BIOWARE is looking at the difficulty for Silver AND Bronze. suggest what changes you would like to see/propose.
#26
Posté 17 octobre 2012 - 04:34
#27
Posté 17 octobre 2012 - 04:36
-JP- wrote...
masleslie wrote...
Not facing a veritable football team of Dragoons coming at you would be nice..
Or you could just make them the Kansas City Chiefs.
As a resident of Kansas City.... I fully support this.
#28
Posté 17 octobre 2012 - 04:36
More Guardians!
3000% More Husks!
10000% More posessed abominations!
Yes! That'd be excellent!
#29
Posté 17 octobre 2012 - 04:39
Bryan Johnson wrote...
Yes we are investigating, and should have some changes for the next balance pass (for silver+bronze)
Nothing is set in stone yet
what goal are you trying to meet for these Balance changes? *(if it's possible to let us know... don't want you getting fired over this)
#30
Posté 17 octobre 2012 - 04:43
Ziegrif wrote...
Less Dragoons!10000% More posessed abominations!
More Guardians!
3000% More Husks!
Yes! That'd be excellent!
haha... might get tired of that after awhile though.
#31
Posté 17 octobre 2012 - 04:56
Especially Scions.
#32
Posté 17 octobre 2012 - 04:58
I can understand why Bioware would make any unit capable of possession at any time, since it adds difficulty, but it just broke something for me when I first saw it. For me, it'd make more sense for one unit to be possessed at one time, and the moment that unit dies, another random unit gets possessed. It'd help put forth the idea that Harbinger is really hankering to take you downtown and throw your corpse in a dumpster.
#33
Posté 17 octobre 2012 - 05:02
Sometimes bronze and silver spawns are either too fast or too dam close, especially to objectives (this really should not happen even in gold and probably not platinum. Spawns on top of players should not happen. Reduce number of middle tier units (dragoons, marauders, collector captains, pyros), especially on objective waves for silver and bronze at least. Be mindful of Cerberus turret placement (I once saw 7 turrets placed in like wave 8 of a BRONZE mission and it was harder than any gold and about as hard as a late platinum wave because of that).
Also should ANY similar unit group? Several phantoms, several dragoons, several marauders, etc. Especially if it is either in early waves of higher level missions or any wave of lower level missions. Though, the chance to group could be there, should that chance really be as FREQUENT as it is now?
I like how frequent BEs are becoming compared to before BUT, some powers are seriously underpowered for the higher difficulties. Drell vanguard for instance has less trouble going to town on enemies at higher levels or in mass than the Drell adept. The adept suffers more on higher levels because his powers (mainly the difference between reave and biotic charge) are not ass effective. I always thought reave was supposed to take hp from enemy and add it to you anyway. Some powers and weapons are thus suffering seriously from the many balance changes that have not kept up, while other powers and weapons are much better and better suited to some enemies, all enemies or some levels or all levels.
Honestly, there should be MORE time to extract while the ship is there or make the ship come sooner because a ship that takes off instantly and risks leaving allies behind is unrealistic. This may be one way to adjust balance for the last wave when spams become catastrophic Have the ship show up and maybe even let players man turrets on the ship?
Modifié par Xeraphas, 17 octobre 2012 - 05:10 .
#34
Posté 17 octobre 2012 - 05:03
BlackbirdSR-71C wrote...
Bryan Johnson wrote...
Yes we are investigating, and should have some changes for the next balance pass (for silver+bronze)
Nothing is set in stone yet
So does that mean no changes for Gold/Platinum at all, or there's just nothing planned for them in next weeks balance changes?
I mean...it is kinda bad that Possessed Praetorians have over 2x the armor Banshees have.
This.
#35
Posté 17 octobre 2012 - 05:16
#36
Posté 17 octobre 2012 - 05:16
Why talk down to players who find that Bronze and Silver are too enemy OP'd now?
We've all seen a considerable amount of posts from quite a number of community members who have noticed the increase in difficulty and are not happy with it. I appreciate that Bioware is looking into this and hope that we will soon see changes for the better.
#37
Posté 17 octobre 2012 - 05:33
#38
Posté 17 octobre 2012 - 05:38
#39
Posté 17 octobre 2012 - 05:40
#40
Posté 17 octobre 2012 - 05:40
FluffyCannibal wrote...
Decrease enemy accuracy and movement speed (earlier, I was getting shot out of NOWHERE. Spent more time trying to figure out who was shooting me than actually killing enemies), stop boss level enemies from spawning within a certain distance of objectives, reduce either the Dragoon's armour or the amount of damage it can do. They're far too OP.And take away the geth turret's shields, also too OP.
??? please clarify what you mean... I'm going what?
_____________________________________
I would also like to suggest for Bronze lowering the Phantom's DR and how effective the anti power bubble is
#41
Posté 17 octobre 2012 - 05:43
Very few bronze players know how to handle that. They try and kill it from inside the circle. Poor guys.
#42
Posté 17 octobre 2012 - 05:46
They're thinking of dumbing down the mobs? Really. huh.
#43
Posté 17 octobre 2012 - 05:48
For example, instead of getting around 15k points for finishing bronze, goose it to 16.5k.
For silver, instead of 34k, make it 38k.
etc.
#44
Posté 17 octobre 2012 - 05:51
Slow down the speed of the scions and the Praetorians.
That in my mind is all they have to do for bronze and silver.
#45
Posté 17 octobre 2012 - 05:51
mystupidmouth wrote...
To the OP: If they decrease the difficulty of game they definitely shouldn't be increasing the credit payout.
what is the payout for bronze an way 15000? 3ish recruit packs
PSP 7 ish games
90000/20000=5 games 15-30 mins each
silver is what about 30000? 15-30 mins a game
gold about 60000-70000 15-40 mins for a normal game
*EDIT* plat 130000? record of what 10 mins for a speed run?
20000 creds for a bronze match is not going to up set the flow of money/balance of money for anyone.
Modifié par comrade8472, 17 octobre 2012 - 05:54 .
#46
Posté 17 octobre 2012 - 05:52
luckybaer wrote...
Keep the difficulties as is, but give us more points to spend on stuff as a reward.
For example, instead of getting around 15k points for finishing bronze, goose it to 16.5k.
For silver, instead of 34k, make it 38k.
etc.
This is a nice solution, butI think Bronze should be at 17 even. 17 times 2 would allow you to buy a Jumbo Equip Pack every 2 matches.
As far as the Dragoon, the simple fix would be to just increase the Dragoon's Budget Price, means less of them per wave.
#47
Posté 17 octobre 2012 - 05:55
social.bioware.com/forums/forum/1/topic/343/index/14531068/
#48
Posté 17 octobre 2012 - 05:56
Swarms should not have that much HP.
I like that they are sneaky, as they should be, but.. tedious to kill? I think not.
Additionally, it would be interesting if a power or a weapon that had a large radius of damage (Acolyte, Talon, Shotguns, Pirahna, Falcon) killed swarms faster.
Overall aggression for Collectors could probably be brought down a notch on Silver and Bronze. I had a wave 6 hack on Reactor during a silver match last night that was insane. I couldn't believe it was a silver game. Felt like a Wave 10 Gold game nearly. I had a good team, and almost all of us went down once. We may not have been using our best characters but still... it was too much I thought. They do seem to have high HP, but I'm fine with this, as they are supposed to be a more competitive faction to fight against... and that they are. Maybe spawn wave budget could be changed for this faction as well... to tone things down some on Bronze/Silver? Not sure. I am sure about the Swarms though... they are too strong for what amounts to a group of flies.
Cerberus:
Dragoons are way to aggressive on silver/bronze. They deal a lot of damage output as well, especially for how quickly they move... and not to mention they are nearly silent, even while attacking. Other than that, Cerberus is still fun to play against. Oddly, if they just made some sort of noise when they prepared to attack with melee, I think this would be better... for all difficulty levels in general.
Geth:
On Bronze, the Geth Bomber stunning people with electricity as frequently as it does is overkill I think. On Silver I'm fine with it. As for the rest of the Geth, while I do think they are somewhat annoying, they are not insanely overpowered on bronze/silver, and with good team work... or a Krogan/Batarian, they are well-balanced.
Reapers:
I don't think these guys are so bad. I think they are very well-balanced at the moment.
#49
Posté 17 octobre 2012 - 06:00
The dragoons are not hard to take out, on any difficulty. I was exactly right about their armor - 1 good BE should be enough to take them out (a little under half that of a brute). However, 3 of them at once can create a crossfire that can cause team wipes on silver without someone who can solo against them.
The only two waves this bothers me on is the first wave they spawn on, wave 4, and wave 11. There aren't any phantoms on wave 4 according to Cyonan's sheet, it's supposed to cap out at guardians. Now wave 4 sometimes feels like it's all dragoons, and they're harder to take out than guardians.
Overall, I feel like 2 active is would be more appropriate for silver - 2 should be possible to maneuver around and take out without problem if you know what you're doing, but still cause problems for people who aren't as good at the mechanics of the game.
The other thing is that I think Bioware underestimated the difficulty of a small unit that can't be crowd controlled: eg geth bombers. Husks have the small unit difficulty - they can be hard to hit because they're small, move fast, and move erratically, but they can also be crowd controlled trivially, and one shot is all you need to land.
Bombers can't by crowd controlled, and have about the same amount of armor/shields as pyros, so you actually have to spend time trying to land multiple shots or powers on these guys. They should be considered more difficult than pyros (same armor/shields but harder to hit, and two attacks instead of one) which means too many of them are spawning too early in my opinion.
Modifié par Dunvi, 17 octobre 2012 - 06:02 .
#50
Posté 17 octobre 2012 - 06:01
Modifié par mrcanada, 17 octobre 2012 - 06:01 .





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