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BIOWARE is looking at the difficulty for Silver AND Bronze. suggest what changes you would like to see/propose.


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#151
Kirrahe Airlines CEO

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Seifer006 wrote...

Bryan Johnson wrote...

Yes we are investigating, and should have some changes for the next balance pass (for silver+bronze)

Nothing is set in stone yet


If I may offer a suggestion:

I noticed there's a "Husk" achievement......and the Points to successfully obtain this Award is very high.

If possible can Bioware lower the points? Also with any other Enemy that doesn't spawn very often?

Unless there's Husk "Horde" mode or Zombie etc.... getting this achievement will take forever...in fact I don't think anybody will be able to obtain this ahcivement

just a suggestion B)




I would suggest for that husk challenge that points per husk be beefed up to the amount you get for an abomination. It would work for me at least.

#152
Gerza71

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Leave sliver the way it is. It a damn good challenge.

#153
Stormgrinder

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I don't have time to write the five page analysis I would like to so let me just say the game used to have a focus on cover based combat. You created a bunch of cover busting enemies to negate farming so now you can't even rely on cover for safety. Combine this with the fact the enemies are now hyper aggressive and almost 100% accurate and it's just a recipe for trouble. The design feels schizophrenic the game wants you to use cover and tactics and then actively punishes you for it. I just got my friend to start playing and he is incredibly frustrated on bronze and silver since the difficulty is much higher than it used to be since the game play seems to assume you have high rank weapons and equipment even at lower difficulties and have an intricate knowledge of the map and spawn points.

#154
BioWareAre****s

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[quote]comrade8472 wrote...

[quote]FluffyCannibal wrote...

Decrease enemy accuracy and movement speed (earlier, I was getting shot out of NOWHERE. Spent more time trying to figure out who was shooting me than actually killing enemies), stop boss level enemies from spawning within a certain distance of objectives, reduce either the Dragoon's armour or the amount of damage it can do. They're far too OP. And take away the geth turret's shields, also too OP.[/quote]


??? please clarify what you mean...  I'm going what? Posted Image


IMO the Geth Turrets are too hard to kill. Between the teeny tiny size of them and the speed they move, they're a complete pain in the you-know-what. I know the game isn't meant to be a total walk-through, but I think they should be made slightly easier to kill on Bronze/Silver. 

#155
comrade8472

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[quote]FluffyCannibal wrote...

[quote]comrade8472 wrote...

[quote]FluffyCannibal wrote...

Decrease enemy accuracy and movement speed (earlier, I was getting shot out of NOWHERE. Spent more time trying to figure out who was shooting me than actually killing enemies), stop boss level enemies from spawning within a certain distance of objectives, reduce either the Dragoon's armour or the amount of damage it can do. They're far too OP. And take away the geth turret's shields, also too OP.[/quote]


??? please clarify what you mean...  I'm going what? Posted Image


IMO the Geth Turrets are too hard to kill. Between the teeny tiny size of them and the speed they move, they're a complete pain in the you-know-what. I know the game isn't meant to be a total walk-through, but I think they should be made slightly easier to kill on Bronze/Silver. 

[/quote]

the Prime's Turrets don't move. Posted Image 

It's the Bombers that move... and dodge powers and even gun fire. Posted Image

#156
OuterRim

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Silver and Bronze were made more difficult because of BW's attack on the camping strategy, but sadly no one camps these difficulties so the changes were unneeded here. Remove all anti-camping measures for bronze/silver and it will be as it was before.

Problem with that solution is then when people go to Gold they will get crushed. So i fear any changes in Bronze or Silver will make the player less prepared for Gold. That isn't a good thing.

So in conclusion, it may be best for everyone if they leave it as is, unless they are prepared to also weaken Gold a bit, and I don't see that happening.

#157
comrade8472

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Bronze Geth, Cerberous, Reapers ... wave 10 /11 when you kill the Prime/ Banshee/ Atlas no more spawn.
(that wave.)
2-4 Brutes though. 1-3 Phantoms

Collectors you kill that Pretorian it spawns right back.
on wave 11 almost all the time it will be possed, with a possed scion or 2. Killing the possed Pretorian, spaws another Pretorian.

so in short it seems like there is always a Pretorian and scion on the field at all times. even 2 of each on Bronze.

Modifié par comrade8472, 19 octobre 2012 - 03:34 .


#158
comrade8472

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bump so more can be aware that investigations have been made... decisions have been wieghed and we still know nothing....:)

Modifié par comrade8472, 20 octobre 2012 - 03:38 .


#159
SMBTheExile

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Silver is about right these days, it's supposed to be a bigger challenge. Bronze could be a touch more difficult, but not much. Yet to venture into Gold following the patch, but the gap between Silver and Gold should have been closed up, which will allow more players to improve to Gold level rather than being swamped on the jump from Silver.

#160
baltoid

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Stormgrinder wrote...

I don't have time to write the five page analysis I would like to so let me just say the game used to have a focus on cover based combat. You created a bunch of cover busting enemies to negate farming so now you can't even rely on cover for safety. Combine this with the fact the enemies are now hyper aggressive and almost 100% accurate and it's just a recipe for trouble. The design feels schizophrenic the game wants you to use cover and tactics and then actively punishes you for it. I just got my friend to start playing and he is incredibly frustrated on bronze and silver since the difficulty is much higher than it used to be since the game play seems to assume you have high rank weapons and equipment even at lower difficulties and have an intricate knowledge of the map and spawn points.


This sums up my feelings pretty well too.  With the geth bombers (for one example of a cover-buster), I had no problems soloing Bronze to get the commendation pack last night.  In Silver, however, I realized how ridiculous these things are on the hack objectives.   You are asked to stay within a circle as much as possible, but then you get carpet-bombed by 3 or 4 of them that always seem to show up at the same time.  Good luck ressing anyone in that wasteland.  Their zerging ability, combined with the fact that they are actually kind of hard to kill (overload doesn't seem to slow them down for long, if at all), is too much imo.

I also noticed a lot more 'what the hell did I just get hit by?' moments in general last night, even in Bronze.  I would be running across the map, not particularly close to any enemy at all, and my shields would just be gone without any idea who had shot me. 

In their mission to curb farming, it seems BioWare has punished everyone. 

Modifié par baltoid, 20 octobre 2012 - 04:01 .


#161
JaimasOfRaxis

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I don't know why anyone's surprised at this point. Saner heads repeatedly pointed out that Bioware's attempts to stop active farming attempts via enemy alteration, buffs, etc were going to primarily accomplish hindering the large-scale playerbase for the sake of you-know-what. classic throwing the baby out with the bathwater.

#162
Rip The Reaper

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Please don't make it easier. Is the difficulty not fine as is?? I think it's fine.

#163
Blike

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I also noticed a lot more 'what the hell did I just get hit by?' moments in general last night, even in Bronze. I would be running across the map, not particularly close to any enemy at all, and my shields would just be gone without any idea who had shot me.

Please change this, it's especially hard when you don't get any "you just took damage" notice.

A suggestion for changes in bronze: Less aggressive units and less dodging. Phantoms not doing that "absorb ALL the powers" the first time you hit her with a power. Less sync-kills.

For silver: Either weaken cerberus melees or weaken their guns. Phantoms not stripping your shields in one shot. Being charged and stunlocked by three dragoons (granted, you probably shouldn't get yourself in those situations).I-u-no, weaken armor/weaken armor abilities being more effective?

#164
Rip The Reaper

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Perhaps instead of making bronze and silver easier for "beginners" and those just starting out is another "difficulty" setting/game mode.

#165
BlackbirdSR-71C

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Rip The Reaper wrote...

Please don't make it easier. Is the difficulty not fine as is?? I think it's fine.


The difficulty is fine the same way Pull is a top tier power.

#166
hawgwild5757

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Rip The Reaper wrote...

Perhaps instead of making bronze and silver easier for "beginners" and those just starting out is another "difficulty" setting/game mode.


Not really that good a plan IMO.  First it's unnecessary, there are already 4 difficulty levels.  Secondly, it's kind of insulting to bronze and silver players (not as if the elite cares about that, but Bioware should).  Thirdly, a lower difficulty would mean less credits, with all the new gold items that's crazy. We complain of a dwindling playerbase but we don't mind chasing more away?  I find that a poor business plan.

Casual players, elderly players or handicapped players, they were comfortable on bronze and silver was a challenge before the DLC.  Why make it harder?  Because gold and platinum players find those difficulty levels too easy?  Here's a simple solution, Bioware puts the difficulty back the way it was for bronze, goes halfway back for silver and the elite players just stay in gold and platinum.

#167
AmicusHumaniGeneris

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Rip The Reaper wrote...

Perhaps instead of making bronze and silver easier for "beginners" and those just starting out is another "difficulty" setting/game mode.

Bronze and Silver indicates beginner and average tiers. Why not just make them such? If you find either too easy, move up to Gold and Platinum.

#168
Ezmarii

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I am a silver player and my friend who LOVES single player but only plays multiplayer to keep galactic readiness up only plays bronze. I can safely say, whatever is done, it needs to be done because either we need more credits for the increased difficulty or we need careful balances to decrease the difficulty without simple number adjustments...although simple number adjustments are welcome.

Scion's only take two hits to drop my shields on the paladin with the fitness branch thingy so I have 1k base shields. Not even the primes do that much, on top of that posessed collector captains do way too much damage to shields and/or are way too accurate.

I also feel that enemies should not be able to stagger or even target the player while we are down and in the "get up" animation. It is completely not fair that a buddy will revive me in the middle of that mess in a bid for survival only to be completely staggered 6 times by rapidly meleeing collectors or what people on the forums here call a sync-kill enemy grabbing you before you can even get up. If one of those types are near your body, there is not even any point in having a countdown timer, you should just instantly die and save me the hope of thinking I can get up and live because they'll cheat and grab me before I can even do anything once I stand up. Literally. like they sync-kill grab you before your movement is even unlocked after standing up.

Dragoons have way too much HP for silver at least. Bronze "feels" ok. Praetorians need adjusting but I'm not sure how best to do it. Maybe less armor health? Or is it on par with atlas'? I think it'd be fair if it was on par or slightly less armor health as an atlas of the same difficulty level.

Otherwise hunters need to be staggerable so they can't shoot while they're staggered and the gun is pointing up into the air while they're reeling backwards and magically shoot me. Also, no matter how calculating and cold the geth are, I doubt they would seek self-destruction(re: suicide) against a normal operative in a normal battle. Missle troopers should not double-whammy a missle into my face if they are close enough to be within the explosion's blast radius. Or 1m outside of melee range. Maybe if i were commander shepard they would be running the numbers on a suicide unit's effectiveness for a winning strategy, but not against X random soldier in a war of attrition.


I like the fact that we get some love for new varied multiplayer stuff, but please don't lose sight of what it is. A tie-in to the single player, so it needs to make sense, and it needs to be lore-friendly in all regards, including the AI behaviors of the factions.

#169
Maggot4ever

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BlackbirdSR-71C wrote...

Rip The Reaper wrote...

Please don't make it easier. Is the difficulty not fine as is?? I think it's fine.


The difficulty is fine the same way Pull is a top tier power.


You almost made me smile. That's hard to do.

#170
BioticArm

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more credits for silver.

#171
Barneyk

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Less Dragoons on bronze and silver!

#172
GHOST OF FRUITY

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Barneyk wrote...

Less Dragoons on bronze and silver!


I agree with this.  I've played alot of Cerberus silver today and Dragoons simply make up too much of the enemy quota when they appear. 

#173
comrade8472

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well last couple hours till we find out...

*I'm starting to think that they are going to make silver and Bronze alot more difficult.


*(feelings and impressions gleened from multiple sources)

#174
Josh.de

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There is no need to make Bronze and/ or Silver easier - they could buff the common weapons instead.

Gold and Platinum needs some little adjustments:

>>>Less or slower Dragoons with shields/barriers and health, NOT armor, how can they be so fast if they are so heavy, typical BW nonsense.

>>>Geth bombers bigger, saying: bigger hitbox needed, geth hunter need to be fixed as he keeps shooting while staggered and so on...

>>>Scions and Praetorians need a 50% reduction on their beam-shots, seeker swarms need like 1000-1600 points damage to be killed but give only like 30-40 points, also they can´t be meeleed???

These points assorted and BioWare would make tenthousands of players a bit happier :-)

#175
barkadoodle

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So did Bioware fix the difficulty issues on bronze & silver? I played a few waves on bronze today with each of the factions and they all seemed easier to me than the past week. I actually was able to survive the way I used to before the DLC, and I didn't notice any more sudden cheap shots that took out all my shields and health or the incredible crowding that used to occur with Collector or dragoon units. Going to try some silver matches later to see if I notice a difference compared to last week's silver matches. If Bioware did fix the difficulties, then kudos to them! I can deal with tough units on Gold, but I like to play bronze and silver so I can chill a little and practice new character/weapon configs. So I'm hoping what I noticed is actual good news and I can get back to having fun with this game.