BIOWARE is looking at the difficulty for Silver AND Bronze. suggest what changes you would like to see/propose.
#126
Posté 18 octobre 2012 - 02:26
#127
Posté 18 octobre 2012 - 02:28
#128
Posté 18 octobre 2012 - 02:31
I think Bioware should come up with a new credit giving system to replace the objective mission based one, and should give better reasons for doing solo.
#129
Posté 18 octobre 2012 - 02:37
#130
Posté 18 octobre 2012 - 02:49
#131
Posté 18 octobre 2012 - 02:49
GrundyzMoshPit wrote...
Silver is fine the way it is. If you are struggling on silver go back to bronze.
Before the DLC I played on silver and rarely, rarely lost. I have played some games on gold but don't like it very much since I always play randoms.
But yesterday, I played with random people N7 Rank +1000 and even with titles and lost 5 consecutive silver games. I don't know what it is, maybe experimenting with new set of weapons for the challengues or the new enemy units, but something is wrong. And in the final scores we all were balanced in points, meaning noone was carried.
#132
Posté 18 octobre 2012 - 02:56
Sure enough, at about the Wave 5 point, she mentioned things not acting as they should, enemies taking people down too fast, not showing up in the kill feed when one died. Then she mentioned something that hasn't been really mentioned: "It's as though everything got sped up just a bit - enemy animations, rate of fire, movement, everything is a little bit faster". Which fits well in to the "gates are shorter" theory - they're shorter because everything is faster.
I was playing as host and both friends were in 2 different time zones (plus a random). As host I also experienced that game as "weird". So anyway, just another anecdotal piece to add to the pile...
#133
Posté 18 octobre 2012 - 02:58
Please look at all difficulties. Bronze, Silver, Gold, and Platinum all play very differently now than they did before the patch. It is extremely difficult to survive if you don't have very strong shields, a shield recharge ability, and/or a damage reduction ability.
Whatever happened, the vast majority of people I've talked to prefer how the game played pre-patch. Please restore the original gameplay.
#134
Posté 18 octobre 2012 - 03:25
-Make Dragoons unable to see through cloak and (slightly) reduce their movement speed, there is no reason why they should be able to
-Make duration cloak impossible to see through period, even for Geth Drones, to make the fourth evolution of TC an hard choice
-Make Phantoms unable to sync kill immediately after a biotic charge by causing them to be staggered for 0.5 seconds at least, enough to be able to withdraw to safe range.
-Increase the bonus that an uncommon Gear item gives you so it doesn't compare so poorly to rare Gear, so you have to choose between a large advantage to one power/asset or reasonable increases to two different ones, the difference currently isn't big enough, Rare gear wins for me every time, expendables can easily make up for any difference
-Turn Annihilation Field into an on/off power instead of one which has a set duration. You end up turning it on all the time anyway and powers like Barrier or Tech Armour are on/off as well.
-Have JEP's and other packs give you expendables that you need and NOT drop any character cards that are useless. This leads to wasted credits, frustration, but also to being out of ammo/medigel/missiles at times when you really need them. If I am low on missiles, but have 250 thermal clip packs, what do I need with a thermal clip pack or a male human anything when I have all my classes at level 20? Give me something useful instead.
-Increase the duration of the Shield Gate to 0,5-2 seconds depending on difficulty. Right now, it is useless at Silver/Gold/Platinum as the duration is so low and the shield/health indicator lags so much, the shield gate has passed before you had a chance to take cover and before you're even seen that you are in danger. A duration of a fraction of a second, below the threshold of a human (even a trained gamer's) response time, is just too low to be of value.
-Do away with the magic bar, meaning the space bar which does all. Allow us to assign each of the uses of the space bar individually, even if the key is already assigned, for those of us who have no trouble with it. But I find it annoying to end up doing an objective right next to the teammate I wanted to revive, or take cover within range of the enemy I was trying to run away from as I had no shields and low health. I know I am theoretically allowed to remap the keys, but I don't want to misidentified as a cheater, this should be done in the game, not by editing a file that is checked for changes by the game to see if I am cheating.
-Improve the stability of the EA servers and fix lag issues. If the problem is the UDP protocol, which drops packets easily, then switch to another or build in something that compensates for that. Do NOT drop me out of a game just because there is a momentary problem with the EA server, just try to reconnect at the end of the game, or just have the host send all the data to the other player's computers at the end of the match and sync with the EA servers when they become available again.
-Change the reload animations to match the actual time needed, doing away with the need a trick like reload. canceling. It is intensely frustrating to go down because an enemy is nearby while your shields are low, your powers on cooldown and your weapon is taking too long a time to reload.
-Increase the walking speed for the carry/retrieve objective, especially for characters that are strong, such as the Krogan. They should not be reduced to crawling speed while carrying a laptop or some other smallish item. Soldiers can lug around huge loads and run with them.
-Do not spawn enemies right on top of an objective/player, at least not bosses while playing solo
-Allow missiles to hit objects/bosses instead of them having to be aimed at the ground to properly detonate
-Give us 2 seconds of invulnerability when using medigel as it takes at least that long to get up, more if the animation is longer and a Phantom/boss is right on top of us, allowing us to quickly withdraw
-Give us back a medigel if we medigel right as a teammate revives us
-Have the ops pack work INSTANTLY and give us an immunitiy of 2 seconds so it is not completely wasted if you're under fire.
Modifié par TheCinC, 18 octobre 2012 - 03:48 .
#135
Posté 18 octobre 2012 - 03:29
Silver is definitely harder than it used to be, mainly geth.
I would say change the geth prime drone stagger rate. That with the bombers and other enemies can get crazy.
#136
Posté 18 octobre 2012 - 03:32
sizzlinpapaya wrote...
keep in mind that it's supposed to be a challenge. You can solo bronze with no equipment or anything, silver can be solo'd with equipment, and godl and platinum are beatable.
Silver is definitely harder than it used to be, mainly geth.
I would say change the geth prime drone stagger rate. That with the bombers and other enemies can get crazy.
Silver is supposed to be a challenge but doable for people with common X and a few uncommon I and II
It needs to be balanced around that, not somone with a near full maifest that can do solo runs.
#137
Posté 18 octobre 2012 - 03:47
Whoops
Accidental quote instead of edit.
Modifié par TheCinC, 18 octobre 2012 - 03:47 .
#138
Posté 18 octobre 2012 - 03:49
#139
Posté 18 octobre 2012 - 03:51
CmdrStJean wrote...
Fawx9, I was thinking something similar. But I'm finding that even my Uncommon X manifest is somewhat sub-par when running Silver matches these days. I notice this mostly against sub-bosses and above, but the fact is even regular mooks take a bit more punishment than they used to and this, of course, complicates things a bit further, particularly on later waves. I'm wondering if anyone has tried taking a Predator X or Avenger X and compared the performance in Silver today to what it was before Retaliation. I like the Avenger as it's light weight and reasonably competent on the battlefield, but I don't know if I'd want it in anything above Bronze now.
It's too bad I took such a long break or else I'd be able to tell you, as it was a good weapon for my paladin that I recently got for the 200% bonus. It still seems to work ok on silver, but seeing as my most powerful ARs are a mattock IV and phaestron V I'm not sure how valid my veiw of decent is.
Modifié par Fawx9, 18 octobre 2012 - 03:52 .
#140
Posté 18 octobre 2012 - 04:00
#141
Posté 18 octobre 2012 - 04:06
The other day I shot a bronze cerberus trooper with acolyte X and incendiary ammo while he was reloading and he just kept on reloading and when he was done he just started shooting. He should have been stunned or flailing.
It's stuff like this that makes the game cheap and cheesy especially at higher difficulty levels.
#142
Posté 18 octobre 2012 - 04:08
#143
Posté 18 octobre 2012 - 04:12
#144
Posté 18 octobre 2012 - 04:13
Horace530 wrote...
I think silver is easy enough, just make sure they don't process a Praetorian and a scion at the same time and that will be fine/.
I think Bioware should come up with a new credit giving system to replace the objective mission based one, and should give better reasons for doing solo.
I don't undestand your process comment. On bronze they spawn two scions and a praetorian at the same time on some waves.
#145
Posté 18 octobre 2012 - 04:35
#146
Posté 18 octobre 2012 - 05:27
#147
Posté 18 octobre 2012 - 06:26
#148
Posté 18 octobre 2012 - 06:30
Vicious wrote...
Enemy accuracy is through the roof. Just insane even on bronze.
dragoons do seem to be better shots than everyone else.
Anyone know how much armour they have for Bronze.silver,gold and plat?
solved my dragoon issues today (things had been unpleasant between us for some time now)
sabre...never really used it before....we are now engaged and probably be spawning baby sabres very soon.
#149
Posté 18 octobre 2012 - 07:03
Also, the collectors... holy crap. Scions never miss, even at extreme ranges, and fighting two scions at once can effectively 1-shot you if they're in sync. Taking my krogan soldier down to a single bar of health in one shot is nuts, killing him outright is even more absurd. This is on Silver. I'm loathe to play gold at all now.
#150
Posté 18 octobre 2012 - 11:03
Dunvi wrote...
As someone who mostly plays silver but can play gold:
The dragoons are not hard to take out, on any difficulty. I was exactly right about their armor - 1 good BE should be enough to take them out (a little under half that of a brute). However, 3 of them at once can create a crossfire that can cause team wipes on silver without someone who can solo against them.
The only two waves this bothers me on is the first wave they spawn on, wave 4, and wave 11. There aren't any phantoms on wave 4 according to Cyonan's sheet, it's supposed to cap out at guardians. Now wave 4 sometimes feels like it's all dragoons, and they're harder to take out than guardians.
Overall, I feel like 2 active is would be more appropriate for silver - 2 should be possible to maneuver around and take out without problem if you know what you're doing, but still cause problems for people who aren't as good at the mechanics of the game.
The other thing is that I think Bioware underestimated the difficulty of a small unit that can't be crowd controlled: eg geth bombers. Husks have the small unit difficulty - they can be hard to hit because they're small, move fast, and move erratically, but they can also be crowd controlled trivially, and one shot is all you need to land.
Bombers can't by crowd controlled, and have about the same amount of armor/shields as pyros, so you actually have to spend time trying to land multiple shots or powers on these guys. They should be considered more difficult than pyros (same armor/shields but harder to hit, and two attacks instead of one) which means too many of them are spawning too early in my opinion.
I abso agree on the geth bombers. I would love to see geth bombers lose the armor and gain health instead. That way you could drop their shields and get a disabling power off. Being able to trap bombers with singularity/stasis/pull/lash/submission net etc would make a world of difference against the geth. I feel like I shouldn't always have to give ground against the geth.





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