Taylon wrote...
nanotm wrote...
if its working when you were at a mates internet then the chances are its down to your router/pc
try resetting your router to manufactureres default settings (unplug it from your phone line first) then re enter your account info (not required if its an isp provided machine)
run a clean boot in windows as well (admin tools/system configuration/services tab/ make sure all the boxes are checked, now tick hide all microsoft services, uncheck all the boxes, click apply, click ok)
now try running origin and me3
if it works then you know the problem is either a conflicting service or an incompatable networking setting.
if it doesnt work, make sure upnp is enables on the router and on the pc(s) on the home network (with upnp you dont require port forwarding) and NAT is disabled.
then reboot and try again
99% of the problems people are suffering are down to conflicting network settings or conflicting drivers (personally i found a dodgy logitch mouse driver causes all kinds of problems)
While I am not disputing what you have said because I don't have enough knowledge to do so isn't it strange that for a couple of months ME3 worked on my PC with no problems then without changing anything it suddenly stops working. Interestingly last Sunday, for the first time in a month, I was able to connnect to the EA servers without changing a thing.
not really, you will of received a bunch of updates in that time, most probably av updates
if you look around there are a few sticky threads from before the game went retail detailing that certain av/fw programs have an adverse affect on me3/origin
added to that there has been an origin updates every 2 days for the last month, half of those updates changed the port numbers that EA was detailing for use with me3's vpn tunnel
what the major problem is though is people not understanting that if you forward a protocol port or create an allow rule on a protocol port that rule disables anything else from useing that protocol port (i.e. udp 52567, or tcp 448) so as many isp's provide "gaming" setups on there routers and many people select a particular game (or game system like steam) from the dropdown list there activly creating a forwarding rule for that program on a massive range of protocol ports, eg steam's allow list is tcp/udp 30201>56789 (allowing for all the games it hosts with conectivity requirements) theres also other's but i cant be bothered ot get them all out
anyhow what creating that rule does is blocks anythign else from that internal network from accessing any of those ports because there all specifically reserved for a single ip...
thats the only way a NAT enabled router can provide access to online content to games, disabling NAT still means only 1 device can access the internet, however enabling upnp means that any device capable can create a vpn (virtual private network) so there able to have 100 simultaneous connections
more expensive NAT enabled routers might be able to handle connections from several systems simultaneously however were talking buisness grade systems in the $500+ range.
the problem wiht upnp is playstation explicitly refused to to incorporate it at launch so anyone with a gaystation who plays online will have serious problems when attempting to use other devices at the same time the hunk of junk is turned on