In my case, I think although I've been aware of the increase in difficulty since the new DLC came out, it didn't really sink in until this morning. I was playing a Silver match on Hydra, round one as a Turian Soldier and I got knocked out immediately by an Assault Trooper. Note, not several troopers - I wasn't in a scrum and the match had just started but I took a solid blast to the torso and apparently it was enough to take out all my shields and health and drop me like a sack of potatoes. I don't recall if my stats were 1200 shields/800 health (or the reverse) but I had a combined 2000 points going on there and it wasn't enough to stay vertical against a single opponent. The minute I realized even low level mooks could be lethal to Turians one on one on Silver no less, I pretty much decided it was time for a change. Before, I think I could just live with things the way they are, but at this point, that's no longer an option.
This falls into a broader problem that I've started to have with multiplayer, which is that more often than not if I'm getting shot and I have no means or ability to run away immediately, I'm going to go down. A lot of the time, I have no capacity to react, evade or even understand where the damage is coming from before I flop to the ground. It's doubly difficult against Dragoons, Geth and others that can really swarm big time and stagger you as well. For me, a lot of the joy of the experience is being lost as I'm unable to react to situations and act accordingly. Hell, half the time I look like a massive n00b who can't stay alive long enough to get anything done. That in of itself is quite unpleasant.
I'd also like to address the people who say things are too easy as they are. I have no doubt with maxed Rares, Ultra Rares and Gear (along with a fair degree of skill) that Dragoons would be no problem at all. I can see for myself that the chief problem I have with them is that I don't deal enough damage fast enough to put them down at a distance. Many times I'll wail on the bastards with my Tempest but their armor is strong enough that they have ample time to get in close and put me down (usually in two hits). Now, this is with a Tempest X mind you, I can only imagine what it would be like for some poor soul with an Avenger III. You can also extrapolate how much of a problem that can become when the Dragoons are swarming from practically every direction.
That said, what I want to recommend is a general de-buff to the damage enemies deal, at least on bronze/silver. If that's impossible (and given programming constraints it might be), I'd like to see the number of higher-ranking opponents toned down. Janus382 above mere mentioned that himself. When I see 5 or 6 dragoons and 2 or 3 phantoms spawn at once on a map in Silver, it's way too much, that ends up being a Gold Standard challenge, not something that you'll want to see in the lower echelons.
I would also like to have the swarm-tendency that you see with the factions to be nerfed, if possible. By this I mean, a hack objective on Firebase London/Silver shouldn't turn into an everybody's dead after using all consumables disaster. Particularly one when the objective isn't just out in the open. I had a match where we were in one of the staircases and the number of hunters, bombers and pyros that got onto us was just flat out absurd, and way beyond the norm for that difficulty level. Note, this doesn't happen every time, but when it does it's a massive problem. If anything can be done to tweak the spawn rates/spawn type here that would be great.
Anyway, There's a reason I play Silver, and it's not because I'm incompetent. I prefer a little bit of challenge mixed in with the simple fun of blowing away mooks. I don't see what we have now as an improvement - but, I can understand why some people with highly advanced arsenals would. Unless the RNG system is fixed or thrown out, we -need- lower tier difficulties to keep this game going. I'll be eager to see just what sort of changes Bioware has in mind. If nothing else can be done then please, I implore you, make Bronze/Silver pay more in money and experience. That at least would even out the challenge a bit.
Modifié par CmdrStJean, 17 octobre 2012 - 06:46 .