Stormgrinder wrote...
I don't have time to write the five page analysis I would like to so let me just say the game used to have a focus on cover based combat. You created a bunch of cover busting enemies to negate farming so now you can't even rely on cover for safety. Combine this with the fact the enemies are now hyper aggressive and almost 100% accurate and it's just a recipe for trouble. The design feels schizophrenic the game wants you to use cover and tactics and then actively punishes you for it. I just got my friend to start playing and he is incredibly frustrated on bronze and silver since the difficulty is much higher than it used to be since the game play seems to assume you have high rank weapons and equipment even at lower difficulties and have an intricate knowledge of the map and spawn points.
This sums up my feelings pretty well too. With the geth bombers (for one example of a cover-buster), I had no problems soloing Bronze to get the commendation pack last night. In Silver, however, I realized how ridiculous these things are on the hack objectives. You are asked to stay within a circle as much as possible, but then you get carpet-bombed by 3 or 4 of them that always seem to show up at the same time. Good luck ressing anyone in that wasteland. Their zerging ability, combined with the fact that they are actually kind of hard to kill (overload doesn't seem to slow them down for long, if at all), is too much imo.
I also noticed a lot more 'what the hell did I just get hit by?' moments in general last night, even in Bronze. I would be running across the map, not particularly close to any enemy at all, and my shields would just be gone without any idea who had shot me.
In their mission to curb farming, it seems BioWare has punished everyone.
Modifié par baltoid, 20 octobre 2012 - 04:01 .