For some reason, the developers have decided to move away from tradition isometic combat (which I though was perfectly fine) and use a more stream-lined approach. And while I do admit to liking the cross-class combos, I feel that 'Wave' combat is a mess that provides little to no experience, is placed at random points, and all in all feels rather sluggish and throws strategy out the window.
In my opinion, to create the greatest profit, one need only look at the statistics:

I know the temptation is great to have a rather slap-dashed game with multiplayer options, but I feel emphasis should be made for a deeper and complex game that old-school cRPG fans will enjoy. Dragon Age: Origins followed this model and it was financially successful with additional profits coming from DLC conent. By doing this, Bioware can and will win in the long term business, rebuild developer integrity and have a whole new market where an attempt to appeal to a more mainstream audience failed.





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