I officially hate dragoons now.
#1
Posté 17 octobre 2012 - 06:46
Can their spawn numbers be on a budget on objective waves please?! These guys actually caused me to be legitimately pissed off about anything that has nothing to do with a player MP.
#2
Posté 17 octobre 2012 - 06:47
I hope they're getting nerfed.
If they can stomp, why can't we?
#3
Posté 17 octobre 2012 - 06:53
#4
Posté 17 octobre 2012 - 06:56
#5
Posté 17 octobre 2012 - 06:56
I hope they're not getting nerfed, even nemesis are more dangerous right now.
Modifié par tictactucrac, 17 octobre 2012 - 06:57 .
#6
Posté 17 octobre 2012 - 07:00
#7
Posté 17 octobre 2012 - 07:01
Earlier on Hazard Giant, it was only myself and another player, after the other two we were with were d/c connected. Wave 10 came around...with the hack right in the middle of the open area.....it was a freaking nightmare. I was using my Krodept and the other was using a Phoenix Adept. I can't even count how many times I had to, when I was able, to detonate my Barrier, just to keep them the hell away from me. Toss in Phantoms, Atlases, Centurions throwing in Grenades, Nemesis sniping, and also what seemed to be an insane amount of Guardians (literally like a damn wall of them coming towards us)....let's just say every d-pad consumable, sans thermal clips, were gone.
I never want a repeat of that again.
Modifié par Angelwave, 17 octobre 2012 - 07:01 .
#8
Posté 17 octobre 2012 - 07:01
SiCKxslicky wrote...
No missiles were used?
objective wavs now there is almost no point. you missle, the enemies resspan nearly in the same place immeadiatley, and there is no delay in them starting to shoot/attack. I hope someday the pugs learn to retreat from zone for a bit and kite the enemies away - that is assuming the ememies will not just camp at the zone tho
#9
Guest_Jiovanie-_*
Posté 17 octobre 2012 - 07:02
Guest_Jiovanie-_*
I'm more scared of the Nemesis than the Dragoon. For some reason after the patch, they're actually chasing me down.tictactucrac wrote...
Kishock headshot = one shot. Dodge = god mode. Any power = stun.
I hope they're not getting nerfed, even nemesis are more dangerous right now.
#10
Posté 17 octobre 2012 - 07:02
tictactucrac wrote...
Kishock headshot = one shot. Dodge = god mode. Any power = stun.
I hope they're not getting nerfed, even nemesis are more dangerous right now.
i agree. they are fast and travel in gourps but they have low armor and die easily. they need a buff if anything
#11
Posté 17 octobre 2012 - 07:04
#12
Posté 17 octobre 2012 - 07:04
#13
Posté 17 octobre 2012 - 07:05
lemon00 wrote...
SiCKxslicky wrote...
No missiles were used?
objective wavs now there is almost no point. you missle, the enemies resspan nearly in the same place immeadiatley, and there is no delay in them starting to shoot/attack. I hope someday the pugs learn to retreat from zone for a bit and kite the enemies away - that is assuming the ememies will not just camp at the zone tho
Considering I've seen them spawn inside hack zones(or basically beside it) before I doubt that will work on sme maps. You'd go in a circle just to see a bunch of enemies you killed on the way.
#14
Posté 17 octobre 2012 - 07:05
#15
Posté 17 octobre 2012 - 07:06
#16
Posté 17 octobre 2012 - 07:07
tictactucrac wrote...
Kishock headshot = one shot. Dodge = god mode. Any power = stun.
I hope they're not getting nerfed, even nemesis are more dangerous right now.
How do score a headshot with a Kishock while you are disabling a device? Tell me your secret
#17
Posté 17 octobre 2012 - 07:07
An English Gamer wrote...
Dragoons = Husks with a LOT of armour and a massive AoE damage buff.
And speed...don't forget that.
Imagine Possessed Abominations with their speed?
#18
Posté 17 octobre 2012 - 07:07
I don't think an outright nerf is in order if not a tweak to how they operate. They should at LEAST minimum have some kind of sounds. I never hear them coming up and whenever they do hit the map- you're usually on an objective round and managing multiple things. Also not my favorite that Phantoms apparently date Dragoons- its a nasty situation if you're way too close or doing a disarming objective
#19
Posté 17 octobre 2012 - 07:08
What character were you using?
#20
Posté 17 octobre 2012 - 07:27
100RenegadePoints wrote...
tictactucrac wrote...
Kishock headshot = one shot. Dodge = god mode. Any power = stun.
I hope they're not getting nerfed, even nemesis are more dangerous right now.
How do score a headshot with a Kishock while you are disabling a device? Tell me your secret
There are these things called teammates. And they cover you while you do objectives. Ground-breaking stuff, right?
And if you're talking about solo, it's a voluntary, unnecessary activity that is meant to be challenging. Changing the game to make it easier for solo play would be silly.
#21
Posté 17 octobre 2012 - 07:30
AI behavior like that is the reason why I barely snipe anymore.
Their spawn numbers seriously need to be put on a budget on objective waves, or limit them to 2 at a time. The way they are in a situation like that, sniping/holding a position for longer than 10 seconds is nearly impossible, and frustrating.
It was just especially bad considering wave 6 is nothiing but dragoon phantoms, and engineers, and we had to do the 4 node objective. 2 teammates went down fast. One to a sync kill and the other to an FTL speed stomp if I remember correctly. Again, I was a ghost infiltrator. partner was a shadow. There were more than enough dragoons to hound us both at the same time.
Modifié par Operator m1, 17 octobre 2012 - 07:34 .
#22
Posté 17 octobre 2012 - 07:33
#23
Posté 17 octobre 2012 - 07:35
tictactucrac wrote...
Kishock headshot = one shot. Dodge = god mode. Any power = stun.
I hope they're not getting nerfed, even nemesis are more dangerous right now.
Any power? False. Shockwave does not do a thing to it, no stagger, no stun, nothing.
#24
Posté 17 octobre 2012 - 07:39
#25
Posté 17 octobre 2012 - 07:43





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