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Dragon Age 3 will be mod friendly?


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#1
JCAP

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No doubt, a game is a lot more fun with mods.

I read that Frostbite 2 uses a more complicated system than other engines, which makes it less mod friendly. (I believe it is because of this that they have not yet made a multiplayer crack)

So I got a bit worried, if a representative or developer could answer I would appreciate.


Vanilla is better in first playthrough, the second is better with mods B)

(sorry my english)

Modifié par JCAP, 17 octobre 2012 - 07:52 .


#2
King Cousland

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You're English is fine.

Mods (at least the kind I think you're referring to) require a toolset. It's been stated by BioWare that it's unlikely we'll get one for DA III but they are considering it.

Modifié par King Cousland, 17 octobre 2012 - 07:54 .


#3
Overdosing

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They should have one. If they can just manipulate Frostbite 2 enough to have mods, that would make some people happy.
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#4
Sable Rhapsody

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The nice thing about mods is that determined modders always find a way, no matter how frustrating, buggy, or unfriendly the engine.  If it's possible to create ME2 machinima and mod the ME3 ending, how bad can Frostbite 2 really be?

#5
deuce985

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I wouldn't hold my breath. DA2 didn't get one and DA3 probably won't either.

The fact Bioware is building a new engine and modifying off Frostbite just further confirms it. Do you see any toolsets for Frostbite anywhere? No. Also, I'd imagine they're going to have trouble licensing whatever third-party/middleware tools they use in the engine for a toolset.

It's a lot more complicated than "Bioware just doesn't want to give toolsets out because they want us buying DLC". A big part of that depends on what tools and what they license to use inside their engine...

#6
JCAP

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King Cousland wrote...

You're English is fine.

Mods (at least the kind I think you're referring to) require a toolset. It's been stated by BioWare that it's unlikely we'll get one for DA III but they are considering it.


You know, mods like Skyrim or Origins, mods "better or new textures" or "better lightning", mods with new enemies, mods to improve faces etc.

Oh, I almost forgot, mods like this :P

http://static.skyrim...-1325898360.jpg

Modifié par JCAP, 17 octobre 2012 - 08:00 .

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#7
deuce985

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Sable Rhapsody wrote...

The nice thing about mods is that determined modders always find a way, no matter how frustrating, buggy, or unfriendly the engine.  If it's possible to create ME2 machinima and mod the ME3 ending, how bad can Frostbite 2 really be?


The problem with that though is it's extremely restricted on how and what you can mod if you don't have the tools available.

Most of the modding in DA2 is simple comsetics hacking the files. But it's hard to do anything beyond that...

I don't recall anybody hacking the Frostbite engine. DICE has some genius programmers over there...that's why it's the best engine on the market. One of their lead programmers use to be a very well known hacker that did some shady things in the past...

Modifié par deuce985, 17 octobre 2012 - 08:05 .

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#8
Robhuzz

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In addition to what was stated above, EA, being the same douchebags they've always been, seem firmly against modding. On top of that DA3 will most likely require origin to run. I'd say the chances for EA actually adding mod support are slim to none.

#9
Sable Rhapsody

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Robhuzz wrote...

In addition to what was stated above, EA, being the same douchebags they've always been, seem firmly against modding. On top of that DA3 will most likely require origin to run. I'd say the chances for EA actually adding mod support are slim to none.


I don't recall EA cracking down on mods in DA:O, DA2, ME2, ME3, or the PC version of ME1.  They're hardly my favorite company, but they're not the root of all evil either.
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#10
naughty99

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I certainly hope it will be "mod friendly" with official mod tools, that would greatly enhance the value of the game. Imagine what modders could have done to improve all the flaws in DA2 and flesh out the game with new environments, interesting NPCs in Kirkwall, more quests and crafting, etc.

But I'm not holding breath.

Modifié par naughty99, 17 octobre 2012 - 08:21 .

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#11
Patchwork

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I hope so if nothing else I want to be able to put whatever armour I choose on my companions.

#12
naughty99

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Ser Bard wrote...

I hope so if nothing else I want to be able to put whatever armour I choose on my companions.



I think you will already be able to do that, the shape and details of the armor pieces just change to match each companion's style

#13
Patchwork

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naughty99 wrote...

Ser Bard wrote...

I hope so if nothing else I want to be able to put whatever armour I choose on my companions.



I think you will already be able to do that, the shape and details of the armor pieces just change to match each companion's style


So the look and style will always be determined by Bioware? :unsure:
I want more freedom than that.

I want elves to wear shoes, mages not to look obviously mage-like, rogues  to go into battle in more than a tunic and a thong. I don't mind an iconic look but I want to have choices too.

A companion armour mod is first on my list of wants because from what's be said imo the game is going to very restricted on this front.

Modifié par Ser Bard, 17 octobre 2012 - 09:17 .


#14
scootermcgaffin

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Ser Bard wrote...

naughty99 wrote...

Ser Bard wrote...

I hope so if nothing else I want to be able to put whatever armour I choose on my companions.



I think you will already be able to do that, the shape and details of the armor pieces just change to match each companion's style


So the look and style will always be determined by Bioware? :unsure:
I want more freedom than that.

I want elves to wear shoes, mages not to look obviously mage-like, rogues  to go into battle in more than a tunic and a thong. I don't mind an iconic look but I want to have choices too.

A companion armour mod is first on my list of wants because from what's be said imo the game is going to very restricted on this front.


Read http://social.biowar...x/14137082]here[/url] to see what they've said about companion armor in DA3 (scroll down a bit to find it, or do a control-f for Companion armour customisation returns in DA3)

#15
Dirty Whore

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JCAP wrote...
Dragon Age 3 will be mod friendly?


instead of this question ask yourself if it is cost effective for BioWare/EA to produce and give you something that will allow you to create essentially FREE content...now ask yourself, if you were a greedy corporate overlord, would you want that?

therein lies your answer.

#16
Beerfish

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Robhuzz wrote...

In addition to what was stated above, EA, being the same douchebags they've always been, seem firmly against modding. On top of that DA3 will most likely require origin to run. I'd say the chances for EA actually adding mod support are slim to none.


Incorrect, they spent  more than a minor amount of resources trying to make the DA toolset workout.  Now perhaps one could specualte that the Dr's and BioWare still had more influence back then but they did try hard to make the DA tooslet be something more than it ended up being.

#17
DarkKnightHolmes

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I doubt it.

#18
Atakuma

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No.

#19
drake heath

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That would cost EA money as they wouldn't be able to sell overpriced costume and weapon packs.

So no, it might even be less mod friendly than DA2.

Modifié par drake heath, 17 octobre 2012 - 09:53 .


#20
Eledran

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I don't think they'll add a whole editor. But I do think they should try to make the game as mod-friendly as possible by allowing players to access and edit certain values and have the game at least try to load alternate textures / meshes without doing tons of checklists.

It's the difference between ME2 and ME3 tbh. In ME2 it was really easy to just go and edit some textures and meshes to make you character wear squadmate armor for example, or to change some small things around.

In ME3 even just thinking about doing something like that requires hours of reading guides and you'll most likely end up with a game that CTD's because they made slight differences in the body models + the game just doesn't seem very friendly toward it.

Community modding can add dozens of hours of extra playtime (hundreds in the case of games like Skyrim or DAO), they should just keep that in the back of their heads when making it.
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#21
Sanunes

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Unlike what a lot of people are saying in this thread in one of the Game Informer articles Mike Laidlaw said that the problem with implementing a toolkit is more a technical issue then anything because of how games are designed in Frostbite.

hoorayforicecream wrote... (in this thread)

I've actually had a chance to mess with some of the editor tools for frostbite. The chances of it going public (IMO) are almost nil. The sort of software suite integration frostbite makes use of create a logistical nightmare to release to the public, since it uses so many third and first party software tools in tandem with the main editor itself. It's an incredibly strong suite of tools for certain, but it's got a very steep learning curve and isn't something that lends itself to be easily broken down.

Basically, Bioware wouldn't be able to release a toolset on their own. Even if they managed to solve the legal problems associated with using other licensed software that's integrated into the work flow... In order to get all the work done to make it viable, it would require multiple engineers from Bioware, DICE, and EA's Central Technology group all working together to make it happen. That just doesn't seem like it's in the cards.


I hope that answers your question.

Modifié par Sanunes, 08 septembre 2013 - 01:11 .


#22
Elanor

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It would be such a pity if game won't be mod friendly. Dragon age: Origins is still alive thaks to mods. I think it will be in best interest of Bioware and gamers.
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#23
Spectre slayer

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They mentioned in the podcast that they are looking into it but they might run into some techincal walls that force them scrap or delay the ability to mod DAI IF it happens to well after the release of the game 

Modifié par Spectre slayer, 10 septembre 2013 - 04:23 .


#24
David Gaider

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King Cousland wrote...
Mods (at least the kind I think you're referring to) require a toolset. It's been stated by BioWare that it's unlikely we'll get one for DA III but they are considering it.


Mods don't require a toolset. A toolset makes the creation of mods much easier, but even games without toolsets get modded... sometimes extensively.

There are currently no plans for a toolset (that I'm aware of, anyhow), but beyond that I've no idea how mod-friendly DAI will be (meaning how easy the native files will be to alter). Certainly we're very aware that PC users like to use mods, and that the existence of mods extend the life of the game on PC.
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#25
Archaven

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Devs and EA also understand the availability of mods would defeat the purpose of Item/weapon pack DLC#1, #2, #3... infinitium.

So common sense telling you.. what they'll do best for themselves. Not for the community.