Aller au contenu

Photo

There are SO MANY THREADS about being disconnected in the middle of the game. WHY isn't there ANYTHING done to address this almost game-breaking issue???


  • Veuillez vous connecter pour répondre
194 réponses à ce sujet

#51
Zhuinden

Zhuinden
  • Members
  • 2 480 messages

Dunvi wrote...

Zhuinden wrote...

Dunvi wrote...

Zhuinden wrote...

Slojack wrote...

Its your internet, not EA/BioWare. Ive only been disconected once since I started playing.


Hahaha, no, no it's not. Otherwise, why would Origin in the background say, "Offline Mode", while everything else on the computer works perfectly fine?


Because Origin is a pain and detects network existence in an insanely stupid way. Yes, I had to troubleshoot this. It asks Windows if it thinks it has internet instead of checking for itself. It also has crap forgiveness and doesn't seem to retry (it's been a while since I looked at the origin logs, so I don't recall for certain, but I don't think it retries at all).

BTW, the reason nothing has been done is because this is a very, very low-level problem. It's too built in, you might as well ask them to rewrite the multiplayer from the ground up, that's how expensive such a late fix to an architectural problem is. Yes, I think the game has sort of dumb netcode and needs more forgiveness and better lag correction. No, it's honestly not worth complaining about.


Well maybe they could add it so it doesn't throw you out immediately if you get disconnected from Origin. Origin itself reconnects after about... 20 seconds? And the WHOLE GAME is peer to peer?
Why on earth are you thrown out of the game in a peer to peer system if you're not connected to a centralized server that only needs to be contacted when you have to report what you've earned?

Honestly, it's ME3 that says "I lost connected to the ME3 server, so gtfo", thus ME3 is a key point that could fix this problem by, let's say, NOT throwing you out in that case.


(1) The game itself is run p2p but the centralized server tracks all the data that appears in the N7HQ. Note, this does mean that they could make credits be awarded right away instead of after the fact. It used to be that way, I believe. People abused it, so they changed it. In fact, the entire reasoning behind constant data flow to central server is almost certainly to prevent abuse - if the game only sends data every now and then, people could probably do crap like use missiles without actually using them, etc.

(2) Changing the way the netcode works is an architectural issue. From Code Complete (McConnell): the average cost of fixing an architectural issue post-release is 100x times that of having figured it out right away. Yes, it sucks that it's not very good. I'm sure they're aware of it, and anyone on the ME3MP team will apply that knowledge going forward. But there's really nothing they can do about it now.


Currently I can alter the game so enemies have 1 HP and I can shoot them instantly to death on Gold with any weapon, if I want to. Obviously that is cheating, so I won't do that, but I could, and it wouldn't take more than about 3 minutes.
If their reason would be to "prevent cheating", then that's slightly miserable.

Also, I do admit, this is due to terrible architectural structure, but it can still be fixed. It's just that they don't think it's a priority considering those who play MP have already bought the game.

#52
Arppis

Arppis
  • Members
  • 12 750 messages
I actualy got few disconnects in a row few days back. They got it fixed thou.

Still, I can feel your pain.

#53
Dunvi

Dunvi
  • Members
  • 4 841 messages

najzere wrote...

I agree, I ran into maybe one or two disconnects a month playing AC:B and AC:R and the lost experience and credits from a 10 minute match were negligible. You feel a real sense of risk playing ME3 MP because the matches are so long and the credit rewards are so miniscule.


Don't play for credits, play for fun? I do agree, though, ME3's set up does make a disconnect hurt more than on most games (though you should have seen me rage the last time I played TF2 - crashed out on the second to last wave of MvM with a really good team. Haven't played since because I'm still waiting for a fix to the bug that caused my crash).

All we can really do is hope that any future multiplayers will have taken a lot of lessons from ME3 and be better. It really says a lot, actually, that we care so much - the disconnects are so frustrating because they mar an otherwise great experience.

#54
clarkusdarkus

clarkusdarkus
  • Members
  • 2 460 messages
happening quite often lately, EA servers are awfull anyway like the rent a servers for BF3, and Fifa has the same issues of being signed out and losing connection.

#55
Dunvi

Dunvi
  • Members
  • 4 841 messages

Zhuinden wrote...

Dunvi wrote...

Zhuinden wrote...

Dunvi wrote...

Zhuinden wrote...

Slojack wrote...

Its your internet, not EA/BioWare. Ive only been disconected once since I started playing.


Hahaha, no, no it's not. Otherwise, why would Origin in the background say, "Offline Mode", while everything else on the computer works perfectly fine?


Because Origin is a pain and detects network existence in an insanely stupid way. Yes, I had to troubleshoot this. It asks Windows if it thinks it has internet instead of checking for itself. It also has crap forgiveness and doesn't seem to retry (it's been a while since I looked at the origin logs, so I don't recall for certain, but I don't think it retries at all).

BTW, the reason nothing has been done is because this is a very, very low-level problem. It's too built in, you might as well ask them to rewrite the multiplayer from the ground up, that's how expensive such a late fix to an architectural problem is. Yes, I think the game has sort of dumb netcode and needs more forgiveness and better lag correction. No, it's honestly not worth complaining about.


Well maybe they could add it so it doesn't throw you out immediately if you get disconnected from Origin. Origin itself reconnects after about... 20 seconds? And the WHOLE GAME is peer to peer?
Why on earth are you thrown out of the game in a peer to peer system if you're not connected to a centralized server that only needs to be contacted when you have to report what you've earned?

Honestly, it's ME3 that says "I lost connected to the ME3 server, so gtfo", thus ME3 is a key point that could fix this problem by, let's say, NOT throwing you out in that case.


(1) The game itself is run p2p but the centralized server tracks all the data that appears in the N7HQ. Note, this does mean that they could make credits be awarded right away instead of after the fact. It used to be that way, I believe. People abused it, so they changed it. In fact, the entire reasoning behind constant data flow to central server is almost certainly to prevent abuse - if the game only sends data every now and then, people could probably do crap like use missiles without actually using them, etc.

(2) Changing the way the netcode works is an architectural issue. From Code Complete (McConnell): the average cost of fixing an architectural issue post-release is 100x times that of having figured it out right away. Yes, it sucks that it's not very good. I'm sure they're aware of it, and anyone on the ME3MP team will apply that knowledge going forward. But there's really nothing they can do about it now.


Currently I can alter the game so enemies have 1 HP and I can shoot them instantly to death on Gold with any weapon, if I want to. Obviously that is cheating, so I won't do that, but I could, and it wouldn't take more than about 3 minutes.
If their reason would be to "prevent cheating", then that's slightly miserable.

Also, I do admit, this is due to terrible architectural structure, but it can still be fixed. It's just that they don't think it's a priority considering those who play MP have already bought the game.


Yes, you can ini-hack. They can ban you for it too. I'm not really sure why this is a point.

What do you know about fixing bad architectural decisions after release?

#56
Apl_Juice

Apl_Juice
  • Members
  • 1 300 messages
There isn't a "Fix ALL the THINGS!" button BioWare can hit.

Problems with Origin also isn't something BioWare can simply fix too. Not to mention, there are plenty of otherr problems to be fixed and content to create.

Modifié par Apl_J, 17 octobre 2012 - 08:38 .


#57
ka243

ka243
  • Members
  • 639 messages
Letting us keep xp and credits after being disconnected would be a really good start.

#58
Zhuinden

Zhuinden
  • Members
  • 2 480 messages

Dunvi wrote...
Yes, you can ini-hack. They can ban you for it too. I'm not really sure why this is a point.

What do you know about fixing bad architectural decisions after release?


Luckily I never had that happen to me before, but it's also not my job to fix what's broken around here.

#59
clarkusdarkus

clarkusdarkus
  • Members
  • 2 460 messages
my last 3 games on gold all lost connection to the server.......it's no coincidence it's happening to different people from around the globe, it's not our connection as i have no problem with other games.

#60
Zhuinden

Zhuinden
  • Members
  • 2 480 messages
Oh by the way, for those that say my connection has issues, this is my speedtest to the other side of the world:

Posted Image

I think that's acceptable. So no.

#61
Mozts

Mozts
  • Members
  • 4 491 messages

Apl_J wrote...

There isn't a "Fix ALL the THINGS!" button BioWare can hit.

Problems with Origin also isn't something BioWare can simply fix too. Not to mention, there are plenty of otherr problems to be fixed and content to create.


Thats a hell of an excuse.

Since we can't play the game without Origin, its BioWare responsability to make sure it works. Their fault? Maybe not, but sure as heck its not a problem they can say "screw it, not mine".

And this is not someone whining at day 1 for a magic fix. Three patchs later, problem is here, we're still losing credits, equiments and time because the EA servers can't hold me.

Truth is, BioWare doesn't give a **** about PC. I don't blame them. Consoles sold 3x more than PC. But I did pay full price for mine, so here we are.

#62
Dunvi

Dunvi
  • Members
  • 4 841 messages

Zhuinden wrote...

Oh by the way, for those that say my connection has issues, this is my speedtest to the other side of the world:

*snip*

I think that's acceptable. So no.


Like I said, there's more to internet quality than speed and ping. Speedtest just checks whether information makes it, not whether all of it makes it intact and in the right order. There's also details like the priority given to your data by your internet provider, which is often quite low despite how much you pay for your internet.

#63
rtwebre

rtwebre
  • Members
  • 57 messages

Zhuinden wrote...

Oh by the way, for those that say my connection has issues, this is my speedtest to the other side of the world:

Posted Image

I think that's acceptable. So no.


Dude whats up with you're ping, it's terrible.

#64
Zhuinden

Zhuinden
  • Members
  • 2 480 messages

rtwebre wrote...

Zhuinden wrote...

Oh by the way, for those that say my connection has issues, this is my speedtest to the other side of the world:

I think that's acceptable. So no.


Dude whats up with you're ping, it's terrible.


Honestly no clue man, I guess there was some issue with the server I picked in the USA for testing. :P
Well it WAS western usa and I'm in Europe so I guess that's at least slightly okay.
Posted Image
This is what the nearest point would tell me :P

Modifié par Zhuinden, 18 octobre 2012 - 01:09 .


#65
kil_edward93

kil_edward93
  • Members
  • 1 246 messages
It's EA, Not BioWare.
And it's not as easy as it sounds...servers aren't cheap or easy to install.

#66
Xerorei

Xerorei
  • Members
  • 782 messages

kil_edward93 wrote...

It's EA, Not BioWare.
And it's not as easy as it sounds...servers aren't cheap or easy to install.


Neither company is a mom and pop net cafe store either.

MILLIONS OF DOLLARS, if they don't want to invest in a proper infrastructure and netcode then they deserve to lose cash flow.

Simple as that.

#67
N1GHTHeR0

N1GHTHeR0
  • Members
  • 651 messages
I heard using a wired connection offers the best chance of not getting disconnected. I use wifi and get disconnected every now and then.

#68
corporal doody

corporal doody
  • Members
  • 6 037 messages
wait wait wait.....is this May?

#69
sg1fan75

sg1fan75
  • Members
  • 280 messages
I have been disconnected at least 20 plus times on X-BOX 360

#70
DatFeel

DatFeel
  • Members
  • 590 messages
The valiant, frothing Bioware defenders are it again.

The disconnections are mostly cause from Origin itself, not any other source.

#71
Ajax 013

Ajax 013
  • Members
  • 29 messages
I got disconnected at the last second of wave 11 on gold, with 70,000 credits gone like that. I could of came on here, like a frothing maniac, raving that its all the fault of bioware and EA, and how they are evil and denying me what is rightfully mine, or I could do what sensible people do and shrug it off, as its only a video game, and check on my connection (which surprisingly, crapped out, not EA's.) It wasn't as if Bioware was sending me some kind of virus to disconnect my internet, or EA is jammin' mah wifi with their evil satellites that also read my brain. Some people need to be a hell of a lot more rational, and informed, before they start raving about how bioware is breaking 'their' game.

#72
Zhuinden

Zhuinden
  • Members
  • 2 480 messages

Ajax 013 wrote...

I got disconnected at the last second of wave 11 on gold, with 70,000 credits gone like that. I could of came on here, like a frothing maniac, raving that its all the fault of bioware and EA, and how they are evil and denying me what is rightfully mine, or I could do what sensible people do and shrug it off, as its only a video game, and check on my connection (which surprisingly, crapped out, not EA's.) It wasn't as if Bioware was sending me some kind of virus to disconnect my internet, or EA is jammin' mah wifi with their evil satellites that also read my brain. Some people need to be a hell of a lot more rational, and informed, before they start raving about how bioware is breaking 'their' game.


Hey, it's already broken in this aspect, I'm just saying it was never fixed to be less of a pain in the ass whenever Origin goes "oh I have no idea what I'm doing but I'll just go into offline mode cuz why not".

It's quite a shame though, I understand that the servers themselves suck, but the client shouldn't rely THIS much on the server then. It's not like it uses it for anything.
...I'm always disappointed whenever I realize that back in the day, Starcraft 1 could handle this already.

#73
jpraelster93

jpraelster93
  • Members
  • 2 321 messages
Its ea servers you cant fix ea servers

#74
ReadingRambo220

ReadingRambo220
  • Members
  • 745 messages
I used to disconnect constantly then I clicked on the origin troubleshooting tab on their client. After modifying my firewall to allow some ports access. I haven't discoonected since. It's kinda fishy that bioware doesn't mention this on the forums and makes me think origin is creepy and monitoring my pc.

#75
Stardusk

Stardusk
  • Members
  • 6 353 messages

Mozts wrote...

I'm from Brazil and I play almost exclusively with players from my country. One of them lives a few miles from my house and we ALL get disconnected sometimes. I run a "clean ship". No firewall, no antivirus or anything to mess up my connection. I play online games a lot, no problems. Battlefield 3? Fine. Warhammer? Fine. Borderlands? Fine. Left 4 Dead 2? Fine. Pretty much everything runs fine.

So yeah, unless there is something at my IP trying to troll-me with EA, I don't believe the problem is here.


This hurts me.