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BIOWARE is looking at the difficulty for Silver AND Bronze. suggest what changes you would like to see/propose.


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#76
SINisterSniper55

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-JP- wrote...

masleslie wrote...

Not facing a veritable football team of Dragoons coming at you would be nice..


Or you could just make them the Kansas City Chiefs.


this made me legit lol.

(chiefs have a good defense though so let's make them the Browns. They can't do much right this year... or ever)

#77
SINisterSniper55

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I think an overall credit increase would be good for people in general. It's very daunting to come into this game with its difficulty what it is and a steep learning curve, only to find out that only certain weapons and characters are actually worth a damn.

Then you must spend lots of credits HOPING to get one or the other so you can move up a difficulty level to earn more credits to become a valuable member of your team.

This also alleviates the problem of people playing above their skill level for credits. I'm not sure about others, but when I'm playing gold and a low N7 with limited weapons joins I vote to kick simply because I don't want to attempt to carry someone knowing how angry I'll get if we end up wiping. I typically have two friends on that I'll play with frequently so the final member is almost always a random that holds the team back. Increased credits for matches prevents that from happening cause people will stay at lower difficulties, have fun, and still make enough credits to be able to unlock new packs!

#78
ClockworkSpectre

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Bryan Johnson wrote...

Yes we are investigating, and should have some changes for the next balance pass (for silver+bronze)

Nothing is set in stone yet


What about gold, it is no fun getting swarmed by a wave of almost nothing but dragoons and phantoms with a couple atlases tossed in :?, especially on a wave 10 hack.

#79
hostaman

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I think the difficulty on at least Bronze, Silver and gold should have stayed the same.

Bronze and Silver were more fun, now it often just feels like run and shoot, followed by run and shoot. While the Collectors are in a whole new difficulty level of thier own. I actively avoid playing in games with Collectors.

When a whole pile of bosses spawn right on top of an escort - game over!

Ok you reduced the farming, fair enough (i don't farm anyway) but there's no need to increase the difficulty by 50%. Casual gamers, such as myself, prefer a greater level of fun, so please can at least the lower difficulties offer the fun factor?

#80
Epsilon42

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aimimia wrote...

The game is fine, I would rather have it his way then be too easy. Only concern is to buff the beginner weapons do you dont get as overwhelmed. Otherwise it's just making things more interesting and more of a team play


THIS, THIS, THIS!!!  Beginners will be happier and casters will be happier.  Love for everybody!

#81
ClockworkSpectre

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Regarding the difficulty of bronze and silver, they aren't bad at all. What needs to be changed is the credit payout. This mostly effects the newer players, with the additions made over the DLCs, there is just to much to unlock to leave it be. Gold difficulty on the other hand should be toned down a bit, but really could be fixed a lot by tweaking the spawns, they are kind of ridiculous right now, to many dragoons and bombers.

#82
ahmadsamad

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Yeah, it bronze/silver might be challenging for newcomers but the fun lies on overcoming those challenges. There is no need for nerf

#83
Janus382

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ClockworkSpectre wrote...

Regarding the difficulty of bronze and silver, they aren't bad at all. What needs to be changed is the credit payout. This mostly effects the newer players, with the additions made over the DLCs, there is just to much to unlock to leave it be. Gold difficulty on the other hand should be toned down a bit, but really could be fixed a lot by tweaking the spawns, they are kind of ridiculous right now, to many dragoons and bombers.


Bolded for emphasis.  This is really true, especially for rares.  With the addition of rare equipment, more rare character cards, and more rare weapons... it's going to take new players a far greater amount of time and credits to get any one particular rare weapon to a decent level, compared to previous times (probably, statistically).

Which means using Common / Uncommons for a longer period, possibly on lower difficulties, depending on player skill.  

EDIT:  I suppose uninstalling certain / all DLC's would circumvent this... but that's not an intentional design decision, I'm sure.

Modifié par Janus382, 17 octobre 2012 - 09:42 .


#84
Bayonet Hipshot

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The game is supposed to be FUN, especially on Bronze & Silver. I play Silver these days to just chill, shoot stuff & unwind myself after a hard day.

Now it isn't. It frustrating & annoying

#85
wyeast

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Should the game be challenging? Yes, absolutely. But we are talking about the lowest of four tiers of play. Find silver too easy? Move to gold or platinum.

However, there are players who are newer, prefer a more casual play, or dare say, less than upper-tier skillset that may find it frustrating to have a conga-line of Banshees that respawn right on top of their heads as soon as they rocket one.

To compensate for the credits problem (as Clockwork mentioned) - adjust all older DLC content down a level. Move formerly "Rare" characters and weapons to "Uncommon" from Resurgence, Rebellion, and Earth packs. Move Retaliation down to Uncommon when they are superseded by another DLC pack.

This would put fill out manifests quicker for everyone without bogging down the grind for people who haven't unlocked everything already. New stuff will still need Spectre packs to unlock, but people also won't be waiting around to unlock a character/weapon that's been out for months already. 

Otherwise as the "Rare" pile gets bigger and bigger, the attraction of newer DLC gets watered down. At this point I pretty much assume I won't see many of the new characters/weapons, so it's hard to get excited about it.

Modifié par wyeast, 17 octobre 2012 - 10:05 .


#86
Yate

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Most units need a decrease in accuracy.

Disappointed to see there are few geth changes listed.

I also support increased credits.

#87
Dunvi

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wyeast wrote...

Should the game be challenging? Yes, absolutely. But we are talking about the lowest of four tiers of play. Find silver too easy? Move to gold or platinum.

However, there are players who are newer, prefer a more casual play, or dare say, less than upper-tier skillset that may find it frustrating to have a conga-line of Banshees that respawn right on top of their heads as soon as they rocket one.

To compensate for the credits problem (as Clockwork mentioned) - adjust all older DLC content down a level. Move formerly "Rare" characters and weapons to "Uncommon" from Resurgence, Rebellion, and Earth packs. Move Retaliation down to Uncommon when they are superseded by another DLC pack.

This would put fill out manifests quicker for everyone without bogging down the grind for people who haven't unlocked everything already. New stuff will still need Spectre packs to unlock, but people also won't be waiting around to unlock a character/weapon that's been out for months already. 

Otherwise as the "Rare" pile gets bigger and bigger, the attraction of newer DLC gets watered down. At this point I pretty much assume I won't see many of the new characters/weapons, so it's hard to get excited about it.


Disagree. Then lower level players will just have a ton of low level uncommons instead of leveled uncommons. Most rares and URs aren't actually worth using until level IV or so. Leave the rarities alone.

#88
IronRush

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ClockworkSpectre wrote...

Bryan Johnson wrote...

Yes we are investigating, and should have some changes for the next balance pass (for silver+bronze)

Nothing is set in stone yet


What about gold, it is no fun getting swarmed by a wave of almost nothing but dragoons and phantoms with a couple atlases tossed in :?, especially on a wave 10 hack.


No... gold is fine.

#89
MegaIllusiveMan

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Lovely. :)

Great Ideas.

#90
gh0st wh1sp3r

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Slow the Dragoons down. Give them some Barriers or something. They have been doing far too much PCP for me.

#91
CmnDwnWrkn

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I'd rather they fix the new problems rather than cover them up. BioWare has stated the bump in difficulty was unintended. This means it is a side effect from other changes they made in the patch. This won't be fixed with balance changes. They altered the gameplay mechanics, and need to patch the patch at this point.

#92
DBlack930

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Dunvi wrote...

wyeast wrote...

Should the game be challenging? Yes, absolutely. But we are talking about the lowest of four tiers of play. Find silver too easy? Move to gold or platinum.

However, there are players who are newer, prefer a more casual play, or dare say, less than upper-tier skillset that may find it frustrating to have a conga-line of Banshees that respawn right on top of their heads as soon as they rocket one.

To compensate for the credits problem (as Clockwork mentioned) - adjust all older DLC content down a level. Move formerly "Rare" characters and weapons to "Uncommon" from Resurgence, Rebellion, and Earth packs. Move Retaliation down to Uncommon when they are superseded by another DLC pack.

This would put fill out manifests quicker for everyone without bogging down the grind for people who haven't unlocked everything already. New stuff will still need Spectre packs to unlock, but people also won't be waiting around to unlock a character/weapon that's been out for months already. 

Otherwise as the "Rare" pile gets bigger and bigger, the attraction of newer DLC gets watered down. At this point I pretty much assume I won't see many of the new characters/weapons, so it's hard to get excited about it.


Disagree. Then lower level players will just have a ton of low level uncommons instead of leveled uncommons. Most rares and URs aren't actually worth using until level IV or so. Leave the rarities alone.

Disagree with your disagree.  It's a lot easier to level up uncommons when you can get at least one every 20k credits than it is to level up rares with 1 every 49.5k credits.  wyeast is right: once the rares and URs have been out a while, bump 'em down a level in rarity.  It rewards the hardcore players with tons of credits by giving them a fairly exclusive shot at getting them right away, and then makes them more readily available to the more casual players a while later...

Modifié par W E C, 17 octobre 2012 - 10:40 .


#93
Thundercloud2012

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Bronze is fine, though the common weapons could do with a buff (the Mantis is fine though).

Gold is a problem though, and if the change in difficulty wasn't deliberate then it does need fixing.

All the buffs the Geth got to try and prevent farming should be looked at again, as they made Geth an absolute pain in non-farming games (ironically all the buffs for the Geth made you more likely to farm as otherwise you spent the entire game staggering).

#94
paincanbefun

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(didn't read thread, just OP)

if anyone is having trouble with bronze then sure, nerf it a little.  as long as bronze is viable, i prefer to keep the other difficulties as hard as possible.  i'm happy with "player population" vs "difficulty completion" drawing a bellcurve, such that 2% can do plat, 10% gold, 75% silver and 100% bronze (or whatever, i'm not sure where the standard deviations fall).

i can play gold, but i prefer not to.  i prefer the enemy composition of silver.  if silver got too easy for me, then the game would be much less fun.  i wouldn't mind gold level difficulty being achieved through an enemy mix that still contained silver ammounts of non-boss enemies, but that's not an option.

#95
Shia Luck

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wyeast wrote...

Should the game be challenging? Yes, absolutely. But we are talking about the lowest of four tiers of play. Find silver too easy? Move to gold or platinum.

However, there are players who are newer, prefer a more casual play, or dare say, less than upper-tier skillset that may find it frustrating to have a conga-line of Banshees that respawn right on top of their heads as soon as they rocket one.

To compensate for the credits problem (as Clockwork mentioned) - adjust all older DLC content down a level. Move formerly "Rare" characters and weapons to "Uncommon" from Resurgence, Rebellion, and Earth packs. Move Retaliation down to Uncommon when they are superseded by another DLC pack.

This would put fill out manifests quicker for everyone without bogging down the grind for people who haven't unlocked everything already. New stuff will still need Spectre packs to unlock, but people also won't be waiting around to unlock a character/weapon that's been out for months already. 

Otherwise as the "Rare" pile gets bigger and bigger, the attraction of newer DLC gets watered down. At this point I pretty much assume I won't see many of the new characters/weapons, so it's hard to get excited about it.


That's possibly the most sensible suggestion I have ever heard on BSN.  +1

Have fun :)

#96
Madeline Lightning

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Vicious wrote...

Enemy accuracy is through the roof. Just insane even on bronze.


this is what i'd say on every difficulty. they are too accurate.

#97
BoneCarlos Lee

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Geth bomber's HP and speed could be decreased in bronze.
So does the dragoon.

#98
ElementL09

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For bronze, the best thing to do for that difficulty would be to take out the newer enemy types. Make it similar to the Vanilla version of the game when it was either in its beta or when it came out.

#99
Fatso8686

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Vicious wrote...

Enemy accuracy is through the roof. Just insane even on bronze.


I think everything else is fine except this! Accuracy really needs to be toned down on every level! I think when you are sprinting perpendicular to the enemy (your are running north and they are shooting from the east) they should not be able to hit you with every freakin bullet. It should severely reduce the amount of bullets that hit you when you are sprinting. I don't care if when you are not sprinting every bullet hits, but they should not land every shot when you are running full speed. You don't last very long when 10 people are shooting at you with pinpoint accuracy...:pinched:

#100
elessarz

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If your're caught out of cover you're dead, if you're caught in cover you're dead. This game isn't fun for me anymore.