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BIOWARE is looking at the difficulty for Silver AND Bronze. suggest what changes you would like to see/propose.


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#101
-Tentei-

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Silver should give about 50,000 credits.

#102
Sable Dove

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So let me get this straight. They increase the difficulty across the board, with no increase in rewards, but they're only looking to fix Bronze and Silver?
When does that start making sense? I can understand platinum, because it's supposed to be super hard, but Gold is supposed to be just regular hard. Not nearly-impossible-because-of-endless-cheese hard.
Why do Bronze and Silver get fixed, while Gold (and Platinum) don't?

#103
Lacboi86

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Slow enemies down by 2% and slow collectors by 5%. To my perception the collectors move real fast on bronze.

#104
Grinch57

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Bryan Johnson wrote...

Yes we are investigating, and should have some changes for the next balance pass (for silver+bronze)

Nothing is set in stone yet

I come late to this thread and I did not read all five pages that existed as I write my piece. I read the first page. Also, I am not commenting on Silver. Having put all that up front, I apologize if I repeat the thoughts of others.

As far as Bronze is concerned, please leave it as is. Unless we have a group of four sub N7-20 players, it is fine. What I have seen since the DLC came out is a migration away from cowboy antics and sloppy play strategies, to more teamwork. By making Bronze just a tad bit tougher, more folks seem to be in the escort, folks travel in packs, folks revive faster (except maybe the cowboy who dies on the other side of the map while we are doing the hack or escort), folks use medigel.

My bottom line, Bronze was just a bit too easy, so experienced players could be sloppy and careless, now that doesn't work so well. The last few days I have played some of the best consecutive team games in a long while. Always had good pugs come along, but they typically only last a match or two. I am now seeing more consistent team play. And when that happens, it helps, not hurts the new players. So please, don't nerf Bronze.

Modifié par Grinch57, 20 octobre 2012 - 04:53 .


#105
DarkseidXIII

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I'm ok with the difficulty, not the payout. I never ask for nerds or buffs, but, buff the credits!

#106
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DarkseidXIII wrote...

I'm ok with the difficulty, not the payout. I never ask for nerds or buffs, but, buff the credits!

Second

#107
Lacboi86

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I just don't get why they made bronze harder. It was easy and simple. It was a good place for players to be in there comfort zone and experiment around with kits. Now it's harder, and you have to put more effort, frankly a higher experience like now should give out a higher payout. For other people who thinks its ok that bronze is harder disappoints me. They are 3 higher levels of experience worth playing. Bronze should be easy because it should be, it's the lowest experience level there is.

#108
Clips7

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I can really only speak for silver, since i rarely if ever do bronze, but i do see a problem with extraction on silver....I get that the game is supposed to hit you with everything to stop you from leaving, but at some points it becomes nearly impossible to clear with 2-3 geth primes hitting you from across the map with pinpoint accuracy or the praetorians (spel)

The hacking missions can be a tad overwhelming as well when these bosses come into the circle. It can make hacking impossible when these bosses constantly spawn.

#109
K_O_513

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They should just increase the amount of credits you get for Bronze and Silver. Like 20-25k base for Bronze and 40-45k base for Silver

#110
N7 Legend Titi

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Hmmmm interesting

#111
bobby_paradise

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masleslie wrote...

Not facing a veritable football team of Dragoons coming at you would be nice.

Scions not being able to drop you to nearly dead with one shot from 300 yards away.

Enemies not starting to form a queue to stomp you before you've even hit the ground.

Get bombers not hunting in packs of 2 or 3 & turning your hack location into a minefield when a couple of primes have you in a crossfire.

Just a few first thoughts...


lol i like the way you tell things. Agreed, completely.

#112
Bolo Xia

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bobby_paradise wrote...

masleslie wrote...

Not facing a veritable football team of Dragoons coming at you would be nice.

Scions not being able to drop you to nearly dead with one shot from 300 yards away.

Enemies not starting to form a queue to stomp you before you've even hit the ground.

Get bombers not hunting in packs of 2 or 3 & turning your hack location into a minefield when a couple of primes have you in a crossfire.

Just a few first thoughts...


lol i like the way you tell things. Agreed, completely.


there should be a respawn timer on bombers and dragoons, it feels like i kill 50 of the new units per wave.

especially on gold, i kill them and they race back to me, which case i usually fall back so i can kill them without getting shot....... then the cycle continues.

i have fought so many bombers and dragoons i almost cant remember what the other troops look like.

about scions, they have like the highest damage per shot, they also stagger, have insta kill, heavy melee, cluster grenades, and pretty tanky.  
maybe they should be given super speed, plague swarms, and self detonating nuclear explosion, and a cerberus turret mounted on their heads too....

but ya man i pretty much agree with your post and definitly like the phrasing.

#113
befrezzy

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Don't nerf the difficulty on Silver and up.I just got accustomed to the new challenge.The reward could be increased,but no need for nerf.
Bronze,change it however you like..!

#114
cronshaw

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Increase the cool down of praetorian and scion attacks. And I saw a thread about this a couple days ago, but something is up with both of those units not seeming to take damage. And it doesnt just seem like they are tougher. Is there an update on the enemy unit spreadsheet? Do we have any idea what the health/armor/barrier levels are for the collectors?

#115
hostaman

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befrezzy wrote...

Don't nerf the difficulty on Silver and up.I just got accustomed to the new challenge.The reward could be increased,but no need for nerf.
Bronze,change it however you like..!


Bronze should be suitable for an N7 of 1, default manifest, and no experience. It should also be a good place to try out new builds and weapons for experienced players.

It's become far too difficult for casual gamers, especially the Collectors and Geth.  Way too many boss spawns, and insta kill enemies.  The difficulty for Bronze should just be put back to the way it was, and the Collectors need a general Nerf, at least below Platinum.

#116
Arcadian Legend

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masleslie wrote...

Not facing a veritable football team of Dragoons coming at you would be nice.



Amazing mental picture.

#117
Bayonet Hipshot

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Either substantially increase XP and credits . OR slow enemy movement, lower their accuracy, lower their fire rate, reduce the stopping in shield regen from Scions & Atlas, , Geth Prime's drone's incinerate does DOT & not stagger, cooldown for Dragoon smash, Prime's turret & drones, rate which Bomber drops grenades, balance spawn numbers (esp on Wave 10 & 11)

#118
Medicate

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GriM_AoD wrote...
"Possessd units limited to 1 at a time (with no limit to # of times). (Boss lvl enemies limited to 1 a wave though)"
No, sounds terrible to me

and with harby pls ;) i want to hear his awesome shouts. sadly i never played ME2 in english :(

only possesed troopers/captains on bronze. raising with difficulty (silver scions) so only gold and platinum get the possesed preatorians. and indeed i hate the possesed husk, how would a reaper ever control his ****ty thing?

#119
Schachmatt123

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Medicate wrote...

GriM_AoD wrote...
"Possessd units limited to 1 at a time (with no limit to # of times). (Boss lvl enemies limited to 1 a wave though)"
No, sounds terrible to me

and with harby pls ;) i want to hear his awesome shouts. sadly i never played ME2 in english :(

only possesed troopers/captains on bronze. raising with difficulty (silver scions) so only gold and platinum get the possesed preatorians. and indeed i hate the possesed husk, how would a reaper ever control his ****ty thing?


No.

#120
nanotm

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lots of suggestions but really the game could stay as is in terms of playability if they buffed the rewards upwards by 20k credits for each level imho

it used ot be possible to solo bronz wihtout useing any consumables or team play without anyconsumables but now more often than not you need ot use at least a few gels in each match and unless your packing lvl x wepaons and lvl 5 amps your going to need other consumables as well (ammo/weapon/armour mods) all of which are difficult for the lower level range players to obtain wiht the low payout's.

also i would ask that the gate time be changed to account for latency, 25ms is not exactly great when the average server ping is about 150ms on pugs (well for me at least and judging by many others complaints for them as well) so up it to at least 200ms to allow for average latency connections for pugs (you cna even keep it lower for private matches) i'd say do this for all levels where its a public game.

those two changes would make up for a whole world of pain on the battelfield and bring back the fun factor of getting new gear from the rng gods:)

#121
Cake Tasty

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hostaman wrote...

befrezzy wrote...

Don't nerf the difficulty on Silver and up.I just got accustomed to the new challenge.The reward could be increased,but no need for nerf.
Bronze,change it however you like..!


Bronze should be suitable for an N7 of 1, default manifest, and no experience. It should also be a good place to try out new builds and weapons for experienced players.

It's become far too difficult for casual gamers, especially the Collectors and Geth.  Way too many boss spawns, and insta kill enemies.  The difficulty for Bronze should just be put back to the way it was, and the Collectors need a general Nerf, at least below Platinum.


I agree.

Stomping should also be rare on the lower difficulties, they don't have more than 2 gels to use per match.

#122
spinachdiaper

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Add a radar with a 10 foot radius to stop the rear flanking, sliver and bronze only

#123
Izzamegan

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ROF & accuracy reductions (not massive reductions though) would be welcome as would less/slower stomping.

I mainly play Silver and, like others have reported, I'm going down way more than pre-dlc but to mooks automatic weapons not to dragoons, bombers or higher level enemies. Also once I'm down now it's often for the rest of the wave as if I revive/am revived there's only a very slim chance of getting way before being hit by another pinpoint accurate barrage so no point wasting the medigel or risking squadmate.

Not sure I'd want any other changes on Silver (I like the challenge) other than perhaps Collectors to be a little slower -they're a pain to kite on objective rounds as they get back so quickly.

#124
Walsh1980

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Are bronze and silver hard to clear? Not really, I rarely wipe even with randoms, but the difficulty is a little too high and on silver more consumables are being used, consumables best saved for gold. Oh I'm sure there are players who get by without them, but as a player who before could solo silver pretty well, I find myself popping survival packs a little too often.

Bronze SHOULD be ridiculously easy, the way it was. I don't know if it's enemy accuracy, stomping, or whatever, all I know is the game was a lot more fun at launch and through the summer than it is now, so whatever was changed, just change it back.

#125
the slynx

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Bronze and silver credits should be higher. The disparity between difficulty levels is a little absurd, with Gold paying out more than twice what a Silver match does, and much higher still compared to Bronze. I think a lot of people end up abandoning these settings for Gold just to get stuff unlocked. There's just too much of a spike in the payouts and that causes a huge incentive shift, especially since Silver can be tough without good equipment. This problem is made more noticeable by all the DLC, which gives almost entirely Rare and Ultra-Rare items - many of which have shifted the power dynamics of the game on Gold, but which aren't very accessible to Silver/Bronze players.

Other than that, I have no issues with the difficulty. I'd recommend finding whatever's causing the sudden deaths people still seem to be getting, even if it's not a gate-based problem. I've had many recent Silver matches where these issues just don't crop up and the difficulty feels normal - and pretty good.

Modifié par torudoom, 18 octobre 2012 - 02:22 .