage by 5% ammount in clip increased by 15, spare ammo increased by 50
(LVL 1 damage the same as lvl 10, all that changes is weight and ammo when leveling up.)
Collectors HP looked at.
Pretorians Limit of one per wave. (also cannot be possed)
Scions Damage Nerfed. and time it limits shield regen lowered
Banshees HP looked at (because of the Pathing issues resolved) (Armor lowered)
and the stomping of canibals (vomiting) and Muraders. the time before they decide to stomp increased. time it takes to stomp increased.
Pyro HP nerf Just for bronze (armor lowered shields stay the same)
Bomber damage and HP nerf just for bronze (could have a speed decrease also)
payout increased by 5000.
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GOLD: Wave 7 Collector: looked at.
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Platinum: one random Unit of different "factions" added to wave Data for Wave 1. (could be anything)
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Friendly Fire mode: Dev's HP boosted by 200(200^200000)%
Modifié par comrade8472, 19 octobre 2012 - 03:18 .





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