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BIOWARE is looking at the difficulty for Silver AND Bronze. suggest what changes you would like to see/propose.


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#51
DJ Airsurfer

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BlackbirdSR-71C wrote...

Bryan Johnson wrote...

Yes we are investigating, and should have some changes for the next balance pass (for silver+bronze)

Nothing is set in stone yet


So does that mean no changes for Gold/Platinum at all, or there's just nothing planned for them in next weeks balance changes?

I mean...it is kinda bad that Possessed Praetorians have over 2x the armor Banshees have.


Not really, Banshee's teleport all around the place while Praetorians are a big sign that say 'SHOOT HERE', so I don't really see the issue.

#52
Janus382

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I think OPs suggestions are a bit extreme.  It almost sounds like Silver would be the new Bronze.

EDIT:  Actually our suggestions are pretty similar :huh:

I've no comment on Bronze.

Silver

# of simultaneous Dragoons reduced by 1 on later waves.

Maybe reduce Dragoon health / armor reduction?

# number of Seeker Swarms reduced, if that's possible.

Collecter possession limit of 2 at a time.

Reduce Scion damage a bit.

Reapers are fine.

Geth (all difficulities)

Practically need an overhaul, imo. Stun rate, damage, glitching/cheating, etc.


Modifié par Janus382, 17 octobre 2012 - 08:32 .


#53
SoldierGirlJade

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Wave 11 is getting crazy on silver it is getting to the point people don't care about the extra credits anymore because you end up using all your consumables on that wave.

#54
Controllerfreak

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gold needs to be adjusted too, I think. I'm convinced its all stomping related. I'd adjust the stomping choice time and stomping priority time. after that, I'd look at the ability of enemies to target you and shoot you and grab you the second you get up from a medigel or revival. the fact that a medigel gets you up with full health but you immediately get stunlocked and die 2 to 3 times in a row without being able to dodge or run is ridiculous.

#55
Lyria

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I'd like a credit bump on all difficulties.

Dragoons are elite units. Seems like there should be fewer per wave. Maybe the same amount as Phantoms.

I encountered 2 possessed abominations who ran into the hack. Natural reaction was to shoot them. I wiped the party since we were all weak from the Scion long range rapeathon. I think the possessed mechanic is awesome but not quite fair when its applied randomly and seems to be any number of units. One at a time ala Mass Effect 2 would make it fair. And as soon as the possessed enemy dies another becomes possessed immediately.

Geth stun lock. There should be a resistance check versus stun. Being automatic seems unfair and unfun. Especially when you can't even use an ops pack to survive.

#56
CmdrStJean

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In my case, I think although I've been aware of the increase in difficulty since the new DLC came out, it didn't really sink in until this morning. I was playing a Silver match on Hydra, round one as a Turian Soldier and I got knocked out immediately by an Assault Trooper. Note, not several troopers - I wasn't in a scrum and the match had just started but I took a solid blast to the torso and apparently it was enough to take out all my shields and health and drop me like a sack of potatoes. I don't recall if my stats were 1200 shields/800 health (or the reverse) but I had a combined 2000 points going on there and it wasn't enough to stay vertical against a single opponent. The minute I realized even low level mooks could be lethal to Turians one on one on Silver no less, I pretty much decided it was time for a change. Before, I think I could just live with things the way they are, but at this point, that's no longer an option.

This falls into a broader problem that I've started to have with multiplayer, which is that more often than not if I'm getting shot and I have no means or ability to run away immediately, I'm going to go down. A lot of the time, I have no capacity to react, evade or even understand where the damage is coming from before I flop to the ground. It's doubly difficult against Dragoons, Geth and others that can really swarm big time and stagger you as well. For me, a lot of the joy of the experience is being lost as I'm unable to react to situations and act accordingly. Hell, half the time I look like a massive n00b who can't stay alive long enough to get anything done. That in of itself is quite unpleasant.

I'd also like to address the people who say things are too easy as they are. I have no doubt with maxed Rares, Ultra Rares and Gear (along with a fair degree of skill) that Dragoons would be no problem at all. I can see for myself that the chief problem I have with them is that I don't deal enough damage fast enough to put them down at a distance. Many times I'll wail on the bastards with my Tempest but their armor is strong enough that they have ample time to get in close and put me down (usually in two hits). Now, this is with a Tempest X mind you, I can only imagine what it would be like for some poor soul with an Avenger III. You can also extrapolate how much of a problem that can become when the Dragoons are swarming from practically every direction.

That said, what I want to recommend is a general de-buff to the damage enemies deal, at least on bronze/silver. If that's impossible (and given programming constraints it might be), I'd like to see the number of higher-ranking opponents toned down. Janus382 above mere mentioned that himself. When I see 5 or 6 dragoons and 2 or 3 phantoms spawn at once on a map in Silver, it's way too much, that ends up being a Gold Standard challenge, not something that you'll want to see in the lower echelons.

I would also like to have the swarm-tendency that you see with the factions to be nerfed, if possible. By this I mean, a hack objective on Firebase London/Silver shouldn't turn into an everybody's dead after using all consumables disaster. Particularly one when the objective isn't just out in the open. I had a match where we were in one of the staircases and the number of hunters, bombers and pyros that got onto us was just flat out absurd, and way beyond the norm for that difficulty level. Note, this doesn't happen every time, but when it does it's a massive problem. If anything can be done to tweak the spawn rates/spawn type here that would be great.

Anyway, There's a reason I play Silver, and it's not because I'm incompetent. I prefer a little bit of challenge mixed in with the simple fun of blowing away mooks. I don't see what we have now as an improvement - but, I can understand why some people with highly advanced arsenals would. Unless the RNG system is fixed or thrown out, we -need- lower tier difficulties to keep this game going. I'll be eager to see just what sort of changes Bioware has in mind. If nothing else can be done then please, I implore you, make Bronze/Silver pay more in money and experience. That at least would even out the challenge a bit.

Modifié par CmdrStJean, 17 octobre 2012 - 06:46 .


#57
baldmop

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I just think brutes need to be tanked up not damage dealt but health increase . If you can dance with a brute they are to easy to take down .

#58
JustinSonic

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 These are the ONLY fixes that need to be made (to each difficulty):

1. Nerf the Bombers. Either make them a one hit kill, have them able to drop bombs only once, or deploy less of them on Wave loadouts.

2. Nerf the Dragoons. Make them slower, slightly weaker (SLIGHTLY), and remove their stomping ability. If they can do it, why can't we?

3. Nerf the Scions. Just make them weaker. That's really it.

4. Stop the stomping rate. This was fixed earlier, but now when you go down, ANYTHING will stomp you instantly. It wastes medi-gel, and defeats the purpose of having another teammate revive you.

5. Remove stomping from the Reapers. Marauders and Cannibals (essentially) can take you out now. This is a class you play because you know you WON'T get stomped, but you do anyway now. Lame.

6. Remove stomping from the Collectors...kinda. Only Possessed units should have the ability to stomp. That's it.



Those are all the fixes that need to be made. If they're all taken care of, I personally won't have any problems with the multiplayer.

#59
drmoose00

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Vicious wrote...

Enemy accuracy is through the roof. Just insane even on bronze.


it is ridiculous. they don't miss at all, on any level. You cant' leave cover at all

#60
MearasNZ

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Bryan Johnson wrote...

Yes we are investigating, and should have some changes for the next balance pass (for silver+bronze)

Nothing is set in stone yet



Mr Johnson, I had to look twice.  I didn't recognize you without your helmet on.

#61
comrade8472

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Janus382 wrote...

I think OPs suggestions are a bit extreme.  It almost sounds like Silver would be the new Bronze.

I've no comment on Bronze.

Silver

# of simultaneous Dragoons reduced by 1 on later waves.

Maybe reduce Dragoon health / armor reduction?

# number of Seeker Swarms reduced, if that's possible.

Collecter possession limit of 2 at a time. 

Reduce Scion damage a bit.

Reapers are fine.

Geth (all difficulities)

Practically need an overhaul, imo. Stun rate, damage, glitching/cheating, etc.



comrade8472 wrote...
(*all of these are in no particular order)

Silver:

 I would like to suggest taking a look at "Wave Data".  (what the game decides to spawn for a wave)

wave 11: is the one of the leading contributers to the large spike in difficulty

other waves... I'll leave up to Bioware to look at and decide how best to handle. (you may still suggest stuff though)

Dragoons: thier  Hit points reduced or # per wave reduced

Atlas speed, Damage, # at a time looked at.

Nemisis: limit of 2 at a time.  (this is to speed up the time it takes to finish a wave. 3 tends to drag out the time it takes to finish a wave, by having to look for them. especially if there are 2-3 left at the end of a wave. they like to hide out in some corner on the bigger maps when they are the last one's left sometimes.)

the scions damage looked at. (please, remember this is for silver I'm talking about)

Possed units limited to 1 at a time (with no limit to # of times).   (Boss lvl enemies limited to 1 a wave though)

Xp increased by 5%
___________________________________________________


not sure what you saw that was too extreme almost exactly like your'sPosted Image


 

#62
Beerfish

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mrcanada wrote...

Bronze and silver are terribly easy even for beginners, why waste the time to tweak it when it can be better served elsewhere? Say, giving us unique skins rather than a copy and pasted battlemaster one for the shaman....


Sheer and utter nonsense.

#63
t3hTwinky

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The purpose of the new units seems to be to keep people from camping, and that's fine.

But Dragoons are so fast that they're usually the first enemies I have to deal with, and thus the first enemies to die and respawn. So right at the beginning of the wave I just get bumrushed by the waves' entire allocation of Dragoons in a very short period of time. I think they should be spread out a bit more.

Also, Geth Bombers probably shouldn't spawn during hack objectives. That's the only time they're genuinely frustrating, at least for me.

#64
Dunvi

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Beerfish wrote...

mrcanada wrote...

Bronze and silver are terribly easy even for beginners, why waste the time to tweak it when it can be better served elsewhere? Say, giving us unique skins rather than a copy and pasted battlemaster one for the shaman....


Sheer and utter nonsense.


I didn't think that post was even worth a response.

#65
DBlack930

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I agree with the bit about wave 11 on silver being ridiculous now (maybe not for a good gold/plat player, but for the average silver player, at least).

Making it even worse is the way almost all silver pug players seem to rush to the LZ as soon as the the wave starts as fast as their little legs will carry them, then try to hold it for the whole 2 minutes. Weirdly, most bronze pugs I've played are much better about that--the players often meet the enemy halfway out, then fight a moving retreat to the LZ as the timer ticks down. Apparently they lose this sense of strategy when they move up a level...

#66
Pee Jae

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Two words. Scion damage. I played a pug with two poor N7 11's yesterday and they just kept dropping. This is Bronze, guys. The lowest difficulty level in the game. New players are going to be frustrated as hell if they continue to go down that fast and the last thing I want is for new people to quit the game on us. Nerf that cannon, please.

#67
Bayonet Hipshot

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Yes..Silver & Bronze needs to be fun back..

#68
Butcher_of_Torfan

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There are 2 things that can be done to fix bronze/silver and make it more enjoyable to play. Because whether its fun is ultimately a more important issue than whether you can beat it. Thats the whole point of playing videogames after all. Can I solo silver, and drag a terrible team through kicking and screaming? Yes, but thats not the point. Most casual players cant. As much as we love to furiously beat our e-peens and condescend to them, (get a team! learn 2 play!!) the casual players and pugs are the lifeblood of the multiplayer community, and if silver is too frustrating for them, they'll move on to newer, shinier games, and the MECoOp that we love so much wont be supported much longer.

The 1st is to address the shieldgate/healthgate issue. A bunch of people will rush in to say its working fine, and just as many will adamantly argue that it isnt. The truth is somewhere in between more than likely. But the fact remains that a .25s gate issue is ridiculously small. Start up a stopwatch function on your watch or cellphone, and you'll see just how quick a quarter second is. You wont notice it at all against an automatic weapon.

Before you all get your 4 digit N7 ratings into a huff and go on about how a bigger shieldgate is carebear mode, think of the casual player who's only able to play for an hour or two at a time after work. Is he or she going to have fun having their elite commando cut down so quickly by a single marauder? Or is it just frustrating? It would be a welcome change for many to increase the gate times on bronze and silver, give you a chance to get away or get into cover, and continue playing when your shields drop.

Now the difficulty defenders and bioware are more than likely going to point out that the gate times have remained constant since launch. This may be true. However, the gameplay has not. From launch until fairly recently, other than getting flanked there were only 2 things that could really flush a team from cover: grenades, and nasty units like phantoms/banshees ect.   Now theres a plethora of cover busting units, and gameplay has shifted away from being defensive and cover based to far more run and gun. Being out of cover more makes the small gate times more significant, and hits the casual players who may not have the skills and reflexes to handle it a lot harder than it did at launch. I know some of you are just screaming to jump on here and type a long diatribe about how they should learn how to play but we're not talking about gold, we're talking about keeping the game fun and not frustrating for casual players.

The 2nd issue is how quickly you get stomped when down. This has changed since launch, and sometimes the very unit that gunned you down rushes and stomps you a second or two latter, even as its getting shot. i personally dont have a problem with it in gold, or in general for that matter. But for a lot of players it sucks. You dont respawn right away like other shooters. You're stuck in timeout, watching other people play and it wasnt even an elite insta-kill unit that did it to you.

If bioware tweaks these two issues in bronze/silver, the two "normal" difficulties will once again be something everyone can play successfully without fun killing frustration.

Modifié par Butcher_of_Torfan, 17 octobre 2012 - 07:38 .


#69
Taboo

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MOAR CREDITS.

#70
jakenou

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Enemy accuracy, RoF and mobbing all need to toned down a bit for lower levels. I thought they increased the time it takes to be stomped in a balance change awhile back, even though I know with the patch there is now "no mercy" - i.e. an enemy won't think twice about stomping you now. It seems like when they took away mercy, they also took away the stomp time increase.

#71
andresft

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I'm speaking Silver only--I think Bronze is fine as it is, but since the DLC, Silver has been feeling like it's much harder than it should be considering the amount of credits it rewards us with.

1A. Decrease Scion damage. It's insane how easily they can take you down. I used to be able to cruise through Silver without touching my stash of Medi-Gel. Almost single-handedly because of those damn Scions, I burn through my Medi-Gel and Survival Ops packs faster than ever before.
1. Execution frequency is too high, especially against the Geth and Collectors.
2. I want to echo others' concerns about Dragoons. Those waves with three Dragoons and two Phantoms coming at you are just too difficult for Silver.
3. Enemy accuracy is insane, as others have mentioned. Scions, Marauders, Cerberus assault troopers, Collector troopers, and Geth rocket troopers in particular.

I personally think Geth bombers are OK as they are, but all the other newly introduced characters (i.e., the Collectors and Dragoons) need some tweaking.

Also, it would be just super if we had about 0.5 seconds of immunity upon being revived or if we were revived with full shields. It just becomes too much when two Ravagers and three Marauders bring you down, someone comes to revive you, but the moment you get up they die, and then you're out there in the open with no shields and a half dozen enemies shooting at you. Surviving the first three seconds after being revived is not the kind of rewarding challenge that the game is supposed to create. Dying three seconds after being revived is just plain irritating.

Other than that, I just wanted to let you know that we appreciate your efforts to make difficulty levels consistent with the credit rewards and to make each faction balanced. The Reapers used to be the most difficult on silver, now the other two caught up, but the Collectors definitely need to be toned down.

Modifié par andresft, 17 octobre 2012 - 08:02 .


#72
Xeraphas

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It should be based on troop type and weapon type as to accuracy, shouldn't it?

Sniper rifles and the nemesis maybe should be like 80-90% based on mission difficulty (bronze to platinum).

Power users maybe 60-85% depending on unit type or power.

Assault rifle troops could be maybe 50-75% accuracy range. They should have a medium range.

Pistols should be maybe 60-80% but have a shorter range than assault rifles or sniper rifles. It is a much shorter barrel so it should not have quite the same range.

Shotguns if there are any, could be like 25 or 30% - 55%. They should also have a fairly short range in general.

Flame throwers, should be with in a fairly short range and have COOL down times between attacks, often times I do not even see that. The cool down should be comparable to the flamer attack cool down. Pyros for example, I too often see them down or hit someone when NO flame animation is active as if they used a second weapon.

Grenades should be about 20-45% accurate. As it is with most players. There is usually time to move from the grenade or it may bounce around from the way it lands near targets and thus aim/accuracy is thrown off more. This does happen. So why not with them? Bombers may not be that effected, but the SCION grenade spam would and should be by such a game mechanic.

Do Banshees now have a Damage over time power? I have noticed more than a few times I got downed long after there was no banshee any where near me and wonder if this is the reason why. It seems to be a bit too powerful as a damage over time type attack though, and perhaps in fact stronger than her main plasma blast attack.

Let the Paladin walk when he holds up his shield, the centurions do, but perhaps slow his walk speed. You could even say it affects accuracy if you allow him to shoot with a pistol type weapon like the centurion does at the same time.

It is also a bit sad that atm only one faction has some good built in strategies you can use against them. Reapers, shoot down one cannibal and lots more will crowd around to armor up and be easy prey. I don't see the same kinds of strategy weaknesses apparent in the other factions.

Rate of fire is a bit excessive in 4 units, Geth Rocket troopers, Geth Hunters, Geth Drones, and Reaper Marauders.

Some of these range mechanics are in the sp and previous me games, but I am not sure it exists in the MP.

#73
Janus382

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comrade8472 wrote...
not sure what you saw that was too extreme almost exactly like your'sPosted Image

 


LOL you are quite right!  Not sure what I was thinking... I guess you're proposed atlas/nemesis changes colored my perception.  Pretty close overall though.

#74
ToaOrka

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Really? Silver/Bronze nerfs?

What this is I cannot even.

#75
Banshee slayer123

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I would like to see the dragoon and the geth bomber removed of not make them so they dont come in a stampede of 5 on platinum..... Its irritating!