Aller au contenu

Photo

BIOWARE is looking at the difficulty for Silver AND Bronze. suggest what changes you would like to see/propose.


176 réponses à ce sujet

#26
timber0418

timber0418
  • Members
  • 56 messages
Stomp speed is my biggest complaint...it seems you have more time in gold than silver before you get stomped...often within 2 seconds in silver.

#27
TheloniusBear

TheloniusBear
  • Members
  • 69 messages

-JP- wrote...

masleslie wrote...

Not facing a veritable football team of Dragoons coming at you would be nice..


Or you could just make them the Kansas City Chiefs.


As a resident of Kansas City.... I fully support this. :D

#28
Ziegrif

Ziegrif
  • Members
  • 10 095 messages
Less Dragoons!
More Guardians!
3000% More Husks!
10000% More posessed abominations!

Yes! That'd be excellent!

#29
comrade8472

comrade8472
  • Members
  • 767 messages

Bryan Johnson wrote...

Yes we are investigating, and should have some changes for the next balance pass (for silver+bronze)

Nothing is set in stone yet




what goal are you trying to meet for these Balance changes? *(if it's possible to let us know... don't want you getting fired over this)

#30
comrade8472

comrade8472
  • Members
  • 767 messages

Ziegrif wrote...

Less Dragoons!
More Guardians!
3000% More Husks!
10000% More posessed abominations!

Yes! That'd be excellent!



haha... might get tired of that after awhile though. Posted Image  a long while thoughPosted Image

#31
Barneyk

Barneyk
  • Members
  • 1 425 messages
The damage output of collectors on bronze and silver is the first thing I would lower if I was in charge of balances.
Especially Scions.

#32
Airealite

Airealite
  • Members
  • 989 messages
I have to say, having more than one Collector unit capable of being possessed at a time seems really off, after ME2. I mean, wasn't the lore behind it that the Collector General was taking control of a unit, with Harbinger behind the Collector General? I heard that on Insanity in ME2, two units could be possessed at a time, but still.

I can understand why Bioware would make any unit capable of possession at any time, since it adds difficulty, but it just broke something for me when I first saw it. For me, it'd make more sense for one unit to be possessed at one time, and the moment that unit dies, another random unit gets possessed. It'd help put forth the idea that Harbinger is really hankering to take you downtown and throw your corpse in a dumpster.

#33
Xeraphas

Xeraphas
  • Members
  • 619 messages
Bronze, the first tier first boss units usually come about wave 7 or 8. Second tier boss units about wave 4 or 5, maybe 6. Silver top tier should be like wave 6 or 7 at earliest, and second tier like 5 or 6.

Sometimes bronze and silver spawns are either too fast or too dam close, especially to objectives (this really should not happen even in gold and probably not platinum. Spawns on top of players should not happen. Reduce number of middle tier units (dragoons, marauders, collector captains, pyros), especially on objective waves for silver and bronze at least. Be mindful of Cerberus turret placement (I once saw 7 turrets placed in like wave 8 of a BRONZE mission and it was harder than any gold and about as hard as a late platinum wave because of that).

Also should ANY similar unit group? Several phantoms, several dragoons, several marauders, etc. Especially if it is either in early waves of higher level missions or any wave of lower level missions. Though, the chance to group could be there, should that chance really be as FREQUENT as it is now?

I like how frequent BEs are becoming compared to before BUT, some powers are seriously underpowered for the higher difficulties. Drell vanguard for instance has less trouble going to town on enemies at higher levels or in mass than the Drell adept. The adept suffers more on higher levels because his powers (mainly the difference between reave and biotic charge) are not ass effective.  I always thought reave was supposed to take hp from enemy and add it to you anyway.  Some powers and weapons are thus suffering seriously from the many balance changes that have not kept up, while other powers and weapons are much better and better suited to some enemies, all enemies or some levels or all levels.

Honestly, there should be MORE time to extract while the ship is there or make the ship come sooner because a ship that takes off instantly and risks leaving allies behind is unrealistic. This may be one way to adjust balance for the last wave when spams become catastrophic Have the ship show up and maybe even let players man turrets on the ship?

Modifié par Xeraphas, 17 octobre 2012 - 05:10 .


#34
ka243

ka243
  • Members
  • 639 messages

BlackbirdSR-71C wrote...

Bryan Johnson wrote...

Yes we are investigating, and should have some changes for the next balance pass (for silver+bronze)

Nothing is set in stone yet


So does that mean no changes for Gold/Platinum at all, or there's just nothing planned for them in next weeks balance changes?

I mean...it is kinda bad that Possessed Praetorians have over 2x the armor Banshees have.


This.

#35
DARTH AK47

DARTH AK47
  • Members
  • 70 messages
Enemy gun accuracy is to good. If you try to run if you are in trouble, they pepper you from across the map and from seemingly every direction. Needs to be reduced in all difficulties except plat.

#36
OhPa2

OhPa2
  • Members
  • 582 messages
I really have to wonder why players who want a "challenge" don't just play Gold or Platinum and equip appropriately for the level of "challenge" they desire.

Why talk down to players who find that Bronze and Silver are too enemy OP'd now?

We've all seen a considerable amount of posts from quite a number of community members who have noticed the increase in difficulty and are not happy with it. I appreciate that Bioware is looking into this and hope that we will soon see changes for the better.

#37
BioWareAre****s

BioWareAre****s
  • Members
  • 831 messages
Decrease enemy accuracy and movement speed (earlier, I was getting shot out of NOWHERE. Spent more time trying to figure out who was shooting me than actually killing enemies), stop boss level enemies from spawning within a certain distance of objectives, reduce either the Dragoon's armour or the amount of damage it can do. They're far too OP. And take away the geth turret's shields, also too OP.

#38
Zero132132

Zero132132
  • Members
  • 7 916 messages
I think on all difficulties, the dragoon should get a slight speed decrease, because right now, they just run straight at a group with lots of big guns. Suicide rushing people when everyone else is further away is just silly. On gold, I think they should get a slight speed nerf combined with a slight HP increase so that they're still difficult to deal with, just less apparently suicidal.

#39
mystupidmouth

mystupidmouth
  • Members
  • 273 messages
To the OP: If they decrease the difficulty of game they definitely shouldn't be increasing the credit payout.

#40
comrade8472

comrade8472
  • Members
  • 767 messages

FluffyCannibal wrote...

Decrease enemy accuracy and movement speed (earlier, I was getting shot out of NOWHERE. Spent more time trying to figure out who was shooting me than actually killing enemies), stop boss level enemies from spawning within a certain distance of objectives, reduce either the Dragoon's armour or the amount of damage it can do. They're far too OP. And take away the geth turret's shields, also too OP.



??? please clarify what you mean...  I'm going what? Posted Image

_____________________________________


I would also like to suggest for Bronze  lowering the Phantom's DR and how effective the anti power bubble is

#41
Waffelmeister

Waffelmeister
  • Members
  • 513 messages
I'd like to see different spawn points for hack objectives based on challenge level. So that you can actually get more done before you're raged out by a praetorian on bronze wave 10 :P

Very few bronze players know how to handle that. They try and kill it from inside the circle. Poor guys. :(

#42
MinatheBrat

MinatheBrat
  • Members
  • 827 messages
I didn't realize there was a huge increase in difficulty other than the issue of just getting shields/health gone downed instantly with no reaction time that started occurring post-dlc..which I thought was some sort of bug.

They're thinking of dumbing down the mobs? Really. huh.

#43
luckybaer

luckybaer
  • Members
  • 140 messages
Keep the difficulties as is, but give us more points to spend on stuff as a reward.

For example, instead of getting around 15k points for finishing bronze, goose it to 16.5k.
For silver, instead of 34k, make it 38k.

etc.

#44
Beerfish

Beerfish
  • Members
  • 23 870 messages
Remove one scion from the spawn on the extraction wave.
Slow down the speed of the scions and the Praetorians.

That in my mind is all they have to do for bronze and silver.

#45
comrade8472

comrade8472
  • Members
  • 767 messages

mystupidmouth wrote...

To the OP: If they decrease the difficulty of game they definitely shouldn't be increasing the credit payout.



what is the payout for bronze an way 15000? 3ish recruit packs   

PSP 7 ish games

90000/20000=5 games   15-30 mins each


silver is what about 30000?  15-30 mins a game

gold about 60000-70000  15-40 mins for a normal game
*EDIT* plat  130000?  record of what 10 mins for a speed run?

20000 creds  for a bronze match is not going to up set the flow of money/balance of money for anyone.

Modifié par comrade8472, 17 octobre 2012 - 05:54 .


#46
Road Wulf

Road Wulf
  • Members
  • 1 008 messages

luckybaer wrote...

Keep the difficulties as is, but give us more points to spend on stuff as a reward.

For example, instead of getting around 15k points for finishing bronze, goose it to 16.5k.
For silver, instead of 34k, make it 38k.

etc.


This is a nice solution, butI think Bronze should be at 17 even.  17 times 2 would allow you to buy a Jumbo Equip Pack every 2 matches.

As far as the Dragoon, the simple fix would be to just increase the Dragoon's Budget Price, means less of them per wave.

#47
DarthVarner

DarthVarner
  • Members
  • 392 messages
 These are my recommended changes (which haven't gotten much response from the community, but I stand by them 100%):

social.bioware.com/forums/forum/1/topic/343/index/14531068/

#48
Lives Must Die

Lives Must Die
  • Members
  • 419 messages
Collectors:
Swarms should not have that much HP.
I like that they are sneaky, as they should be, but.. tedious to kill? I think not.
Additionally, it would be interesting if a power or a weapon that had a large radius of damage (Acolyte, Talon, Shotguns, Pirahna, Falcon) killed swarms faster.

Overall aggression for Collectors could probably be brought down a notch on Silver and Bronze. I had a wave 6 hack on Reactor during a silver match last night that was insane. I couldn't believe it was a silver game. Felt like a Wave 10 Gold game nearly. I had a good team, and almost all of us went down once. We may not have been using our best characters but still... it was too much I thought. They do seem to have high HP, but I'm fine with this, as they are supposed to be a more competitive faction to fight against... and that they are. Maybe spawn wave budget could be changed for this faction as well... to tone things down some on Bronze/Silver? Not sure. I am sure about the Swarms though... they are too strong for what amounts to a group of flies.

Cerberus:
Dragoons are way to aggressive on silver/bronze.  They deal a lot of damage output as well, especially for how quickly they move... and not to mention they are nearly silent, even while attacking. Other than that, Cerberus is still fun to play against. Oddly, if they just made some sort of noise when they prepared to attack with melee, I think this would be better... for all difficulty levels in general.

Geth:
On Bronze, the Geth Bomber stunning people with electricity as frequently as it does is overkill I think. On Silver I'm fine with it. As for the rest of the Geth, while I do think they are somewhat annoying, they are not insanely overpowered on bronze/silver, and with good team work... or a Krogan/Batarian, they are well-balanced.

Reapers:
I don't think these guys are so bad. I think they are very well-balanced at the moment.

#49
Dunvi

Dunvi
  • Members
  • 4 841 messages
As someone who mostly plays silver but can play gold:

The dragoons are not hard to take out, on any difficulty. I was exactly right about their armor - 1 good BE should be enough to take them out (a little under half that of a brute). However, 3 of them at once can create a crossfire that can cause team wipes on silver without someone who can solo against them.

The only two waves this bothers me on is the first wave they spawn on, wave 4, and wave 11. There aren't any phantoms on wave 4 according to Cyonan's sheet, it's supposed to cap out at guardians. Now wave 4 sometimes feels like it's all dragoons, and they're harder to take out than guardians.

Overall, I feel like 2 active is would be more appropriate for silver - 2 should be possible to maneuver around and take out without problem if you know what you're doing, but still cause problems for people who aren't as good at the mechanics of the game.

The other thing is that I think Bioware underestimated the difficulty of a small unit that can't be crowd controlled: eg geth bombers. Husks have the small unit difficulty - they can be hard to hit because they're small, move fast, and move erratically, but they can also be crowd controlled trivially, and one shot is all you need to land.

Bombers can't by crowd controlled, and have about the same amount of armor/shields as pyros, so you actually have to spend time trying to land multiple shots or powers on these guys. They should be considered more difficult than pyros  (same armor/shields but harder to hit, and two attacks instead of one) which means too many of them are spawning too early in my opinion.

Modifié par Dunvi, 17 octobre 2012 - 06:02 .


#50
mrcanada

mrcanada
  • Members
  • 2 819 messages
Bronze and silver are terribly easy even for beginners, why waste the time to tweak it when it can be better served elsewhere? Say, giving us unique skins rather than a copy and pasted battlemaster one for the shaman....

Modifié par mrcanada, 17 octobre 2012 - 06:01 .