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Dragon Age 3 will be mod friendly?


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#176
Paul E Dangerously

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I've always felt the mods actually held the Elder Scrolls back in some respect. Bethesda's so reluctant to switch to a new engine because the toolset is so reliant on the current one, and it's easier just to slap a few cosmetic upgrades on the ol' clunker than it is to start over from scratch.

And as far as modding in general goes, PC's just one platform out of five for DAI. You can work on something everyone can enjoy, or you can leave millions of possible gamers in the cold. Which is a company going to choose?

Modifié par Sopa de Gato, 26 décembre 2013 - 11:22 .


#177
Toasted Llama

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As a console gamer I can confirm that there are people out there that switch from console to PC. This made me drop another couple of 100 bucks on Bioware, because obviously, I had to repurchase all the games and DLCs. Even something as mod unfriendly as ME3 was convincing enough for me to switch to PC anyway. (though I have made alot less plans to mod ME3 to this day and have yet to properly get it done so far)


The matter is, do you have a PC that can handle the game or not? Not having a PC that can handle even the vanilla game or barely was my main reason for not playing it on PC.

#178
Magdalena11

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addiction21 wrote...

TKavatar wrote...

EA doesn't want anyone getting their hands on their precious Frostbite, simple as that.


And that's a bad thing why?

TKavatar wrote...

However anything can be modded, given time and patience. We just have to wait a bit that's all.


Which cant compare with what can be made with a actual tool kit.


This is true.  A toolkit won't be released, though, so I'll have to wait if I want mods.  There are enough fans who have the skill and patience to work with it.


Question:  Until the game is released, will anyone even know what things to mod?

#179
ghostzodd

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Mods are awesome and increase the games longevity

Modifié par ghostzodd, 26 décembre 2013 - 05:24 .


#180
TKavatar

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Magdalena11 wrote...

addiction21 wrote...

TKavatar wrote...

EA doesn't want anyone getting their hands on their precious Frostbite, simple as that.


And that's a bad thing why?

TKavatar wrote...

However anything can be modded, given time and patience. We just have to wait a bit that's all.


Which cant compare with what can be made with a actual tool kit.


This is true.  A toolkit won't be released, though, so I'll have to wait if I want mods.  There are enough fans who have the skill and patience to work with it.


Question:  Until the game is released, will anyone even know what things to mod?


Textures, I guess. And judging from BF3 we might be able to change combat values and so on. Not sure about face morphs though. 

#181
ghostzodd

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Sopa de Gato wrote...

I've always felt the mods actually held the Elder Scrolls back in
some respect. Bethesda's so reluctant to switch to a new engine because
the toolset is so reliant on the current one, and it's easier just to
slap a few cosmetic upgrades on the ol' clunker than it is to start over
from scratch.

And as far as modding in general goes, PC's just
one platform out of five for DAI. You can work on something everyone can
enjoy, or you can leave millions of possible gamers in the cold. Which
is a company going to choose?


This does not make any sense

#182
GnusmasTHX

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Sopa de Gato wrote...

I've always felt the mods actually held the Elder Scrolls back in some respect. Bethesda's so reluctant to switch to a new engine because the toolset is so reliant on the current one, and it's easier just to slap a few cosmetic upgrades on the ol' clunker than it is to start over from scratch.

And as far as modding in general goes, PC's just one platform out of five for DAI. You can work on something everyone can enjoy, or you can leave millions of possible gamers in the cold. Which is a company going to choose?


That's a peculiar example considering what Bethesda did when they finally strayed off their familiar road. TESO is shaping up to be the biggest failure ever, meanwhile Elder Scrolls persists on third party content.

#183
Guest_KnossosTNC_*

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I once read somewhere that EA are actively discouraging mods on Frostbite engine games, something about not wanting those dirty mods spoiling their perfect engine or something, so I doubt it.

Heck, even Bioware's own record hasn't been great. The last mod-friendly Bioware game was Dragon Age: Origins. And before that? All the way back to Neverwinter Nights.

Ah well, I guess I buy Bioware games for story, characters and writing, not to mod to hell and back - I've got Bethesda games for that.

#184
ghostzodd

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KnossosTNC wrote...

I once read somewhere that EA are actively discouraging mods on Frostbite engine games, something about not wanting those dirty mods spoiling their perfect engine or something, so I doubt it.

Heck, even Bioware's own record hasn't been great. The last mod-friendly Bioware game was Dragon Age: Origins. And before that? All the way back to Neverwinter Nights.

Ah well, I guess I buy Bioware games for story, characters and writing, not to mod to hell and back - I've got Bethesda games for that.

EA makes a lot of money on DLC, So of course they discourage mod support behind closed doors.

#185
Sylvius the Mad

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Sopa de Gato wrote...

I've always felt the mods actually held the Elder Scrolls back in some respect. Bethesda's so reluctant to switch to a new engine because the toolset is so reliant on the current one, and it's easier just to slap a few cosmetic upgrades on the ol' clunker than it is to start over from scratch.

To some degree, that's true.  But TES games are such a blank slate that they benefit tremendously from mods.

I would enjoy Skyrim much less than I do without mods.  I might not have played it at all.

#186
ghostzodd

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Sylvius the Mad wrote...

Sopa de Gato wrote...

I've always felt the mods actually held the Elder Scrolls back in some respect. Bethesda's so reluctant to switch to a new engine because the toolset is so reliant on the current one, and it's easier just to slap a few cosmetic upgrades on the ol' clunker than it is to start over from scratch.

To some degree, that's true.  But TES games are such a blank slate that they benefit tremendously from mods.

I would enjoy Skyrim much less than I do without mods.  I might not have played it at all.


What was holding the games back were the hardware

Modifié par ghostzodd, 26 décembre 2013 - 10:05 .


#187
Angrywolves

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Mods for Elder Scroll Games increased the value of those games for the players exponentially.
I don't expect EA to follow suit and allow mods/provide a toolkit.

#188
CybAnt1

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K. Well, at least I know one thing to stop asking/posting about.

Yeah, DA2 had mods. Sure. Just none quite as extensive as DA:O. That's the difference between having a Toolset vs. not. Seemed to me about 90% were cosmetic. Few affected gameplay.

I'm wondering a bit about the portability of this Frostbite engine to non-PC Platforms, but maybe that's best for whining in another thread.

#189
Angrywolves

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CybAnt1 wrote...

K. Well, at least I know one thing to stop asking/posting about.

Yeah, DA2 had mods. Sure. Just none quite as extensive as DA:O. That's the difference between having a Toolset vs. not. Seemed to me about 90% were cosmetic. Few affected gameplay.

I'm wondering a bit about the portability of this Frostbite engine to non-PC Platforms, but maybe that's best for whining in another thread.

True.
Most of the ones I've seen for DA2 on youtube  have been nudie mods.Not against those per se,not in favor of them  either, not my cup of tea but it doesn't make sense imo for your party in DA2 to be running through KIrkwall without clothing.:?

I don't agree that plenty of DA fans have the skill to hack DAI/frostbite.Someone will but it won't be easy and if it happens we'll be stuck with cosmetic mods more than likely and not mods like those we've seen for DAO, the weddings, dancing and singing mods, thirst, and other more complex mods.:?

#190
ghostzodd

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CybAnt1 wrote...

K. Well, at least I know one thing to stop asking/posting about.

Yeah, DA2 had mods. Sure. Just none quite as extensive as DA:O. That's the difference between having a Toolset vs. not. Seemed to me about 90% were cosmetic. Few affected gameplay.

I'm wondering a bit about the portability of this Frostbite engine to non-PC Platforms, but maybe that's best for whining in another thread.


You mean like mods for consoles?

#191
Joe-Poe

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I sure hope its mod friendly becuase as much as I love bio's games, they have a few things they suck at. Namely weapon models, they always make them oversized and looking like nerf swords. Hair is another one, and then the female armor models. Posted Image

#192
Nharia1

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Joe-Poe wrote...

I sure hope its mod friendly becuase as much as I love bio's games, they have a few things they suck at. Namely weapon models, they always make them oversized and looking like nerf swords. Hair is another one, and then the female armor models. Posted Image

Hey now. Nerf swords are fun to use.... well only when wailing on your sibling, but still, fun to use none the less.:D

Though I will agree with you on those female armors.... "Why is she wearing... a leather bra? :blink: Ooooooookay then...."  (Reaction to the Dalish Armor from DAO)

#193
Nharia1

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Angrywolves wrote...
True.
Most of the ones I've seen for DA2 on youtube  have been nudie mods.Not against those per se,not in favor of them  either, not my cup of tea but it doesn't make sense imo for your party in DA2 to be running through KIrkwall without clothing.:?

I don't agree that plenty of DA fans have the skill to hack DAI/frostbite.Someone will but it won't be easy and if it happens we'll be stuck with cosmetic mods more than likely and not mods like those we've seen for DAO, the weddings, dancing and singing mods, thirst, and other more complex mods.:?

They had a mod that added thirst? Now that sounds interesting any idea where one could find it?

#194
Joe-Poe

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Nharia1 wrote...

Joe-Poe wrote...

I sure hope its mod friendly becuase as much as I love bio's games, they have a few things they suck at. Namely weapon models, they always make them oversized and looking like nerf swords. Hair is another one, and then the female armor models. Posted Image

Hey now. Nerf swords are fun to use.... well only when wailing on your sibling, but still, fun to use none the less.:D

Though I will agree with you on those female armors.... "Why is she wearing... a leather bra? :blink: Ooooooookay then...."  (Reaction to the Dalish Armor from DAO)


You missundrstood me or i wasnt clear, Im fine with the leather bra look its the whole armor making women look like pretty men (un-femmine) Posted Image

#195
Grieving Natashina

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...So let me guess this straight, Joe. You think that all women in more traditional armor look mannish? Wow. Guess you thought Aveline was ugly too.

I never thought my Origins toon looked mannish in the Phoenix Armory set, and the later ones don't have "leather bras" at all. If you haven't seen the mod yet, go check that out. After the Recruit set, it becomes much more practical armor that still looks nice.

I really wonder about gamers...

On topic, briefly: Unless someone is able to get started on modding any game that currently uses the Frostbite 3 engine, I doubt we'll see any mods for Inquisition.

#196
Bizantura

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Big compagnies like control so they push the online card as hard as they can and that for all types of games from shooters to rpg's. Shooters lend themselves more for online gaming insted of rpg's but those big budget firms keep trying none the less. The technology is there and they can't refrain form using it to control and steer how they see fit.

Off course EA/Bioware want the sales like Skyrim and I believe those sales has something to do with adding a toolset. However I am very curious what the elder scroll online will do sales wise.
I am not one bit interested in that game because I'm in it for the roleplay not for fighting in arena's in guilds. The same reason I never played TOR.

#197
Angrywolves

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Nharia1 wrote...

Angrywolves wrote...
True.
Most of the ones I've seen for DA2 on youtube  have been nudie mods.Not against those per se,not in favor of them  either, not my cup of tea but it doesn't make sense imo for your party in DA2 to be running through KIrkwall without clothing.:?

I don't agree that plenty of DA fans have the skill to hack DAI/frostbite.Someone will but it won't be easy and if it happens we'll be stuck with cosmetic mods more than likely and not mods like those we've seen for DAO, the weddings, dancing and singing mods, thirst, and other more complex mods.:?

They had a mod that added thirst? Now that sounds interesting any idea where one could find it?


Thirst is the name of the mod:blink:

http://social.biowar...1126/1#17437815

We'll never see a player made mod like that based on DAI.Ever.
:sick:

Modifié par Angrywolves, 27 décembre 2013 - 11:12 .


#198
ghostzodd

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Bizantura wrote...

Big compagnies like control so they push the online card as hard as they can and that for all types of games from shooters to rpg's. Shooters lend themselves more for online gaming insted of rpg's but those big budget firms keep trying none the less. The technology is there and they can't refrain form using it to control and steer how they see fit.

Off course EA/Bioware want the sales like Skyrim and I believe those sales has something to do with adding a toolset. However I am very curious what the elder scroll online will do sales wise.
I am not one bit interested in that game because I'm in it for the roleplay not for fighting in arena's in guilds. The same reason I never played TOR.


I doubt this game is gonna do Skyrim numbers. Not saying I want it to fail but skyrim sold like what 12 million copies?

#199
Grieving Natashina

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Bizantura wrote...

Big compagnies like control so they push the online card as hard as they can and that for all types of games from shooters to rpg's. Shooters lend themselves more for online gaming insted of rpg's but those big budget firms keep trying none the less. The technology is there and they can't refrain form using it to control and steer how they see fit.

Off course EA/Bioware want the sales like Skyrim and I believe those sales has something to do with adding a toolset. However I am very curious what the elder scroll online will do sales wise.
I am not one bit interested in that game because I'm in it for the roleplay not for fighting in arena's in guilds. The same reason I never played TOR.


TOR was worth a playthrough for the single player aspect.  The stories were really really good.  It's such a shame that they made it an MMO instead of a single player game.  I enjoyed leveling my toons, but once that was done I walked away.

#200
Train00

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No.