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There are SO MANY THREADS about being disconnected in the middle of the game. WHY isn't there ANYTHING done to address this almost game-breaking issue???


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#26
DeathIsHere

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Pressedcat wrote...

stayposi1990 wrote...

I don't understand what's preventing credits from being awarded for each 'paid' wave completed. :(


1.Play to wave ten.
2. Complete objective.
3. Host leaves & wave 10 restarts.
4. Invite host back.
5. Repeat.
6. ????
7. Profit.

Also, to OP: there are indeed so many threads about disconnect. Chances are by now a dev may have even read one or two, and they are working on a solution/can do absolutely nothing about your poor internet connection.


Put a limit on it then. Host migration wave restart only happens once per game. If the host leaves again, you start out on the next wave or the game just ends. I'd rather have that with the small chance of abuse than the current system where legit players are punished for thoughtless designs.

#27
Homey C-Dawg

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In my observations it seems to be a bigger problem for PC users, which doesn't surprise me considering what a sensitive program Origin is.

#28
megawug

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I don't think it's with the game, but with the Origin client. It's "phoning home" too often, and in a gold/platinum game with limited upload bandwidth, Origin can't contact its servers.

I think we need to bombard EA and get them to fix their buggy program!
:sick:

Modifié par megawug, 17 octobre 2012 - 07:12 .


#29
Whole Particle

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Join the fight.

#30
rtwebre

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Well now i'm getting a message my account is in use on another computer, roh row. :o

#31
Dunvi

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Zhuinden wrote...

Slojack wrote...

Its your internet, not EA/BioWare. Ive only been disconected once since I started playing.


Hahaha, no, no it's not. Otherwise, why would Origin in the background say, "Offline Mode", while everything else on the computer works perfectly fine?


Because Origin is a pain and detects network existence in an insanely stupid way. Yes, I had to troubleshoot this. It asks Windows if it thinks it has internet instead of checking for itself. It also has crap forgiveness and doesn't seem to retry (it's been a while since I looked at the origin logs, so I don't recall for certain, but I don't think it retries at all).

BTW, the reason nothing has been done is because this is a very, very low-level problem. It's too built in, you might as well ask them to rewrite the multiplayer from the ground up, that's how expensive such a late fix to an architectural problem is. Yes, I think the game has sort of dumb netcode and needs more forgiveness and better lag correction. No, it's honestly not worth complaining about.

#32
Epique Phael767

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And the daily award for longest title goes to...

#33
LeandroBraz

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my major problem is trying to host, Sometimes it fill up instantly, other times it's like the lobby is locked in some kind of loop and can't add people to the match. Once in the game, most of the times at least one player fall from the lobby..

I rarely fall in the middle of the match, but I believe it's because I host all the time, it probably would happen a lot if I start to quick match...

#34
LeandroBraz

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Dunvi wrote...

Zhuinden wrote...

Slojack wrote...

Its your internet, not EA/BioWare. Ive only been disconected once since I started playing.


Hahaha, no, no it's not. Otherwise, why would Origin in the background say, "Offline Mode", while everything else on the computer works perfectly fine?


Because Origin is a pain and detects network existence in an insanely stupid way. Yes, I had to troubleshoot this. It asks Windows if it thinks it has internet instead of checking for itself. It also has crap forgiveness and doesn't seem to retry (it's been a while since I looked at the origin logs, so I don't recall for certain, but I don't think it retries at all).

BTW, the reason nothing has been done is because this is a very, very low-level problem. It's too built in, you might as well ask them to rewrite the multiplayer from the ground up, that's how expensive such a late fix to an architectural problem is. Yes, I think the game has sort of dumb netcode and needs more forgiveness and better lag correction. No, it's honestly not worth complaining about.


agree, but it s*cks.. it's the only thing that make me think "you know what? I don't want to play this game".. I hope they can do something better on ME4..

#35
Zhuinden

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Dunvi wrote...

Zhuinden wrote...

Slojack wrote...

Its your internet, not EA/BioWare. Ive only been disconected once since I started playing.


Hahaha, no, no it's not. Otherwise, why would Origin in the background say, "Offline Mode", while everything else on the computer works perfectly fine?


Because Origin is a pain and detects network existence in an insanely stupid way. Yes, I had to troubleshoot this. It asks Windows if it thinks it has internet instead of checking for itself. It also has crap forgiveness and doesn't seem to retry (it's been a while since I looked at the origin logs, so I don't recall for certain, but I don't think it retries at all).

BTW, the reason nothing has been done is because this is a very, very low-level problem. It's too built in, you might as well ask them to rewrite the multiplayer from the ground up, that's how expensive such a late fix to an architectural problem is. Yes, I think the game has sort of dumb netcode and needs more forgiveness and better lag correction. No, it's honestly not worth complaining about.


Well maybe they could add it so it doesn't throw you out immediately if you get disconnected from Origin. Origin itself reconnects after about... 20 seconds? And the WHOLE GAME is peer to peer?
Why on earth are you thrown out of the game in a peer to peer system if you're not connected to a centralized server that only needs to be contacted when you have to report what you've earned?

Honestly, it's ME3 that says "I lost connected to the ME3 server, so gtfo", thus ME3 is a key point that could fix this problem by, let's say, NOT throwing you out in that case.

#36
Vagrant91684

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I don't care what they say, you should be able to keep your credits and experience if you get disconnected. They can cut down on abuse by making you forfeit it if you quit manually. Yes, I know people would still do it, but honestly... This is just unacceptable.

#37
DVS27t

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Zhuinden wrote...

I'm not kidding, I've been trying to get a game going for the last 30 minutes.

First, no one joins the game in like 5 minutes. Okay.
Second, I started up a few games, and on my third try where I was the only player, I got disconnected. Okay.
And again, after updating something finally people joined up, we started a round, and during wave 4, I got disconnected (as the host).

I can imagine how annoyed the guys were who joined the game.
Probably even more annoyed than I am.


Just wait 7 MORE months and 10 more badass games.  Come on, stick with us!  

#38
solidprice

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DeathIsHere wrote...

Pressedcat wrote...

stayposi1990 wrote...

I don't understand what's preventing credits from being awarded for each 'paid' wave completed. :(


1.Play to wave ten.
2. Complete objective.
3. Host leaves & wave 10 restarts.
4. Invite host back.
5. Repeat.
6. ????
7. Profit.

Also, to OP: there are indeed so many threads about disconnect. Chances are by now a dev may have even read one or two, and they are working on a solution/can do absolutely nothing about your poor internet connection.


Put a limit on it then. Host migration wave restart only happens once per game. If the host leaves again, you start out on the next wave or the game just ends. I'd rather have that with the small chance of abuse than the current system where legit players are punished for thoughtless designs.



#39
stayposi1990

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solidprice wrote...

DeathIsHere wrote...

Pressedcat wrote...

stayposi1990 wrote...

I don't understand what's preventing credits from being awarded for each 'paid' wave completed. :(


1.Play to wave ten.
2. Complete objective.
3. Host leaves & wave 10 restarts.
4. Invite host back.
5. Repeat.
6. ????
7. Profit.

Also, to OP: there are indeed so many threads about disconnect. Chances are by now a dev may have even read one or two, and they are working on a solution/can do absolutely nothing about your poor internet connection.


Put a limit on it then. Host migration wave restart only happens once per game. If the host leaves again, you start out on the next wave or the game just ends. I'd rather have that with the small chance of abuse than the current system where legit players are punished for thoughtless designs.


Exactly. That last line about sums up why I think something must be done. 

#40
Zhuinden

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I kinda hope they get the memo, although I'm starting to think they are obligated not to reply to these threads.

#41
TomcatMF

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I've been having a lot of connection issues too on Xbox. It's not my net connection because everything else works fine except for ME3 MP.

#42
Unfair_Banana

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stayposi1990 wrote...

Pressedcat wrote...

stayposi1990 wrote...

I don't understand what's preventing credits from being awarded for each 'paid' wave completed. :(


1.Play to wave ten.
2. Complete objective.
3. Host leaves & wave 10 restarts.
4. Invite host back.
5. Repeat.
6. ????
7. Profit.


Half the time I don't even make it to wave 10, I make it to wave 6 or so, and lose all the credits I just tried to earn. :(

Edit: Can Bioware see how many times we play a given wave? Or no?
There's nothing to be done to prevent  exploitation?


I saw a BW employee post a few days ago about this issue. Said something about how they'd looked at making money-waves not give objectives a second time if the host leaves, but it was too complex.

So we're boned.

#43
Kel Riever

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OP: Because the servers suck and they aren't going to change that, apparently.

#44
Fox-snipe

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tMc Tallgeese wrote...

Most of the problems are centered around an individual's personal connection and not the server. Believe it or not, most issues are a result of the player's IP. Signal congestion, packet loss, server distance between hubs, player/player connectivity, ports on modems/routers, upload and download speeds are not BioWare's to fix. These are issues with the networks you're connected to and are unfortunately not something a game developer can account for.

I'm sure there are people here who will say Im wrong and could very well be, but I don't think Im too far off base.


Yeah, good luck fixing the Internet's foundation.

The netcode could maybe have been a bit better so it doesn't panic so much at small interruptions, or try and recover more seamlessly, but ultimately it's the nature of the beast.

#45
Guest_The Mad Hanar_*

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There's nothing they really can do, save getting better servers or buying everyone high speed internet and really good routers.

#46
Sir_Alan_

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Yeah, disconnecting/losing server connection is a major pain in the a**, not only does the loading times for this game already take a f**king age, the games themeselves aren't particularly short.

A random Gold game takes ~28 mins to complete with an ok team, dropping out at wave 9 means i've lost about 30 mins of my life and nothing to show for it ¬¬

Granted games are meant to be played for fun and leisure but something definately needs to be done about games that crap out on us. Not so much the XP but mo' fo' credits need to be banked!

[P.S. Only with ME3 have i ever experience such sh*t servers, every other online game i play works fine]

Modifié par Sir_Alan_, 17 octobre 2012 - 07:56 .


#47
Dunvi

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Zhuinden wrote...

Dunvi wrote...

Zhuinden wrote...

Slojack wrote...

Its your internet, not EA/BioWare. Ive only been disconected once since I started playing.


Hahaha, no, no it's not. Otherwise, why would Origin in the background say, "Offline Mode", while everything else on the computer works perfectly fine?


Because Origin is a pain and detects network existence in an insanely stupid way. Yes, I had to troubleshoot this. It asks Windows if it thinks it has internet instead of checking for itself. It also has crap forgiveness and doesn't seem to retry (it's been a while since I looked at the origin logs, so I don't recall for certain, but I don't think it retries at all).

BTW, the reason nothing has been done is because this is a very, very low-level problem. It's too built in, you might as well ask them to rewrite the multiplayer from the ground up, that's how expensive such a late fix to an architectural problem is. Yes, I think the game has sort of dumb netcode and needs more forgiveness and better lag correction. No, it's honestly not worth complaining about.


Well maybe they could add it so it doesn't throw you out immediately if you get disconnected from Origin. Origin itself reconnects after about... 20 seconds? And the WHOLE GAME is peer to peer?
Why on earth are you thrown out of the game in a peer to peer system if you're not connected to a centralized server that only needs to be contacted when you have to report what you've earned?

Honestly, it's ME3 that says "I lost connected to the ME3 server, so gtfo", thus ME3 is a key point that could fix this problem by, let's say, NOT throwing you out in that case.


(1) The game itself is run p2p but the centralized server tracks all the data that appears in the N7HQ. Note, this does mean that they could make credits be awarded right away instead of after the fact. It used to be that way, I believe. People abused it, so they changed it. In fact, the entire reasoning behind constant data flow to central server is almost certainly to prevent abuse - if the game only sends data every now and then, people could probably do crap like use missiles without actually using them, etc.

(2) Changing the way the netcode works is an architectural issue. From Code Complete (McConnell): the average cost of fixing an architectural issue post-release is 100x times that of having figured it out right away. Yes, it sucks that it's not very good. I'm sure they're aware of it, and anyone on the ME3MP team will apply that knowledge going forward. But there's really nothing they can do about it now.

Modifié par Dunvi, 17 octobre 2012 - 07:59 .


#48
Josh.de

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Lucius184 wrote...

I was disconnected once yesterday because my internet crapped out for a second. But, other than that I have never been disconnected from the servers unless the servers themselves were having a problem. As for the "so many threads part" I've seen maybe a single thread about being disconnected in the last few days.


There are not so many threads about this big problem, as people getting used to it and won´t post every time they´ve got disconnected.

As for myself, I get every 5 games a disconnected from EA servers after wave 6, 10 more often just when wave 11 ended.
Great BS.

#49
jordie3000

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All I know is that this is pretty much the only multiplayer game I've ever played where the disconnect issues are (a) so numerous, and (B) liable to have serious consequences, like loss of credits and consumables. Sure, L4D_ crashes sometimes, but that's infrequent and more a result of the addon map we're playing. Sure, you can't raid well at all with a high ping (and good graphics card) in WoW. But at least you can play them and reap the benefits without getting disconnected and losing everything (or being unable to connect at all because EA didn't reverse-engineer Steam well enough). 

That being said, thank you BioWare for making a fun game, we all just wish there weren't nearly so many GD connection issues, srsly. Disconnecting at anything past Wave 3 is so very, very frustrating, and sometimes causes unearned damage to mice/controllers/anything in their path as they are flung across the room or slammed into desks in sheer rage.

#50
najzere

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I agree, I ran into maybe one or two disconnects a month playing AC:B and AC:R and the lost experience and credits from a 10 minute match were negligible. You feel a real sense of risk playing ME3 MP because the matches are so long and the credit rewards are so miniscule.

Modifié par najzere, 17 octobre 2012 - 08:10 .