TommyServo wrote...
I have a question about this.
When people say "frostbite is hard to mod," or "DAI will be unmoddable," are they strictly referring to the lack of a toolkit? I'm not a mod creator, but I'm a longtime PC elder scrolls player, so I know how much potential a toolkit can unlock. DA2, which has no toolkit, still seems to have a pretty wide variety of cosmetic mods and replacer mods available, which seem like they would be really easy to do in any game.
So is there something specific to Frostbite that would prevent even these superficial mods, or are people really referring to custom items, meshes, content, etc?
Thank you!
From my (very limited) understanding, it is not just a matter of not having a toolkit. DA2 had no toolkit and, while modding was hard, it was possible.
When the Frostbite engine was first debuted, the developer, DICE, made the boast that it was completely unmoddable. Not that they wouldn't be making a toolkit, nor that they wouldn't provide guides or support... but that the system itself would be impossible to mod without the engine tools they used in house.
Modders saw this as a challenge and a very simple mod was eventually released a few months later, but it took a team of dedicated and experienced modders and programmers to accomplish the most basic of cosmetic mods. This was three years ago, when Modern Warfare 3 came out, and more mods have been made and some bigger ones are now on the horizon. So it is not TRULY unmoddable.
But, that being said, it may take a few years to have any sort of mods worth a hill of beans for DA:I. Which, for all intents and purposes, makes it close to worthless, since the game will be close to releasing a sequel at that time (or very close to it).